From 330a469b0af447e7d3db2b2e047a3f4c10278ea8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 六月 2019 19:26:57 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 重击是暴击的1.5倍
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4087.py | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4087.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4087.py
index 09763de..7a35778 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4087.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4087.py
@@ -13,13 +13,13 @@
#
#---------------------------------------------------------------------
import ChConfig
-import PlayerYinji
+import PlayerControl
def CheckCanHappen(attacker, defender, effect, curSkill):
- return True if PlayerYinji.GetYinjiCnt(attacker) >= effect.GetEffectValue(1) else False
+ return True if PlayerControl.GetYinjiCnt(attacker) >= effect.GetEffectValue(1) else False
def GetValue(attacker, defender, effect):
- return float(effect.GetEffectValue(0))/ChConfig.Def_MaxRateValue
+ return effect.GetEffectValue(0)
--
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