From 320a417a53a57a9cb7d7759f430afe5f6e6399a6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 29 一月 2019 16:28:30 +0800
Subject: [PATCH] 6087 【后端】【1.5.200】春节红包雨活动(额度特效增加红包类型参数)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 360 ++++++++++++++++++++++++++++++++++++++---------------------
1 files changed, 232 insertions(+), 128 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index e598e65..0ded4d2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -64,27 +64,34 @@
import PlayerGameEvent
import EventReport
import PlayerTeHui
-import GameLogic_XMZZ
+import PlayerGatherSoul
import PlayerSuccess
import PlayerPet
import PlayerGreatMaster
import ItemControler
import GameFuncComm
-import PlayerMergeEvent
import IpyGameDataPY
import PlayerRune
import GameLogic_DuJie
import PyGameData
import PlayerMagicWeapon
import GameLogic_SealDemon
+import GameLogic_ZhuXianBoss
import PlayerTJG
import PlayerVip
import PlayerRefineStove
import PlayerFamilyTech
import PlayerCostRebate
+import GY_Query_CrossRealmReg
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerCrossRealmPK
import FunctionNPCCommon
+import CrossRealmPlayer
+import CrossPlayerData
import ChNetSendPack
+import EquipZhuXian
+import PlayerCoat
import PlayerState
import QuestCommon
import PlayerDogz
@@ -115,6 +122,7 @@
Def_Max_Move_Tick = 5000
if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick:
+ curPlayer.Sync_ClientTick()
#时间相差过大,可能因网络引起,拉回
GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
gameWorldTick, clientWorldTick), curPlayer.GetID())
@@ -162,7 +170,7 @@
# notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指
def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0):
if notifyCnt == -1:
- notifyCnt = random.choice((10, 10, 15, 15, 20, 25, 30, 50))
+ notifyCnt = 8
#GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt)
curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt)
@@ -229,15 +237,22 @@
# @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
# @return 无返回值
def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]):
- # 如果是跨服服务器,则广播子服
- if GameWorld.IsMergeServer():
- sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify',
- sendMsg, len(sendMsg))
- FBNotify(msgMark, msgParamList) # 跨服中的全服广播只在地图中做广播即可,防止不同跨服分区的地图会相互看到广播,体验不好
- else:
- GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark,
- __GetNotifyCodeList(msgParamList), lineID)
+ GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark, __GetNotifyCodeList(msgParamList), lineID)
+ return
+
+def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
+ return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
+
+def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
+ return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
+
+def CrossNotify(serverGroupIDList, crossNotifyList):
+ ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
+ @param serverGroupIDList: 需要同步到的目标服务器组ID列表
+ @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
+ '''
+ sendMsg = str([serverGroupIDList, crossNotifyList])
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossNotify", sendMsg, len(sendMsg))
return
#---------------------------------------------------------------------
@@ -353,7 +368,7 @@
return
# 跨服服务器不允许发送邮件
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
return
itemCountDict = {}
@@ -513,6 +528,10 @@
if GameWorld.GetMap().GetMapID() not in IpyGameDataPY.GetFuncEvalCfg('DungeonDeliver', 1):
NotifyCode(curPlayer, "Carry_lhs_844170")
return False
+
+ if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
+ NotifyCode(curPlayer, "CrossMap10")
+ return False
return True
@@ -1193,6 +1212,14 @@
PyGameData.g_needRefreshMapServerState = True # 有玩家离开地图设置需要刷新
PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
+
+ if not isDisconnect:
+ CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
+
+ #清除地图玩家缓存
+ playerID = curPlayer.GetPlayerID()
+ PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
+ PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
return
##更新保存玩家在线时间
