From 31779da0ff5baba545b421e791a3a22a5b4fdf73 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 29 三月 2019 19:56:23 +0800
Subject: [PATCH] 2666 【1.4】boss攻击间隔配置3000毫秒。实际间隔为4s左右

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py |    6 ++++++
 1 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
index 5c22c1b..faba8bf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
@@ -394,6 +394,9 @@
     prepareTime = fbTimeList[Def_Time_MapPrepare] * 1000
     helpDict["prepareTime"] = prepareTime
     
+    roundNum = gameFB.GetGameFBDictByKey(FB_RoundNum)
+    winnerID = gameFB.GetGameFBDictByKey(FB_RoundWinPlayerID % roundNum)
+    
     nextRoundNum = gameFB.GetGameFBDictByKey(FB_RoundNum) + 1
     gameFB.SetGameFBDict(FB_RoundNum, nextRoundNum)
     
@@ -410,6 +413,9 @@
             GameWorld.DebugLog("复活玩家...", player.GetPlayerID())
             ChPlayer.PlayerRebornByType(player, ChConfig.rebornType_System, tick, isAddSuperBuff=False)
             __ResetPlayerState(gameFB, player, playerID)
+        elif winnerID and playerID != winnerID:
+            GameWorld.DebugLog("平局,输的玩家回满血!", playerID)
+            __ResetPlayerState(gameFB, player, playerID)         
         else:
             __ResetPlayerState(gameFB, player, playerID, False)
                 

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