From 3105e45f5f3b30bd10f6c00b50be70812b9db083 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 一月 2025 18:53:31 +0800
Subject: [PATCH] 10361 【越南】【英语】【BT】【砍树】仙匠大会 - 服务端(榜单奖励增加积分达标额外奖励;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py |  151 +++++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 142 insertions(+), 9 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index c6504ef..d7ad0ea 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -118,6 +118,14 @@
     except ValueError:
         return defValue
     
+def ToFloat(input, defValue = 0):
+    try:
+        result = float(input)
+        return result
+    
+    except ValueError:
+        return defValue
+    
 ## 判断2个对象是否同国籍 
 #  @param srcObj 起点对象 
 #  @param desObj 目标对象 
@@ -413,6 +421,31 @@
     ## 服务器组ID,必须唯一,代表这台物理服务器
     return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
 
+def GetMainServerID(serverID):
+    ## 获取服务器ID所属主服ID
+    ServerIDMainServerDict = IpyGameDataPY.GetConfigEx("ServerIDMainServerDict")
+    if ServerIDMainServerDict == None:
+        filePath = ChConfig.GetDBPath() + ("\\MixServerMap_%s.json" % GetPlatform())
+        if not os.path.isfile(filePath):
+            SendGameErrorEx("GetMainServerIDError", "file can not found. %s" % filePath)
+        else:
+            fileObj = open(filePath, 'rb')
+            content = fileObj.read()
+            fileObj.close()
+            MixServerMapDict = eval(content)
+            
+            ServerIDMainServerDict = {}
+            for mainServerIDStr, serverIDList in MixServerMapDict.items():
+                mainServerID = int(mainServerIDStr)
+                for sID in serverIDList:
+                    ServerIDMainServerDict[sID] = mainServerID
+            IpyGameDataPY.SetConfigEx("ServerIDMainServerDict", ServerIDMainServerDict)
+            Log("加载 ServerIDMainServerDict=%s" % ServerIDMainServerDict)
+            
+    if not ServerIDMainServerDict:
+        return serverID
+    return ServerIDMainServerDict.get(serverID, serverID)
+
 def GetPlatformServerNum(platform):
     # 获取服务器的平台编号
     platformNumDict = ReadChConfig.GetDBEvalChConfig("DBPlatformNum")
@@ -449,10 +482,10 @@
 ##获取玩家所属区服ID
 # @param curPlayer
 # @return
-def GetPlayerServerID(curPlayer):
-    accID = curPlayer.GetAccID()
+def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID())
+def GetAccIDServerID(accID):
     infoList = accID.split(Def_AccID_Split_Sign)
-    return 0 if len(infoList) < 3 else int(infoList[-1][1:])
+    return 0 if len(infoList) < 3 else ToIntDef(infoList[-1][1:])
 
 def GetPlayerServerSID(curPlayer):
     # 返回含s的serverID
@@ -468,6 +501,17 @@
         return mainServerID
     return 0
 
+def CheckServerIDInList(serverID, serverIDList):
+    if serverIDList == None:
+        return False
+    if not serverIDList:
+        return True
+    for serverIDInfo in serverIDList:
+        if (isinstance(serverIDInfo, tuple) and serverIDInfo[0] <= serverID <= serverIDInfo[1]) \
+            or (isinstance(serverIDInfo, list) and serverIDInfo[0] <= serverID <= serverIDInfo[1]) \
+            or (isinstance(serverIDInfo, int) and serverIDInfo == serverID):
+            return True
+    return False
 
 #===============================================================================
 # 平台ID = appid
@@ -542,8 +586,42 @@
     if cfgID == None or dayIndex == None or not ipyData:
         return 0
     templateIDList = ipyData.GetTemplateIDList()
+    if not templateIDList:
+        return 0
     templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
     return templateID
+
+def GetTemplateIDByList(templateIDList, dayIndex):
+    if dayIndex == None:
+        return 0
+    if not templateIDList:
+        return 0
+    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+    return templateID
+
+def GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime):
+    ## 获取运营活动配置日期循环的具体活动时间
+    # @return: 开始日期, 结束日期, 返回的日期是第x次循环
+    startSplitList = startDateStr.split("_")
+    loopDays = int(startSplitList[0][1:])
+    startLoopDateStr = startSplitList[1]
+    startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+    
+    endSplitList = endDateStr.split("_") # 可不配Lx_开头,防误配,做兼容
+    endLoopDateStr = endSplitList[0] if len(endSplitList) == 1 else endSplitList[1]
+    endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+    
+    if curDateTime >= startLoopDateTime:
+        passDays = (curDateTime - startLoopDateTime).days
+        loopTimes = passDays / loopDays + 1 # 第x次循环
+        loopTimeMax = (endLoopDateTime - startLoopDateTime).days / loopDays + 1 # 最大循环次数
+        loopTimes = min(loopTimes, loopTimeMax)
+    else:
+        loopTimes = 1 # 还未开始取第一次
+        
+    startDateTime = startLoopDateTime + datetime.timedelta((loopTimes - 1)*loopDays)
+    endDateTime = startDateTime + datetime.timedelta(days=(loopDays - 1))
+    return startDateTime, endDateTime, loopTimes
 
 def GetOperationActionDateStr(ipyData):
     ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
@@ -556,7 +634,7 @@
         endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
         
