From 31a441bf2842217a4fb215ae25d6e836980f52d4 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 24 一月 2019 10:17:34 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(杀人不红名)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 154 +++++++++++++++++++++++++--------------------------
1 files changed, 76 insertions(+), 78 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 1774473..895ab02 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -41,14 +41,10 @@
import PlayerBourse
import GameWorldActionTeHui
import PlayerXMZZ
-import GameWorldMergePK
import GameWorldShopItem
-import MergeChildMsg
import PlayerTruck
-import PlayerMergeEvent
import HighLadder
import EventReport
-import MergePlayer
import PlayerCompensation
import PlayerFamilyRedPacket
import PlayerFamilyStore
@@ -63,19 +59,41 @@
import IpyGameDataPY
import PlayerTalk
import PlayerGeTui
+import PlayerStore
import GameWorldActionControl
+import PlayerFBHelpBattle
import GMT_CTG
import PyGameData
+import GMShell
+import IPY_PlayerDefine
+import CrossRealmPK
#---------------------------------------------------------------------
#---------------------------------------------------------------------
+
+def DoRefreshMainServerRole(curPlayer):
+ ## 刷新本服角色信息
+
+ curTeam = curPlayer.GetTeam()
+ if curTeam:
+ PlayerTeam.Sync_TeamMemberInfo(curTeam)
+ return
+
## 玩家登录初始化(封包参数)
# @param index 玩家索引
# @param tick 当前时间
# @return None
# @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
def PlayerLogin(index, tick):
- GameWorld.GetPsycoFunc(__Func_PlayerLogin)(index, tick)
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ try:
+ __Func_PlayerLogin(curPlayer, tick)
+ except:
+ curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError)
+ import traceback
+ GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
return
#---------------------------------------------------------------------
@@ -84,16 +102,30 @@
# @param tick 当前时间
# @return None
# @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
-def __Func_PlayerLogin(index, tick):
+def __Func_PlayerLogin(curPlayer, tick):
- #玩家登录初始化
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
+ curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
#玩家在线时间初始化
InitPlayerOnLineTime(curPlayer, tick)
#玩家响应信息初始化
InitPlayerOnLineReply(curPlayer, tick)
# 统计登入人数
GameDataRecord.PlayerLoginRecord(curPlayer, tick)
+ __DoPlayerLoginServer(curPlayer, tick)
+
+ #通知地图服务器自己初始化成功
+ curPlayer.MapServer_InitOK()
+ return
+
+def __DoPlayerLoginServer(curPlayer, tick):
+ ''' 玩家登录需要处理的内容,本服及跨服服务器分开
+ '''
+ if GameWorld.IsCrossServer():
+ #跨服PK
+ CrossRealmPK.OnPlayerLoginCrossServer(curPlayer)
+ return
+
#玩家家族刷新
#家族任务需要刷新 FamilyLV, 地图服务器需要知道FamilyLV来通知玩家家族任务次数
PlayerFamily.PlayerLoginRefreshFamily(curPlayer, tick)
@@ -109,16 +141,10 @@
#通知玩家登陆信息,来自运营方
#DoLogic_LoginUserData(curPlayer)
- #通知开服天数
- PlayerEventCounter.Sync_OpenServerDay(curPlayer)
+ #通知开服天数, 登录时改为地图通知,因为GameServer的PlayerLogin在地图之后,前端有些功能处理需要提前得到开服天
+ #PlayerEventCounter.Sync_OpenServerDay(curPlayer)
# 通知广播信息
GMCommon.SendBroadCastToClient(curPlayer)
-
-
- # 在非跨服服务器上线时,在跨服PK赛期间如果roomID不为0则重置
- #if not GameWorld.IsMergeServer() and GameWorldMergePK.IsMergePKMatchOpen() \
- # and curPlayer.GetVsRoomId() != 0:
- # PlayerControl.SetVsRoomId(curPlayer, 0)
PlayerTruck.SyncPlayerTruckStartTime(curPlayer)
#通知玩家交易所挂单情况
@@ -126,9 +152,6 @@
#上线广播
__CheckWorldNotifyOnLogin(curPlayer, tick)
- #上线奖励处理
- #PlayerMergeEvent.MergeEventOnPlayerLogin(curPlayer)
- #MergePlayer.OnPlayerLogin(curPlayer)
#仙盟红包
PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
@@ -142,7 +165,8 @@
PlayerXMZZ.OnXMZZOnLogin(curPlayer)
#等级奖励
PlayerLVAward.OnPlayerLogin(curPlayer)
-
+ #商店购买次数
+ PlayerStore.OnPlayerLogin(curPlayer)
#通知世界boss信息
GameWorldBoss.OnPlayerLogin(curPlayer)
#家族副本boss状态通知
@@ -157,11 +181,13 @@
GameWorldActionControl.OnPlayerLogin(curPlayer)
#玩家等级记录
PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
+ #副本助战
+ PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
+ #跨服PK
+ CrossRealmPK.OnPlayerLogin(curPlayer)
+ GMShell.OnPlayerLogin(curPlayer)
GMT_CTG.OnPlayerLogin(curPlayer)
-
- #通知地图服务器自己初始化成功
- curPlayer.MapServer_InitOK()
return
## 增加高手玩家上线广播
@@ -169,7 +195,7 @@
# @return None
def __CheckWorldNotifyOnLogin(curPlayer, tick):
# 跨服服务器不广播
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
return
limitLV = IpyGameDataPY.GetFuncCfg("BillBoardPlayerLoginNotify", 2) # 最低等级限制
@@ -243,44 +269,6 @@
diff_Time = loginTime - logoffTime
