From 3234c016880bd20dc2da7130ca8ea395c084d8f2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 13 六月 2024 16:10:22 +0800
Subject: [PATCH] 10178 【越南】【香港】【主干】挂机奖励

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py        |  394 +++++++++++++++++++++++++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py               |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py           |  113 ++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py       |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |    3 
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                                |  113 ++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py        |    3 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                  |   20 +
 8 files changed, 649 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index d61488a..2e703fc 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -45185,6 +45185,119 @@
 
 
 #------------------------------------------------------
+# B1 09 玩家挂机系统信息 #tagMCGuajiInfo
+
+class  tagMCGuajiInfo(Structure):
+    Head = tagHead()
+    QuickAwardCount = 0    #(BYTE QuickAwardCount)// 今日已快速挂机收益次数
+    AwardType = 0    #(BYTE AwardType)// 收益类型: 0-已累计预览;1-领取结算结果(包含常规领取跟快速领取)
+    AwardSeconds = 0    #(DWORD AwardSeconds)// 已累计收益时长,秒
+    Exp = 0    #(DWORD Exp)// 已累计经验,求余亿部分
+    ExpPoint = 0    #(DWORD ExpPoint)// 已累计经验,整除亿部分
+    MoneyInfoLen = 0    #(BYTE MoneyInfoLen)
+    MoneyInfo = ""    #(String MoneyInfo)// 已累计货币 [[货币类型, 货币值], ...]
+    ItemInfoLen = 0    #(BYTE ItemInfoLen)
+    ItemInfo = ""    #(String ItemInfo)// 已累计物品 [[物品ID, 个数], ...]
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        self.Head.Cmd = 0xB1
+        self.Head.SubCmd = 0x09
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        _pos = self.Head.ReadData(_lpData, _pos)
+        self.QuickAwardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.AwardType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.AwardSeconds,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.Exp,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.ExpPoint,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.MoneyInfoLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.MoneyInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.MoneyInfoLen)
+        self.ItemInfoLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.ItemInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.ItemInfoLen)
+        return _pos
+
+    def Clear(self):
+        self.Head = tagHead()
+        self.Head.Clear()
+        self.Head.Cmd = 0xB1
+        self.Head.SubCmd = 0x09
+        self.QuickAwardCount = 0
+        self.AwardType = 0
+        self.AwardSeconds = 0
+        self.Exp = 0
+        self.ExpPoint = 0
+        self.MoneyInfoLen = 0
+        self.MoneyInfo = ""
+        self.ItemInfoLen = 0
+        self.ItemInfo = ""
+        return
+
+    def GetLength(self):
+        length = 0
+        length += self.Head.GetLength()
+        length += 1
+        length += 1
+        length += 4
+        length += 4
+        length += 4
+        length += 1
+        length += len(self.MoneyInfo)
+        length += 1
+        length += len(self.ItemInfo)
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.QuickAwardCount)
+        data = CommFunc.WriteBYTE(data, self.AwardType)
+        data = CommFunc.WriteDWORD(data, self.AwardSeconds)
+        data = CommFunc.WriteDWORD(data, self.Exp)
+        data = CommFunc.WriteDWORD(data, self.ExpPoint)
+        data = CommFunc.WriteBYTE(data, self.MoneyInfoLen)
+        data = CommFunc.WriteString(data, self.MoneyInfoLen, self.MoneyInfo)
+        data = CommFunc.WriteBYTE(data, self.ItemInfoLen)
+        data = CommFunc.WriteString(data, self.ItemInfoLen, self.ItemInfo)
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                Head:%s,
+                                QuickAwardCount:%d,
+                                AwardType:%d,
+                                AwardSeconds:%d,
+                                Exp:%d,
+                                ExpPoint:%d,
+                                MoneyInfoLen:%d,
+                                MoneyInfo:%s,
+                                ItemInfoLen:%d,
+                                ItemInfo:%s
+                                '''\
+                                %(
+                                self.Head.OutputString(),
+                                self.QuickAwardCount,
+                                self.AwardType,
+                                self.AwardSeconds,
+                                self.Exp,
+                                self.ExpPoint,
+                                self.MoneyInfoLen,
+                                self.MoneyInfo,
+                                self.ItemInfoLen,
+                                self.ItemInfo
+                                )
+        return DumpString
+
+
+m_NAtagMCGuajiInfo=tagMCGuajiInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCGuajiInfo.Head.Cmd,m_NAtagMCGuajiInfo.Head.SubCmd))] = m_NAtagMCGuajiInfo
+
+
+#------------------------------------------------------
 # B1 06 通知玩家向目标点移动 #tagMCNotifyPlayerMove
 
