From 328648da94a07437fc46024f3e9b7e48c2e2ae38 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 29 十月 2024 17:15:29 +0800
Subject: [PATCH] 10275 【越南】【英语】【砍树】【tqxbqy】仙盟珍宝阁-后端

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py |  437 +++++++++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 381 insertions(+), 56 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index 23b3ac8..c287f47 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -15,12 +15,10 @@
 # @change: "2013-03-20 18:00" Alee 添加DEBUG输出函数DebugLog
 # @change: "2013-09-10 20:10" Alee 函数DebugLog改用GetDebugLevel才有效
 # @change: "2014-05-16 10:30" xmnathan 增加交易所管理器接口
-# @change: "2014-08-01 15:30" xmnathan 增加天梯竞技场管理器接口
 # @change: "2014-09-22 10:00" xmnathan 增加GM工具补偿管理器接口
 # @change: "2015-01-14 00:30" hxp 增加服务器平台区服ID获取
 # @change: "2015-01-14 20:30" hxp 增加CanHappen函数
 # @change: "2015-06-08 20:30" hxp 增加获取channelCode
-# @change: "2015-09-24 16:00" hxp 增加IsMergeOpen
 # @change: "2015-10-22 23:00" hxp 增加获取子服serverID
 # @change: "2016-03-28 17:00" hxp 增加创角改名GetPlayerFullName
 # @change: "2016-07-18 19:00" hxp 增加获取平台账号
@@ -33,6 +31,7 @@
 import IpyGameDataPY
 import PyGameData
 import ReadChConfig
+import PlayerDBGSEvent
 import ConfigParser
 import GameConfig
 import ShareDefine
@@ -44,6 +43,7 @@
 import time
 import random
 import copy
+import urllib
 #import psyco
 #---------------------------------------------------------------------
 GameWorldData = IPY_GameServer.IPY_GameWorld()
@@ -115,6 +115,14 @@
         result = int(input)
         return result
 
+    except ValueError:
+        return defValue
+    
+def ToFloat(input, defValue = 0):
+    try:
+        result = float(input)
+        return result
+    
     except ValueError:
         return defValue
     
@@ -303,14 +311,6 @@
     global GameWorldData
     return GameWorldData.GetBourseManager()
 
-## 竞技场管理器
-#  @param 
-#  @return HightLadderMgr
-#  @remarks 函数详细说明.
-def GetHightLadderMgr():
-    global GameWorldData
-    return GameWorldData.GetHighLadderManager()
-
 ## GM工具补偿管理器
 #  @param 
 #  @return HightLadderMgr
@@ -418,18 +418,33 @@
     return GetGameWorld().GetServerVersion()
 
 def GetServerGroupID():
-    # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器
-    #            在跨服环境中,此ID就是代表来自同一台服务器子服的玩家
-    # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID
-    # ServerID支持范围: 1~999999
-    # 平台编号支持范围:1~2000
-    platform = GetPlatform()
-    serverNum = GetPlatformServerNum(platform)
-    if not serverNum:
-        return 0
-    serverNum = max(1, min(2000, serverNum))
-    serverID = max(1, min(999999, GetServerID()))
-    return serverNum * 1000000 + serverID
+    ## 服务器组ID,必须唯一,代表这台物理服务器
+    return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
+
+def GetMainServerID(serverID):
+    ## 获取服务器ID所属主服ID
+    ServerIDMainServerDict = IpyGameDataPY.GetConfigEx("ServerIDMainServerDict")
+    if ServerIDMainServerDict == None:
+        filePath = ChConfig.GetDBPath() + ("\\MixServerMap_%s.json" % GetPlatform())
+        if not os.path.isfile(filePath):
+            SendGameErrorEx("GetMainServerIDError", "file can not found. %s" % filePath)
+        else:
+            fileObj = open(filePath, 'rb')
+            content = fileObj.read()
+            fileObj.close()
+            MixServerMapDict = eval(content)
+            
+            ServerIDMainServerDict = {}
+            for mainServerIDStr, serverIDList in MixServerMapDict.items():
+                mainServerID = int(mainServerIDStr)
+                for sID in serverIDList:
+                    ServerIDMainServerDict[sID] = mainServerID
+            IpyGameDataPY.SetConfigEx("ServerIDMainServerDict", ServerIDMainServerDict)
+            Log("加载 ServerIDMainServerDict=%s" % ServerIDMainServerDict)
+            
+    if not ServerIDMainServerDict:
+        return serverID
+    return ServerIDMainServerDict.get(serverID, serverID)
 
 def GetPlatformServerNum(platform):
     # 获取服务器的平台编号
@@ -447,15 +462,19 @@
 def GetPlatform():
     return ReadChConfig.GetPyMongoConfig("platform", "PlatformName")
 
