From 31c675b8388e92ce00c2a08da64b7e8e8fa93fe0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 六月 2024 16:12:40 +0800
Subject: [PATCH] 10185 【越南】【港台】【主干】BOSS凭证修改(增加活动商店支持;增加货币43凭证积分;提交1个凭证增加1积分;)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py | 310 +++++++++++++++++++++++++++++++++++----------------
1 files changed, 211 insertions(+), 99 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index 8aba631..ce08d9f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -12,7 +12,6 @@
#
# @change: "2011-02-23 14:20" panwei 系统提示函数重写
# @change: "2011-07-15 19:30" Alee 队伍通知
-# @change: "2011-09-02 16:20" panwei 新增竞技场设置和获取决斗值接口
# @change: "2012-11-06 15:00" jiang 新增竞威望设置和获取威望设接口
# @change: "2012-11-07 17:30" wdb 新增跨服预选赛排位信息
# @change: "2012-11-14 12:00" jiang 修改扩展属性字段记录的属性类型必须和MapServer一致
@@ -23,16 +22,20 @@
# @change: "2015-07-14 21:00" xdh 聊天信息原附加值改为Extras
# @change: "2015-10-28 00:00" hxp 增加设置对战房间ID
# @change: "2015-11-05 12:00" hxp 增加跨服全服广播
-# @change: "2015-11-06 16:30" hxp 增加GetMergePlayerName
# @change: "2017-06-22 15:00" hxp 跨服广播增加条件过滤子服是否提醒;跨服服务器全服广播同步子服
#---------------------------------------------------------------------
#"""Version = 2017-06-22 15:00"""
#---------------------------------------------------------------------
import GameWorld
+import PlayerDBOper
import IPY_GameServer
-import MergeBroadcast
+import PlayerDBGSEvent
+import CrossChampionship
+import GameWorldMineArea
import IpyGameDataPY
+import CrossRealmMsg
import ShareDefine
+import PyGameData
import ChConfig
import types
#---------------------------------------------------------------------
@@ -52,22 +55,91 @@
curPlayer.NotifyCode(msgMark, __GetNotifyCodeList(msgParamList))
return
-
-## 跨服世界广播
-# @param country 提示的国家
-# @param msgMark 提示信息Mark
-# @param msgParamList 信息参数列表
-# @param mergeMinOSD 该提示针对跨服子服有效的最小开服天, >=0时有限制
-# @param mergeMaxOSD 该提示针对跨服子服有效的最大开服天, >=0时有限制
-# @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
-# @remarks
-def MergeWorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[], isMapNotify=0):
- # 非地图同步的广播才进行全服广播
- if not isMapNotify:
- GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
- notifyDict = {"country":country, "msgMark":msgMark, "msgParamList":msgParamList, "lineID":lineID,
- "mergeMinOSD":mergeMinOSD, "mergeMaxOSD":mergeMaxOSD, "mergeMapInfo":mergeMapInfo}
- MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeWorldNotify, 0, notifyDict, False)
+
+def CrossNotifyCode(serverGroupID, playerID, msgMark, msgParamList=[]):
+ NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList)
+ return
+
+def NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList=[]):
+ crossNotifyList = [{"Type":ShareDefine.CrossNotify_Player, "Params":[playerID, msgMark, msgParamList]}]
+ CrossNotify([serverGroupID], crossNotifyList)
+ return
+
+def WorldNotifyCross(serverGroupIDList, country, msgMark, msgParamList=[]):
+ crossNotifyList = [GetCrossWorldNotifyInfo(country, msgMark, msgParamList)]
+ CrossNotify(serverGroupIDList, crossNotifyList)
+ return
+
+def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
+ return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
+
+def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
+ return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
+
+def CrossNotify(serverGroupIDList, crossNotifyList):
+ ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
+ @param serverGroupIDList: 需要同步到的目标服务器组ID列表
+ @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
+ '''
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList)