 class  tagMCNotifyPlayerMove(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 9d57e96..663a9da 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4376,6 +4376,20 @@
 Def_PDictType_TJGNotify_ItemID = "TJGItemID_%s"   #脱机挂指定物品掉落显示
 
 Def_PDictType_TJGOnDayEx = "TJGOnDayEx"   #是否脱机挂中过天(5点)真实登录后重置
+
+# 挂机收益
+Def_PDict_GuajiCalcTime = "GuajiCalcTime"   # 上次统计收益时间戳
+Def_PDict_GuajiAwardSeconds = "GuajiAwardSeconds"   # 已累计收益时长,秒
+Def_PDict_GuajiQuickCount = "GuajiQuickCount"   # 今日已快速收益次数
+Def_PDict_GuajiExp = "GuajiExp"   # 经验
+Def_PDict_GuajiExpPoint = "GuajiExpPoint"   # 经验超过E部分
+Def_PDict_GuajiMoneyType = "GuajiMoneyType_%s" # 获得货币类型,参数(索引)
+Def_PDict_GuajiMoneyValue = "GuajiMoneyValue_%s" # 获得货币值,参数(索引)
+Def_PDict_GuajiMoneyUnSeconds = "GuajiMoneyUnSeconds_%s" # 计算获得货币值时未处理收益的累计时长,秒,参数(货币类型)
+Def_PDict_GuajiItemUnSeconds = "GuajiItemUnSeconds" # 计算获得物品次数时未处理收益的累计时长,秒
+Def_PDict_GuajiItemID = "GuajiItemID_%s" # 获得物品ID,参数(索引)
+Def_PDict_GuajiItemCount = "GuajiItemCount_%s" # 获得物品个数,参数(索引)
+
 #仙魔之争
 Def_PDict_XMZZLastStartTime = "XMZZLastStartTime" #上次开始战斗时间
 
@@ -5765,7 +5779,8 @@
 VIPPrivilege_BossDogzBuy,    #44 神兽boss/蓬莱boss购买次数
 VIPPrivilege_45,    #45 魔化之地boss购买次数
 VIPPrivilege_46,    #46 情缘副本购买次数
-) = range(1, 47)
+VIPPrivilege_GuajiQuickBuy,    #47 快速挂机购买次数
+) = range(1, 48)
 
 
 (
@@ -6002,7 +6017,8 @@
 Def_RewardType_ActLoginAwardNew, # 领取登录活动奖励70
 Def_RewardType_ActTask, # 领取任务活动奖励71
 Def_RewardType_ActBuyCountGift, # 领取购买次数礼包活动 72
-)= range(73)
+Def_RewardType_Guaji, # 领取挂机收益 73
+)= range(74)
 
 #boss复活相关活动定义
 BossRebornActIDList = (
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index d61488a..2e703fc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -45185,6 +45185,119 @@
 
