From 31f67df8aa49922e9f9d307702f18d29596d15c8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 30 八月 2018 22:25:06 +0800 Subject: [PATCH] Add: 骑宠争夺增加参与奖玩家活动参与奖(活动结束结算或boss都被击杀); Add:增加参与修行点(摸到boss就算); Fix:修复历史击杀仙盟名显示错误bug; --- ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py | 3 + ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 5 ++ ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py | 20 +++++++++ ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 36 +++++++++++++++++ 4 files changed, 61 insertions(+), 3 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py index 9fdc15c..50b7182 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py @@ -36,6 +36,7 @@ import ChPyNetSendPack import PlayerDBGSEvent import PlayerUniversalGameRec +import PlayerCompensation import IpyGameDataPY import MergePlayer import PyGameDataStruct @@ -44,8 +45,9 @@ import CommFunc import PyGameData import PlayerGeTui -import time import IPY_GameServer + +import time @@ -1043,6 +1045,38 @@ NetPackCommon.SendFakePack(curPlayer, packData) return +## ----------------------------------------------------------------------------------------------- + +def MapServer_HorsePetRobBossHurtPlayer(msgInfo): + ## 骑宠争夺boss伤血玩家同步 + GameWorld.Log("骑宠争夺boss伤血玩家同步: %s" % str(msgInfo)) + if not isinstance(msgInfo, list) and len(msgInfo) != 2: + return + + bossID, familyHurtPlayerIDListDict = msgInfo + PyGameData.g_horsePetRobBossHurtPlayerIDInfo[bossID] = familyHurtPlayerIDListDict + GameWorld.Log("伤血玩家汇总: %s" % PyGameData.g_horsePetRobBossHurtPlayerIDInfo) + + # 判断是否都同步上来了 + horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1) + for needBossID in horsePetRobBossIDList: + if needBossID not in PyGameData.g_horsePetRobBossHurtPlayerIDInfo: + return + + # 结算活动参与奖励 + joinAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 2) + joinPlayerIDList = [] + for familyHurtPlayerIDDict in PyGameData.g_horsePetRobBossHurtPlayerIDInfo.values(): + for playerIDList in familyHurtPlayerIDDict.values(): + for playerID in playerIDList: + if playerID not in joinPlayerIDList: + joinPlayerIDList.append(playerID) + + GameWorld.Log("结算骑宠争夺参与奖玩家: joinPlayerIDList=%s" % joinPlayerIDList) + PlayerCompensation.SendMailByKey("FairyGrabBossJoin", joinPlayerIDList, joinAwardItemList) + PyGameData.g_horsePetRobBossHurtPlayerIDInfo = {} + return + def MapServer_FamilyOwnerBossInfo(msgInfo): ## 地图同步仙盟归属boss信息 diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py index b447ae1..4572e63 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py @@ -625,6 +625,11 @@ if callName =="FamilyOwnerBossInfo": GameWorldBoss.MapServer_FamilyOwnerBossInfo(eval(resultName)) return + + # 骑宠争夺伤血玩家同步 + if callName =="HorsePetRobBossHurtPlayer": + GameWorldBoss.MapServer_HorsePetRobBossHurtPlayer(eval(resultName)) + return # 全局掉落CD if callName =="GlobalDropCD": diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py index 03760a9..da04198 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py @@ -62,7 +62,8 @@ g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...} g_bossShuntDeadLineChangeBoss = [] # boss分流已死亡线路有变更的boss列表 -g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息 +g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息 {bossID:[curHp, maxHP, ownerFamilyID, ownerFamilyName], ...} +g_horsePetRobBossHurtPlayerIDInfo = {} # 骑宠争夺有对boss伤血过的玩家ID信息 {bossID:{familyID:[playerID, ...], ...}, ...} g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..} g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..} diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py index d6f129b..7bc9d53 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py @@ -20,6 +20,7 @@ import IPY_GameWorld import NetPackCommon import ChPyNetSendPack +import PlayerActivity import PlayerControl import IpyGameDataPY import NPCCommon @@ -80,6 +81,10 @@ if not g_familyOwnerBossHurt: g_familyOwnerBossHurt = FamilyOwnerBossHurt() return g_familyOwnerBossHurt + +def IsHorsePetRobBoss(bossID): + ## 是否骑宠争夺bossID + return bossID in IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1) def OnGMPrintFamilyOwnerBossHurt(curPlayer, curNPC): ## GM显示仙盟归属boss伤血信息 @@ -181,6 +186,12 @@ hurtName = familyName if hurtType == FamilyHurtObjType_Family else playerName objHurtDict[hurtID] = FamilyHurtObj(familyID, hurtType, hurtID, hurtName) hurtObj = objHurtDict[hurtID] + + # 玩家对该boss第一次造成伤害 + if hurtType == FamilyHurtObjType_Player and hurtObj.hurtValue == 0 and hurtValue: + if IsHorsePetRobBoss(curBoss.GetNPCID()): + PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRobBoss) + hurtObj.hurtValue += hurtValue GameWorld.DebugLog(" 更新伤血%s: hurtType=%s,hurtID=%s,hurtValue=%s" % (mark, hurtType, hurtID, hurtObj.hurtValue), playerID) @@ -311,7 +322,7 @@ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "FamilyOwnerBossInfo", syncMsg, len(syncMsg)) # 伤血在NPCCommon统一清 - return + return ownerFamilyName def RefreshFamilyOwnerNPCHurt(npcControl, curNPC, tick, refreshInterval): ## 仙盟归属boss刷新伤血列表 @@ -498,6 +509,13 @@ key = (lineID, objID, bossID) hurtMgr = GetFamilyHurtMgr() + + # 同步对骑宠争夺boss有伤血的玩家ID到GameServer + familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {}) + if IsHorsePetRobBoss(bossID) and familyHurtPlayerIDListDict: + syncMsg = str([bossID, familyHurtPlayerIDListDict]) + GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "HorsePetRobBossHurtPlayer", syncMsg, len(syncMsg)) + hurtMgr.ClearNPCHurt(key) GameWorld.DebugLog("ClearFamilyOwnerBossHurt lineID=%s, objID=%s, bossID=%s" % (lineID, objID, bossID)) -- Gitblit v1.8.0