From 320a417a53a57a9cb7d7759f430afe5f6e6399a6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 29 一月 2019 16:28:30 +0800
Subject: [PATCH] 6087 【后端】【1.5.200】春节红包雨活动(额度特效增加红包类型参数)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 227 ++++++++++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 209 insertions(+), 18 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 7d9c53d..ec033a1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -22,40 +22,148 @@
import ChConfig
import PlayerControl
import PlayerViewCache
+import PlayerCompensation
import ChPyNetSendPack
+import PlayerDBGSEvent
import NetPackCommon
+import IpyGameDataPY
import PyGameData
+
+# 获取玩家跨服服务器上的名字
+#===============================================================================
+# def GetCrossPlayerName(curPlayer):
+# # 通过游戏账号中的平台标志获取名称,目前为spid
+# playerName = curPlayer.GetPlayerName()
+# nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
+# if not nameFormat:
+# return playerName
+#
+# opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
+#
+# return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+#===============================================================================
# 获取玩家跨服服务器上的名字
def GetCrossPlayerName(curPlayer):
# 通过游戏账号中的平台标志获取名称,目前为spid
- playerName = curPlayer.GetPlayerName()
- nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
- if not nameFormat:
+ playerName = curPlayer.GetName()
+
+ opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer),
+ GameWorld.GetPlayerServerSID(curPlayer)))
+
+ if not opName:
return playerName
- opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
+ return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
- return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+def GetServerCrossZoneIpyData(mapID, serverGroupID=0):
+ ## 获取本服对应跨服玩法分区地图信息
+ if mapID not in ChConfig.Def_CrossZoneTableName:
+ return
+ if not serverGroupID:
+ serverGroupID = GameWorld.GetServerGroupID()
+
+ tableName = ChConfig.Def_CrossZoneTableName[mapID]
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
+ return
+
+ for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
+ ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
+ serverGroupIDList = ipyData.GetServerGroupIDList()
+ for serverGroupIDInfo in serverGroupIDList:
+ if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
+ or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
+ return ipyData
+ return
+
+def IsCrossServerOpen():
+ ## 跨服服务器是否开放中
+ return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+
+def ClientServerMsg_ServerInitOK(serverGroupID):
+ ## 子服连接成功
+ isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+ GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID])
+ return
+
+def DoChangeCrossServerState(isOpen):
+ ## 跨服服务器状态变更
+
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose, 0 if isOpen else 1) # 存DB的反着存
+ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+
+ if not isOpen:
+ # 踢掉所有玩家
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ curPlayer = playerManager.GetActivePlayerAt(i)
+ if curPlayer == None:
+ continue
+ PlayerControl.SetCrossMapID(curPlayer, 0)
+ curPlayer.Kick(0)
+
+ # 广播所有子服,本服务器进入维护
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen})
+ return
+
+def CrossServerMsg_CrossServerState(msgData):
+ ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
+ isOpen = msgData["isOpen"]
+ isOpen = 1 if isOpen else 0
+ GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
+ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+
+ if not isOpen:
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ curPlayer = playerManager.GetActivePlayerAt(i)
+ if curPlayer == None:
+ continue
+ PlayerControl.SetCrossMapID(curPlayer, 0)
+
+ # 通知地图
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+ return
+
+def PlayerExitCrossServer(curPlayer):
+ ## 玩家退出跨服服务器
+
+ if not GameWorld.IsCrossServer():
+ return
+
+ # 通知子服玩家退出跨服服务器
+ playerID = curPlayer.GetPlayerID()
+ serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
+
+ # 设置非跨服状态,踢下线
+ PlayerControl.SetCrossMapID(curPlayer, 0)
+ curPlayer.Kick(0)
+ GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
+ return
def CrossServerMsg_ExitCrossServer(msgData):
## 收到跨服服务器同步的玩家退出跨服服务器
playerID = msgData
+ GameWorld.Log("收到跨服服务器同步的玩家退出跨服服务器: playerID=%s" % playerID)
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
+ GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID)
return
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
return