-##获得当前服务器ID
-# @param 无
-# @return
-def GetServerID():
-    return ToIntDef(GetServerSID()[1:], 0)
+#===============================================================================
+# ##获得当前服务器ID
+# # @param 无
+# # @return
+# def GetServerID():
+#    return ToIntDef(GetServerSID()[1:], 0)
+#===============================================================================
 
-def GetServerSID():
-    ##获得当前服务器ID, 带s的
-    return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
+#===============================================================================
+# def GetServerSID():
+#    ##获得当前服务器ID, 带s的
+#    return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
+#===============================================================================
 
 Def_AccID_Split_Sign = "@"
 
@@ -463,10 +482,10 @@
 ##获取玩家所属区服ID
 # @param curPlayer
 # @return
-def GetPlayerServerID(curPlayer):
-    accID = curPlayer.GetAccID()
+def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID())
+def GetAccIDServerID(accID):
     infoList = accID.split(Def_AccID_Split_Sign)
-    return 0 if len(infoList) < 3 else int(infoList[-1][1:])
+    return 0 if len(infoList) < 3 else ToIntDef(infoList[-1][1:])
 
 def GetPlayerServerSID(curPlayer):
     # 返回含s的serverID
@@ -480,12 +499,39 @@
     mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None)
     if mainServerID != None:
         return mainServerID
-    return GetServerID()
+    return 0
+
+def CheckServerIDInList(serverID, serverIDList):
+    if serverIDList == None:
+        return False
+    if not serverIDList:
+        return True
+    for serverIDInfo in serverIDList:
+        if (isinstance(serverIDInfo, tuple) and serverIDInfo[0] <= serverID <= serverIDInfo[1]) \
+            or (isinstance(serverIDInfo, list) and serverIDInfo[0] <= serverID <= serverIDInfo[1]) \
+            or (isinstance(serverIDInfo, int) and serverIDInfo == serverID):
+            return True
+    return False
+
+#===============================================================================
+# 平台ID = appid
+# 运营ID = spid
+# 服务器账号更改
+# 原先账号组合为
+# 运营提供的玩家账号ID + 平台ID + 区服组成
+# 
+# 因为IOS和安卓在支持混服的情况下,还要能支持同一个角色号,故引入一个新的运营ID(客户端打包配置),以保证玩家账号为同一个
+# 账号组合变更
+# 运营提供的玩家账号ID + 运营ID + 区服组成
+# 
+# 原游戏中获取平台ID接口变更
+# 1. db 从数据库中的账号表获取AppID
+# 2. GameServer和MapServer 接口改为GetOperator 参考 GetPlayerPlatform
+#===============================================================================
 
 ##获取玩家所属平台
-def GetPlayerPlatform(gameAccID):
-    infoList = gameAccID.split(Def_AccID_Split_Sign)
-    return "" if len(infoList) < 3 else infoList[-2]
+def GetPlayerPlatform(curPlayer):
+    return curPlayer.GetAccountInfo().GetOperator()
 
 ##获取平台账号
 def GetPlatformAccID(gameAccID):
@@ -535,12 +581,103 @@
     return tagPlayer.GetRealMapID()
 