     # 日期直接返回
-    if startDateStr.count("-") == 2 and "W" not in startDateStr:
+    if startDateStr.count("-") == 2 and "W" not in startDateStr and not startDateStr.startswith("L"):
         return startDateStr, endDateStr
     
     # 开服天
@@ -603,7 +681,10 @@
             # 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况
             if startDateTime > endDateTime:
                 startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可
-                
+    # 按日期循环
+    elif startDateStr.startswith("L"):
+        startDateTime, endDateTime, _ = GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime)
+        
     # 默认
     else:
         startDateTime = curDateTime
@@ -682,6 +763,15 @@
     return pastTimeDelta.days * 24 * 60 * 60 + pastTimeDelta.seconds
 
 #---------------------------------------------------------------------
+
+def GetDiff_Day(timeA , timeB):
+    ## 获取 timeA - timeB 相差的日期天数
+    dateTimeA = ChangeTimeNumToDatetime(timeA)
+    dateTimeA = datetime.datetime(dateTimeA.year, dateTimeA.month, dateTimeA.day, 0, 0, 0)
+    dateTimeB = ChangeTimeNumToDatetime(timeB)
+    dateTimeB = datetime.datetime(dateTimeB.year, dateTimeB.month, dateTimeB.day, 0, 0, 0)
+    return (dateTimeA - dateTimeB).days
+
 ##设置世界服务器字典
 # @param key 字典值
 # @param tick 时间戳
@@ -977,6 +1067,28 @@
     
     return fullName
 
+def MergeItemList(itemList):
+    ## 合并物品列表,将相同物品数量合并
+    itemDict = {}
+    for itemInfo in itemList:
+        if len(itemInfo) == 3:
+            itemID, itemCount, isAuctionItem = itemInfo
+        elif len(itemInfo) == 2:
+            itemID, itemCount = itemInfo
+            isAuctionItem = None
+        else:
+            continue
+        key = (itemID, isAuctionItem)
+        itemDict[key] = itemDict.get(key, 0) + itemCount
+        
+    mItemList = []
+    for key, itemCount in itemDict.items():
+        itemID, isAuctionItem = key
+        if isAuctionItem == None:
+            mItemList.append([itemID, itemCount])
+        else:
+            mItemList.append([itemID, itemCount, isAuctionItem])
+    return mItemList
 
 ## 从列表中产生物品,[[几率,object], ....],万分率
 #  @param itemList 待选列表
@@ -1122,19 +1234,32 @@
     
     return 0
 
-def DebugAnswer(curPlayer, text):
+def DebugAnswer(curPlayer, text, isLog=True):
     '''转码后再发DebugAnswer'''
     #===========================================================================
     # if not GetGameWorld().GetDebugLevel():
     #    return
     #===========================================================================
-    DebugLog(text)
+    if IsCrossServer():
+        DebugAnswerCross(0, 0, text)
+        return
+    if isLog:
+        DebugLog(text)
     text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
-    curPlayer.DebugAnswer(text)
+    if curPlayer:
+        curPlayer.DebugAnswer(text)
     return
 
 def CrossServerMsg_DebugAnswer(msgData):
     playerID, text = msgData
+    if not playerID:
+        playerManager = GetPlayerManager()
+        for i in xrange(playerManager.GetActivePlayerCount()):
+            player = playerManager.GetActivePlayerAt(i)
+            if player == None:
+                continue
+            player.DebugAnswer(text)
+        return
     curPlayer = GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer:
         return
@@ -1147,7 +1272,7 @@
     
     import CrossRealmMsg
     dataMsg = [playerID, text]
-    serverGroupIDList = [serverGroupID]
+    serverGroupIDList = [serverGroupID] if serverGroupID else []
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
     return
 
@@ -1204,6 +1329,14 @@
         SendGameError("GameServerRaiseException", errorMsg)
     return
 
+def SendGameErrorEx(errType, msgInfo="", playerID=0):
+    ErrLog("SendGameErrorEx: %s -> %s" % (errType, msgInfo), playerID)
+    if GetGameWorld().GetDebugLevel():
+        raise Exception("%s -> %s" % (errType, msgInfo))
+    else:
+        SendGameError(errType, msgInfo)
+    return
+
 def SendGameError(errType, msgInfo=""):
     ''' 向运维发送邮件,用于需要紧急处理的信息
     @param errType: 错误类型,自定义即可

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