From 31f67df8aa49922e9f9d307702f18d29596d15c8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 八月 2018 22:25:06 +0800
Subject: [PATCH] Add: 骑宠争夺增加参与奖玩家活动参与奖(活动结束结算或boss都被击杀); Add:增加参与修行点(摸到boss就算); Fix:修复历史击杀仙盟名显示错误bug;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py |   20 +++++++++++++++++++-
 1 files changed, 19 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
index d6f129b..7bc9d53 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -20,6 +20,7 @@
 import IPY_GameWorld
 import NetPackCommon
 import ChPyNetSendPack
+import PlayerActivity
 import PlayerControl
 import IpyGameDataPY
 import NPCCommon
@@ -80,6 +81,10 @@
     if not g_familyOwnerBossHurt:
         g_familyOwnerBossHurt = FamilyOwnerBossHurt()
     return g_familyOwnerBossHurt
+
+def IsHorsePetRobBoss(bossID):
+    ## 是否骑宠争夺bossID
+    return bossID in IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
 
 def OnGMPrintFamilyOwnerBossHurt(curPlayer, curNPC):
     ## GM显示仙盟归属boss伤血信息
@@ -181,6 +186,12 @@
             hurtName = familyName if hurtType == FamilyHurtObjType_Family else playerName
             objHurtDict[hurtID] = FamilyHurtObj(familyID, hurtType, hurtID, hurtName)
         hurtObj = objHurtDict[hurtID]
+        
+        # 玩家对该boss第一次造成伤害
+        if hurtType == FamilyHurtObjType_Player and hurtObj.hurtValue == 0 and hurtValue:
+            if IsHorsePetRobBoss(curBoss.GetNPCID()):
+                PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRobBoss)
+            
         hurtObj.hurtValue += hurtValue
         GameWorld.DebugLog("    更新伤血%s: hurtType=%s,hurtID=%s,hurtValue=%s" 
                            % (mark, hurtType, hurtID, hurtObj.hurtValue), playerID)
@@ -311,7 +322,7 @@
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "FamilyOwnerBossInfo", syncMsg, len(syncMsg))
                 
     # 伤血在NPCCommon统一清
-    return
+    return ownerFamilyName
 
 def RefreshFamilyOwnerNPCHurt(npcControl, curNPC, tick, refreshInterval):
     ## 仙盟归属boss刷新伤血列表
@@ -498,6 +509,13 @@
     
     key = (lineID, objID, bossID)
     hurtMgr = GetFamilyHurtMgr()
+    
+    # 同步对骑宠争夺boss有伤血的玩家ID到GameServer
+    familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {})
+    if IsHorsePetRobBoss(bossID) and familyHurtPlayerIDListDict:
+        syncMsg = str([bossID, familyHurtPlayerIDListDict])
+        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "HorsePetRobBossHurtPlayer", syncMsg, len(syncMsg))
+        
     hurtMgr.ClearNPCHurt(key)
     
     GameWorld.DebugLog("ClearFamilyOwnerBossHurt lineID=%s, objID=%s, bossID=%s" % (lineID, objID, bossID))

--
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