@@ -1426,7 +1453,8 @@
FBLogic.DoPlayerChangeMapLogic(curPlayer, tick)
#summonList = list()
-
+ #召回宠物
+ PetControl.ReCallFightPet(curPlayer)
#1. 删除自己不需要的召唤兽(火焰之灵等)
#必须用while, 因为在循环中要删除
# 召唤兽切地图不带过去
@@ -1498,6 +1526,11 @@
#RouteServer未初始化不允许切换地图, 缓存处理
GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1)
return
+
+ GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID())
+ if GameWorld.IsCrossServer():
+ CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
+ return
#中立地图回到上一次非中立常规地图
if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
@@ -1558,71 +1591,35 @@
#---------------------------------------------------------------------
-def ResetMergeFBPlayerCntInfo(resetMapID):
- # 重置跨服活动副本地图人数分配情况信息
- mapID = GameWorld.GetMap().GetMapID()
- if mapID != ChConfig.Def_MergeTransMapID:
- return
- GameWorld.Log("重置跨服活动副本地图人数分配情况信息: resetMapID=%s" % resetMapID)
- gameWorld = GameWorld.GetGameWorld()
- mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
- for reqMapID, mapInfo in mergeFBPlayerCntDict.items():
- if resetMapID and resetMapID != reqMapID:
- continue
- for playerMapID in mapInfo[1]:
- playerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID)
- for num in xrange(1, 1 + playerCnt):
- playerID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num))
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num), 0) # 重置对应的玩家ID
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), 0) # 重置玩家ID对应的地图
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, 0) # 重置地图人数
- return
-
-def __GetMergeFBPlayerMapID(curPlayer, reqMapID):
- # 获取玩家所分配的跨服活动地图ID
- # @param reqMapID: 可以是本服活动的地图ID标识; 也可以是指定的跨服活动地图ID, 如果是指定的地图ID也是直接返回
-
- mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
- if reqMapID not in mergeFBPlayerCntDict:
- return reqMapID
-
+def PlayerEnterCrossServer(curPlayer, mapID):
playerID = curPlayer.GetPlayerID()
- gameWorld = GameWorld.GetGameWorld()
+ GameWorld.Log("玩家请求进入跨服地图: mapID=%s" % (mapID), playerID)
+ if GameWorld.IsCrossServer():
+ GameWorld.DebugLog("跨服服务器不允许该操作!")
+ return
- playerMapID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID))
- if playerMapID:
- GameWorld.DebugLog("已经有分配跨服活动地图,直接返回!playerMapID=%s" % (playerMapID), playerID)
- return playerMapID
+ if GetCrossMapID(curPlayer):
+ GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
+ return
- # 还没分配该玩家, 则开始选择分配的地图ID
- maxPlayerCnt, mapIDList = mergeFBPlayerCntDict[reqMapID]
- minPlayerCount = 0 # 最少的地图玩家人数
- minPlayerMapID = 0 # 最少人数的地图ID
- for mID in mapIDList:
- curMapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % mID)
- if curMapPlayerCnt < maxPlayerCnt:
- playerMapID = mID
- break
-
- # 保存最少人数的地图ID信息
- if not minPlayerCount or (minPlayerCount and curMapPlayerCnt < minPlayerCount):
- minPlayerCount = curMapPlayerCnt
- minPlayerMapID = mID
+ if not CrossRealmPlayer.IsCrossServerOpen():
+ NotifyCode(curPlayer, "CrossMatching18")
+ return
- # 如果没有人数未满的活动地图,则分配到人数较少的地图
- if not playerMapID:
- playerMapID = minPlayerMapID
-
- # 更新分配信息
- if playerMapID:
- mapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) + 1
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, mapPlayerCnt)
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, mapPlayerCnt), playerID)
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), playerMapID)
- GameWorld.Log("分配跨服活动玩家所属地图: plaeyrID=%s,reqMapID=%s,分配MapID=%s,mapPlayerCnt=%s"
- % (playerID, reqMapID, playerMapID, mapPlayerCnt))
-
- return playerMapID
+ if curPlayer.GetHP() <= 0:
+ NotifyCode(curPlayer, "CrossMap4")
+ return
+
+ if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
+ NotifyCode(curPlayer, "CrossMap3")
+ return
+
+ if PlayerState.IsInPKState(curPlayer):
+ NotifyCode(curPlayer, "SingleEnterPK", [mapID])
+ return
+
+ GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
+ return
##玩家进入副本
# @param curPlayer 玩家实例
@@ -1642,13 +1639,13 @@
# NotifyCode(curPlayer, 'jiazu_xyj_671654')
# return
- #跨服活动人数分流处理
- if GameWorld.IsMergeServer():
- reqMapID = mapID
- mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
- if not mapID:
- GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
- return
+# #跨服活动人数分流处理
+# if GameWorld.IsCrossServer():
+# reqMapID = mapID
+# mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
+# if not mapID:
+# GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
+# return
#过滤封包地图ID
if not GameWorld.GetMap().IsMapIDExist(mapID):
@@ -1710,6 +1707,14 @@
else:
bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
extendParamList = [bossID]
+ elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+ bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
+ extendParamList = [bossID, -1]
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
+ if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
+ if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
+ extendParamList = [bossID, curPlayer.GetFamilyID()]
+
SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
return
@@ -1773,6 +1778,18 @@
if isNotify:
NotifyCode(curPlayer, "SingleEnterPK", [mapID])
return ShareDefine.EntFBAskRet_PKState
+
+ ## 跨服PK匹配中
+ if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
+ if isNotify:
+ NotifyCode(curPlayer, "CrossMatching8", [mapID])
+ return ShareDefine.EntFBAskRet_CrossPKMatching
+
+ ## 跨服地图中
+ if GetCrossMapID(curPlayer) and mapID not in ChConfig.Def_CrossMapIDList:
+ if isNotify:
+ NotifyCode(curPlayer, "CrossMap5", [mapID])
+ return ShareDefine.EntFBAskRet_InCrossMap
#===============================================================================================
# # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
@@ -1997,16 +2014,18 @@
sendPack.FuncLineID = funcLineID
NetPackCommon.SendFakePack(curPlayer, sendPack)
+ GameWorld.Log("准备切换地图", curPlayer.GetID())
return
# 通知开始切换地图
def NotifyStartChangeMap(curPlayer):
- GameWorld.DebugLog("通知开始切换地图, NotifyStartChangeMap")
sendPack = ChPyNetSendPack.tagMCStartChangeMap()
sendPack.Clear()
sendPack.MapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID)
sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
NetPackCommon.SendFakePack(curPlayer, sendPack)
+
+ GameWorld.Log("通知开始切换地图", curPlayer.GetID())
return
#---------------------------------------------------------------------
@@ -2106,7 +2125,8 @@
if PlayerTJG.GetIsTJG(curPlayer):
GameWorld.DebugLog("脱机的玩家不处理分流!", curPlayer.GetPlayerID())
return tagLineID
-
+ if GameWorld.IsCrossServer():
+ return tagLineID
# 非常规地图之间的切换不处理
if curMapID not in PyGameData.g_commMapLinePlayerCountDict or tagMapID not in PyGameData.g_commMapLinePlayerCountDict:
return tagLineID
@@ -2845,12 +2865,7 @@
SetPlayerCurrency(curPlayer, type_Price, curCurrency - price)
else:
GameWorld.Log("付费金钱异常 type_Price = %s" % (type_Price), curPlayer.GetPlayerID())
- return False
-
- #添加跨服操作事件
- if costType in ChConfig.MergeServerCanCostType:
- eventInfo = [type_Price, price, costType, infoDict, quantity, costVIPGold]
- PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_PayMoney, eventInfo)
+ return False
#付款以后后续操作
__PayMoneyAfter(curPlayer, type_Price, price, costType, infoDict, quantity, costVIPGold)
@@ -2957,6 +2972,7 @@
PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
# 绝版降临
PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price)
+ PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price)
# 消费VIP
# if costVIPGold < 0:
# costVIPGold = price
@@ -3047,6 +3063,12 @@
if value < 0:
GameWorld.Log('玩家获得金钱异常 , value = %s , priceType = %s ,' % (value, priceType))
return
+
+ if GameWorld.IsCrossServer():
+ serverGroupID = GetPlayerServerGroupID(curPlayer)
+ msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
+ GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
+ return True
if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
@@ -3371,22 +3393,57 @@
return int(addPoint)
+def GetAllPointByLV(curPlayer):
+ ##获取当前等级可得到属性点数
+ openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
+ curLV = curPlayer.GetLV()
+ if curLV < openLV:
+ return 0
+ addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
+ initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
+ setFreePoint = initFreePoint
+ for lv in xrange(openLV, curLV+1):
+ setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
+ return setFreePoint
+
def DoAddPointOpen(curPlayer):
'''加点功能开启 处理给自由属性点及老号处理
清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
beforeFreePoint = curPlayer.GetFreePoint()
- addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
- initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
- openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
- setFreePoint = initFreePoint
+
+ setFreePoint = GetAllPointByLV(curPlayer)
curLV = curPlayer.GetLV()
- for lv in xrange(openLV, curLV+1):
- setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
addDataDict = {'beforeFreePoint':beforeFreePoint}
- DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
curPlayer.SetFreePoint(setFreePoint)
+ DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
return
+
+def FixOldAddPoint(curPlayer):
+ ##老号加点处理 重置已加点数,
+ if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint):
+ return
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint, 1)
+ baseSTR, basePNE, basePHY, baseCON = GetPlayerBasePoint(curPlayer.GetJob())
+ addPoint = curPlayer.GetFreePoint()
+ attrInfoDict = {'BaseSTR':baseSTR,'BasePNE':basePNE,'BasePHY':basePHY,'BaseCON':baseCON}
+ for attrKey, basePoint in attrInfoDict.items():
+ addPoint += (getattr(curPlayer, 'Get%s'%attrKey)() - basePoint)
+ fixFreePoint = GetAllPointByLV(curPlayer)
+ if addPoint != fixFreePoint:
+ for attrKey, basePoint in attrInfoDict.items():
+ getattr(curPlayer, 'Set%s'%attrKey)(basePoint)
+ curPlayer.SetFreePoint(fixFreePoint)
+ #重置天赋
+ PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer)
+ #邮件补偿
+ SendMailByKey('PointCompensation', [curPlayer.GetID()], [], goldPaper=200)
+
+ addDataDict = {'beforeTotalPoint':addPoint}
+ DataRecordPack.DR_Freepoint(curPlayer, "FixOldAddPoint", fixFreePoint, addDataDict)
+ GameWorld.Log('老号加点处理 重置已加点数 addPoint=%s, fixFreePoint=%s' % (addPoint, fixFreePoint))
+ return
+
#---------------------------------------------------------------------
## 功能模块战斗力类
@@ -3492,6 +3549,13 @@
FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少
+ JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成
+ JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成
+ JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成
+ JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免
+ JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免
+ JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免
+
ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
#MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
@@ -3651,10 +3715,6 @@
#副本获得经验, 无论获得多少经验均需通知, 有些副本逻辑需要通过获得经验时机处理
if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
FBLogic.OnGetExp(curPlayer, finalAddExp, expViewType)
-
- # 跨服中获得经验
- if finalAddExp and GameWorld.IsMergeServer():
- PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddExp, finalAddExp)
return finalAddExp
@@ -3851,6 +3911,7 @@
# 记录玩家升级
DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
+ DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
self.__DoLVUPAddPoint() # 升级加点
#self.__DoLvUpAddSkill() # 升级加技能
@@ -3916,6 +3977,10 @@
# 升级需要执行的游戏功能处理
GameFuncComm.DoFuncOpenLogic(curPlayer)
ChEquip.CalcEquips_OutOfPrint(curPlayer) # 缓存绝版属性
+ if aftLV%10 == 0:
+ # 控制下刷新次数
+ PlayerPet.CalcPetItemAddPlayerAttr(curPlayer) # 宠物有随等级变化的技能
+
self.RefreshPlayerAttrState(billboardFunc=PlayerBillboard.UpdatePlayerLVBillboard)
#放在功能开启后面
PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer)
@@ -4083,6 +4148,9 @@
PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
PlayerEquipDecompose.RefreshEDAttr(curPlayer)
PlayerDogz.RefreshDogzAttr(curPlayer)
+ EquipZhuXian.CalcZhuXianAttr(curPlayer)
+ PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
+ PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
self.RefreshAllState(isForce=True)
GameWorld.DebugLog("End ReCalcAllState!!!")
