From 330a469b0af447e7d3db2b2e047a3f4c10278ea8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 六月 2019 19:26:57 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 重击是暴击的1.5倍
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py
index 6e8fbe9..9bd20e5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py
@@ -17,7 +17,7 @@
import ChEquip
def CheckCanHappen(attacker, defender, effect, curSkill):
- suitsLV = ChEquip.GetEquipSuitsLVByType(defender, ChConfig.EquipSuitType_Normal, ChConfig.EquipGroupType_Armor)
+ suitsLV = ChEquip.GetEquipSuitsLVByType(attacker, ChConfig.EquipSuitType_Normal, ChConfig.EquipGroupType_Armor)
if suitsLV < effect.GetEffectValue(1):
# 全身防具普通套装阶数判断
return False
--
Gitblit v1.8.0