From 32e3c66bc7738107e53208edc4efe644f0aee229 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 18 十二月 2018 21:03:44 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(封包、表格)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py
index 6e8fbe9..9bd20e5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py
@@ -17,7 +17,7 @@
import ChEquip
def CheckCanHappen(attacker, defender, effect, curSkill):
- suitsLV = ChEquip.GetEquipSuitsLVByType(defender, ChConfig.EquipSuitType_Normal, ChConfig.EquipGroupType_Armor)
+ suitsLV = ChEquip.GetEquipSuitsLVByType(attacker, ChConfig.EquipSuitType_Normal, ChConfig.EquipGroupType_Armor)
if suitsLV < effect.GetEffectValue(1):
# 全身防具普通套装阶数判断
return False
--
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