+ return
+
+def CrossNotifyEx(serverGroupIDList, crossNotifyList):
+ ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
+ @param serverGroupIDList: 需要同步到的目标服务器组ID列表
+ @param crossNotifyList: 信息提示列表,[[notifyType, paramsList, 自定义扩展信息], ...] notifyType 如 ShareDefine.CrossNotify_CrossAct
+ '''
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList)
+ return
+
+def CrossServerMsg_Notify(crossNotifyList):
+ GameWorld.DebugLog("收到跨服同步的广播提示内容: count=%s" % len(crossNotifyList))
+ for notifyInfo in crossNotifyList:
+ if isinstance(notifyInfo, dict):
+ if "Type" not in notifyInfo or "Params" not in notifyInfo:
+ continue
+ notifyType = notifyInfo["Type"]
+ params = notifyInfo["Params"]
+ elif isinstance(notifyInfo, list) and len(notifyInfo) >= 2:
+ notifyType, params = notifyInfo[:2]
+ else:
+ continue
+
+ if notifyType == ShareDefine.CrossNotify_World:
+ country, msgMark, msgParamList = params
+ openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1)
+ if msgMark.startswith("CrossBattlefield"):
+ openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2)
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ if openServerDay < openServerDayLimit:
+ GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit))
+ continue
+ WorldNotify(country, msgMark, msgParamList)
+ elif notifyType == ShareDefine.CrossNotify_CrossAct:
+ country, msgMark, msgParamList = params
+ serverIDRangeList = notifyInfo[2]
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+ if curPlayer == None or not curPlayer.GetInitOK() or GetIsTJG(curPlayer):
+ continue
+ if not serverIDRangeList:
+ NotifyCode(curPlayer, msgMark, msgParamList)
+ return
+ playerServerID = GameWorld.GetPlayerServerID(curPlayer)
+ for serverIDA, serverIDB in serverIDRangeList:
+ if serverIDA <= playerServerID <= serverIDB:
+ NotifyCode(curPlayer, msgMark, msgParamList)
+ break
+
+ elif notifyType == ShareDefine.CrossNotify_Family:
+ familyID, msgMark, msgParamList = params
+ FamilyNotify(familyID, msgMark, msgParamList)
+ elif notifyType == ShareDefine.CrossNotify_Player:
+ playerID, msgMark, msgParamList = params
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ NotifyCode(curPlayer, msgMark, msgParamList)
return
## 世界广播
@@ -77,10 +149,7 @@
# @return 无返回值
# @remarks
def WorldNotify(country, msgMark, msgParamList=[]):
- if GameWorld.IsMergeServer():
- MergeWorldNotify(country, msgMark, msgParamList)
- else:
- GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
+ GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
return
#---------------------------------------------------------------------
@@ -138,24 +207,12 @@
return NotifyCodeList
-
+#------------------------------------------------------------------------------
+def GetDBPlayerAccIDByID(playerID):
+ ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
+ return PyGameData.g_dbPlayerIDMap.get(playerID, "")
#waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致
-#------------------------------------------------------------------------------
-##设置决斗值(竞技场用)
-# @param curPlayer 玩家
-# @param value 数值
-# @return None
-def SetVsFightValue(curPlayer, value):
- return
-
-
-##获取决斗值(竞技场用)
-# @param curPlayer 玩家
-# @return 决斗值
-def GetVsFightValue(curPlayer):
- return 0
-
#------------------------------------------------------------------------------
## 设置威望
# @param curPlayer: 玩家实例
@@ -171,29 +228,27 @@
def GetPrestige(curPlayer):
return 0
-
-#------------------------------------------------------------------------------
