From 31a441bf2842217a4fb215ae25d6e836980f52d4 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 24 一月 2019 10:17:34 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(杀人不红名)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 221 +++++++++++++++++++++++++++++++++++++++++++-----------
1 files changed, 174 insertions(+), 47 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index f3fd9aa..d822414 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,7 +68,7 @@
Def_BuffValue_Count = 3 # buff记录的value个数
#游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 131
+Def_Calc_AllAttrType_MAX = 133
#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
TYPE_Calc_AttrList = (
#基础属性
@@ -214,7 +214,9 @@
TYPE_Calc_WingHPPer, # 翅膀生命百分比
TYPE_Calc_SuiteBasePer, # 套装基础属性百分比
TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比
-TYPE_Calc_ProDef, # 当前防护值
+TYPE_Calc_ProDef, # 当前防护值 130
+TYPE_Calc_ZhuxianRate, # 诛仙一击的概率
+TYPE_Calc_ZhuxianHurtPer, # 诛仙一击的伤害比
) = range(1, Def_Calc_AllAttrType_MAX)
@@ -355,6 +357,18 @@
Def_ItemType_DogzEquipTooth = 121 # 神兽獠牙
Def_ItemType_DogzEquipClaw = 122 # 神兽兽爪
Def_ItemType_DogzEquipScute = 123 # 神兽鳞甲
+Def_ItemType_AddCrossRealmPKCnt = 127 #增加跨服PK次数
+
+Def_ItemType_ZXCloak = 128 # 诛仙披风
+Def_ItemType_ZXMask = 129 # 诛仙面具
+Def_ItemType_ZXGlove = 130 # 诛仙手套
+Def_ItemType_ZXRuyi = 131 # 诛仙如意
+Def_ItemType_ZXPendant = 132 # 诛仙吊坠
+Def_ItemType_ZXRing = 133 # 诛仙戒指
+Def_ItemType_ZXWeapon1 = 134 # 诛仙剑1
+Def_ItemType_ZXWeapon2 = 135 # 诛仙剑2
+Def_ItemType_ZXWeapon3 = 136 # 诛仙剑3
+Def_ItemType_ZXWeapon4 = 137 # 诛仙剑4
#以下定义物品类型下次删除
Def_Item_Type_Horse = 1000036 #坐骑
@@ -365,11 +379,12 @@
ShareDefine.rptGatherSoul:'GatherSoulPackCount',
}
-#虚拟背包可以放入的物品字典
+#背包可以放入的物品字典
Def_PackItemTypeList_Dict = {
ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp],
ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye,
Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute],
+ShareDefine.rptZhuXianItem:range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1),
ShareDefine.rptGatherSoul:[Def_ItemType_GatherSoulExp, Def_ItemType_GatherSoul, Def_ItemType_GatherSoulCore],
}
@@ -770,7 +785,10 @@
Def_HurtType_Miss, # 闪避 9
Def_HurtType_Immune, # 免疫 10
Def_HurtType_RealmSupress, # 境界压制 11
-) = range(1, 12)
+Def_HurtType_Zhansha, # 斩杀 12
+Def_HurtType_Zhuxian, # 诛仙一击 13
+Def_HurtType_ZhognjiZhansha, # 终极斩杀 14
+) = range(1, 15)
#Def_HurtType_SuckBlood, # 吸血
(
@@ -782,13 +800,16 @@
Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1)
#装备类型
-Def_EquipItemType = xrange(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1)
+Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
#武器类型
Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2]
#神兽装备类型
Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
+
+#诛仙装备类型
+Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
# 技能造成实质性伤害的类型
Def_RealAttack_Type = [Def_HurtType_Normal, # 普通伤害 1
@@ -848,6 +869,10 @@
Def_PackCnt_DogzItem = 100
#初始化神兽装备格子数
Def_PackCnt_DogzEquip = 100
+#初始化诛仙背包格子数
+Def_PackCnt_ZhuXianItem = 100
+#初始化诛仙装备格子数
+Def_PackCnt_ZhuXianEquip = 12
#初始化装备栏2
Def_PackCnt_Equip2 = 0
#初始化回收站
@@ -1091,6 +1116,8 @@
ShareDefine.rptPet,
ShareDefine.rptDogzItem,
ShareDefine.rptDogzEquip,
+ ShareDefine.rptZhuXianItem,
+ ShareDefine.rptZhuXianEquip,
]
#装备可强化背包列表
@@ -1456,7 +1483,7 @@
#自动恢复计算间隔
Def_HPRestoreInterval = 5000
#允许重置的背包索引
-Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure]
+Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptZhuXianItem]
#仓库分页个数
Def_ItemReset_WarehousePageCnt = 56
#玩家捡起物品的距离 8
@@ -1780,7 +1807,10 @@
Def_FBMapID_SealDemon = 52010
#单人封魔坛
