From 330a469b0af447e7d3db2b2e047a3f4c10278ea8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 六月 2019 19:26:57 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 重击是暴击的1.5倍
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py | 15 ++++++++++-----
1 files changed, 10 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py
index 9cdd325..f5438bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py
@@ -21,12 +21,17 @@
if not defender:
return False
- if GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):#ChConfig.Def_PlayerState_Stun):
- GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
- return True
+ ownerID, ownerType = 0, 0
+ if effect.GetEffectValue(2):
+ ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType()
+
+ if effect.GetEffectValue(1):
+ if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1), ownerID, ownerType):#ChConfig.Def_PlayerState_Stun):
+ #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
+ return False
- return False
+ return True
def GetValue(attacker, defender, effect):
- return float(effect.GetEffectValue(0))/ChConfig.Def_MaxRateValue
+ return effect.GetEffectValue(0)
--
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