 
 #------------------------------------------------------
+# B1 09 玩家挂机系统信息 #tagMCGuajiInfo
+
+class  tagMCGuajiInfo(Structure):
+    Head = tagHead()
+    QuickAwardCount = 0    #(BYTE QuickAwardCount)// 今日已快速挂机收益次数
+    AwardType = 0    #(BYTE AwardType)// 收益类型: 0-已累计预览;1-领取结算结果(包含常规领取跟快速领取)
+    AwardSeconds = 0    #(DWORD AwardSeconds)// 已累计收益时长,秒
+    Exp = 0    #(DWORD Exp)// 已累计经验,求余亿部分
+    ExpPoint = 0    #(DWORD ExpPoint)// 已累计经验,整除亿部分
+    MoneyInfoLen = 0    #(BYTE MoneyInfoLen)
+    MoneyInfo = ""    #(String MoneyInfo)// 已累计货币 [[货币类型, 货币值], ...]
+    ItemInfoLen = 0    #(BYTE ItemInfoLen)
+    ItemInfo = ""    #(String ItemInfo)// 已累计物品 [[物品ID, 个数], ...]
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        self.Head.Cmd = 0xB1
+        self.Head.SubCmd = 0x09
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        _pos = self.Head.ReadData(_lpData, _pos)
+        self.QuickAwardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.AwardType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.AwardSeconds,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.Exp,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.ExpPoint,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.MoneyInfoLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.MoneyInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.MoneyInfoLen)
+        self.ItemInfoLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.ItemInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.ItemInfoLen)
+        return _pos
+
+    def Clear(self):
+        self.Head = tagHead()
+        self.Head.Clear()
+        self.Head.Cmd = 0xB1
+        self.Head.SubCmd = 0x09
+        self.QuickAwardCount = 0
+        self.AwardType = 0
+        self.AwardSeconds = 0
+        self.Exp = 0
+        self.ExpPoint = 0
+        self.MoneyInfoLen = 0
+        self.MoneyInfo = ""
+        self.ItemInfoLen = 0
+        self.ItemInfo = ""
+        return
+
+    def GetLength(self):
+        length = 0
+        length += self.Head.GetLength()
+        length += 1
+        length += 1
+        length += 4
+        length += 4
+        length += 4
+        length += 1
+        length += len(self.MoneyInfo)
+        length += 1
+        length += len(self.ItemInfo)
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.QuickAwardCount)
+        data = CommFunc.WriteBYTE(data, self.AwardType)
+        data = CommFunc.WriteDWORD(data, self.AwardSeconds)
+        data = CommFunc.WriteDWORD(data, self.Exp)
+        data = CommFunc.WriteDWORD(data, self.ExpPoint)
+        data = CommFunc.WriteBYTE(data, self.MoneyInfoLen)
+        data = CommFunc.WriteString(data, self.MoneyInfoLen, self.MoneyInfo)
+        data = CommFunc.WriteBYTE(data, self.ItemInfoLen)
+        data = CommFunc.WriteString(data, self.ItemInfoLen, self.ItemInfo)
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                Head:%s,
+                                QuickAwardCount:%d,
+                                AwardType:%d,
+                                AwardSeconds:%d,
+                                Exp:%d,
+                                ExpPoint:%d,
+                                MoneyInfoLen:%d,
+                                MoneyInfo:%s,
+                                ItemInfoLen:%d,
+                                ItemInfo:%s
+                                '''\
+                                %(
+                                self.Head.OutputString(),
+                                self.QuickAwardCount,
+                                self.AwardType,
+                                self.AwardSeconds,
+                                self.Exp,
+                                self.ExpPoint,
+                                self.MoneyInfoLen,
+                                self.MoneyInfo,
+                                self.ItemInfoLen,
+                                self.ItemInfo
+                                )
+        return DumpString
+
+
+m_NAtagMCGuajiInfo=tagMCGuajiInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCGuajiInfo.Head.Cmd,m_NAtagMCGuajiInfo.Head.SubCmd))] = m_NAtagMCGuajiInfo
+
+
+#------------------------------------------------------
 # B1 06 通知玩家向目标点移动 #tagMCNotifyPlayerMove
 
 class  tagMCNotifyPlayerMove(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 73826b8..6af7789 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -48,6 +48,7 @@
 import PlayerLianTi
 import PlayerArena
 import PlayerFaQi
+import PlayerGuaji
 import PlayerTJG
 import PlayerTask
 
@@ -74,6 +75,7 @@
                      ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
                      ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
                      ShareDefine.GameFuncID_Championship:lambda curObj:PlayerCrossChampionship.DoChampionshipOpen(curObj),
+                     ShareDefine.GameFuncID_Guaji:lambda curObj:PlayerGuaji.DoGuajiOpen(curObj),
                      #ShareDefine.GameFuncID_RunDaily:lambda curObj:FBCommon.DoFuncOpen_RunDaily(curObj),
                      #ShareDefine.GameFuncID_RunFamily:lambda curObj:FBCommon.DoFuncOpen_RunFamily(curObj),
                      #ShareDefine.GameFuncID_RefineExp:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineExp(curObj),
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 7a5e7bd..1a218e7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -129,6 +129,7 @@
 import PlayerArena
 import PyGameData
 import PlayerTJG
+import PlayerGuaji
 import PlayerMineArea
 
