From 31a441bf2842217a4fb215ae25d6e836980f52d4 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 24 一月 2019 10:17:34 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(杀人不红名)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py |  162 +++++++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 136 insertions(+), 26 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index cfcf366..34aca2e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -24,6 +24,7 @@
 import ChPyNetSendPack
 import DataRecordPack
 import PlayerControl
+import PlayerFriend
 import ShareDefine
 import PyGameData
 import GameWorld
@@ -913,6 +914,26 @@
     DR_Team(eventName, teamID, drDict)
     return
 
+def SyncMapServerPlayerNoTeam(curPlayer):
+    ## 同步地图玩家没有队伍,切图时调用
+    teamInfo = ChGameToMapPyPack.tagGMTeamInfo()
+    teamInfo.PlayerID = curPlayer.GetPlayerID()
+    teamInfo.TeamID = 0
+    teamInfo.TeamLV = 0
+    teamInfo.MemInfoList = []
+    teamInfo.MemCnt = len(teamInfo.MemInfoList)
+    NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), teamInfo)
+    return
+
+def SyncMapServerPlayerLeaveTeam(curPlayer, teamID):
+    ## 同步地图玩家离开队伍
+    leavePack = ChGameToMapPyPack.tagGMPlayerLeaveTeam()
+    leavePack.PlayerID = curPlayer.GetPlayerID()
+    leavePack.CopyMapID = curPlayer.GetFBID()
+    leavePack.TeamID = teamID
+    NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), leavePack)
+    return
+
 #---------------------------------------------------------------------
 
 #// B9 03 修改队伍信息 #tagCGChangeTeamInfo
@@ -1339,7 +1360,8 @@
         #GameServer清除玩家队伍ID为空
         delPlayer.SetTeam(None)
         #通知MapServerd队伍变更, 在mapserver构建目前队伍
-        delPlayer.MapServer_Sync_Team(0)
+        #delPlayer.MapServer_Sync_Team(0)
+        SyncMapServerPlayerLeaveTeam(delPlayer, curTeam.GetTeamID())
         #玩家离开副本
         delPlayer.MapServer_LeaveFB()
         if IsTeamMatchingPlayer(curTeam.GetTeamID()):
@@ -1393,7 +1415,8 @@
         #GameServer玩家队伍为空
         curPlayer.SetTeam(None)
         #通知MapServerd队伍变更
-        curPlayer.MapServer_Sync_Team(0)
+        #curPlayer.MapServer_Sync_Team(0)
+        SyncMapServerPlayerLeaveTeam(curPlayer, curTeam.GetTeamID())
         __DoLogic_PlayerTeamChange(curPlayer)
 
         if curMember.GetTeamLV() != IPY_GameServer.tmlLeader:
@@ -1793,11 +1816,12 @@
         if curTeam == None:
             return
         
-        if curTeam.GetTeamPlayerCount() <= 1:
-            #补救完毕, 队伍中只有一个人, 删除这个队伍
-            GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID))
-            DeleteTeam(curTeam, tick)
-            return
+        #允许存在单人队伍,暂屏蔽该逻辑
+#        if curTeam.GetTeamPlayerCount() <= 1:
+#            #补救完毕, 队伍中只有一个人, 删除这个队伍
+#            GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID))
+#            DeleteTeam(curTeam, tick)
+#            return
 
         GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救' % (playerID, curTeamID))
         curPlayer.SetTeamID(curTeamID)
@@ -1808,7 +1832,8 @@
         curPlayer.SetTeam(None)
         curPlayer.Sync_LeaveTeam(1)
         #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
-        curPlayer.MapServer_Sync_Team(0)
+        #curPlayer.MapServer_Sync_Team(0)
+        SyncMapServerPlayerLeaveTeam(curPlayer, curTeamID)
         gameMap = GameWorld.GetMap(curPlayer.GetMapID())
         if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam:
             curPlayer.MapServer_LeaveFB()
@@ -1852,6 +1877,7 @@
     #如果队伍正在匹配中,则通知状态
     if IsTeamMatchingPlayer(curTeamID):
         Sync_TeamMatchState(curPlayer, True)
+    OnTeamMemFamilyRefresh(curPlayer, curPlayer.GetFamilyID())
     return True
 
 #---------------------------------------------------------------------
@@ -1862,22 +1888,26 @@
     
     GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID())
     
-    # 登录逻辑已处理,这里不重复处理
-    #===============================================================================================
-    # if curPlayer.GetTeamID() == 0:
-    #    return
-    #    
-    # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
-    # if curTeam == None:
-    #    #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
-    #    curPlayer.MapServer_Sync_Team(0)
-    #    return
-    # 
-    # SyncMapServerTeamInfo(curTeam)
-    # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
-    # ##通知MapServerd队伍变更
-    # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
-    #===============================================================================================
+    if curPlayer.GetTeamID() == 0:
+        return
+    
+    curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
+    if curTeam == None:
+        #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
+        #curPlayer.MapServer_Sync_Team(0)
+        return
+    
+    mapID = curPlayer.GetMapID()
+    loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID)
+    if loginMapID and mapID != loginMapID:
+        GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s" 
+                      % (loginMapID, mapID), curPlayer.GetPlayerID())
+        Sync_TeamMemberInfo(curTeam)
+        SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()})
+        
+    #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
+    ##通知MapServerd队伍变更
+    #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
     return True
 #---------------------------------------------------------------------
 ##组队玩家切换地图
@@ -1929,7 +1959,8 @@
         # 玩家进入组队副本,则停止匹配
         if gameMap.GetMapFBType() == ChConfig.fbtTeam:
             DelPlayerIDFromMatchingList(curPlayer)
-            
+        SyncMapServerPlayerNoTeam(curPlayer) # 没有队伍的时候切图也通知地图
+        
     return
 