-## 设置玩家跨服预赛排位
-# @param curPlayer: 玩家实例
-# @param value: 威望值
-# @return:
-def SetMergeWarRank(curPlayer, value):
+##总战斗力
+def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
+def SetFightPower(curPlayer, value):
+ curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue)
return
+#------------------------------------------------------------------------------
+## 协助目标玩家ID
+def SetAssistTagPlayerID(curPlayer, value):
+ curPlayer.SetExAttr1(value)
+ SetMapServerPlayerAttrValue(curPlayer, "SetAssistTagPlayerID", value)
+ return
+def GetAssistTagPlayerID(curPlayer): return curPlayer.GetExAttr1()
-## 获取玩家跨服预赛排位
-# @param curPlayer: 玩家实例
-# @return: 威望值
-def GetMergeWarRank(curPlayer):
- return 0
-
-## 职业阶数
-def GetJobRank(curPlayer): return curPlayer.GetExAttr1()
-def SetJobRank(curPlayer, jobRank): return curPlayer.SetExAttr1(jobRank)
+## 副本功能线路ID
+def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID)
+def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
##VIP到期时间
-def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
-def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime)
+def GetVIPExpireTime(curPlayer): return 0
+def SetVIPExpireTime(curPlayer, expireTime): return
def GetValidVIPLV(curPlayer):
# @return: 返回当前有效的VIP等级
# vipTime = GetVIPExpireTime(curPlayer)
@@ -202,9 +257,31 @@
# return 0
return curPlayer.GetVIPLv()
+## 根据特权ID 和 VIP等级获得特权值
+def GetPrivilegeValue(vipLV, privilegeID):
+ if privilegeID not in ChConfig.VIPPrivilegeList:
+ return 0
+ vipMsg = IpyGameDataPY.GetIpyGameData('VipPrivilege', privilegeID)
+ if not vipMsg:
+ return 0
+ return getattr(vipMsg, 'GetVIP%d' % vipLV)()
+
##聊天气泡框
def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value)
+
+##玩家主动退出仙盟时间(<100代表退出次数)
+def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True):
+ curPlayer.SetExAttr12(value)
+ if isSyncMap:
+ sysMsg = '%s'%value
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "SetLeaveFamilyTime", sysMsg, len(sysMsg))
+ return
+def GetLeaveFamilyTime(curPlayer):return curPlayer.GetExAttr12()
+
+## 玩家所属服务器组ID
+def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
+def SetPlayerServerGroupID(curPlayer, groupID): return curPlayer.SetExAttr13(groupID)
## 是否脱机挂机状态
def GetIsTJG(curPlayer):
@@ -226,23 +303,28 @@
def GetGMForbidenTalk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_ForbiddenTalk)
def SetGMForbidenTalk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_ForbiddenTalk, value)
+# 玩家账号状态值
+def SetPlayerAccState(curPlayer, accState):
+ #curPlayer.SetAccState(accState)
+ curPlayer.SetExAttr17(accState)
+ #需要立即更新DB
+ PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":curPlayer.GetPlayerID()}, {"AccState":accState, "ExAttr17":accState})
+ return
#------------------------------------------------------------------------------
-
-## 设置新手指导员天数
-# @param curPlayer: 玩家实例
-# @param day: 天数
-# @return:
-def SetFreshmanGuiderDay(curPlayer, day):
- curPlayer.SetDict(ChConfig.Def_PlayerKey_FreshmanGuiderDay, day)
+def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0):
+ ## 通知目标玩家地图执行 DoLogic
+ tagPlayerID = tagPlayer.GetPlayerID()
+ tagMapID = tagPlayer.GetRealMapID()
+ if tagMapID:
+ cmdStr = str(cmdInfo)
+ GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s"
+ % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID)
+ #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
+ GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName,
+ cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex())
return
-
-## 获取新手指导员天数