 import datetime
@@ -602,6 +603,8 @@
         PlayerAssist.DoPlayerOnDay(curPlayer)
         #福地
         PlayerMineArea.PlayerOnDay(curPlayer)
+        #挂机
+        PlayerGuaji.PlayerOnDay(curPlayer)
         #特殊时间点过天的,一般是游戏功能,此时立即同步一次跨服玩家数据
         CrossPlayerData.SendMergePlayerDataNow(curPlayer)
         
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
new file mode 100644
index 0000000..a27282c
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
@@ -0,0 +1,394 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Player.PlayerGuaji
+#
+# @todo:挂机收益
+# @author hxp
+# @date 2024-06-12
+# @version 1.0
+#
+# 详细描述: 挂机收益
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-06-12 18:00"""
+#-------------------------------------------------------------------------------
+
+import ChConfig
+import ShareDefine
+import PlayerControl
+import ChPyNetSendPack
+import PlayerWorldAverageLv
+import FormulaControl
+import NetPackCommon
+import IpyGameDataPY
+import ItemControler
+import GameFuncComm
+import GameWorld
+import PlayerVip
+
+import time
+
+Def_Process_Seconds = 60 # 在线定时处理间隔,秒,离线上线后一次性处理
+
+def DoGuajiOpen(curPlayer):
+    openAwardMinutes = IpyGameDataPY.GetFuncCfg("GuajiTime", 1) # 功能开启获得收益时长,分钟
+    AddGuajiAward(curPlayer, openAwardMinutes * 60)
+    return
+
+def OnPlayerLogin(curPlayer):
+    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
+        return
+    if not ProcessGuaji(curPlayer):
+        Sync_GuajiAward(curPlayer)
+    return
+
+def PlayerOnDay(curPlayer):
+    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
+        return
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiQuickCount, 0)
+    Sync_GuajiAward(curPlayer)
+    return
+
+def ProcessGuaji(curPlayer):
+    ## 挂机定时处理收益
+    if GameWorld.IsCrossServer():
+        return
+    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
+        return
+    
+    curTime = int(time.time())
+    lastCalcTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiCalcTime)
+    if not lastCalcTime:
+        lastCalcTime = curTime
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiCalcTime, curTime)
+        
+    awardSeconds = passSeconds = curTime - lastCalcTime
+    if passSeconds <= Def_Process_Seconds:
+        # 每满x秒统计一次
+        return
+    
+    if awardSeconds < Def_Process_Seconds + 10:
+        awardSeconds = Def_Process_Seconds
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiCalcTime, lastCalcTime + awardSeconds)
+    else:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiCalcTime, curTime)        
+        
+    return AddGuajiAward(curPlayer, awardSeconds)
+
+def AddGuajiAward(curPlayer, awardSeconds):
+    ## 增加挂机奖励
+    if awardSeconds <= 0:
+        return
+    
+    playerID = curPlayer.GetPlayerID()
+    curAwardSeconds = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiAwardSeconds)
+    maxSeconds = GetGuajiSecondsMax(curPlayer)
+    if curAwardSeconds >= maxSeconds:
+        GameWorld.DebugLog("挂机收益时长已达上限: curAwardSeconds=%s >= %s" % (curAwardSeconds, maxSeconds), playerID)
+        return
+    
+    awardSeconds = min(maxSeconds - curAwardSeconds, awardSeconds)
+    if awardSeconds <= 0:
+        return
+    
+    addExp, giveMoneyDict, giveItemDict = CalcGuajiAward(curPlayer, awardSeconds, False)
+    
+    updAwardSeconds = curAwardSeconds + awardSeconds
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiAwardSeconds, updAwardSeconds)
+    GameWorld.DebugLog("保存挂机累计收益: curAwardSeconds=%s,updAwardSeconds=%s,maxSeconds=%s" % (curAwardSeconds, updAwardSeconds, maxSeconds), playerID)
+    
+    # 经验
+    exp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiExpPoint) * ChConfig.Def_PerPointValue \
+        + curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiExp) + addExp