 def PlayerTeamMemberRefresh(curPlayer, refreshType, value, tick):
@@ -2764,6 +2795,10 @@
                                                    ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"],
                      ShareDefine.EntFBAskRet_Sit:[["TeamMatchingSITMe", "TeamMatchingSITAll"], 
                                                   ["TeamEnterSITMe", "TeamEnterSITAll"], "Carry_lhs_697674"],
+                     ShareDefine.EntFBAskRet_CrossPKMatching:[["CrossMatching9", "CrossMatching10"], 
+                                                  ["CrossMatching11", "CrossMatching12"], "CrossMatching8"],
+                     ShareDefine.EntFBAskRet_InCrossMap:[["CrossMap6", "CrossMap7"], 
+                                                  ["CrossMap8", "CrossMap9"], "CrossMap5"],
                      ShareDefine.EntFBAskRet_Other:[["TeamMatchingDefaultMe", "TeamMatchingDefaultAll"], 
                                                    ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"],
                      }
@@ -2876,6 +2911,23 @@
     askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3]
     enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx)
     
+    leaderID = leader.GetPlayerID()
+    friendList = []
+    memFamilyIDDict = {}
+    memNameDict = {}
+    #队长与队员的关系
+    for index in xrange(curTeam.GetMemberCount()):
+        memPlayer = curTeam.GetMemberPlayer(index)
+        if not memPlayer or not memPlayer.GetPlayerID():
+            continue
+        memPlayerID = memPlayer.GetPlayerID()
+        if memPlayerID not in memStateDict:
+            continue
+        memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID
+        memNameDict[memPlayerID] = memPlayer.GetName()
+        if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID):
+            friendList.append([leaderID, memPlayerID])
+            
     #踢出所有在此类副本,但不同线路的玩家
     for index in xrange(curTeam.GetMemberCount()):
         memPlayer = curTeam.GetMemberPlayer(index)
@@ -2897,8 +2949,66 @@
             resultName = str([askMapID, askMapEx] + enterInfo)
             memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName))
             GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID())
-            
+            for preMemPlayerID in memStateDict.keys():
+                if memPlayerID == preMemPlayerID:
+                    continue
+                if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList:
+                    friendList.append([memPlayerID, preMemPlayerID])
+                    
     PyGameData.g_prepareTeamDict.pop(teamID)
+    
+    # 同步进入组队副本的队员关系到目标地图
+    relationInfo = str(["InitRelation", teamID, friendList, memFamilyIDDict, memNameDict])
+    leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
+    return
+
+def OnTeamMemFriendChange(curPlayer, tagPlayerID, isFriend):
+    ## 队员好友关系变更,离线也同步
+    teamID = curPlayer.GetTeamID()
+    if not teamID:
+        GameWorld.DebugLog("好友变更,无队伍不管!")
+        return
+    curMapData = GameWorld.GetMap(curPlayer.GetMapID())
+    if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
+        GameWorld.DebugLog("好友变更,不在组队副本不管!")
+        return
+    
+    isSameTeam = False
+    playerID = curPlayer.GetPlayerID()
+    curTeam = curPlayer.GetTeam()
+    for index in xrange(curTeam.GetMemberCount()):
+        memberInfo = curTeam.GetMemberInfo(index)
+        if not memberInfo:
+            continue
+        memPlayerID = memberInfo.GetPlayerID()
+        if tagPlayerID == memPlayerID:
+            isSameTeam = True
+            break
+        
+    if not isSameTeam:
+        GameWorld.DebugLog("好友关系变更,不是同队伍不管!")
+        return
+    
+    relationInfo = str(["FriendChange", teamID, playerID, tagPlayerID, isFriend])
+    curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
+    return
+
+def OnTeamMemFamilyRefresh(curPlayer, familyID):
+    ## 队员仙盟变更,仅在线同步,上线同步
+    if not curPlayer:
+        return
+    teamID = curPlayer.GetTeamID()
+    if not teamID:
+        GameWorld.DebugLog("家族变更,无队伍不管!")
+        return
+    curMapData = GameWorld.GetMap(curPlayer.GetMapID())
+    if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
+        GameWorld.DebugLog("家族变更,不在组队副本不管!")
+        return
+    playerID = curPlayer.GetPlayerID()
+    familyID = curPlayer.GetFamilyID()
+    relationInfo = str(["FamilyChange", teamID, playerID, familyID])
+    curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
     return
 
 def __CheckTeamFBPlayerExist(curTeam):

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