-def SendCrossRealmReg(curPlayer, actionType, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
+def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
# 发送跨服账号注册上传数据
# 设置上传数据的活动类型
- curPlayer.SetDict(ChConfig.Def_PlayerKey_MergeRegisterType, actionType)
- sysMsg = str([actionType, mapID, dataMapID, copyMapID, posX, posY])
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
+ sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY])
curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))
- GameWorld.Log("SendCrossRealmReg actionType=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"
- % (actionType, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
+ GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"
+ % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
return
def OnCrossRealmRegOK(playerID, msgList, tick):
@@ -65,13 +173,19 @@
if not curPlayer:
return
- #newAccount, newName = msgList
+ if not IsCrossServerOpen():
+ return
- actionType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterType)
- GameWorld.Log("跨服报名成功 , actionType=%s" % (actionType), playerID)
+ registerMap = msgList[0]
+ playerRegisterMap = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterMap)
+ if playerRegisterMap and registerMap != playerRegisterMap:
+ return
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
+
+ GameWorld.Log("跨服报名成功 , registerMap=%s" % (registerMap), playerID)
# 跨服PK上传数据完毕,通知跨服服务器,准备完毕
- if actionType == ShareDefine.Def_CrossAction_PK:
+ if registerMap == ChConfig.Def_FBMapID_CrossRealmPK:
regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID)
vsRoomID = curPlayer.GetVsRoomId()
@@ -90,14 +204,29 @@
# 其他的,在上传数据完毕后,使用通用的通知可进入跨服
else:
- NotifyCanEnterMergeServer(curPlayer, actionType)
+ NotifyCanEnterMergeServer(curPlayer, registerMap)
# hxp 2015.09.10 跨服boss,后面的暂时不需要
return
-def NotifyCanEnterMergeServer(curPlayer, actionType):
+def NotifyCanEnterMergeServer(curPlayer, registerMap):
# 通用包,通知客户端可进入跨服服务器
+ return
+
+#// C0 03 强制退出跨服状态 #tagCGForceQuitCrossState
+#
+#struct tagCGForceQuitCrossState
+#{
+# tagHead Head;
+#};
+def OnForceQuitCrossState(index, clientData, tick):
+ ''' 约定该封包仅玩家当前处于跨服状态,但是一直连不上跨服服务器时才会发次包强制重置跨服状态
+ 一般是跨服服务器异常或其他错误导致无法登录跨服服务器
+ '''
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
+ PlayerControl.SetCrossMapID(curPlayer, 0)
return
#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
@@ -190,6 +319,68 @@
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
-
+def CrossServerMsg_PutInItem(itemInfo):
+ ## 跨服获得物品
+ GameWorld.DebugLog("收到跨服服务器获得物品!")
+ playerID = itemInfo["PlayerID"]
+ itemData = itemInfo["ItemData"]
+ event = itemInfo["Event"]
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ # 在线的话推到MapServer处理
+ itemMsg = str(itemInfo)
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPutInItem", itemMsg, len(itemMsg))
+ return
+ # 离线的话直接发邮件
+ GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
+ itemID, itemCount, isBind, itemUserData = itemData
+ addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}]
+ PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
+ return
+
+def CrossServerMsg_GiveMoney(msgInfo):
+ ## 跨服获得货币
+
+ playerID = msgInfo["PlayerID"]
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not curPlayer:
+ GameWorld.ErrLog("跨服获得货币时玩家不在线! msgInfo=%s" % str(msgInfo), playerID)
+ return
+ msgInfo = str(msgInfo)
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossGiveMoney", msgInfo, len(msgInfo))
+ return
+
+def SetCrossPlayerAttrValue(msgInfo, tick):
+ ## 设置跨服玩家属性值
+ playerID, setType, setDict, isDelay = msgInfo
+ if not PyGameData.g_crossSetPlayerAttr:
+ GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
+ playerSetInfoList = PyGameData.g_crossSetPlayerAttr.get(playerID, [])
+ playerSetInfoList.append([setType, setDict])
+ PyGameData.g_crossSetPlayerAttr[playerID] = playerSetInfoList
+ if not isDelay:
+ __SendCrossServerSetPlayerAttr(0)
+ return
+
+def OnCrossProcess(tick):
+ __SendCrossServerSetPlayerAttr(tick)
+ return
+
+def __SendCrossServerSetPlayerAttr(tick):
+ if not PyGameData.g_crossSetPlayerAttr:
+ return
+
+ if tick:
+ # 延迟10秒一次性同步,主要是比如OnDay的时候当多个玩家同时跨服时,减少同步次数,延迟统一发送
+ if tick - GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick) < 10 * 1000:
+ return
+ GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
+
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_SetPlayerAttrValue, PyGameData.g_crossSetPlayerAttr)
+ PyGameData.g_crossSetPlayerAttr = {}
+ return
+
+
+
\ No newline at end of file
--
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