+    updExpPoint = exp / ChConfig.Def_PerPointValue
+    updExp = exp % ChConfig.Def_PerPointValue
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiExpPoint, updExpPoint)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiExp, updExp)
+    GameWorld.DebugLog("    累计经验: %s亿%s" % (updExpPoint, updExp), playerID)
+    
+    # 货币
+    for moneyType, addValue in giveMoneyDict.items():
+        saveNum = GetSaveNum(curPlayer, ChConfig.Def_PDict_GuajiMoneyType, moneyType)
+        if saveNum == None:
+            continue
+        moneyValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyValue % saveNum)
+        updMoney = min(moneyValue + addValue, ChConfig.Def_UpperLimit_DWord)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyType % saveNum, moneyType)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyValue % saveNum, updMoney)
+        GameWorld.DebugLog("    累计货币: moneyType=%s,updMoney=%s,saveNum=%s" % (moneyType, updMoney, saveNum), playerID)
+        
+    # 物品
+    for itemID, addCount in giveItemDict.items():
+        saveNum = GetSaveNum(curPlayer, ChConfig.Def_PDict_GuajiItemID, itemID)
+        if saveNum == None:
+            continue
+        curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemCount % saveNum)
+        updCount = min(curCount + addCount, ChConfig.Def_UpperLimit_DWord)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemID % saveNum, itemID)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemCount % saveNum, updCount)
+        GameWorld.DebugLog("    累计物品: itemID=%s,updCount=%s,saveNum=%s" % (itemID, updCount, saveNum), playerID)
+        
+    Sync_GuajiAward(curPlayer)
+    return True
+
+def GetSaveNum(curPlayer, key, compValue):
+    for num in range(100):
+        value = curPlayer.NomalDictGetProperty(key % num)
+        if not value or compValue == value:
+            # 空值或者命中
+            return num
+    return
+
+def GetGuajiSecondsMax(curPlayer):
+    ## 挂机收益时长上限,秒
+    # 初始
+    initHours = IpyGameDataPY.GetFuncCfg("GuajiTime", 2) # 初始时长,小时
+    
+    # 境界增加
+    curRealmLV = curPlayer.GetOfficialRank()
+    realmAddHours = 0
+    realmAddHoursDict = IpyGameDataPY.GetFuncEvalCfg("GuajiTime", 3, {})
+    realmLVList = realmAddHoursDict.keys()
+    realmLVList.sort()
+    for realmLV in realmLVList:
+        if curRealmLV >= realmLV:
+            realmAddHours = realmAddHoursDict[realmLV]
+        else:
+            break
+    
+    totalHours = initHours + realmAddHours
+    return totalHours * 3600
+
+def GetGuajiAwardInfoSave(curPlayer):
+    ## 获取已保存的累计挂机收益信息
+    lastCalcTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiCalcTime)
+    awardSeconds = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiAwardSeconds)
+    if lastCalcTime:
+        awardSeconds += max(0, int(time.time() - lastCalcTime))
+    awardSeconds = min(awardSeconds, GetGuajiSecondsMax(curPlayer))
+    
+    exp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiExpPoint) * ChConfig.Def_PerPointValue + \
+        curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiExp)
+        
+    moneyDict = {}
+    for num in range(100):
+        moneyType = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyType % num)
+        if not moneyType:
+            break
+        moneyDict[moneyType] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyValue % num)
+        
+    itemDict = {}
+    for num in range(100):
+        itemID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemID % num)
+        if not itemID:
+            break
+        itemDict[itemID] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemCount % num)
+        
+    return awardSeconds, exp, moneyDict, itemDict
+
+def CalcGuajiAward(curPlayer, awardSeconds, isQuick):
+    ## 计算挂机收益,只计算收益,不做结算,结算逻辑由外层决定
+    
