From 30a717db9c6986126a1ca66c2c4565738cfd2099 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 07 三月 2019 19:23:04 +0800 Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(GivePlayerItem 删除无用参数) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py | 242 ++---------------------------------------------- 1 files changed, 10 insertions(+), 232 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py index de50965..4d93080 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py @@ -53,6 +53,7 @@ import ChEquip import time +import FunctionNPCCommon # 定义配表外围索引 ( @@ -155,7 +156,7 @@ # 一般物品 if itemType == Def_ItemType_CommonItem: - ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], True, showSysInfo=True) + ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem]) # 特殊定制物品 elif itemType == Def_ItemType_AppointItem: @@ -172,7 +173,7 @@ itemDictData = itemData[0] itemDictData['IsBind'] = str(isBind) - ItemControler.GivePlayerEquip(curPlayer, itemDictData, True, showSysInfo=True) + ItemControler.GivePlayerEquip(curPlayer, itemDictData) return True @@ -270,13 +271,11 @@ def Sync_FirstGoldTime(curPlayer): ##通知首充提示剩余时间 showSysTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldRemainTime) - firstGoldTry = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry) - if not showSysTime and not firstGoldTry: + if not showSysTime: return sendPack = ChPyNetSendPack.tagMCFirstGoldTime() sendPack.Clear() sendPack.FirstGoldRemainTime = showSysTime - sendPack.FirstGoldTry = firstGoldTry NetPackCommon.SendFakePack(curPlayer, sendPack) return @@ -315,7 +314,7 @@ # 给物品 for itemID, itemCount, isBind in rewardItemList: - ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem]) + ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem]) # 全服提示 if len(rewardItemList) >= 2: @@ -352,11 +351,6 @@ # 重置今日已充值数, 领取礼包索引 #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt, 0) - #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleGoldGiftIndex, 0) - #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnlimitedGoldGiftCnt, 0) - # 通知单日充值多选一礼包信息 - #Sync_SingleGoldGiftInfo(curPlayer, True) - #Sync_UnlimitedGoldGiftRecord(curPlayer) return ## 充值豪礼OnLogin @@ -394,171 +388,7 @@ # 充值达到额定元宝获得奖励,邮件发送 __GiveGoldGiftByMail(curPlayer) - - # 通知单日充值多选一礼包信息 - Sync_SingleGoldGiftInfo(curPlayer, True) return - -## 单日充值任选一奖励 -# @param curPlayer: 玩家 -# @param giftIndex: 礼包索引 -# @param giftLV: 礼包档次 -# @return: None -def GetSingleGoldGift(curPlayer, giftIndex, giftLV, giftType): - - findSingleGoldGift = GetTodaySingleGoldGiftInfo() - - GameWorld.DebugLog("当日充值奖励领奖 (档%s - %s) giftType=%s,findSingleGoldGift=%s" - % (giftLV, giftIndex, giftType, str(findSingleGoldGift))) - - if not findSingleGoldGift: - GameWorld.DebugLog(" 今日未配置充值单选礼包!") - return - - todayGiftType = findSingleGoldGift[2] - if giftType != todayGiftType: - GameWorld.DebugLog(" 非当日充值礼包类型!todayGiftType=%s" % todayGiftType) - return - - goldGiftInfoList = findSingleGoldGift[3] - - # 无限领取礼包类型 - if giftType == 1: - __GetUnlimitedGoldGift(curPlayer, goldGiftInfoList) - return - - if giftIndex <= 0: - return - - if giftLV >= len(goldGiftInfoList): - GameWorld.ErrLog("单日充值单选礼包配置错误SingleGoldGift.txt 不存在该奖励档!giftLV=%s" % giftLV) - return - - curGoldGiftInfo = goldGiftInfoList[giftLV] - needGold, chooseGiftList = curGoldGiftInfo - - dailyGoldCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeCnt) - - if dailyGoldCnt < needGold: - GameWorld.DebugLog(" 今日充值额度未满足,无法领奖!needGold=%s,dailyGoldCnt=%s" - % (needGold, dailyGoldCnt)) - return - - goldGiftAwardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleGoldGiftIndex) - singleGoldGiftIndex = GameWorld.GetDataByDigitPlace(goldGiftAwardRecord, giftLV) - if singleGoldGiftIndex > 0: - GameWorld.DebugLog(" 今日已领取!singleGoldGiftIndex=%s" % (singleGoldGiftIndex)) - return - - if giftIndex > len(chooseGiftList): - GameWorld.ErrLog("单日充值单选礼包配置错误SingleGoldGift.txt giftIndex=%s 不在奖励列表里!" % giftIndex) - return - - hasSpace = ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem) - if not hasSpace: - GameWorld.DebugLog(" 背包已满!") - return - - # 更新领奖索引 - updGoldGiftRecord = GameWorld.ChangeDataByDigitPlace(goldGiftAwardRecord, giftLV, giftIndex) - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleGoldGiftIndex, updGoldGiftRecord) - - itemID, itemCount, isBind = chooseGiftList[giftIndex - 1] - isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], True) - if not isOK: - return - - # 流向 - infoDict = {"SingleGiftIndex":giftIndex, "ItemID":itemID, "ItemCount":itemCount, "IsBind":isBind, - "SingleGiftLV":giftLV, "GoldGiftAwardRecord":updGoldGiftRecord} - DataRecordPack.DR_GoldGiftGiveItem(curPlayer, "SingleGoldGift", infoDict) - - # 同步客户端状态 - Sync_SingleGoldGiftInfo(curPlayer) - GameWorld.DebugLog(" awardRecord=%s,updRecord=%s,infoDict=%s" % (goldGiftAwardRecord, updGoldGiftRecord, infoDict)) - return - -def __GetUnlimitedGoldGift(curPlayer, goldGiftInfoList): - - dailyGoldCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeCnt) - - # 已领取次数 - hadGetCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnlimitedGoldGiftCnt) - - maxGetCnt = goldGiftInfoList[0] # 最大重复领取次数 - perNeedGold = goldGiftInfoList[1] # 每次领取需要充值钻石数 - curCanGetCnt = dailyGoldCnt / perNeedGold # 当前可领取的最大次数 - if maxGetCnt > 0: - curCanGetCnt = min(curCanGetCnt, maxGetCnt) - - GameWorld.DebugLog("领取当日充值无限领取礼包:dailyGoldCnt=%s / per(%s) = canCnt(%s),hadGetCnt=%s,MaxCntCfg=%s" - % (dailyGoldCnt, perNeedGold, curCanGetCnt, hadGetCnt, maxGetCnt)) - - if curCanGetCnt <= 0: - GameWorld.DebugLog(" 可领取次数=%s,不可领取!" % curCanGetCnt) - return - - if hadGetCnt >= curCanGetCnt: - GameWorld.DebugLog(" 已达到最大领取次数!%s" % curCanGetCnt) - return - - getCnt = curCanGetCnt - hadGetCnt - - # 检查背包 - packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem) - needSpace = goldGiftInfoList[2] - if needSpace > packSpace: - PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371") - return - - # 给物品 - curGetCnt = getCnt - awardItemList = goldGiftInfoList[3] - for itemID, itemCnt, isBind in awardItemList: - gameData = GameWorld.GetGameData() - curItemData = gameData.GetItemByTypeID(itemID) - if curItemData == None: - GameWorld.ErrLog("领取当日充值无限领取礼包,物品ID数据错误!(%s)" % itemID, curPlayer.GetPlayerID()) - return - - maxPackCount = curItemData.GetPackCount() - perSpaceCanGetCnt = maxPackCount / itemCnt # 单个空位最大可领取次数 - curGetCnt = min(perSpaceCanGetCnt, curGetCnt) - #GameWorld.DebugLog(" itemID=%s,maxPackCount=%s,giveCnt=%s,perSpaceCanGetCnt=%s,curGetCnt=%s" - # % (itemID, maxPackCount, itemCnt, perSpaceCanGetCnt, curGetCnt)) - - # 更新已领取成功标记 - updGetCnt = hadGetCnt + curGetCnt - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnlimitedGoldGiftCnt, updGetCnt) - - # 给物品 - awardItemList = goldGiftInfoList[3] - isOKStr = "" - for itemID, itemCnt, isBind in awardItemList: - isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt * curGetCnt, isBind, - [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True) - - isOKStr = "%s%s" % (str(int(isOK)), isOKStr) - - # 记录领取事件 - addDataDict = {"isOKStr":isOKStr, "awardItemList":str(awardItemList), "DailyGoldCnt":dailyGoldCnt, - "TodayGetCnt":updGetCnt, "CurGetCnt":curGetCnt} - DataRecordPack.DR_FuncGiveItem(curPlayer, "UnlimitedGoldGift", addDataDict) - - # 