 #---------------------------------------------------------------------
+
+def GetTemplateID(ipyData, cfgID, dayIndex):
+    if cfgID == None or dayIndex == None or not ipyData:
+        return 0
+    templateIDList = ipyData.GetTemplateIDList()
+    if not templateIDList:
+        return 0
+    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+    return templateID
+
+def GetTemplateIDByList(templateIDList, dayIndex):
+    if dayIndex == None:
+        return 0
+    if not templateIDList:
+        return 0
+    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+    return templateID
+
+def GetOperationActionDateStr(ipyData):
+    ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
+    curDateTime = datetime.datetime.today()
+    startDateStr = ipyData.GetStartDate()
+    endDateStr = ipyData.GetEndDate()
+    if not startDateStr:
+        startDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+    if not endDateStr:
+        endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+        
+    # 日期直接返回
+    if startDateStr.count("-") == 2 and "W" not in startDateStr:
+        return startDateStr, endDateStr
+    
+    # 开服天
+    if startDateStr.isdigit():
+        diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+        startDateTime = curDateTime + datetime.timedelta(days=(int(startDateStr)-diffDay))
+        endDateTime = curDateTime + datetime.timedelta(days=(int(endDateStr)-diffDay))
+        
+    # 合服天
+    elif startDateStr.startswith("Mix"):
+        diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+        startDateTime = curDateTime + datetime.timedelta(days=(int(startDateStr[3:])-diffDay))
+        endDateTime = curDateTime + datetime.timedelta(days=(int(endDateStr[3:])-diffDay))
+        
+    # 周循环, 直接配置 Wx 或 Wx|有效开始日期  或 Wx|有效结束日期
+    elif startDateStr.startswith("W"):
+        curWeekday = curDateTime.weekday() + 1
+        
+        startWeekDateInfo = startDateStr.split("|")
+        startWeekInfo = startWeekDateInfo[0]
+        startWeekday = int(startWeekInfo[1:])
+        startDateTime = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
+        
+        # 限制开启循环日期
+        if len(startWeekDateInfo) > 1:
+            startLoopDateStr = startWeekDateInfo[1]
+            startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+            if startLoopDateTime > startDateTime:
+                startDateTime = startLoopDateTime
+                
+        startWeekDay = startDateTime.weekday() + 1 # 实际开启活动是周几,不一定和配置的周几一样,可能从中间被截断开始
+        
+        # 处理周循环的结束日期
+        endWeekDateInfo = endDateStr.split("|")
+        endWeekInfo = endWeekDateInfo[0]
+        endWeekday = int(endWeekInfo[1:])
+        endDateTime = startDateTime + datetime.timedelta(days=(endWeekday-startWeekDay))
+        if len(endWeekDateInfo) > 1:
+            endLoopDateStr = endWeekDateInfo[1]
+            endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+            if endDateTime > endLoopDateTime:
+                endDateTime = endLoopDateTime
+                
+            # 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况
+            if startDateTime > endDateTime:
+                startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可
+                
+    # 默认
+    else:
+        startDateTime = curDateTime
+        endDateTime = curDateTime
+        
+    startDateStr = "%d-%d-%d" % (startDateTime.year, startDateTime.month, startDateTime.day)
+    endDateStr = "%d-%d-%d" % (endDateTime.year, endDateTime.month, endDateTime.day)
+    return startDateStr, endDateStr
+
 ##获得系统时间
 # @param 无意义
 # @return 系统时间
 # @remarks 获得系统时间
 def GetServerTime():
     return datetime.datetime.today()
+
+def GetWeekOfYear():
+    ## 一年中的第几周, 1代表第1周
+    return datetime.datetime.isocalendar(datetime.datetime.today())[1]
+
 #---------------------------------------------------------------------
 ##获取2个时间之间差异的TimeDelta类实例
 # @param compareTimeStr 比较的时间字符, 如"2010-05-26 11:21:25"
@@ -599,6 +736,15 @@
     return pastTimeDelta.days * 24 * 60 * 60 + pastTimeDelta.seconds
 
 #---------------------------------------------------------------------
+
+def GetDiff_Day(timeA , timeB):
+    ## 获取 timeA - timeB 相差的日期天数
+    dateTimeA = ChangeTimeNumToDatetime(timeA)
+    dateTimeA = datetime.datetime(dateTimeA.year, dateTimeA.month, dateTimeA.day, 0, 0, 0)
+    dateTimeB = ChangeTimeNumToDatetime(timeB)
+    dateTimeB = datetime.datetime(dateTimeB.year, dateTimeB.month, dateTimeB.day, 0, 0, 0)
+    return (dateTimeA - dateTimeB).days
+
 ##设置世界服务器字典
 # @param key 字典值
 # @param tick 时间戳
@@ -810,6 +956,8 @@
     timeStr = datetime.datetime.strptime(timeStr, timeFormat).timetuple() 
     return int(time.mktime(timeStr)) 
 
+def ChangeStrToDatetime(timeStr, timeFormat=ChConfig.TYPE_Time_Format):
+    return datetime.datetime.strptime(timeStr, timeFormat)
 
 ##获取与当前时间相差天数的datetime格式数据
 # @param diffDays 差距天数
@@ -818,23 +966,38 @@
 def GetDatetimeBySubDays(diffDays):
     return datetime.datetime.today() - datetime.timedelta(days = diffDays)
 
+def GetDailyDateStr():
+    ## 获取日常日期 yyyy-MM-dd
+    curDate = GetServerTime()
+    if curDate.hour >= ShareDefine.Def_OnEventHour:
+        return "%d-%s-%s" % (curDate.year, curDate.month, curDate.day)
+    preDate = curDate - datetime.timedelta(days = -1) # 属于前一天
+    return "%s-%s-%s" % (preDate.year, preDate.month, preDate.day)
 
