From 33213bf05479454d216a067d7a30f739d5eaaff9 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 15 十月 2018 15:34:14 +0800
Subject: [PATCH] 2143 【bug】灵宠冰火冥魂无法出战 宠物背包格子改为50
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py | 19 ++++++++++---------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 2 +-
2 files changed, 11 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 8a604b4..ac5dc5c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -840,7 +840,7 @@
#初始化临时存放背包格子数
Def_PackCnt_TempItem = 10
#初始化宠物背包格子数
-Def_PackCnt_Pet = 20
+Def_PackCnt_Pet = 50
#初始化通用宠物装备背包格子数
Def_PackCnt_PetEquip = 4
#主角刚登陆游戏开启精魄槽格子数/符文
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index 272f7c9..0c8873c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -235,15 +235,16 @@
# 当前状态处理
if curState == ShareDefine.Def_PetState_Fight:
- curPet = curPlayer.GetPetMgr().GetFightPet()
- if curPet:
- #已是出战状态, C++召唤坐标和人重叠
- resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
- curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
- PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet)
- PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet)
- return
- #PetControl.ReCallFightPet(curPlayer)
+# curPet = curPlayer.GetPetMgr().GetFightPet()
+# if curPet:
+# #已是出战状态, C++召唤坐标和人重叠
+# resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
+# curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
+# PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet)
+# PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet)
+# return
+ #18/10/15 因为某种未知原因宠物物品的状态是出战(实际场景中未出战),导致该宠物无法出战,故再次发包出战时,此处不拦!
+ PetControl.ReCallFightPet(curPlayer)
else:
pass
--
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