Def_FBMapID_SealDemonEx = 52020
-
+#诛仙BOSS
+Def_FBMapID_ZhuXianBoss = 31380
+#诛仙塔
+Def_FBMapID_ZhuXianTower = 31370
#仙魔之争
Def_FBMapID_XMZZ = 31010
#神兽副本
@@ -1789,10 +1819,22 @@
Def_FBMapID_GatherSoul = 31340
#跨服竞技场
Def_FBMapID_CrossRealmPK = 32010
+#跨服蓬莱仙境
+Def_FBMapID_CrossPenglai = 32020
+
+
+#注册上传跨服服务器数据后直接进入跨服服务器的地图
+RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
+#跨服地图
+Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai]
+#跨服对应分区配置表名
+Def_CrossZoneTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZone",
+ }
+
#副本关闭时未拾取的物品邮件发放给玩家
#这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial,
- Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx]
+ Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss]
#金钱不掉物品直接给玩家的地图
Def_GiveMoneyMapIDList = []
@@ -1806,7 +1848,7 @@
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
# 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar] + Def_MapID_LineIDToPropertyID
+Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID
## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
#Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1814,10 +1856,10 @@
# + Def_FBMapID_ClearDevil
# 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul]
+Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss]
# 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
+Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
# 无玩家时不自动关闭的自伸缩副本
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
@@ -1875,9 +1917,10 @@
'Guard':[Def_FBMapID_Guard], #守护副本
'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
- 'Dogz':[Def_FBMapID_Dogz], #神兽副本
'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
+ 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
+ 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -1937,6 +1980,9 @@
Def_RMark_HasRefreshPoint = 'RMark_HasRefreshPoint_%s' #该点是否已经刷新 参数 刷怪点在地图中的索引
Def_RMark_TimePassCnt = 'Def_RMark_TimePassCnt' #时间超过刷新个数
Def_RMark_RefreshStep = 'Def_RMark_RefreshStep' #刷怪波数
+
+Def_RMark_RandomRefreshNPCTick = 'RandomRefreshNPCTick' # 地图自定义随机刷怪,上次检查时间
+Def_RMark_RandomRefreshNPCNumTime = 'RandomRefreshNPCNumTime_%s' # 地图自定义随机刷怪,刷怪编号上次检查时间,参数(编号)
Map_FBDict_NotifyOpen = "Map_FB_NTOpen" # 副本开启提示
Map_FBDict_NotifyStart = "Map_FB_NTStart" # 副本开始提示
@@ -2382,7 +2428,12 @@
Type_Equip_CanTake = ShareDefine.RoleEquipType
#装备物品位置,不需要重刷属性
-EquipItemNoRefreshState = []
+EquipItemNoRefreshState = [
+ ShareDefine.retHorse, #19 坐骑
+ ShareDefine.retWeaponSkin, #20 时装武器
+ ShareDefine.retClothesSkin, #21 时装衣服
+ ShareDefine.retWeapon2Skin, #22 时装副手
+ ]
# 需要广播外观的装备部位
Def_SyncEquipStateByIndex = [
@@ -2836,14 +2887,12 @@
Def_RebornPos_Area_Range = 3
#复活类型(需要和C++统一)
-RebornTypeCount = 8
+RebornTypeCount = 6
Def_RebornTypeList = [
-rebornType_City, #回城虚弱复活
-rebornType_Skill, #技能复活
-rebornType_Health, #原地健康复活
-rebornType_UseItem, #使用还阳咒复活
-rebornType_FBGold, #副本元宝复活
-rebornType_FBUseItem, #副本使用道具复活
+rebornType_City, #回城虚弱复活 0
+rebornType_Skill, #技能复活 1
+rebornType_Health, #原地健康复活 2
+rebornType_UseItem, #使用道具复活 3
rebornType_MainCity, #回主城复活
rebornType_System, #系统复活
] = range(0, RebornTypeCount)
@@ -3007,6 +3056,9 @@
#---SetDict 玩家字典KEY,不存于数据库---
# key的长度不能超过29个字节
+Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志
+Def_PlayerKey_ZhuxianRate = "ZXRate" # 诛仙一击的概率
+Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer" # 诛仙一击的伤害%
Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能
Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
@@ -3209,8 +3261,6 @@
Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s" # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
-Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中
-
Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态
Def_PDict_PKStateTick = "PKStateTick" # PK状态tick,只要有一方发起攻击,双方均进入PK状态
@@ -3245,9 +3295,9 @@
Def_PDictType_LVAward, # 等级奖励领取信息记录5
Def_PDictType_GoldGift, # 充值豪礼
Def_PDictType_OpenServerCampaign, # 开服活动
-Def_PDictType_8,
+Def_PDictType_WeekParty,
Def_PDictType_Family_Contribution, # 战盟贡献度
-Def_PDictType_10, # 10
+Def_PDictType_LoginAward, # 登录奖励运营活动
Def_PDictType_OfficialRank, # 官爵
Def_PDictType_Horse, # 坐骑
Def_PDictType_Wing, # 翅膀
@@ -3272,6 +3322,8 @@
# 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复
# 新增参数TYPE 用于字典分类,默认0
+Def_QuDao_DoubleBillGold = "qddbGold" # 渠道返利的仙玉
+Def_QuDao_DoubleBillCount = "qddbCount" # 渠道返利的仙玉领取次数 日期+次数组合数字
Def_PDict_GeTuiSet = "GetuiSet" # 推送提醒的设置
Def_PDict_NoGeTuiTime = "NoGetuiTime" # 推送提醒免打扰时间,将字符串组合数字
Def_PlayerKey_TJGNPC = "TJGNPC" # 脱机挂机NPC点
@@ -3312,6 +3364,8 @@
Def_Player_Dict_FromPosY = 'FromPosY' # 最后一次离开的非中立常规地图,坐标X
Def_Player_Dict_FromLineID = 'FromLineID' # 最后一次离开的非中立常规地图,线路ID
+Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
+Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中
Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s" #家族科技等级, 参数(科技ID)
Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次)
@@ -3385,13 +3439,10 @@
Def_Player_Dict_SignDayCnt = "SignDayCnt_151" # 签到次数
Def_Player_Dict_ForbidFamilyAction = 'ForbidFamilyAction_168' # 玩家是否能参加家族活动
Def_Player_Dict_ForbidFamilyAward = "ForbidFamilyAward" # 当日家族相关活动是否领奖受限, 按位存储
-Def_Player_Dict_RoomID = 'RoomID_184' # 房间ID
Def_Player_Dict_HasApplyVIPClub = 'HasApplyVIPClub_185' # 是否申请过贵宾俱乐部
Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186' # 是否提示过vip升级可加入贵宾俱乐部信息
Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187' # py自定义玩家状态
Def_Player_Dict_FamilyLV = 'FamilyLV_189' # 玩家帮会等级
-Def_Player_Dict_MergeWarRegisterTime = 'MergeWarRegisterTime_190' # 上传数据至万国服务器cd
-Def_Player_Dict_MergeRegisterTime = 'MergeRegisterTime%s_194' # 活动的上传数据时间
Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196" # 角色改名次数
Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198" # 改名物品在背包的位置
Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199" # 改名锁
@@ -3465,9 +3516,6 @@
Def_PDict_FreshmanGuideSpeakerCntToday = "FreshmanGuideSpeakerCntDay" # 新手指导员今日已免费传音次数
Def_PDict_LoginDayCnt = "PLoginDayCnt" # 累计登陆天数
Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况
-Def_PDict_CollNpcCollTotalCnt = "CollNpcCollTotalCnt_%s" # 采集NPC累计采集次数,参数为NPCID
-Def_PDict_CollNpcCollTime = "CollNpcCollTime_%s" # 采集NPC功能号对应每日对应采集次数,%sNPC功能号
-Def_PDict_CollNpcBuyTime = "CollNpcBuyTime_%s" # 采集NPC功能号对应每日购买采集次数,%sNPC功能号
Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
@@ -3539,9 +3587,9 @@
Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
-Def_PDict_ClothesSkinOpenState = "ClothesSkinOpenState" # 时装皮肤激活状态
Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s" # 时装皮肤等级,参数时装索引
-Def_PDict_ClothesSkinCurBless = "ClothesSkinCurBless_%s" # 时装皮肤祝福值,参数时装索引
+Def_PDict_ClothesChestLV = "ClothesChestLV" # 时装柜等级
+Def_PDict_ClothesChestEXP = "ClothesChestEXP" # 时装柜经验
Def_PDict_CostVIPExp = "CostVIPExp" # 消费VIP经验
Def_PDict_CostVIPLVReward = "CostVIPLVReward" # 消费VIP等级奖励
@@ -3601,7 +3649,8 @@
#试炼之塔
Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数
Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数
-
+#诛仙塔
+Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV" # 诛仙塔通关层数
#古神禁地
Def_Player_Dict_GodArea_Anger = "GodArea_Anger" # 古神禁地怒气值
Def_Player_Dict_GodArea_LastAddAngerTime = "GodArea_LastAddAngerTime" # 古神禁地上一次增加怒气值的时间