-## 是否跨服服务器
-#  @param None None
-#  @return
-def IsMergeServer():
-    config = GameConfig.GetConfig()
-        
-    return config.get('IsMergeWarServe', 0)
+def IsCrossServer():
+    ## 是否跨服服务器
+    return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
 
-## 是否开启跨服活动
-#  @param None None
-#  @return
-def IsMergeOpen():
-    config = GameConfig.GetConfig()
-    # 如果跨服服务器IP有配置, 或本身就是跨服服务器, 则代表开启
-    return True if (config.get('MergeServerIP') or config.get('IsMergeWarServe')) else False
+def IsCrossRealmOpen():
+    ## 是否开启跨服活动
+    return ReadChConfig.GetPyMongoConfig("Merge", "MergeServerIP") or IsCrossServer()
 
+def GetCrossZoneName():
+    ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步
+    if IsCrossServer():
+        return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
+    return PyGameData.g_crossZoneName
+
+def GetCrossServerTimeStr():
+    ## 跨服服务器时间
+    if IsCrossServer():
+        return GetCurrentDataTimeStr()
+    lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo
+    if not lastCrossServerTime:
+        return GetCurrentDataTimeStr()
+    curTime = int(time.time())
+    crossServerTime = lastCrossServerTime + (curTime - lastServerTime)
+    return ChangeTimeNumToStr(crossServerTime)
 
 ## 获取玩家的区服名,仅在跨服有效
 #  @param curPlayer 玩家实例
@@ -877,13 +1040,36 @@
     
     return fullName
 
+def MergeItemList(itemList):
+    ## 合并物品列表,将相同物品数量合并
+    itemDict = {}
+    for itemInfo in itemList:
+        if len(itemInfo) == 3:
+            itemID, itemCount, isAuctionItem = itemInfo
+        elif len(itemInfo) == 2:
+            itemID, itemCount = itemInfo
+            isAuctionItem = None
+        else:
+            continue
+        key = (itemID, isAuctionItem)
+        itemDict[key] = itemDict.get(key, 0) + itemCount
+        
+    mItemList = []
+    for key, itemCount in itemDict.items():
+        itemID, isAuctionItem = key
+        if isAuctionItem == None:
+            mItemList.append([itemID, itemCount])
+        else:
+            mItemList.append([itemID, itemCount, isAuctionItem])
+    return mItemList
 
 ## 从列表中产生物品,[[几率,object], ....],万分率
 #  @param itemList 待选列表
 #  @return object
 def GetResultByRandomList(randList, defValue=None, maxRateValue=ChConfig.Def_MaxRateValue):
-    rate = random.randint(0, maxRateValue)
-    
+    if not randList:
+        return defValue
+    rate = random.randint(0, randList[-1][0])
     return GetResultByRiseList(randList, rate, defValue)
 
 ## 增长列表(类似饼图)从中获得指定的信息
@@ -899,6 +1085,62 @@
         return smallList[1]
     
     return defValue
+
+## 从列表中产生物品,[[权重, object], ....]
+#  @param weightList 待选列表
+def GetResultByWeightList(weightList, defValue=None):
+    randList = []
+    weight = 0
+    for info in weightList:
+        weight += info[0]
+        randList.append([weight, info[1] if len(info) == 2 else info[1:]])
+    if not randList:
+        return defValue
+    rate = random.randint(1, randList[-1][0])
+    return GetResultByRiseList(randList, rate, defValue)
+
+## 获得对应数位的值
+#  @param numValue 数值
+#  @param dataIndex 数位索引
+#  @return 获得的值 
+def GetDataByDigitPlace(numValue, dataIndex):
+    return (numValue/pow(10, dataIndex))%10
+    
+
+## 设置对应数位的值
+#  @param numValue 数值
+#  @param dataIndex 数位索引
+#  @param dataValue 当前修改数值
+#  @return 获得的值 
+def ChangeDataByDigitPlace(numValue, dataIndex, dataValue):
+    
+    if dataValue < 0 or dataValue > 9 or dataIndex > ShareDefine.Def_PDictDigitCnt:
+        return numValue
+    
+    # 获得对应数位的值
+    lastTagLV = GetDataByDigitPlace(numValue, dataIndex)
+    
+    numValue += pow(10, dataIndex)*(dataValue - lastTagLV)
+    return numValue
+
+def GetBitValue(dataValue, index):
+    """ 得到某个字节值中某一位(Bit)的值
+    @param dataValue: 待取值的字节值
+    @param index: 待读取位的序号,从右向左0开始,0-7为一个完整字节的8个位
+    @return: 返回读取该位的值,0或1
+    """
+    return 1 if dataValue & (1 << index) else 0
+
+def SetBitValue(dataValue, index, val):
+    """ 更改某个字节值中某一位(Bit)的值
+    @param dataValue: 准备更改的字节原值
+    @param index: 待更改位的序号,从右向左0开始,0-7为一个完整字节的8个位
+    @param val: 目标位预更改的值,0或1
+    @return: 返回更改后字节的值
+    """
+    if val:
+        return dataValue | (1 << index)
+    return dataValue & ~(1 << index)
 