return
@@ -4735,17 +4803,21 @@
mfpInfo.MFPCnt = len(mfpDataList)
mfpInfo.MFPList = mfpDataList
NetPackCommon.SendFakePack(curPlayer, mfpInfo)
-
+ beforeFightPower = curPlayer.GetFightPower()
curPlayer.SetFightPower(totalFightPower, False)
+ if totalFightPower < beforeFightPower:
+ DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
highestFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_Highest, 0,
ChConfig.Def_PDictType_FightPower)
if totalFightPower > highestFightPower:
NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Highest, totalFightPower,
ChConfig.Def_PDictType_FightPower)
- GameWorld.DebugLog("总战力: %s, 历史最高战力: %s" % (totalFightPower, highestFightPower))
+ GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (totalFightPower, highestFightPower, beforeFightPower))
PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
# 记录开服活动数据
OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
+ if beforeFightPower != totalFightPower:
+ CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
return
def __RefreshMoveSpeed(self, allAttrListBuffs):
@@ -4905,7 +4977,7 @@
}
for i in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX):
- if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]:
+ if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]:
continue
value = 0 if i not in initAttrDict else initAttrDict[i]
EffGetSet.SetValueByEffIndex(curPlayer, i, value)
@@ -5699,6 +5771,14 @@
def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
+## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
+def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
+def SetCrossMapID(curPlayer, value):
+ curPlayer.SetExAttr5(value, False, True)
+ if not value:
+ CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
+ return
+
## 铜钱点, 支持铜钱超20亿
def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
def SetSilver(curPlayer, totalSilver):
@@ -5712,7 +5792,7 @@
## 玩家今日已获得仙缘币
def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11()
-def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value)
+def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value, False, True)
def AddTodayXianyuanCoin(curPlayer, addValue): return curPlayer.SetExAttr11(curPlayer.GetExAttr11() + addValue, False, True)
##VIP到期时间, 需要同步GameServer
@@ -5722,6 +5802,21 @@
##聊天气泡框
def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
+
+## 玩家所属服务器组ID
+def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
+def UpdPlayerServerGroupID(curPlayer):
+ # 更新自己的服务器组ID, 跨服服务器不处理
+ if GameWorld.IsCrossServer():
+ return
+ serverGroupID = GameWorld.GetServerGroupID()
+ if not serverGroupID:
+ return
+ playerServerGroupID = curPlayer.GetExAttr13()
+ if playerServerGroupID != serverGroupID:
+ curPlayer.SetExAttr13(serverGroupID, False, True)
+ GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
+ return
##获得玩家威望值
def GetPrestige(curPlayer): return 0
@@ -5818,10 +5913,6 @@
SetZhenQi(curPlayer, value)
#EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value)
-
- if GameWorld.IsMergeServer():
- eventInfo = [addValue, eventName, eventData]
- PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddZhenQi, eventInfo)
return True
@@ -5913,19 +6004,6 @@
def SetLongMaiLV(curPlayer, value):
return
#---------------------------------------------------------------------------
-## 设置玩家跨服预赛排位
-# @param curPlayer: 玩家实例
-# @param value: 威望值
-# @return:
-def SetMergeWarRank(curPlayer, value):
- return
-
-
-## 获取玩家跨服预赛排位
-# @param curPlayer: 玩家实例
-# @return: 威望值
-def GetMergeWarRank(curPlayer):
- return 0
##获取可免费开启的格子数
# @param curPlayer 玩家对象
@@ -6511,7 +6589,12 @@
#---当前防护值,需存DB----
def GetProDef(curPlayer): return curPlayer.GetExAttr4()
-def SetProDef(curPlayer, value): curPlayer.SetExAttr4(value)
+def SetProDef(curPlayer, value):
+ if GameWorld.IsCrossServer():
+ curPlayer.SetExAttr4(value, True) # 跨服服务器需要广播周围玩家
+ else:
+ curPlayer.SetExAttr4(value)
+
#---最大防护值----
def GetMaxProDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrMaxProDef)
def SetMaxProDef(curPlayer, value):
@@ -6534,11 +6617,13 @@
def GetPetMaxAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMaxAtk)
def SetPetMaxAtk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetMaxAtk, value)
-#---宠物伤害百分比提升----
-def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
-def SetPetDamPer(curPlayer, value):
- curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
- curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
+#---宠物伤害百分比提升----移到GameObj下
+#===============================================================================
+# def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
+# def SetPetDamPer(curPlayer, value):
+# curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
+# curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
+#===============================================================================
#---宠物技能伤害百分比提升----
def GetPetSkillAtkRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PetSkillAtkRate)
def SetPetSkillAtkRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_PetSkillAtkRate, value)
@@ -6557,6 +6642,18 @@
#---功能层防御值----
def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1))
def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value)
+
+#---诛仙一击概率---
+def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate)
+def SetZhuXianRate(curPlayer, value):
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value)
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False)
+
+#---诛仙一击伤害百分比---
+def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer)
+def SetZhuXianHurtPer(curPlayer, value):
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value)
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False)
## 增加天梯竞技场积分
@@ -6746,6 +6843,13 @@
#-------------------------------------------------------------------------------
## 设置玩家字典值, 存库
def NomalDictSetProperty(curPlayer, key, value, dType=0):
+ if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
+ [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PlayerKey_CrossRegisterMap]:
+ playerID = curPlayer.GetPlayerID()
+ changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
+ changeDict[(key, dType)] = value
+ PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
+
if value == 0:
curPlayer.NomalDictDelProperty(key, dType)
return
--
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