+    playerID = curPlayer.GetPlayerID()
+    reLV = curPlayer.GetLV()
+    lvIpyData = PlayerControl.GetPlayerLVIpyData(reLV)
+    reExp = lvIpyData.GetReExp() if lvIpyData else 0
+    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+    GameWorld.DebugLog("计算挂机收益: awardSeconds=%s,isQuick=%s,reLV=%s,reExp=%s,worldLV=%s" 
+                       % (awardSeconds, isQuick, reLV, reExp, worldLV), playerID)
+    
+    # 经验
+    expRate = GetGuajiExpRate(curPlayer)
+    secondBaseExp = int(eval(FormulaControl.GetCompileFormula("GuajiExp", IpyGameDataPY.GetFuncCfg("GuajiAward", 1))))
+    secondExp = int(secondBaseExp * expRate / float(ChConfig.Def_MaxRateValue))
+    addExp = awardSeconds * secondExp
+    GameWorld.DebugLog("    每秒经验: %s, addExp=%s,secondBaseExp=%s,expRate=%s" % (secondExp, addExp, secondBaseExp, expRate), playerID)
+    
+    # 每秒产出货币
+    moneyDict = {}
+    perSecondMoneyFromulaDict = IpyGameDataPY.GetFuncEvalCfg("GuajiAward", 2, {}) # 每秒获得货币公式 {货币类型:"每秒获得数量公式", ...}
+    for moneyType, formula in perSecondMoneyFromulaDict.items():
+        secondMoney = int(eval(FormulaControl.GetCompileFormula("GuajiMoney_%s" % moneyType, formula)))
+        moneyValue = awardSeconds * secondMoney
+        moneyDict[moneyType] = moneyValue
+        GameWorld.DebugLog("    每秒货币: moneyType=%s,secondMoney=%s,moneyValue=%s" % (moneyType, secondMoney, moneyValue), playerID)
+        
+    # 每x秒产出1货币
+    perMoneyTimeFromulaDict = IpyGameDataPY.GetFuncEvalCfg("GuajiAward", 3, {}) # 每x秒获得1个货币公式 {货币类型:"x秒公式", ...}
+    for moneyType, formula in perMoneyTimeFromulaDict.items():
+        moneyAwardSeconds = awardSeconds
+        if not isQuick:
+            moneyAwardSeconds += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyUnSeconds % moneyType)
+        oneMoneyNeedSeconds = int(eval(FormulaControl.GetCompileFormula("GuajiMoney_%s" % moneyType, formula)))
+        moneyValue = moneyAwardSeconds / oneMoneyNeedSeconds
+        moneyDict[moneyType] = moneyValue
+        GameWorld.DebugLog("    每X秒货币: moneyType=%s,oneMoneyNeedSeconds=%s,moneyValue=%s,moneyAwardSeconds=%s" 
+                           % (moneyType, oneMoneyNeedSeconds, moneyValue, moneyAwardSeconds), playerID)
+        
+        if not isQuick:
+            unSeconds = moneyAwardSeconds % oneMoneyNeedSeconds
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyUnSeconds % moneyType, unSeconds)
+            GameWorld.DebugLog("        moneyType=%s,unSeconds=%s" % (moneyType, unSeconds), playerID)
+            
+    # 物品
+    giveItemSecondsSet = IpyGameDataPY.GetFuncCfg("GuajiAward", 4) # 每x秒获得一次随机物品机会
+    lvItemRateDict = IpyGameDataPY.GetFuncEvalCfg("GuajiAward", 5, {})
+    itemAwardSeconds = awardSeconds
+    if not isQuick:
+        itemAwardSeconds += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemUnSeconds)
+            
+    itemAwardTimes = itemAwardSeconds / giveItemSecondsSet # 给物品次数
+    GameWorld.DebugLog("    给物品次数: %s, itemAwardSeconds=%s,giveItemSecondsSet=%s" % (itemAwardTimes, itemAwardSeconds, giveItemSecondsSet), playerID)
+    
+    if not isQuick:
+        unSeconds = itemAwardSeconds % giveItemSecondsSet
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemUnSeconds, unSeconds)
+        GameWorld.DebugLog("    给物品未处理秒数=%s" % unSeconds, playerID)
+        
+    lvList = lvItemRateDict.keys()
+    lvList.sort()
+    itemRateList = []
+    for lv in lvList:
+        if reLV >= lv:
+            itemRateList = lvItemRateDict[lv]
+        else:
+            break
+        
+    dropCountTotal = 0
+    itemDict = {}
+    maxRate = itemRateList[-1][0]
+    GameWorld.DebugLog("    itemRateList=%s,maxRate=%s" % (itemRateList, maxRate), playerID)
+    if itemAwardTimes > 100: # 超过x次的,先进行批量处理
+        preRate = 0
+        for rateInfo in itemRateList:
