From 32424302116522ce44e56bb0073a63e32e102b6b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 11 九月 2020 16:57:04 +0800
Subject: [PATCH] 4717 【主干】【长尾】【BT】修行之路 领取符印奖励没有判断符印背包满

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py |   32 ++++++++++++++++++++++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py    |   10 ++++++----
 2 files changed, 38 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 28c4c1a..5002d43 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -598,6 +598,38 @@
     return
 
 #---------------------------------------------------------------------
+def CheckPackEnough(curPlayer, itemInfo, isNotify=True):
+    ## 检查放入物品的背包空间是否足够
+    # @param itemInfo: 支持 {itemID:itemCount, ...}  or [[itemID, itemCount], ...]
+    
+    if isinstance(itemInfo, dict):
+        itemList = []
+        for itemID, itemCount in itemInfo.items():
+            itemList.append([itemID, itemCount])
+    else:
+        itemList = itemInfo
+        
+    needPackSpaceDict = {}
+    for item in itemList:
+        itemID, itemCount = item[:2]
+        isAuctionItem = item[2] if len(item) > 2 else 0
+        
+        itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
+        if not itemData:
+            continue
+        packType = ChConfig.GetItemPackType(itemData.GetType())
+        needSpace = ItemControler.GetItemNeedPackCount(packType, itemData, itemCount, isAuctionItem)
+        needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
+        
+    #GameWorld.DebugLog("CheckPackEnough %s,needPackSpaceDict=%s" % (itemInfo, needPackSpaceDict))
+    for packType, needSpace in needPackSpaceDict.items():
+        if needSpace > GetItemPackSpace(curPlayer, packType, needSpace):
+            if isNotify:
+                PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
+            return False
+        
+    return True
+
 ## 获得背包剩余空间(参数 -> 当前玩家,背包索引)
 #  @param curPlayer 当前玩家
 #  @param packindex 背包索引
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index 7e30328..67318d0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -951,11 +951,13 @@
         
     # 检查背包
     if isGiveItem:
-        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
-        needSpace = len(itemDict)
-        if needSpace > packSpace:
-            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
+        if not ItemCommon.CheckPackEnough(curPlayer, itemDict):
             return
+#        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
+#        needSpace = len(itemDict)
+#        if needSpace > packSpace:
+#            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
+#            return
 
     # 更新领奖记录
     if isPassport:

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