@@ -3658,6 +3707,7 @@
Def_PDict_BossRebornTemplateID = "BossRebornTemplateID" # 玩家身上的BOSS复活模板ID
Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID
Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID
+Def_PDict_BRActionWorldLV = "BRActionWorldLV_%s" #BOSS复活活动开启时世界等级
#仙界盛典
Def_PDict_FairyCeremonyID = "FairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
@@ -3700,6 +3750,21 @@
Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
+
+#周狂欢
+Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
+Def_PDict_WeekPartyCurTimes = "WeekPartyCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_WeekPartyGotTimes = "WeekPartyGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_WeekPartyAwardRecord = "WeekPartyAwardRecord_%s" #积分领奖记录 参数(第X天)
+Def_PDict_WeekPartyPoint = "WeekPartyPoint_%s" #当天积分 参数(第X天)
+
+#登录奖励运营活动
+Def_PDict_LoginAwardID = "LoginAwardID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
+Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+
+#诛仙BOSS
+Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt" # 协助次数
#-------------------------------------------------------------------------------
#类型 Def_PDictType_OnlinePrize
Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数
@@ -3827,6 +3892,7 @@
Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数
Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数
Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数
+Def_PDict_CrossPK_ItemAddCount = "CrossPK_ItemAddCount" # 今日道具增加PK次数
Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # 每日匹配次数奖励记录,二进制位存储是否已领取,按匹配次数升序排序索引代表奖励位
Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # 每日胜利次数奖励记录,二进制位存储是否已领取,按胜利次数升序排序索引代表奖励位
Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # 段位达标奖励记录,二进制位存储是否已领取,按段位代表奖励位
@@ -4141,6 +4207,12 @@
AttrName_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
AttrName_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
ShareDefine.Def_Effect_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
AttrName_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
AttrName_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
AttrName_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
@@ -4320,8 +4392,11 @@
Def_CalcAttrFunc_DogzEquip, # 神兽装备37
Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
Def_CalcAttrFunc_GatherSoul, # 聚魂39
-Def_CalcAttrFunc_MagicWeapon4 # 王者法宝40
-) = range(41)
+Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
+Def_CalcAttrFunc_Coat, # 时装41
+Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
+Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43
+) = range(44)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
@@ -4362,8 +4437,10 @@
ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
- # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
+ ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
+ # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
+ ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit],
ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
}
@@ -4435,7 +4512,8 @@
TriggerType_LockHP, # 锁血触发技能 63
TriggerType_BeLuckyHit, # 被会心一击触发技能 64
TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
-) = range(1, 66)
+TriggerType_ZhongjiZhansha, # 终极斩杀 66
+) = range(1, 67)
# NPC功能类型定义
@@ -4499,7 +4577,9 @@
Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启;
Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改;
Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改;
-) = range(7)
+Def_VerFix_AddPoint, # 老号属性点修复;
+Def_VerFix_GodWeaponItem, # 1.5删除中级神兵石;
+) = range(9)
