From 313d2e5b8c539769ec8618bacca684e95264e30d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 11 十月 2018 16:40:15 +0800
Subject: [PATCH] 2683 子 天赋技能和新增双职业各两个技能 / 【后端】天赋技能 -- 支持可使用天赋技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |   74 +++++++++++++++----------------------
 1 files changed, 30 insertions(+), 44 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 9275dd5..f8209d8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -32,12 +32,11 @@
 import ReadChConfig
 import DataRecordPack
 import ChItem
-import SkillDataBoost
 import PlayerActivity
 import ShareDefine
 import PlayerGodWeapon
 import PlayerSuccess
-import PlayerMagicWeapon
+import PlayerGreatMaster
 import PlayerHorse
 import GameObj
 import random
@@ -48,6 +47,7 @@
 import PassiveBuffEffMng
 import SkillShell
 import FBCommon
+import IpyGameDataPY
 #---------------------------------------------------------------------
 GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
 GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -930,7 +930,8 @@
         return
 
     if not CheckClientAttackTick(curPlayer, clientTick, tick):
-        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)   
+        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)  
+        curPlayer.Sync_ClientTick() 
         return
 
     #已经在攻击中
@@ -1781,7 +1782,11 @@
     if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill and SkillCommon.isPassiveAttr(curSkill):
         PlayerHorse.RefreshHorseAttr(curPlayer)
     else:
-        PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, curSkill.GetSkillID())
+        if SkillCommon.isPassiveAttr(curSkill):
+            curControl = PlayerControl.PlayerControl(curPlayer)
+            curControl.RefreshPlayerAttrState()
+        else:
+            PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, curSkill.GetSkillID())
         #curControl = PlayerControl.PlayerControl(curPlayer)
         #curControl.CalcPassiveBuffAttr()
         #curControl.RefreshAllState()
@@ -1805,27 +1810,7 @@
     return True
 
 #---------------------------------------------------------------------
-##技能升级消耗逻辑
-# @param curPlayer 玩家实例
-# @param curSkill 技能实例
-# @param curSkillID 技能ID
-# @return BOOL 是否扣除消耗成功
-def DoLogic_PlayerSkillLVUpCost(curPlayer, curSkill, curSkillID):
 
-    #GameWorld.Log("尝试升级技能名 = %s, 当前等级 = %s"%(curSkill.GetSkillName(),curSkill.GetSkillLV()) , curPlayer.GetPlayerID())
-    
-    curSkillLV = curSkill.GetSkillLV()
-    
-    if curSkillLV == curSkill.GetSkillMaxLV():
-        #已经是最高等级
-        PlayerControl.NotifyCode(curPlayer, "UseMagicLost16")
-        return False
-    
-    #--获得下一级技能---
-    curSkillTypeID = curSkill.GetSkillTypeID()
-    
-    return DoLogic_PlayerSkillLvUpCost(curPlayer, curSkillTypeID, curSkillID, curSkillLV + 1, curSkill)
-    
 ##学习技能消耗逻辑
 # @param curPlayer 玩家实例
 # @param curSkillTypeID 技能类型ID
@@ -1849,7 +1834,10 @@
     if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
         if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID):
             return False
-    
+    #天赋技学习点数判断
+    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+        if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
+            return False
     #经验检测
     skillLvUpNeedExp = upSkill.GetLVUpCostExp()
     
@@ -1913,6 +1901,8 @@
         #GeRen_jin_474794  <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n>
         PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp])
     
+    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+        PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
     return True
 #---------------------------------------------------------------------
 ##检测学习技能需求条件
@@ -1944,7 +1934,11 @@
     #当前技能前置技能需求,前置技能等级需求
     curSkillLearnReq = curSkill.GetLearnSkillReq()
     lvCurSkillLearnReq = curSkill.GetLearnSkillLV()
-    
+    #需要对应天赋系别点数
+    learnSkillPointReq = curSkill.GetLearnSkillPointReq()
+    needSeries, needSeriesPoint= learnSkillPointReq/10000, learnSkillPointReq%10000
+    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkill.GetSkillTypeID())
+    curTalentType = ipyData.GetTalentType() if ipyData else 0
     #获取玩家目前所有技能
     for i in range(0, skillManager.GetSkillCount()):
         skill = skillManager.GetSkillByIndex(i)
@@ -1961,9 +1955,10 @@
         #满足前置技能需求
         if skillTypeID == curSkillLearnReq and lvSkill >= lvCurSkillLearnReq and not hasLearnSkillReq:
             hasLearnSkillReq = True
-            
-        #投入分支点总和
-        numLearnSkillPoint += skill.GetSkillLV()
+        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', skillTypeID)
+        if ipyData and ipyData.GetTalentType() is curTalentType and ipyData.GetSeries() is needSeries:
+            #投入分支点总和
+            numLearnSkillPoint += skill.GetSkillLV()
     
     #有前置技能ID需要
     if curSkillLearnReq != 0 and not hasLearnSkillReq:
@@ -1975,10 +1970,10 @@
 #        PlayerControl.NotifyCode(curPlayer, "UseMagicLost15", [ curSkillStateReq, lvCurSkillStateReq ])
 #        return False
              
-#    #有分支点总和要求
-#    if curSkill.GetLearnSkillPointReq() != 0 and numLearnSkillPoint < curSkill.GetLearnSkillPointReq():
-#        PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ curSkill.GetLearnSkillPointReq() ] ) 
-#        return False
+    #有分支点总和要求
+    if learnSkillPointReq != 0 and numLearnSkillPoint < needSeriesPoint:
+        PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ needSeriesPoint ] ) 
+        return False
     
     return True
 
@@ -2982,7 +2977,7 @@
 #    if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer and useSkill.GetSkillTypeID() in ChConfig.Def_SkillID_Trig:
 #        attacker.GetSkillManager().SetTrigBuffSkillTick(tick)
         
-    GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate))
+    #GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate))
 
     #----------------------------处理附加技能
     return DoLogic_UseSkill(attacker, defender, exSkill, tick, destX, destY, True)
@@ -2993,14 +2988,6 @@
 # @return 概率
 def GetSkillOfSeriesHitRate(attacker, defender, exSkill):
     baseRate = exSkill.GetHappenRate()
-    #===========================================================================
-    # addRate = SkillDataBoost.GetSkillBoostValeByType(attacker, exSkill, ChConfig.BoostType_HappenRate)
-    # weakRate = 0
-    # if defender:
-    #    weakRate = SkillDataBoost.GetSkillWeakenValeByType(defender, exSkill, ChConfig.WeakenType_HappenRate)
-    # hitRate = max(0, baseRate + addRate - weakRate)
-    #===========================================================================
-    #GameWorld.DebugLog("触发几率: base=%s,add=%s,weak=%s, hitRate=%s" % (baseRate, addRate, weakRate, hitRate))
     return baseRate
 
 ##检查触发技能的使用条件
@@ -3124,7 +3111,6 @@
         tagRoundPosX = attacker.GetPosX()
         tagRoundPosY = attacker.GetPosY()
         
-    #curSkill = SkillDataBoost.ChangeSkillData(attacker, defender, curSkill, isEnhanceSkill)
     
     #这个技能是Buff
     if SkillCommon.IsBuff(curSkill):
@@ -3241,7 +3227,7 @@
     
     moduleSuffix = GetBuffModuleSuffix(curEffect)
     
-    changeBuffValueDict = {}#SkillDataBoost.GetBuffValueDict(curSkill, effectID)
+    changeBuffValueDict = {}
     
     #是否是持续性技能
     if curSkill.GetSkillType() in ChConfig.Def_LstBuff_List:

--
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