通知客户端 - Sync_UnlimitedGoldGiftRecord(curPlayer) - GameWorld.DebugLog(" 领取充值无限领取礼包奖励OK!TodayGetCnt=%s,CurGetCnt=%s" % (updGetCnt, curGetCnt)) - return - - -## 通知无限领取礼包已领取次数 -# @param None -# @return None -def Sync_UnlimitedGoldGiftRecord(curPlayer): - #record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnlimitedGoldGiftCnt) - #ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ShareDefine.Def_RewardType_UnlimitedGoldGift, record) - return - ## 玩家累计充值元宝发送邮件奖励 # @param curPlayer: 玩家 @@ -652,61 +482,9 @@ sendPack = ChPyNetSendPack.tagMCFirstGoldInfo() sendPack.Clear() sendPack.FirstGoldRewardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftFirstRecord) + sendPack.FirstGoldTry = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry) NetPackCommon.SendFakePack(curPlayer, sendPack) return - -## 通知单日充值多选一礼包信息 -# @param curPlayer -# @return None -def Sync_SingleGoldGiftInfo(curPlayer, isCheckTime=False): - #=============================================================================================== - # if isCheckTime: - # todayGiftInfo = GetTodaySingleGoldGiftInfo() - # if not todayGiftInfo: - # return - # - # sendPack = ChPyNetSendPack.tagMCSingleGoldGift() - # sendPack.Clear() - # sendPack.GoldCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeCnt) - # sendPack.GiftIndex = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleGoldGiftIndex) - # NetPackCommon.SendFakePack(curPlayer, sendPack) - #=============================================================================================== - return - -## 获取单日充值多选一礼包信息 -# @param None -# @return None代表今日无活动 -def GetTodaySingleGoldGiftInfo(): - # 开服前7天默认不开启 - openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) - - singleGoldGiftList = ReadChConfig.GetEvalChConfig("SingleGoldGift") - - curDataTimeStr = GameWorld.GetCurrentDataTimeStr() - - curTime = GameWorld.GetCurrentTime() - weekday = curTime.weekday() + 1 - - findSingleGoldGift = None - for giftInfo in singleGoldGiftList: - - # 判断日期, 日期活动优先 - dateTimeInfo = giftInfo[0] - if dateTimeInfo: - startTime = dateTimeInfo[0] - endTime = dateTimeInfo[1] - if startTime <= curDataTimeStr <= endTime: - findSingleGoldGift = giftInfo - break - - # 判断星期, 开服前7天默认不开启星期活动 - weekDayInfo = giftInfo[1] - if weekday in weekDayInfo and openServerDay >= ShareDefine.Def_OSC_ValidDay: - findSingleGoldGift = giftInfo - break - - return findSingleGoldGift - #// A5 11 试用首充武器 #tagCMTryFirstGoldItem # @@ -741,13 +519,13 @@ GameWorld.Log(' 试用首充武器 卸下原装备失败!!', curPlayer.GetID()) return - tryItem = ItemControler.GetOutPutItemObj(tryItemID, 1, 1) - if ChEquip.DoPlayerEquipItem(curPlayer, tryItem, equipPlace, tick): + tryItem = ItemControler.GetOutPutItemObj(tryItemID) + if ChEquip.DoPlayerEquipItem(curPlayer, tryItem, ItemCommon.GetEquipPackIndex(tryItem), tick): PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 2) else: curItem.clear() GameWorld.Log(' 试用首充武器 试穿失败!!tryItemID=%s'%tryItemID, curPlayer.GetID()) - Sync_FirstGoldTime(curPlayer) + Sync_FirstGoldInfo(curPlayer) return def FirstGoldTryItemOutTime(curPlayer): @@ -776,7 +554,7 @@ if not giveItemID: return GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把giveItemID=%s'%giveItemID, curPlayer.GetID()) - if not ItemControler.GivePlayerItem(curPlayer, giveItemID, 1, True, [IPY_GameWorld.rptItem], True): + if not ItemControler.GivePlayerItem(curPlayer, giveItemID, 1, 0, [IPY_GameWorld.rptItem]): GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把 没给成功!!giveItemID=%s'%giveItemID, curPlayer.GetID()) return -- Gitblit v1.8.0