From 31a441bf2842217a4fb215ae25d6e836980f52d4 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 24 一月 2019 10:17:34 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(杀人不红名)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 75 +++++++++++++++++++++++++++++++++++--
1 files changed, 71 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 71e9bed..bb89a25 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -57,6 +57,7 @@
import ChPyNetSendPack
import NetPackCommon
import FamilyRobBoss
+import EquipZhuXian
import FBCommon
import ChNPC
@@ -1301,11 +1302,12 @@
ChConfig.Def_HurtType_LuckyHit:[False, 0, 0],
ChConfig.Def_HurtType_SuperHit:[False, 0, 0],
ChConfig.Def_HurtType_Parry:[False, 0, 0],
+ ChConfig.Def_HurtType_Zhuxian:[False, 0, 0],
}
calcTypeList = []
if atkObjType == IPY_GameWorld.gotPlayer:
- calcTypeList += [ChConfig.Def_HurtType_LuckyHit, ChConfig.Def_HurtType_SuperHit]
+ calcTypeList += [ChConfig.Def_HurtType_LuckyHit, ChConfig.Def_HurtType_SuperHit, ChConfig.Def_HurtType_Zhuxian]
if defObjType == IPY_GameWorld.gotPlayer:
calcTypeList += [ChConfig.Def_HurtType_Parry]
# 暂时只计算玩家
@@ -1318,6 +1320,7 @@
ChConfig.Def_HurtType_LuckyHit:lambda aObj, dObj, hState:__HurtTypeHappen_LuckyHit(aObj, dObj, hState),
ChConfig.Def_HurtType_SuperHit:lambda aObj, dObj, hState:__HurtTypeHappen_SuperHit(aObj, dObj, hState),
ChConfig.Def_HurtType_Parry:lambda aObj, dObj, hState:__HurtTypeHappen_Parry(aObj, dObj, hState),
+ ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
}
hadCheckList = [] # 已经处理过的伤害类型列表
@@ -1404,6 +1407,55 @@
return True, 0, chanceDefPer
return
+def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState):
+ """诛仙一击"""
+ rate = PlayerControl.GetZhuXianRate(atkObj)
+ if not rate:
+ return
+
+ if GameWorld.CanHappen(rate):
+ return True, PlayerControl.GetZhuXianHurtPer(atkObj), 0
+ return
+
+
+def ChangeSkillHurtPer(atkObj, defObj, curSkill, skillPer):
+ ## 改变技能伤害百分比
+
+ if not curSkill:
+ return skillPer
+
+ if atkObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
+ return skillPer
+
+ skillTypeID = curSkill.GetSkillTypeID()
+
+ addPer = EquipZhuXian.GetZhuXianEquipSkillAddPer(atkObj.GetPlayerID(), skillTypeID)
+ reducePer = 0
+
+ if defObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
+ reducePer = EquipZhuXian.GetZhuXianEquipSkillReducePer(defObj.GetPlayerID(), skillTypeID)
+
+ #根据防守方职业 计算攻击方伤害加成
+ if defObj.GetJob() in [ShareDefine.PlayerJob_Warrior, ShareDefine.PlayerJob_Knight]:
+ addPer += PlayerControl.GetJobAHurtAddPer(atkObj)
+ elif defObj.GetJob() in [ShareDefine.PlayerJob_Wizard, ShareDefine.PlayerJob_ForceUser]:
+ addPer += PlayerControl.GetJobBHurtAddPer(atkObj)
+ elif defObj.GetJob() in [ShareDefine.PlayerJob_Assassin, ShareDefine.PlayerJob_BowMaster]:
+ addPer += PlayerControl.GetJobCHurtAddPer(atkObj)
+
+ #根据攻击方职业 计算防守方伤害减免
+ if atkObj.GetJob() in [ShareDefine.PlayerJob_Warrior, ShareDefine.PlayerJob_Knight]:
+ reducePer += PlayerControl.GetJobAAtkReducePer(defObj)
+ elif atkObj.GetJob() in [ShareDefine.PlayerJob_Wizard, ShareDefine.PlayerJob_ForceUser]:
+ reducePer += PlayerControl.GetJobBAtkReducePer(defObj)
+ elif atkObj.GetJob() in [ShareDefine.PlayerJob_Assassin, ShareDefine.PlayerJob_BowMaster]:
+ reducePer += PlayerControl.GetJobCAtkReducePer(defObj)
+
+ if addPer or reducePer:
+ addSkillPer = (addPer - reducePer) / 10000.0
+ skillPer = max(0, skillPer + addSkillPer)
+
+ return skillPer
# 改变技能伤害(效果ID1010), 野外小怪1009替换1010伤害(2018-03-07增加精英怪)
def ChangeSkillHurt(curPlayer, defObj, curSkill, skillPer, skillValue):
@@ -1569,7 +1621,7 @@
# 理论伤害一致, 多加点预算伤害避免计算误差
#hurtValue = min(ShareDefine.Def_UpperLimit_DWord, hurtValue+10)
#atkObj.SetDict(ChConfig.Def_PlayerKey_ClientMaxHurtValue, int(hurtValue*1.2))
- hurtValue = atkObj.GetMaxAtk()*atkSkillPer*20 # 加入被动计算不准确改成估算
+ hurtValue = atkObj.GetMaxAtk()*atkSkillPer*40 # 加入被动计算不准确改成估算
clientValue, hurtType = SkillShell.GetClientHurtByObj(defObj.GetID(), defObjType)
if clientValue <= hurtValue:
@@ -1617,9 +1669,21 @@
reducePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_ReduceHurtHPPer)
hurtValue = int(hurtValue*(max(ChConfig.Def_MaxRateValue - reducePer, 0))*1.0/ChConfig.Def_MaxRateValue)
+
+ # 终极斩杀新效果,必须和斩杀严格区分,会涉及到CD概率,已经触发其他技能等问题
+ if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_ZhongjiZhansha):
+ # 斩杀
+ hurtType = ChConfig.Def_HurtType_ZhognjiZhansha
+ hurtValue = GameObj.GetHP(defObj)
+ #伤害结构体
+ resultHurtType.HurtHP = hurtValue
+ resultHurtType.HurtType = hurtType
+ resultHurtType.RealHurtHP = hurtValue
+
+ remainHP = 0 # 剩余血量
# 斩杀,濒死等情况的处理
- if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackKill):
+ elif PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackKill):
# 斩杀
hurtType = ChConfig.Def_HurtType_Zhansha
hurtValue = GameObj.GetHP(defObj)
@@ -1816,7 +1880,8 @@
isLuckyHit, aLuckyHit, dLuckyHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_LuckyHit] # 幸运一击
isSuperHit, aSuperHit, dSuperHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_SuperHit] # 暴击
dDamChanceDef = hurtTypeResultDict[ChConfig.Def_HurtType_Parry][2] # 抵御, 大于0代表触发抵御效果
-
+ isZhuxianHit, aZhuxianHurtPer, dZhuxianReducePer = hurtTypeResultDict[ChConfig.Def_HurtType_Zhuxian] # 诛仙一击
+
if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
return 1, hurtType
@@ -1829,6 +1894,8 @@
# 改变技能伤害
atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue)
+ atkSkillPer = ChangeSkillHurtPer(atkObj, defObj, curSkill, atkSkillPer)
+
# atkSkillPer 包含普攻,所以不是用技能增强处理
atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer)
--
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