From 321404e348a4b11c5389fd3f3e3dd5d3fee7cdc5 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 21 一月 2019 19:24:21 +0800
Subject: [PATCH] 5999 【主干】优化上线通知玩家技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py |   96 ++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 84 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index f13b50d..32d3417 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -52,6 +52,7 @@
 import ChEquip
 import QuestCommon
 import random
+import GameObj
 
 # 可吞噬的装备位
 Def_EatItem_EquipPlace = [
@@ -67,6 +68,15 @@
 ]
 
 Def_EatSpace = 5    # 低于X格自动吞噬
+
+
+def DoTJGOpen(curPlayer):
+    ##脱机挂功能开启 赠送脱机时间
+    addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime')
+    AddTJGTime(curPlayer, addTime)
+    GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID())
+    return
+
 #===============================================================================
 # //B2 01 脱机挂状态 # tagCMLoginState
 # struct    tagCMLoginState
@@ -176,6 +186,7 @@
         return
     curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
     GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
+    
     return
 
 # 需要处理的点,防沉迷
@@ -316,7 +327,7 @@
     aSkillAtkRate = curPlayer.GetSkillAtkRate()    # 技能攻击力加成
     petMinAtk = PlayerControl.GetPetMinAtk(curPlayer)   #灵宠最小攻击
     petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer)   #灵宠最大攻击
-    petDamPer = PlayerControl.GetPetDamPer(curPlayer)   #灵宠增加伤害
+    petDamPer = GameObj.GetPetDamPer(curPlayer)   #灵宠增加伤害
     atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度
     aIgnoreDefRate = curPlayer.GetIgnoreDefRate()  # 无视防御比率
     aLuckyHit = curPlayer.GetLuckyHitVal()  # 会心一击
@@ -450,7 +461,10 @@
     
     # 击杀特定NPC成就
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, killCnt, [npcID])
-    
+    # 日常活动
+    if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGOnDayEx):
+        if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
+            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt)
     # 击杀任务怪, 杀怪日常已经没有了,暂时屏蔽
     #for _ in xrange(killCnt):
     #    EventShell.Event_OnKillByID(curPlayer, npcID)
@@ -531,6 +545,7 @@
     #GameWorld.DebugLog("equipScores----%s"%equipScores)
     
     eatIndexList = []
+    eatItemIDList = []
     itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
     for i in range(0, itemPack.GetCount()):
         curItem = itemPack.GetAt(i)
@@ -553,9 +568,9 @@
                 continue
         
         eatIndexList.append(i)
-    
+        eatItemIDList.append(curItem.GetItemTypeID())
     #GameWorld.DebugLog("eatIndexList-----------%s"%len(eatIndexList))
-    eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList)
+    eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList, eatItemIDList)
     NoteEatEquip(curPlayer, eatCount, giveCnt)
     CheckPackFull(curPlayer)
     
@@ -654,7 +669,8 @@
     if curPlayer.GetIP() == "127.0.0.1":
         LoginFixTJG(curPlayer, True)
         return
-    
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 0)
+                                       
     # 脱机挂没有运作情况下 弥补收益
     LoginFixTJG(curPlayer)
     
@@ -776,12 +792,16 @@
  
 
 # 过天清理
-def TJGOnDay(curPlayer):
-    times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
-    if times == 0:
-        return
-        
-    ResetTJGDeadInfo(curPlayer)
+def TJGOnDay(curPlayer, onEventType):
+    if onEventType == ShareDefine.Def_OnEventType:
+        times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
+        if times == 0:
+            return
+            
+        ResetTJGDeadInfo(curPlayer)
+    elif onEventType == ShareDefine.Def_OnEventTypeEx:
+        if GetIsTJG(curPlayer):
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 1)
     return
 
 def ResetTJGDeadInfo(curPlayer):
@@ -826,6 +846,58 @@
     return
 
 
+def TJGGM(curPlayer, times):
+    # 真实上线
+    npcID = FindTJGNPC(curPlayer)
+    if not npcID:
+        return
+    
+    # 此时由服务端重新找一次挂机NPC
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
+
+    GameWorld.DebugAnswer(curPlayer, "GM模拟脱机产出,npcid:%s, 时间秒:%s, 经验倍率:%s"%(
+                    curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
+                    curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
+    
+    
+    # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
+    notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+    if not notifyLV:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
+    
+    
+    # 记录秒单位
+    NoteTJGTime(curPlayer, times)
+    OnTJGKillNPCByTimes(curPlayer, times)
+
+    sendPack = ChPyNetSendPack.tagMCTJGInfo()
+    sendPack.Clear()
+    sendPack.Exp1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp1, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.Exp2 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp2, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.Times = times
+    sendPack.PurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Purple, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.OrangeEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Orange, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.EatPurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_EatPurple, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.GiveCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_GiveCnt, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.BeforeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.Items = []
+    itemIDList = IpyGameDataPY.GetFuncEvalCfg('OfflinePostItem', 1)
+    for itemID in itemIDList:
+        count = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_ItemID%itemID, 0, ChConfig.Def_PDictType_TJGNotify)
+        if count == 0:
+            continue
+        itemInfo = ChPyNetSendPack.tagMCTJGItems()
+        itemInfo.ItemID = itemID
+        itemInfo.Count = count
+        sendPack.Items.append(itemInfo)
+    sendPack.Cnt = len(sendPack.Items)
+    
+    NetPackCommon.SendFakePack(curPlayer, sendPack)
+    
+    curPlayer.ClearNomalDict(ChConfig.Def_PDictType_TJGNotify)
+
+
+
 # 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益
 # 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间
 # 按当前经验倍率计算,且不会减buff时间
@@ -857,7 +929,7 @@
         # 此时由服务端重新找一次挂机NPC
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
     
-    GameWorld.DebugLog("弥补脱机----npcid  %s-%s-%s"%(
+    GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid  %s-%s-%s"%(curPlayer.GetID(),
                     curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
                     curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
     

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