From 31779da0ff5baba545b421e791a3a22a5b4fdf73 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 29 三月 2019 19:56:23 +0800
Subject: [PATCH] 2666 【1.4】boss攻击间隔配置3000毫秒。实际间隔为4s左右

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |    6 ------
 1 files changed, 0 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 863f851..56f7b96 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2554,12 +2554,6 @@
     
     if GetIsNewGuy(tagPlayer):
         return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy
-      
-    #攻守双方同一队伍,不可PK,可加增益buff
-    #if curPlayerAreaType not in [ShareDefine.gatManor] and CanAlikeTeam(curPlayer, tagPlayer):
-    #    #副本队友特殊判断
-    #    if not PlayerCanAttackTeamerInFB(curPlayer, tagPlayer): 
-    #        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_NotAttackTeam
         
     #恶意攻击的玩家默认都是敌人, 无论什么模式
     if IsMaliciousAttackPlayer(curPlayer, tagPlayer):

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