From 313d2e5b8c539769ec8618bacca684e95264e30d Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 11 十月 2018 16:40:15 +0800 Subject: [PATCH] 2683 子 天赋技能和新增双职业各两个技能 / 【后端】天赋技能 -- 支持可使用天赋技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py | 8 ++++++-- 1 files changed, 6 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py index cedbc3d..813fb9d 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py @@ -27,6 +27,7 @@ import GameFuncComm import IpyGameDataPY import ItemCommon +import PassiveBuffEffMng ## 大师功能是否开启 # @param curPlayer @@ -334,9 +335,12 @@ SetGreatMasterFreeSkillPoint(curPlayer, freeSkillPoint + resetPoint) Sync_GreatMasterFreeSkillPoint(curPlayer) + # 重新刷新被动技能 + passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curPlayer) + passiveEff.RefreshPassiveSkill() + if isRefreshAttr: curControl = PlayerControl.PlayerControl(curPlayer) - #curControl.CalcPassiveBuffAttr() - curControl.RefreshPlayerAttrByBuff() + curControl.RefreshPlayerAttrState() return True -- Gitblit v1.8.0