#天数 * 24小时 * 60 分钟 + 秒
return diff_Time.days * 24 * 60 * 60 + diff_Time.seconds
-
-## 统计客户端跨服赛激活时间
-# @param index 玩家索引
-# @return None
-def SendMergeWarOpen(curPlayer):
- # 发送跨服赛服务器信息
- mapConfig = GameConfig.GetConfig()
- mergeServerIP = mapConfig.get("MergeServerIP")
- mergeServerPort = mapConfig.get("MergeServerPort")
- if not mergeServerIP:
- return
- mergeServerInfo = ChPyNetSendPack.tagMergeServerInfo()
- mergeServerInfo.ServerIPLen = len(mergeServerIP)
- mergeServerInfo.ServerIP = mergeServerIP
- mergeServerInfo.Port = mergeServerPort
- mergeServerInfo.IsMergeServer = GameWorld.IsMergeServer()
- NetPackCommon.SendFakePack(curPlayer, mergeServerInfo)
- return
-
-## 跨服赛通知奖励
-# @param curPlayer: 玩家实例
-# @return: None
-def MSGetReward(curPlayer):
- #PlayerCanGetReward.SynClient_CanGetRewardList(curPlayer)
- return
-
-
-## 通知首次开服时间
-# @param curPlayer: 玩家实例
-# @return: None
-def Sync_InitOpenServerTime(curPlayer):
-# initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
-# packData = ChPyNetSendPack.tagInitOpenServerTime()
-# packData.Clear()
-# packData.Time = initOpenServerTime
-# NetPackCommon.SendFakePack(curPlayer, packData)
- return
-
## 运营登陆信息处理
# @param curPlayer
@@ -492,7 +480,16 @@
# @return None
# @remarks 函数详细说明.
def PlayerDisconnect(index, tick):
- GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick)
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ try:
+ __Func_PlayerDisconnect(curPlayer, tick)
+ except:
+ import traceback
+ GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+ #调用底层下线
+ curPlayer.DoDisconnect()
return
## 玩家下线(封包参数)
@@ -500,11 +497,10 @@
# @param tick 当前时间
# @return None
# @remarks 函数详细说明.
-def __Func_PlayerDisconnect(index, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+def __Func_PlayerDisconnect(curPlayer, tick):
#跨服匹配PK
- #GameWorldMergePK.OnLeaveServer(curPlayer)
+ CrossRealmPK.OnLeaveServer(curPlayer)
#组队玩家离线
PlayerTeam.DoPlayerLogOffTeamLogic(curPlayer, tick)
@@ -516,11 +512,8 @@
# 设置家族成员离线时间
SetPlayerOfflineTime(curPlayer)
- #MergePlayer.OnPlayerLeaveGotoMergeServer(curPlayer, tick)
#------------镖车逻辑
#TruckPlayerDisconnectProcess(curPlayer, tick)
- #调用底层下线
- curPlayer.DoDisconnect()
return
## 设置玩家离线时间
@@ -608,11 +601,6 @@
curPlayer.SetFightPower(packValue)
return
- if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
- #设置玩家跨服预赛排位
- PlayerControl.SetMergeWarRank(curPlayer, packValue)
- return
-
if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2:
#队伍相关相关审核开关状态
PlayerTeam.SetTeamCheckState(curPlayer, packValue)
@@ -656,6 +644,12 @@
elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
PlayerControl.SetVIPExpireTime(curPlayer, packValue)
+ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
+ PlayerControl.SetChatBubbleBox(curPlayer, packValue)
+
+ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
+ PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue)
+
elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo:
curPlayer.SetOperateInfo(packValue);
@@ -669,7 +663,8 @@
PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick)
#家族刷新
PlayerFamily.PlayerRefresh(curPlayer, tick)
-
+ #副本助战
+ PlayerFBHelpBattle.UpdateCheckInPlayerInfoByRefresh(curPlayer, packType, packValue)
return
## 玩家切换地图的响应(参数 -> 当前玩家,当前时间)
@@ -687,6 +682,7 @@
PlayerTeam.OnPlayerChangeMap(curPlayer, tick)
GameWorldBoss.OnPlayerChangeMap(curPlayer)
PlayerFamily.OnPlayerChangeMap(curPlayer, tick)
+ PlayerFamilyParty.OnPlayerChangeMap(curPlayer, tick)
return
## 玩家切换真实地图
@@ -764,7 +760,7 @@
#改到mapServer登录成功通知
#Sync_PyServerDataTimeToClient(curPlayer, tick)
- #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
+ PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
#刷新人物日期状态
PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
@@ -903,11 +899,13 @@
fblinePack = ChPyNetSendPack.tagGCFBLinePlayerCnt()
fblinePack.MapID = tagMapID
fblinePack.FBLineInfoList = []
- for lineID, playerCnt in fbLinePlayerCntDict.items():
+ for lineID, infoList in fbLinePlayerCntDict.items():
mapLineState = ChPyNetSendPack.tagGCFBLineInfo()
mapLineState.Clear()
mapLineState.FBLineID = lineID
- mapLineState.PlayerCnt = playerCnt
+ mapLineState.PlayerCnt = infoList[0] if infoList else 0
+ mapLineState.ExtraStr = infoList[1] if len(infoList) > 1 else ''
+ mapLineState.ExtraStrLen = len(mapLineState.ExtraStr)
fblinePack.FBLineInfoList.append(mapLineState)
fblinePack.Count = len(fblinePack.FBLineInfoList)
--
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