From 31ff909da764c97448fe22388340901a09513c60 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 20 三月 2019 15:41:23 +0800
Subject: [PATCH] 6341 【后端】【2.0】境界改版开发单(修为池)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
index 5c22c1b..faba8bf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
@@ -394,6 +394,9 @@
prepareTime = fbTimeList[Def_Time_MapPrepare] * 1000
helpDict["prepareTime"] = prepareTime
+ roundNum = gameFB.GetGameFBDictByKey(FB_RoundNum)
+ winnerID = gameFB.GetGameFBDictByKey(FB_RoundWinPlayerID % roundNum)
+
nextRoundNum = gameFB.GetGameFBDictByKey(FB_RoundNum) + 1
gameFB.SetGameFBDict(FB_RoundNum, nextRoundNum)
@@ -410,6 +413,9 @@
GameWorld.DebugLog("复活玩家...", player.GetPlayerID())
ChPlayer.PlayerRebornByType(player, ChConfig.rebornType_System, tick, isAddSuperBuff=False)
__ResetPlayerState(gameFB, player, playerID)
+ elif winnerID and playerID != winnerID:
+ GameWorld.DebugLog("平局,输的玩家回满血!", playerID)
+ __ResetPlayerState(gameFB, player, playerID)
else:
__ResetPlayerState(gameFB, player, playerID, False)
--
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