From 31e71a46a46221bf45144d03e8609241ed807a99 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 25 八月 2018 17:09:41 +0800
Subject: [PATCH] fix:增加装备某非时效部位任务接口
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 16 ++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 4 +++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 5 +++++
3 files changed, 24 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index 5c448a1..67c8b4f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -1832,6 +1832,11 @@
#宗门试炼兑换装备
RunQuestEvent(curPlayer, "trialexange", costItemID, Def_RunQuestType_Normal)
return
+
+def EventRespons_EquipByPlace(curPlayer, equipplace):
+ #穿戴某部位装备(非时效)
+ RunQuestEvent(curPlayer, "equipbyplace", equipplace, Def_RunQuestType_Normal)
+ return
#---------------------------------------------------------------------
#================================================================================
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index b5ad849..adf6f77 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -1362,6 +1362,22 @@
value = 1
return QuestRunnerValue.GetEval(conditionType, value, conditionValue)
+##判断是否穿戴某部位(非时效)
+# @param curPlayer 玩家实例
+# @param curMission 任务实例
+# @param curConditionNode 节点信息
+# @return 返回值, 是否判断成功
+# @remarks <have_equip value="装备位"/>
+def ConditionType_Have_Equip(curPlayer, curMission, curConditionNode):
+ equipPlace = int(curConditionNode.GetAttribute("value"))
+ roleEquipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+ curEquip = roleEquipPack.GetAt(equipPlace)
+ if curEquip.IsEmpty():
+ return False
+ if curEquip.GetEndureReduceType():
+ return False
+ return True
+
#---------------------------------------------------------------------
##增加家族相关值
# @param curPlayer 玩家实例
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 395e52c..afd47db 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -93,6 +93,7 @@
changeItemHoleCnt = 0#curItem.GetCanPlaceStoneCount()
changeItemUseData = curItem.GetUserData()
itemQuality = curItem.GetItemQuality()
+ endureReduceType = curItem.GetEndureReduceType()
#changeItemIsHorse = (curItem.GetType() == ChConfig.Def_Item_Type_Horse)
#执行换装动作
@@ -111,7 +112,8 @@
#通知客户端交换物品
curPlayer.ChangeEquip(changeItemID, equipPlace, changeItemStarLV, changeItemHoleCnt, changeItemStoneCnt, changeItemUseData)
-
+ if not endureReduceType:
+ EventShell.EventRespons_EquipByPlace(curPlayer, equipPlace)
#记录橙装、红装
#===========================================================================
# if itemQuality in [ChConfig.Def_Quality_Orange, ChConfig.Def_Quality_Red]:
--
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