From 320a417a53a57a9cb7d7759f430afe5f6e6399a6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 29 一月 2019 16:28:30 +0800 Subject: [PATCH] 6087 【后端】【1.5.200】春节红包雨活动(额度特效增加红包类型参数) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 16 ++++++++++++++++ 1 files changed, 16 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 17a6cb5..0ded4d2 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -84,11 +84,13 @@ import PlayerCostRebate import GY_Query_CrossRealmReg import PlayerFairyCeremony +import PlayerNewFairyCeremony import PlayerCrossRealmPK import FunctionNPCCommon import CrossRealmPlayer import CrossPlayerData import ChNetSendPack +import EquipZhuXian import PlayerCoat import PlayerState import QuestCommon @@ -1213,6 +1215,11 @@ if not isDisconnect: CrossPlayerData.ClearCrossSyncDataCache(curPlayer) + + #清除地图玩家缓存 + playerID = curPlayer.GetPlayerID() + PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None) + PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None) return ##更新保存玩家在线时间 @@ -2965,6 +2972,7 @@ PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict) # 绝版降临 PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price) + PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price) # 消费VIP # if costVIPGold < 0: # costVIPGold = price @@ -3541,6 +3549,13 @@ FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少 DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少 + JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成 + JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成 + JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成 + JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免 + JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免 + JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免 + ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率 ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害 #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值 @@ -4133,6 +4148,7 @@ PlayerFamilyTech.CalcFamilyTechAttr(curPlayer) PlayerEquipDecompose.RefreshEDAttr(curPlayer) PlayerDogz.RefreshDogzAttr(curPlayer) + EquipZhuXian.CalcZhuXianAttr(curPlayer) PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer) PlayerCoat.CalcClothesCoatSkinAttr(curPlayer) self.RefreshAllState(isForce=True) -- Gitblit v1.8.0