From 31a441bf2842217a4fb215ae25d6e836980f52d4 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 24 一月 2019 10:17:34 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(杀人不红名)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py |   83 +++++++++++++++++++++++++++++++++++++++++
 1 files changed, 82 insertions(+), 1 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 2ce78a2..34aca2e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -24,6 +24,7 @@
 import ChPyNetSendPack
 import DataRecordPack
 import PlayerControl
+import PlayerFriend
 import ShareDefine
 import PyGameData
 import GameWorld
@@ -1876,6 +1877,7 @@
     #如果队伍正在匹配中,则通知状态
     if IsTeamMatchingPlayer(curTeamID):
         Sync_TeamMatchState(curPlayer, True)
+    OnTeamMemFamilyRefresh(curPlayer, curPlayer.GetFamilyID())
     return True
 
 #---------------------------------------------------------------------
@@ -2793,6 +2795,10 @@
                                                    ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"],
                      ShareDefine.EntFBAskRet_Sit:[["TeamMatchingSITMe", "TeamMatchingSITAll"], 
                                                   ["TeamEnterSITMe", "TeamEnterSITAll"], "Carry_lhs_697674"],
+                     ShareDefine.EntFBAskRet_CrossPKMatching:[["CrossMatching9", "CrossMatching10"], 
+                                                  ["CrossMatching11", "CrossMatching12"], "CrossMatching8"],
+                     ShareDefine.EntFBAskRet_InCrossMap:[["CrossMap6", "CrossMap7"], 
+                                                  ["CrossMap8", "CrossMap9"], "CrossMap5"],
                      ShareDefine.EntFBAskRet_Other:[["TeamMatchingDefaultMe", "TeamMatchingDefaultAll"], 
                                                    ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"],
                      }
@@ -2905,6 +2911,23 @@
     askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3]
     enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx)
     
+    leaderID = leader.GetPlayerID()
+    friendList = []
+    memFamilyIDDict = {}
+    memNameDict = {}
+    #队长与队员的关系
+    for index in xrange(curTeam.GetMemberCount()):
+        memPlayer = curTeam.GetMemberPlayer(index)
+        if not memPlayer or not memPlayer.GetPlayerID():
+            continue
+        memPlayerID = memPlayer.GetPlayerID()
+        if memPlayerID not in memStateDict:
+            continue
+        memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID
+        memNameDict[memPlayerID] = memPlayer.GetName()
+        if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID):
+            friendList.append([leaderID, memPlayerID])
+            
     #踢出所有在此类副本,但不同线路的玩家
     for index in xrange(curTeam.GetMemberCount()):
         memPlayer = curTeam.GetMemberPlayer(index)
@@ -2926,8 +2949,66 @@
             resultName = str([askMapID, askMapEx] + enterInfo)
             memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName))
             GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID())
-            
+            for preMemPlayerID in memStateDict.keys():
+                if memPlayerID == preMemPlayerID:
+                    continue
+                if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList:
+                    friendList.append([memPlayerID, preMemPlayerID])
+                    
     PyGameData.g_prepareTeamDict.pop(teamID)
+    
+    # 同步进入组队副本的队员关系到目标地图
+    relationInfo = str(["InitRelation", teamID, friendList, memFamilyIDDict, memNameDict])
+    leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
+    return
+
+def OnTeamMemFriendChange(curPlayer, tagPlayerID, isFriend):
+    ## 队员好友关系变更,离线也同步
+    teamID = curPlayer.GetTeamID()
+    if not teamID:
+        GameWorld.DebugLog("好友变更,无队伍不管!")
+        return
+    curMapData = GameWorld.GetMap(curPlayer.GetMapID())
+    if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
+        GameWorld.DebugLog("好友变更,不在组队副本不管!")
+        return
+    
+    isSameTeam = False
+    playerID = curPlayer.GetPlayerID()
+    curTeam = curPlayer.GetTeam()
+    for index in xrange(curTeam.GetMemberCount()):
+        memberInfo = curTeam.GetMemberInfo(index)
+        if not memberInfo:
+            continue
+        memPlayerID = memberInfo.GetPlayerID()
+        if tagPlayerID == memPlayerID:
+            isSameTeam = True
+            break
+        
+    if not isSameTeam:
+        GameWorld.DebugLog("好友关系变更,不是同队伍不管!")
+        return
+    
+    relationInfo = str(["FriendChange", teamID, playerID, tagPlayerID, isFriend])
+    curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
+    return
+
+def OnTeamMemFamilyRefresh(curPlayer, familyID):
+    ## 队员仙盟变更,仅在线同步,上线同步
+    if not curPlayer:
+        return
+    teamID = curPlayer.GetTeamID()
+    if not teamID:
+        GameWorld.DebugLog("家族变更,无队伍不管!")
+        return
+    curMapData = GameWorld.GetMap(curPlayer.GetMapID())
+    if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
+        GameWorld.DebugLog("家族变更,不在组队副本不管!")
+        return
+    playerID = curPlayer.GetPlayerID()
+    familyID = curPlayer.GetFamilyID()
+    relationInfo = str(["FamilyChange", teamID, playerID, familyID])
+    curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
     return
 
 def __CheckTeamFBPlayerExist(curTeam):

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