From 32e3c66bc7738107e53208edc4efe644f0aee229 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 18 十二月 2018 21:03:44 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(封包、表格)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py | 31 +++++++++++++++++++++++++++----
1 files changed, 27 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index 0c8873c..5a25e67 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -35,6 +35,7 @@
import IpyGameDataPY
import PlayerAttrFruit
import GameMap
+import OpenServerCampaign
import PlayerMagicWeapon
import PassiveBuffEffMng
import CalcNoLineEffect
@@ -319,7 +320,7 @@
#---通知客户端---
#rolePet.Sync_PetInfo()
#刷新技能栏
- rolePet.Sync_SkillList()
+ #rolePet.Sync_SkillList()
#---收到"宠物出战"请求---
#检查是否可出战
@@ -470,6 +471,9 @@
PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList)
RefreshPetItemAddAttr(curPlayer, True)
SetPetSkillFightPower(curPlayer) # 技能战力重算
+
+ # 开服活动数据
+ OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
return True
@@ -683,16 +687,34 @@
SetPetSkillFightPower(curPlayer) # 技能战力重算
RefreshPetItemAddAttr(curPlayer, True)
-
+
+ # 开服活动数据
+ OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
+
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PetClassLV, 1, [petNPCID, updClassLV + 1])
extraInfoDict = {"petItemIndex":PetItemIndex, "petNPCID":petNPCID}
extraInfoDict.update(eval(petDataItem.GetUserData()))
DataRecordPack.DR_ClassUpSystem(curPlayer, "PetClassUp", updClassLV, extraInfoDict)
#EventReport.WriteEvent_pet_class(curPlayer, petNpcData.GetName(), classLV, petClassExp, updClassLV, newClassExp)
+
return
-
+def GetTotalPetLV(curPlayer):
+ totalPetLV = 0
+ petPackIndex = ShareDefine.rptPet
+ petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
+ for i in range(petPack.GetCount()):
+ petItem = petPack.GetAt(i)
+ if petItem.IsEmpty():
+ continue
+ petItemNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
+ classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV) + 1
+ petIpyData = GetPetIpydata(petItemNPCID)
+ if not petIpyData:
+ continue
+ totalPetLV += classLV
+ return totalPetLV
## 刷新宠物数据物品增加的属性
def RefreshPetItemAddAttr(curPlayer, isUpdBillboard):
@@ -757,7 +779,8 @@
PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_PetMaxAtk, totalMaxAtk, allAttrListPet)
totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
# 果实给人物加属性, 魂石果实算附加属性层,单独计算
- PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
+ fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_PetSoul, fightPowerEx)
#灵兽技能给人物加的属性
learnSkillList, passiveSkillList = GetPetLearnSkill(curPlayer)
--
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