From 313d2e5b8c539769ec8618bacca684e95264e30d Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 11 十月 2018 16:40:15 +0800 Subject: [PATCH] 2683 子 天赋技能和新增双职业各两个技能 / 【后端】天赋技能 -- 支持可使用天赋技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 74 +++++++++++++++---------------------- 1 files changed, 30 insertions(+), 44 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 9275dd5..f8209d8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -32,12 +32,11 @@ import ReadChConfig import DataRecordPack import ChItem -import SkillDataBoost import PlayerActivity import ShareDefine import PlayerGodWeapon import PlayerSuccess -import PlayerMagicWeapon +import PlayerGreatMaster import PlayerHorse import GameObj import random @@ -48,6 +47,7 @@ import PassiveBuffEffMng import SkillShell import FBCommon +import IpyGameDataPY #--------------------------------------------------------------------- GameWorld.ImportAll("Script\\Skill\\" , "GameSkills") GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs") @@ -930,7 +930,8 @@ return if not CheckClientAttackTick(curPlayer, clientTick, tick): - AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval) + AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval) + curPlayer.Sync_ClientTick() return #已经在攻击中 @@ -1781,7 +1782,11 @@ if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill and SkillCommon.isPassiveAttr(curSkill): PlayerHorse.RefreshHorseAttr(curPlayer) else: - PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, curSkill.GetSkillID()) + if SkillCommon.isPassiveAttr(curSkill): + curControl = PlayerControl.PlayerControl(curPlayer) + curControl.RefreshPlayerAttrState() + else: + PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, curSkill.GetSkillID()) #curControl = PlayerControl.PlayerControl(curPlayer) #curControl.CalcPassiveBuffAttr() #curControl.RefreshAllState() @@ -1805,27 +1810,7 @@ return True #--------------------------------------------------------------------- -##技能升级消耗逻辑 -# @param curPlayer 玩家实例 -# @param curSkill 技能实例 -# @param curSkillID 技能ID -# @return BOOL 是否扣除消耗成功 -def DoLogic_PlayerSkillLVUpCost(curPlayer, curSkill, curSkillID): - #GameWorld.Log("尝试升级技能名 = %s, 当前等级 = %s"%(curSkill.GetSkillName(),curSkill.GetSkillLV()) , curPlayer.GetPlayerID()) - - curSkillLV = curSkill.GetSkillLV() - - if curSkillLV == curSkill.GetSkillMaxLV(): - #已经是最高等级 - PlayerControl.NotifyCode(curPlayer, "UseMagicLost16") - return False - - #--获得下一级技能--- - curSkillTypeID = curSkill.GetSkillTypeID() - - return DoLogic_PlayerSkillLvUpCost(curPlayer, curSkillTypeID, curSkillID, curSkillLV + 1, curSkill) - ##学习技能消耗逻辑 # @param curPlayer 玩家实例 # @param curSkillTypeID 技能类型ID @@ -1849,7 +1834,10 @@ if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill: if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID): return False - + #天赋技学习点数判断 + if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: + if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer): + return False #经验检测 skillLvUpNeedExp = upSkill.GetLVUpCostExp() @@ -1913,6 +1901,8 @@ #GeRen_jin_474794 <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n> PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp]) + if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: + PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1) return True #--------------------------------------------------------------------- ##检测学习技能需求条件 @@ -1944,7 +1934,11 @@ #当前技能前置技能需求,前置技能等级需求 curSkillLearnReq = curSkill.GetLearnSkillReq() lvCurSkillLearnReq = curSkill.GetLearnSkillLV() - + #需要对应天赋系别点数 + learnSkillPointReq = curSkill.GetLearnSkillPointReq() + needSeries, needSeriesPoint= learnSkillPointReq/10000, learnSkillPointReq%10000 + ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkill.GetSkillTypeID()) + curTalentType = ipyData.GetTalentType() if ipyData else 0 #获取玩家目前所有技能 for i in range(0, skillManager.GetSkillCount()): skill = skillManager.GetSkillByIndex(i) @@ -1961,9 +1955,10 @@ #满足前置技能需求 if skillTypeID == curSkillLearnReq and lvSkill >= lvCurSkillLearnReq and not hasLearnSkillReq: hasLearnSkillReq = True - - #投入分支点总和 - numLearnSkillPoint += skill.GetSkillLV() + ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', skillTypeID) + if ipyData and ipyData.GetTalentType() is curTalentType and ipyData.GetSeries() is needSeries: + #投入分支点总和 + numLearnSkillPoint += skill.GetSkillLV() #有前置技能ID需要 if curSkillLearnReq != 0 and not hasLearnSkillReq: @@ -1975,10 +1970,10 @@ # PlayerControl.NotifyCode(curPlayer, "UseMagicLost15", [ curSkillStateReq, lvCurSkillStateReq ]) # return False -# #有分支点总和要求 -# if curSkill.GetLearnSkillPointReq() != 0 and numLearnSkillPoint < curSkill.GetLearnSkillPointReq(): -# PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ curSkill.GetLearnSkillPointReq() ] ) -# return False + #有分支点总和要求 + if learnSkillPointReq != 0 and numLearnSkillPoint < needSeriesPoint: + PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ needSeriesPoint ] ) + return False return True @@ -2982,7 +2977,7 @@ # if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer and useSkill.GetSkillTypeID() in ChConfig.Def_SkillID_Trig: # attacker.GetSkillManager().SetTrigBuffSkillTick(tick) - GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate)) + #GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate)) #----------------------------处理附加技能 return DoLogic_UseSkill(attacker, defender, exSkill, tick, destX, destY, True) @@ -2993,14 +2988,6 @@ # @return 概率 def GetSkillOfSeriesHitRate(attacker, defender, exSkill): baseRate = exSkill.GetHappenRate() - #=========================================================================== - # addRate = SkillDataBoost.GetSkillBoostValeByType(attacker, exSkill, ChConfig.BoostType_HappenRate) - # weakRate = 0 - # if defender: - # weakRate = SkillDataBoost.GetSkillWeakenValeByType(defender, exSkill, ChConfig.WeakenType_HappenRate) - # hitRate = max(0, baseRate + addRate - weakRate) - #=========================================================================== - #GameWorld.DebugLog("触发几率: base=%s,add=%s,weak=%s, hitRate=%s" % (baseRate, addRate, weakRate, hitRate)) return baseRate ##检查触发技能的使用条件 @@ -3124,7 +3111,6 @@ tagRoundPosX = attacker.GetPosX() tagRoundPosY = attacker.GetPosY() - #curSkill = SkillDataBoost.ChangeSkillData(attacker, defender, curSkill, isEnhanceSkill) #这个技能是Buff if SkillCommon.IsBuff(curSkill): @@ -3241,7 +3227,7 @@ moduleSuffix = GetBuffModuleSuffix(curEffect) - changeBuffValueDict = {}#SkillDataBoost.GetBuffValueDict(curSkill, effectID) + changeBuffValueDict = {} #是否是持续性技能 if curSkill.GetSkillType() in ChConfig.Def_LstBuff_List: -- Gitblit v1.8.0