##==================================================================================================
#游戏消费点类型定义
@@ -4676,9 +4756,9 @@
Def_GiveMoney_StallItem, # 摆摊
Def_GiveMoney_Trade, # 交易
Def_GiveMoney_Truck, # 运镖
-Def_GiveMoney_FreeGoods, # 极品白拿 25
-Def_GiveMoney_BindJadeWheel, # 绑玉转盘
-Def_GiveMoney_GatherSoulDecompose, #聚魂分解
+Def_GiveMoney_FreeGoods, # 极品白拿
+Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25
+Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26
) = range(1000, 1000 + 27)
Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
@@ -4802,7 +4882,9 @@
ItemDel_DogzEquipPlus, # 神兽装备强化
ItemDel_ChatBubbleBox, # 激活聊天气泡框
ItemDel_GatherSoul, # 聚魂分解
-) = range(2000, 2000 + 36)
+ItemDel_CoatDecompose, # 时装分解
+ItemDel_ZhuXianDecompose, # 诛仙装备分解
+) = range(2000, 2000 + 38)
# 物品扣除类型对应信息 {类型:eventName, ...}
ItemDelTypeDict = {
@@ -4840,6 +4922,10 @@
ItemDel_AddFBCnt:"AddFBCnt",
ItemDel_AddKillBossCnt:"AddKillBossCnt",
ItemDel_DogzEquipPlus:"DogzEquipPlus",
+ ItemDel_ChatBubbleBox:"ChatBubbleBox",
+ ItemDel_GatherSoul:"GatherSoul",
+ ItemDel_CoatDecompose:"CoatDecompose",
+ ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
}
##==================================================================================================
@@ -4951,7 +5037,8 @@
VIPPrivilege_32, #32 封魔坛自动挑战
VIPPrivilege_XianyuanCoinUpperAdd, #33 仙缘币上限加成
VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比)
-) = range(1, 35)
+VIPPrivilege_35, #35 诛仙BOSS购买次数 - 副本总表统一处理
+) = range(1, 36)
(
@@ -4994,7 +5081,8 @@
Def_SkillFuncType_SkillRoll, #10为翻滚 服务端未用到
Def_SkillFuncType_RealmSuppress, #11为境界压制 目前是NPC在用
Def_SkillFuncType_Dogz, #12 神兽技能
-) = range(13)
+Def_SkillFuncType_ZhuXian, #13 诛仙技能
+) = range(14)
# 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新
@@ -5034,11 +5122,14 @@
GoldInvestType_Month, # 月卡投资
GoldInvestType_VIP, # vip投资
GoldInvestType_Gold, # 仙玉投资
-) = range(1,3+1)
+GoldInvestType_Gold2, # 仙玉投资2
+GoldInvestType_Gold3, # 仙玉投资3
+) = range(1,5+1)
#可以循环投资的类型
CanRepeatInvestType = [GoldInvestType_Month, GoldInvestType_VIP]
-
+#仙玉投资类型
+InvestGoldTypeList = [GoldInvestType_Gold, GoldInvestType_Gold2, GoldInvestType_Gold3]
#前端特殊新手引导存储标记
GuideState_BZZDShow = 202
@@ -5105,7 +5196,10 @@
Def_RewardType_OpenFunc, # 功能开启奖励17
Def_RewardType_TotalRecharge, # 累计充值奖励18
Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19
-)= range(20)
+Def_RewardType_WeekPartyAct, # 领取周狂欢活动奖励20
+Def_RewardType_WeekPartyPoint, # 领取周狂欢积分奖励21
+Def_RewardType_ActLoginAwardAct, # 领取登录奖励活动奖励22
+)= range(23)
#boss复活相关活动定义
@@ -5142,6 +5236,39 @@
Def_PPAct_VIPBoss, #vipBOSS 13
) = range(1, 13+1)
+#周狂欢活动定义
+WeekPartyActIDList = (
+Def_WPAct_RunTask, #师门悬赏 1
+Def_WPAct_XJMJ, #仙境秘境 2
+Def_WPAct_KirinHome, #麒麟之府 3
+Def_WPAct_QueenRelices, #娲皇遗迹 4
+Def_WPAct_IceLode, #冰晶矿脉 5
+Def_WPAct_Tower, #符印塔 6
+Def_WPAct_WorldBOSS, #世界boss 7
+Def_WPAct_BOSSHome, #boss之家 8
+Def_WPAct_FMT, #封魔坛 9
+Def_WPAct_GodArea, #古神禁地 10
+Def_WPAct_CrossPK, #跨服pk 11
+Def_WPAct_Recharge, #充值X仙玉 12
+Def_WPAct_GiftBag, #购买限时礼包 13
+Def_WPAct_FamilyRobBoss, #boss争夺战 14
+Def_WPAct_SWRH, #守卫人皇 15
+Def_WPAct_ElderBattlefield, #上古战场 16
+Def_WPAct_ChaosDemon, #混乱妖域 17
+Def_WPAct_XMZZ, #仙魔之争 18
+Def_WPAct_FamilyWar, #仙魔联赛 19
+Def_WPAct_Login, #每日登录 20
+Def_WPAct_Horse, #激活某只坐骑 21
+Def_WPAct_Pet, #激活某只灵宠 22
+Def_WPAct_Dogz, #出战某只神兽 23
+Def_WPAct_Stone, #宝石总等级 24
+Def_WPAct_GodWeapon, #神兵总等级 25
+Def_WPAct_Rune, #穿戴某品质符印 26
+) = range(1, 26+1)
+
+#可提前完成的周狂欢活动
+AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]
+
# 套装枚举,普通套装,强化套装
(EquipSuitType_Normal,
EquipSuitType_Plus,
--
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