From 31a441bf2842217a4fb215ae25d6e836980f52d4 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 24 一月 2019 10:17:34 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(杀人不红名)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 160 +++++++++++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 153 insertions(+), 7 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index db3b4d1..8291317 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -20,10 +20,16 @@
import PlayerControl
import IPY_GameServer
import CrossRealmPlayer
+import GameWorldBoss
import CrossRealmPK
+import PlayerQuery
+import PlayerTalk
+import CrossBoss
+import ChConfig
import GMShell
import traceback
+import json
def SendMsgToCrossServer(msgType, dataMsg):
## 发送信息到跨服服务器上
@@ -39,13 +45,13 @@
def OnCrossServerReceiveMsg(recvMsg, tick):
## 跨服服务器收到信息处理
try:
- GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
+ #GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
msgDict = eval(recvMsg)
msgType = msgDict.get("MsgType", -1)
msgData = msgDict.get("Data", "")
serverGroupID = msgDict.get("ServerGroupID", 0)
-
+
if msgType == ShareDefine.ClientServerMsg_PKMatch:
CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
@@ -54,12 +60,31 @@
elif msgType == ShareDefine.ClientServerMsg_PKPrepareOK:
CrossRealmPK.ClientServerMsg_PKPrepareOK(msgData, tick)
+
+ elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
+ CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
+ PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
elif msgType == ShareDefine.ClientServerMsg_GMCMD:
GMShell.ClientServerMsg_GMCMD(msgData, tick)
elif msgType == ShareDefine.ClientServerMsg_ServerInitOK:
ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick)
+
+ elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
+ CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
+ PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
+ MapServer_CrossSetPlayerAttrValue(msgData)
+
+ # 需要发送到地图服务器处理的
+ elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
+ MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
else:
GameWorld.ErrLog("没有该信息类型逻辑处理!")
@@ -71,11 +96,37 @@
return
def ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick):
- ''' 收到子服启动成功通知
+ ''' 收到子服连接成功通知
当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服
'''
- GameWorld.Log("收到跨服子服启动成功通知!")
+ GameWorld.Log("收到跨服子服连接成功通知!")
+ CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
+ CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
+ return
+
+def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
+ ## 收到子服信息,需要发送到地图服务器处理
+
+ if not isinstance(msgData, dict):
+ return
+ tagPlayerID = msgData.get("PlayerID")
+ if not tagPlayerID:
+ return
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ return
+ msgInfo = str([msgType, msgData, serverGroupID])
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
+ return
+
+def MapServer_CrossSetPlayerAttrValue(msgData):
+ for playerID, setAttrInfoList in msgData.items():
+ player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not player:
+ return
+ msgInfo = str(setAttrInfoList)
+ player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
return
## ================================================================================================
@@ -95,15 +146,17 @@
GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg)
else:
serverGroupIDList = list(set(serverGroupIDList)) # 去重
- for serverGroupID in serverGroupIDList:
- GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg)
+ #for serverGroupID in serverGroupIDList:
+ # GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg)
+ jsonGroupIDInfo = json.dumps(serverGroupIDList, ensure_ascii=False)
+ GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, sendMsg)
return
def OnClientServerReceiveMsg(index, tick):
## 子服收到跨服服务器信息
dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient()
dataMsg = dataPack.GetData()
- GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
+ #GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
try:
msgDict = eval(dataMsg)
@@ -115,6 +168,12 @@
elif msgType == ShareDefine.CrossServerMsg_Notify:
PlayerControl.CrossServerMsg_Notify(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
+ PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
+ CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
elif msgType == ShareDefine.CrossServerMsg_PKMatchReqRet:
CrossRealmPK.CrossServerMsg_PKMatchReqRet(msgData)
@@ -131,6 +190,37 @@
elif msgType == ShareDefine.CrossServerMsg_PKOverInfo:
CrossRealmPK.CrossServerMsg_PKOverInfo(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_PKSeasonInfo:
+ CrossRealmPK.CrossServerMsg_PKSeasonInfo(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
+ CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
+ CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
+ CrossBoss.CrossServerMsg_CrossBossState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_PutInItem:
+ CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_GiveMoney:
+ CrossRealmPlayer.CrossServerMsg_GiveMoney(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
+ GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
+
+ elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
+ PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
+
+ # 需要发送到地图服务器处理的
+ elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
+ MapServer_ClientServerReceiveMsg(msgType, msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
+ CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
+
else:
GameWorld.ErrLog("没有该信息类型逻辑处理!")
@@ -141,3 +231,59 @@
return
+def MapServer_ClientServerReceiveMsg(msgType, msgData):
+ ## 收到跨服服务器信息,需要发送到地图服务器处理
+
+ if not isinstance(msgData, dict):
+ return
+ tagPlayerID = msgData.get("PlayerID")
+ if not tagPlayerID:
+ return
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ return
+ msgInfo = str([msgType, msgData])
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+ return
+
+# 连接跨服服务器状态
+# 1 为连接成功; 其他为失败,失败会延迟通知
+def OnConnCorossServer(index, tick):
+ ## 子服收到跨服服务器信息
+ dataPack = IPY_GameServer.IPY_LGCrossLoginResult()
+ result = dataPack.GetResult()
+ connState = 1 if result == 1 else 0
+ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState)
+
+ if result != 1:
+ GameWorld.Log("--OnClientServerReceiveMsg disconn")
+ CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0})
+ return
+
+ GameWorld.Log("OnConnCorossServer conn success!!!")
+ if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
+ GameWorld.Log(" 服务器还未启动好,暂不处理! 等服务器启动好后再处理!")
+ return
+
+ serverGroupID = GameWorld.GetServerGroupID()
+ if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
+ GameWorld.Log("通知跨服主服务器链接成功, 可接收最新跨服活动状态及数据...")
+ dataMsg = {"ServerGroupID":serverGroupID}
+ SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
+
+ return
+
+def OnGameServerInitOK():
+ ## 子服启动成功
+ if GameWorld.IsCrossServer():
+ return
+
+ serverGroupID = GameWorld.GetServerGroupID()
+ if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
+ GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
+ dataMsg = {"ServerGroupID":serverGroupID}
+ SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
+ return
+
+
+
\ No newline at end of file
--
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