From 321404e348a4b11c5389fd3f3e3dd5d3fee7cdc5 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 21 一月 2019 19:24:21 +0800
Subject: [PATCH] 5999 【主干】优化上线通知玩家技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 6 +-----
1 files changed, 1 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 8fc44ee..47c47c3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -18,7 +18,6 @@
import IPY_GameWorld
import PlayerControl
import GameWorldProcess
-import PlayerMergeEvent
import ReadChConfig
import ShareDefine
import FBCommon
@@ -696,9 +695,6 @@
#GameWorld.Log("副本逻辑不可使用 GameLogic_%d"%(mapID))
callFunc(curPlayer , tick)
- #有玩家离开副本广播一次
- PlayerMergeEvent.BroadcastMergePlayerEvent()
-
#如果是最后一个人离开副本, 那么设置副本的离开时间, 5分钟后副本关闭
__PlayerLeaveSetPlayerLogoffTick(curPlayer, tick)
return
@@ -1229,7 +1225,7 @@
def PlayerLoginInFBCheck(curPlayer, tick):
gameMap = GameWorld.GetMap()
#如果此地图是自动释放的, 需要检查这个玩家
- if gameMap.GetMapFBType() == 0:
+ if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull, IPY_GameWorld.fbtCrossVSRoom]:
return False
#玩家 在副本中,并且副本不踢出玩家下线
--
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