From 31a441bf2842217a4fb215ae25d6e836980f52d4 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 24 一月 2019 10:17:34 +0800 Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(杀人不红名) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py | 72 +++++++++++++++++++++++++----------- 1 files changed, 50 insertions(+), 22 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py index b600d6f..7e838e8 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py @@ -31,9 +31,10 @@ import random FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID +FamilyPartyFB_QuestionTick = 'FamilyPartyFB_QuestionTick%s' #当前题出题时间 FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间 - +AnswerState = 2 #开始答题活动状态 ## 玩家登录 # @param None # @return None @@ -54,7 +55,7 @@ #刚登录的或刚进仙盟的补发最近的题目 gameWorld = GameWorld.GetGameWorld() state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty) - if state != 1: + if state != AnswerState: return curFamilyid = curPlayer.GetFamilyID() if not curFamilyid: @@ -80,8 +81,8 @@ familyID = family.GetID() gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, 0) gameWorld.SetDict(FamilyPartyFB_AnswerTick % familyID, 0) - - + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, []) + if state == 0: #活动结算 前3名仙盟、答题王 GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s"%(PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo)) @@ -148,33 +149,55 @@ #开始出题 gameWorld = GameWorld.GetGameWorld() state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty) - if state != 1: + if state != AnswerState: return - + allQuestionIDList = IpyGameDataPY.GetConfigEx('AllQuestionID') + ipyMgr = IpyGameDataPY.IPY_Data() + if not allQuestionIDList: + allQuestionIDList = [] + for i in xrange(ipyMgr.GetQuestionBankCount()): + ipyData = ipyMgr.GetQuestionBankByIndex(i) + questionID = ipyData.GetID() + allQuestionIDList.append(questionID) + IpyGameDataPY.SetConfigEx('AllQuestionID', allQuestionIDList) + if not allQuestionIDList: + GameWorld.ErrLog('仙盟宴会题库没有题目!') + return familyManager = GameWorld.GetFamilyManager() for i in range(0, familyManager.GetCount()): family = familyManager.GetAt(i) familyID = family.GetID() - - if gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID): + lastQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID) + if lastQuestionID: #还有题未答 - continue + maxSecond = IpyGameDataPY.GetFuncCfg('FairyCorrectAnswer') + if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond*1000: + ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', lastQuestionID) + if ipyData: + answer = ipyData.GetAnswer() + answer = answer.replace('[', '') + answer = answer.replace(']', '') + PlayerControl.FamilyNotify(familyID, 'Party_Correct', [maxSecond, GameWorld.GbkToCode(answer)]) + else: + continue answerTick = gameWorld.GetDictByKey(FamilyPartyFB_AnswerTick % familyID) - if tick - answerTick < 5000: + if not lastQuestionID and tick - answerTick < 5000: continue #随机题目 historyQuestionIDList = PyGameData.g_questionIDHistory.get(familyID, []) - questionCnt = IpyGameDataPY.IPY_Data().GetQuestionBankCount() for i in xrange(50): - questionID = random.randint(1, questionCnt) + questionID = random.choice(allQuestionIDList) # 随机到不重复的即可 if questionID not in historyQuestionIDList or i == 49: - historyQuestionIDList.append(questionID) - PyGameData.g_questionIDHistory[familyID] = historyQuestionIDList + if questionID not in historyQuestionIDList: + historyQuestionIDList.append(questionID) + PyGameData.g_questionIDHistory[familyID] = historyQuestionIDList break gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID) + gameWorld.SetDict(FamilyPartyFB_QuestionTick % familyID, tick) + PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID]) return @@ -183,7 +206,7 @@ gameWorld = GameWorld.GetGameWorld() state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty) - if state != 1: + if state != AnswerState: return curFamilyid = curPlayer.GetFamilyID() @@ -192,18 +215,23 @@ questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid) if not questionID: return + ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', questionID) + if not ipyData: + GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题'%questionID) + gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0) + gameWorld.SetDict(FamilyPartyFB_QuestionTick % curFamilyid, 0) + return - ipyData = IpyGameDataPY.IPY_Data().GetQuestionBankByIndex(questionID-1) answerList = eval(ipyData.GetAnswer()) ChContent = PlayerTalk.ChangeVoiceChat(content) - ChContent = ChContent.decode(GameWorld.GetCharacterEncoding()).encode(ShareDefine.Def_Game_Character_Encoding) + ChContent = GameWorld.CodeToGBK(ChContent) ChContent = ChContent.strip() isRight = ChContent in answerList -# if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty: -# if isRight: -# PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty') -# PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty') -# return + if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty: + if isRight: + PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty') + PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty') + return playerID = curPlayer.GetID() GameWorld.DebugLog(" answer=%s ChContent=%s"%(answerList, ChContent), playerID) -- Gitblit v1.8.0