 ## 根据字典key获取value值
 #  @return 
@@ -936,6 +1178,24 @@
     adict.update(bdict)
     return adict
 
+## 根据排行获取名次对应值
+#  @param orderDict {名次:obj, ...} 名次支持段跳跃
+#  @param order 名次,从1开始
+#  @param isDefaultLast 找不到的名次是否默认取最后一名的
+#  @return obj or None
+def GetOrderValueByDict(orderDict, order, isDefaultLast=True, defaultValue=None):
+    if order in orderDict:
+        return orderDict[order]
+    
+    orderList = sorted(orderDict.keys())
+    if order > 0:
+        for dOrder in orderList:
+            if order <= dOrder:
+                return orderDict[dOrder]
+        
+    # 找不到的默认取最后一名
+    return orderDict[orderList[-1]] if isDefaultLast else defaultValue
+
 ##概率相关, 这个事件是否能够出现
 # @param rate 基础几率
 # @param maxRate 最大几率
@@ -947,15 +1207,34 @@
     
     return 0
 
-def DebugAnswer(curPlayer, text):
+def DebugAnswer(curPlayer, text, isLog=True):
     '''转码后再发DebugAnswer'''
     #===========================================================================
     # if not GetGameWorld().GetDebugLevel():
     #    return
     #===========================================================================
-    DebugLog(text)
+    if isLog:
+        DebugLog(text)
     text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
     curPlayer.DebugAnswer(text)
+    return
+
+def CrossServerMsg_DebugAnswer(msgData):
+    playerID, text = msgData
+    curPlayer = GetPlayerManager().FindPlayerByID(playerID)
+    if not curPlayer:
+        return
+    curPlayer.DebugAnswer(text)
+    return
+
+def DebugAnswerCross(playerID, serverGroupID, text):
+    DebugLog(text)
+    text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
+    
+    import CrossRealmMsg
+    dataMsg = [playerID, text]
+    serverGroupIDList = [serverGroupID]
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
     return
 
 def GetMap(mapID): return IpyGameDataPY.GetIpyGameData("ChinMap", mapID)
@@ -985,4 +1264,50 @@
     except:
         return inputText
     
-    return inputText
\ No newline at end of file
+    return inputText
+
+# 服务器默认GBK,转配置编码如UTF8,一般用于与显示层交互,不判断是否base64
+def CodeToGBK(inputText):
+    encodingList = ReadChConfig.GetEvalChConfig("EncodingTex")
+    
+    if len(encodingList) != 2:
+        ErrLog("EncodingTex.txt Error len != 2")
+        return inputText
+    
+    try:
+        return inputText.decode(GetCharacterEncoding()).encode(ShareDefine.Def_Game_Character_Encoding)
+    except:
+        return inputText
+    
+    return inputText
+
+def RaiseException(errorMsg, playerID=0):
+    ## 处理抛出异常信息,debug下直接抛出异常报错信息,否则发送运维邮件提醒
+    ErrLog(errorMsg, playerID)
+    if GetGameWorld().GetDebugLevel():
+        raise Exception(errorMsg)
+    else:
+        SendGameError("GameServerRaiseException", errorMsg)
+    return
+
+def SendGameErrorEx(errType, msgInfo="", playerID=0):
+    ErrLog("SendGameErrorEx: %s -> %s" % (errType, msgInfo), playerID)
+    if GetGameWorld().GetDebugLevel():
+        raise Exception("%s -> %s" % (errType, msgInfo))
+    else:
+        SendGameError(errType, msgInfo)
+    return
+
+def SendGameError(errType, msgInfo=""):
+    ''' 向运维发送邮件,用于需要紧急处理的信息
+    @param errType: 错误类型,自定义即可
+    @param msgInfo: 错误信息,可选
+    '''
+    getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
+    groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
+    userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
+    getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(errType, groupID, userDBName)
+    if msgInfo:
+        getUrl = getUrl + "&MsgInfo=%s" % urllib.quote_plus(msgInfo)
+    GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
+    return

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