-# @param curPlayer: 玩家实例
-# @return: 天数
-def GetFreshmanGuiderDay(curPlayer):
- return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FreshmanGuiderDay)
## 增加成就完成进度
# @param curPlayer
@@ -266,38 +348,23 @@
curPlayer.SetVsRoomId(roomID)
if isSetMergeRegRoomID:
curPlayer.SetDict(ChConfig.Def_PlayerKey_MergeRegisterRoomID, roomID)
-
- battleIDStr = str(roomID)
GameWorld.Log("SetVSRoomID playerID=%s, roomID=%s" % (curPlayer.GetPlayerID(), roomID))
- curPlayer.MapServer_QueryPlayerResult(0, 0, 'CreatePlayerRoomID', battleIDStr, len(battleIDStr))
+ SetMapServerPlayerAttrValue(curPlayer, "SetVsRoomId", roomID)
return
-## 根据子服账号及名称获取跨服角色名
-def GetMergePlayerName(playerAccID, playerName):
- orgPlayerName = playerName.strip()
-
- #取帐号后缀作为区服标识
- parserList = playerAccID.split('@')
- serverSign = ""
- if len(parserList) >= 2:
- serverSign = parserList[-1]
-
- parserList2 = orgPlayerName.split('-')
- orgNameServerSign = ""
- nameNotServerSign = parserList2[0]
- if len(parserList2) >= 2:
- orgNameServerSign = parserList2[-1]
-
- if orgNameServerSign:
- if orgNameServerSign == serverSign:
- return orgPlayerName
- else:
- return "%s-%s" % (nameNotServerSign, serverSign)
-
- if serverSign:
- return "%s-%s" % (nameNotServerSign, serverSign)
-
- return orgPlayerName
+## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
+def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
+def SetCrossMapID(curPlayer, value, isNotifyMapServer=True):
+ curPlayer.SetExAttr5(value)
+ if isNotifyMapServer:
+ SetMapServerPlayerAttrValue(curPlayer, "SetExAttr5", value)
+ return
+
+def SetMapServerPlayerAttrValue(curPlayer, attrName, value, exData=[]):
+ ## 设置地图服务器玩家对应属性值
+ setAttrInfo = str([attrName, value] + exData)
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "SetPlayerAttr", setAttrInfo, len(setAttrInfo))
+ return
## 地图服务器扣物品
# @param curPlayer
@@ -328,3 +395,48 @@
return ipyData.GetLimitLV()
+# 因为MapServer玩家属性变更通知GameServer与功能开启通知触发时机有先后顺序,可能导致判断功能开启不准确,所以暂时记录该信息,临时用
+g_playerOpenFuncInfo = {} # 玩家触发功能开启功能ID信息,{playerID:[funcID, ...], ...}
+## 功能是否可用,该函数并不能确保百分百正确,只能大致判断,仅判断部分条件,如包含未判断的条件则不能确保百分百正确
+def GetFuncCanUse(curPlayer, funcID):
+ playerID = curPlayer.GetPlayerID()
+ if playerID in g_playerOpenFuncInfo:
+ if funcID in g_playerOpenFuncInfo[playerID]:
+ return True
+
+ ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
+ if not ipyData:
+ return False
+
+ if ipyData.GetLimitLV() and ipyData.GetLimitLV() > curPlayer.GetLV():
+ return False
+
+ if ipyData.GetLimiRealmLV() and ipyData.GetLimiRealmLV() > curPlayer.GetOfficialRank():
+ return False
+
+ if ipyData.GetLimitVIPLV() and ipyData.GetLimitVIPLV() > curPlayer.GetVIPLv():
+ return False
+
+ return True
+
+def DoFuncOpenLogic(curPlayer, funcIDList):
+ global g_playerOpenFuncInfo
+ if GameWorld.IsCrossServer():
+ return
+ playerID = curPlayer.GetPlayerID()
+ FuncOpenLogicDict = {
+ ShareDefine.GameFuncID_Championship:lambda curObj:CrossChampionship.DoChampionshipOpen(curObj),
+ ShareDefine.GameFuncID_MineArea:lambda curObj:GameWorldMineArea.DoMineAreaFuncOpen(curObj),
+ }
+ for funcID in funcIDList:
+ if funcID in FuncOpenLogicDict:
+ if playerID not in g_playerOpenFuncInfo:
+ g_playerOpenFuncInfo[playerID] = []
+ openFuncIDList = g_playerOpenFuncInfo[playerID]
+ if funcID not in openFuncIDList:
+ openFuncIDList.append(funcID)
+ GameWorld.DebugLog("触发功能开启逻辑! funcID=%s" % funcID, playerID)
+ FuncOpenLogicDict[funcID](curPlayer)
+ return
+
+
--
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