From 330a469b0af447e7d3db2b2e047a3f4c10278ea8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 六月 2019 19:26:57 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 重击是暴击的1.5倍

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4520.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4520.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4520.py
index 0754760..18d19b5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4520.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4520.py
@@ -25,7 +25,7 @@
     if passiveEffect.GetEffectValue(2) and passiveEffect.GetEffectValue(2) != skillTypeID:
         # 验证关联技能
         return False
-    return defender.GetDictByKey("addBuffLayer") == passiveEffect.GetEffectValue(0)
+    return defender.GetDictByKey(ChConfig.Def_PlayerKey_AddBuffLayer) == passiveEffect.GetEffectValue(0)
 
 
 def GetSkillData(passiveEffect):

--
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