From 31779da0ff5baba545b421e791a3a22a5b4fdf73 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 29 三月 2019 19:56:23 +0800
Subject: [PATCH] 2666 【1.4】boss攻击间隔配置3000毫秒。实际间隔为4s左右
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 30 ++++++++++++------------------
1 files changed, 12 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index c491fef..56f7b96 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1320,7 +1320,7 @@
ChConfig.Def_HurtType_LuckyHit:lambda aObj, dObj, hState:__HurtTypeHappen_LuckyHit(aObj, dObj, hState),
ChConfig.Def_HurtType_SuperHit:lambda aObj, dObj, hState:__HurtTypeHappen_SuperHit(aObj, dObj, hState),
ChConfig.Def_HurtType_Parry:lambda aObj, dObj, hState:__HurtTypeHappen_Parry(aObj, dObj, hState),
- ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
+ #ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
}
hadCheckList = [] # 已经处理过的伤害类型列表
@@ -1328,7 +1328,7 @@
for mutexHurtTypeList in mutexList:
curMHHappen = False # 当前互斥列表是否有触发的
for hType in mutexHurtTypeList:
- if hType not in calcTypeList:
+ if hType not in calcTypeList or hType not in happenFunc:
continue
if hType in hadCheckList:
continue
@@ -1344,7 +1344,7 @@
# 再算优先级列表里
for hType in priorityList:
- if hType not in calcTypeList:
+ if hType not in calcTypeList or hType not in happenFunc:
continue
if hType not in hadCheckList:
hadCheckList.append(hType)
@@ -1407,15 +1407,15 @@
return True, 0, chanceDefPer
return
-def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState):
- """诛仙一击"""
- rate = PlayerControl.GetZhuXianRate(atkObj)
- if not rate:
- return
-
- if GameWorld.CanHappen(rate):
- return True, PlayerControl.GetZhuXianHurtPer(atkObj), 0
- return
+#def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState):
+# """诛仙一击"""
+# rate = PlayerControl.GetZhuXianRate(atkObj)
+# if not rate:
+# return
+#
+# if GameWorld.CanHappen(rate):
+# return True, PlayerControl.GetZhuXianHurtPer(atkObj), 0
+# return
def ChangeSkillHurtPer(atkObj, defObj, curSkill, skillPer):
@@ -2554,12 +2554,6 @@
if GetIsNewGuy(tagPlayer):
return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy
-
- #攻守双方同一队伍,不可PK,可加增益buff
- #if curPlayerAreaType not in [ShareDefine.gatManor] and CanAlikeTeam(curPlayer, tagPlayer):
- # #副本队友特殊判断
- # if not PlayerCanAttackTeamerInFB(curPlayer, tagPlayer):
- # return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_NotAttackTeam
#恶意攻击的玩家默认都是敌人, 无论什么模式
if IsMaliciousAttackPlayer(curPlayer, tagPlayer):
--
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