+            rate, itemInfo = rateInfo
+            curRate = rate - preRate
+            preRate = rate
+            if curRate <= 0:
+                continue
+            totalRate = curRate * itemAwardTimes # 总概率
+            dropCount = totalRate / maxRate # 可掉落件数
+            rateEx = totalRate % maxRate # 剩余概率
+            if GameWorld.CanHappen(rateEx, maxRate):
+                dropCount += 1
+            dropCountTotal += dropCount # 产出是是空物品也要算执行掉落次数
+            GameWorld.DebugLog("    挂机物品: itemInfo=%s,curRate=%s,totalRate=%s,rateEx=%s,dropCount=%s,dropCountTotal=%s" 
+                               % (itemInfo, curRate, totalRate, rateEx, dropCount, dropCountTotal), playerID)
+            if not dropCount:
+                continue
+            
+            if not itemInfo:
+                continue
+            itemID, itemCount = itemInfo
+            itemDict[itemID] = itemDict.get(itemID, 0) + itemCount * dropCount
+            
+    awardTimesEx = itemAwardTimes - dropCountTotal
+    GameWorld.DebugLog("    awardTimesEx=%s" % awardTimesEx, playerID)
+    if awardTimesEx > 0:
+        for _ in range(awardTimesEx):
+            itemInfo = GameWorld.GetResultByRandomList(itemRateList)
+            if not itemInfo:
+                continue
+            itemID, itemCount = itemInfo
+            itemDict[itemID] = itemDict.get(itemID, 0) + itemCount
+            
+    GameWorld.DebugLog("    itemDict=%s" % (itemDict), playerID)
+    return addExp, moneyDict, itemDict
+
+def GetGuajiExpRate(curPlayer):
+    ## 挂机收益经验加成
+    expRate = curPlayer.GetFightExpRate() # 系统及功能累加
+    expRate += PlayerWorldAverageLv.GetWorldAverageLvExpRate(curPlayer) # 世界等级
+    expRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FightExpRate) # VIP加成
+    return expRate
+
+def OnGetGuajiAward(curPlayer, isQuick):
+    ## 领取挂机收益
+    # @param isQuick: 是否快速收益
+    
+    playerID = curPlayer.GetPlayerID()
+    GameWorld.DebugLog("领取挂机收益!  isQuick=%s" % isQuick, playerID)
+    
+    if isQuick:
+        quickCountToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiQuickCount)
+        quickCountFree = IpyGameDataPY.GetFuncCfg("GuajiQuick", 2)
+        vipCanBuyCount = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_GuajiQuickBuy)
+        quickCountMax = quickCountFree + vipCanBuyCount
+        if quickCountToday >= quickCountMax:
+            GameWorld.DebugLog("快速挂机收益次数已达每日上限!  quickCountToday=%s" % quickCountToday, playerID)
+            return
+        
+        if quickCountToday >= quickCountFree:
+            todayBuyCount = quickCountToday - quickCountFree # 今日已购买次数
+            costMoneyType = IpyGameDataPY.GetFuncCfg("GuajiQuick", 3)
+            costMoneyList = IpyGameDataPY.GetFuncEvalCfg("GuajiQuick", 4)
+            if not costMoneyType or not costMoneyList:
+                return
+            costMoneyValue = costMoneyList[todayBuyCount] if len(costMoneyList) > todayBuyCount else costMoneyList[-1]
+            
+            GameWorld.DebugLog("    todayBuyCount=%s,costMoneyType=%s,costMoneyValue=%s" 
+                               % (todayBuyCount, costMoneyType, costMoneyValue), playerID)
+            if not PlayerControl.PayMoney(curPlayer, costMoneyType, costMoneyValue, "Guaji"):
+                return
+            
+        awardSeconds = IpyGameDataPY.GetFuncCfg("GuajiQuick", 1) * 3600
+        exp, moneyDict, itemDict = CalcGuajiAward(curPlayer, awardSeconds, True)
+        
+        quickCountToday += 1
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiQuickCount, quickCountToday)
+        GameWorld.DebugLog("    更新快速挂机收益次数: quickCountToday=%s,quickCountMax=%s" % (quickCountToday, quickCountMax), playerID)
+    else:
+        awardSeconds, exp, moneyDict, itemDict = GetGuajiAwardInfoSave(curPlayer)
