From 31f67df8aa49922e9f9d307702f18d29596d15c8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 八月 2018 22:25:06 +0800
Subject: [PATCH] Add: 骑宠争夺增加参与奖玩家活动参与奖(活动结束结算或boss都被击杀); Add:增加参与修行点(摸到boss就算); Fix:修复历史击杀仙盟名显示错误bug;
---
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py | 3 +
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 5 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py | 20 +++++++++
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 36 +++++++++++++++++
4 files changed, 61 insertions(+), 3 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 9fdc15c..50b7182 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -36,6 +36,7 @@
import ChPyNetSendPack
import PlayerDBGSEvent
import PlayerUniversalGameRec
+import PlayerCompensation
import IpyGameDataPY
import MergePlayer
import PyGameDataStruct
@@ -44,8 +45,9 @@
import CommFunc
import PyGameData
import PlayerGeTui
-import time
import IPY_GameServer
+
+import time
@@ -1043,6 +1045,38 @@
NetPackCommon.SendFakePack(curPlayer, packData)
return
+## -----------------------------------------------------------------------------------------------
+
+def MapServer_HorsePetRobBossHurtPlayer(msgInfo):
+ ## 骑宠争夺boss伤血玩家同步
+ GameWorld.Log("骑宠争夺boss伤血玩家同步: %s" % str(msgInfo))
+ if not isinstance(msgInfo, list) and len(msgInfo) != 2:
+ return
+
+ bossID, familyHurtPlayerIDListDict = msgInfo
+ PyGameData.g_horsePetRobBossHurtPlayerIDInfo[bossID] = familyHurtPlayerIDListDict
+ GameWorld.Log("伤血玩家汇总: %s" % PyGameData.g_horsePetRobBossHurtPlayerIDInfo)
+
+ # 判断是否都同步上来了
+ horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
+ for needBossID in horsePetRobBossIDList:
+ if needBossID not in PyGameData.g_horsePetRobBossHurtPlayerIDInfo:
+ return
+
+ # 结算活动参与奖励
+ joinAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 2)
+ joinPlayerIDList = []
+ for familyHurtPlayerIDDict in PyGameData.g_horsePetRobBossHurtPlayerIDInfo.values():
+ for playerIDList in familyHurtPlayerIDDict.values():
+ for playerID in playerIDList:
+ if playerID not in joinPlayerIDList:
+ joinPlayerIDList.append(playerID)
+
+ GameWorld.Log("结算骑宠争夺参与奖玩家: joinPlayerIDList=%s" % joinPlayerIDList)
+ PlayerCompensation.SendMailByKey("FairyGrabBossJoin", joinPlayerIDList, joinAwardItemList)
+ PyGameData.g_horsePetRobBossHurtPlayerIDInfo = {}
+ return
+
def MapServer_FamilyOwnerBossInfo(msgInfo):
## 地图同步仙盟归属boss信息
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index b447ae1..4572e63 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -625,6 +625,11 @@
if callName =="FamilyOwnerBossInfo":
GameWorldBoss.MapServer_FamilyOwnerBossInfo(eval(resultName))
return
+
+ # 骑宠争夺伤血玩家同步
+ if callName =="HorsePetRobBossHurtPlayer":
+ GameWorldBoss.MapServer_HorsePetRobBossHurtPlayer(eval(resultName))
+ return
# 全局掉落CD
if callName =="GlobalDropCD":
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 03760a9..da04198 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -62,7 +62,8 @@
g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...}
g_bossShuntDeadLineChangeBoss = [] # boss分流已死亡线路有变更的boss列表
-g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息
+g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息 {bossID:[curHp, maxHP, ownerFamilyID, ownerFamilyName], ...}
+g_horsePetRobBossHurtPlayerIDInfo = {} # 骑宠争夺有对boss伤血过的玩家ID信息 {bossID:{familyID:[playerID, ...], ...}, ...}
g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..}
g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
index d6f129b..7bc9d53 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -20,6 +20,7 @@
import IPY_GameWorld
import NetPackCommon
import ChPyNetSendPack
+import PlayerActivity
import PlayerControl
import IpyGameDataPY
import NPCCommon
@@ -80,6 +81,10 @@
if not g_familyOwnerBossHurt:
g_familyOwnerBossHurt = FamilyOwnerBossHurt()
return g_familyOwnerBossHurt
+
+def IsHorsePetRobBoss(bossID):
+ ## 是否骑宠争夺bossID
+ return bossID in IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
def OnGMPrintFamilyOwnerBossHurt(curPlayer, curNPC):
## GM显示仙盟归属boss伤血信息
@@ -181,6 +186,12 @@
hurtName = familyName if hurtType == FamilyHurtObjType_Family else playerName
objHurtDict[hurtID] = FamilyHurtObj(familyID, hurtType, hurtID, hurtName)
hurtObj = objHurtDict[hurtID]
+
+ # 玩家对该boss第一次造成伤害
+ if hurtType == FamilyHurtObjType_Player and hurtObj.hurtValue == 0 and hurtValue:
+ if IsHorsePetRobBoss(curBoss.GetNPCID()):
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRobBoss)
+
hurtObj.hurtValue += hurtValue
GameWorld.DebugLog(" 更新伤血%s: hurtType=%s,hurtID=%s,hurtValue=%s"
% (mark, hurtType, hurtID, hurtObj.hurtValue), playerID)
@@ -311,7 +322,7 @@
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "FamilyOwnerBossInfo", syncMsg, len(syncMsg))
# 伤血在NPCCommon统一清
- return
+ return ownerFamilyName
def RefreshFamilyOwnerNPCHurt(npcControl, curNPC, tick, refreshInterval):
## 仙盟归属boss刷新伤血列表
@@ -498,6 +509,13 @@
key = (lineID, objID, bossID)
hurtMgr = GetFamilyHurtMgr()
+
+ # 同步对骑宠争夺boss有伤血的玩家ID到GameServer
+ familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {})
+ if IsHorsePetRobBoss(bossID) and familyHurtPlayerIDListDict:
+ syncMsg = str([bossID, familyHurtPlayerIDListDict])
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "HorsePetRobBossHurtPlayer", syncMsg, len(syncMsg))
+
hurtMgr.ClearNPCHurt(key)
GameWorld.DebugLog("ClearFamilyOwnerBossHurt lineID=%s, objID=%s, bossID=%s" % (lineID, objID, bossID))
--
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