+        
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiCalcTime, int(time.time())) # 设置统计时间,重新统计 
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiAwardSeconds, 0)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiExp, 0)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiExpPoint, 0)
+        for num in range(100):
+            if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyType % num):
+                break
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyType % num, 0)
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyValue % num, 0)
+        for num in range(100):
+            if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemID % num):
+                break
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemID % num, 0)
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemCount % num, 0)
+        Sync_GuajiAward(curPlayer)
+        
+    GameWorld.DebugLog("    挂机收益: awardSeconds=%s,exp=%s,moneyDict=%s,itemDict=%s" % (awardSeconds, exp, moneyDict, itemDict), playerID)
+    
+    playerControl = PlayerControl.PlayerControl(curPlayer)
+    playerControl.AddExp(exp, ShareDefine.Def_ViewExpType_Guaji)
+    
+    for moneyType, moneyValue in moneyDict.items():
+        PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "Guaji")
+        
+    giveItemList = [[itemID, itemCount, 0] for itemID, itemCount in itemDict.items()]
+    ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, event=["Guaji", False, {}])
+    
+    Sync_GuajiAward(curPlayer, 1, awardSeconds, exp, moneyDict, itemDict)
+    return
+
+def Sync_GuajiAward(curPlayer, awardType=0, awardSeconds=0, exp=0, moneyDict=None, itemDict=None):
+    ## 同步挂机收益信息
+    
+    #  收益类型: 0-已累计预览;1-领取结算结果(包含常规领取跟快速领取)
+    if awardType == 0:
+        awardSeconds, exp, moneyDict, itemDict = GetGuajiAwardInfoSave(curPlayer)
+        
+    clientPack = ChPyNetSendPack.tagMCGuajiInfo()
+    clientPack.QuickAwardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiQuickCount)
+    clientPack.AwardType = awardType
+    clientPack.AwardSeconds = awardSeconds
+    clientPack.Exp = exp % ChConfig.Def_PerPointValue
+    clientPack.ExpPoint = exp / ChConfig.Def_PerPointValue
+    clientPack.MoneyInfo = str([[moneyType, moneyValue] for moneyType, moneyValue in moneyDict.items()]).replace(" ", "") if moneyDict else "[]"
+    clientPack.MoneyInfoLen = len(clientPack.MoneyInfo)
+    clientPack.ItemInfo = str([[itemID, itemCount] for itemID, itemCount in itemDict.items()]).replace(" ", "") if itemDict else "[]"
+    clientPack.ItemInfoLen = len(clientPack.ItemInfo)
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 3d1f87c..9536a55 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -45,6 +45,7 @@
 import time
 import PetControl
 import ItemControler
+import PlayerGuaji
 import PlayerTJG
 import AICommon
 import PlayerSuccess
@@ -1267,6 +1268,8 @@
     
     #脱机计算
     PlayerTJG.ProcessPlayerTJG(curPlayer, tick)
+    #挂机收益
+    PlayerGuaji.ProcessGuaji(curPlayer)
     
     #PK/boss状态
     ProcessPKBossState(curPlayer, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index bb76af1..09e759e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -405,7 +405,8 @@
     Def_ViewExpType_LYZS,                   #烈焰战神 特殊特效 8
     Def_ViewExpType_Activity,               #活跃吸纳 9
     Def_ViewExpType_Chuangong,              #传功经验10
-) = range(0, 11)
+    Def_ViewExpType_Guaji,                  #挂机收益11
+) = range(0, 12)
 
 
 #物品相关操作类型
@@ -1217,6 +1218,7 @@
 GameFuncID_LianTi = 207         # 炼体
 GameFuncID_Championship = 210   # 排位
 GameFuncID_MineArea = 227       # 福地
+GameFuncID_Guaji = 228          # 挂机
 # 以下为暂时无用的
 GameFuncID_Truck = 33           # 运镖
 GameFuncID_RunDaily = 34        # 日常跑环

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