From 3345c07ed088345149f28743b0cc73720744058e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 22 十一月 2021 18:24:32 +0800
Subject: [PATCH] 9370 【BT5】【bt5_1.100.1】【主干】【后端】福利——前瞻预告(A504玩家领取奖励增加玩法前瞻奖励 48)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 917 +++++++++++++++++++++++++++++++++++++--------------------
1 files changed, 596 insertions(+), 321 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index c50aca3..553dfd8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -58,12 +58,13 @@
self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
self.seasonID = 0 # 赛季ID
+ self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
return
def GetDRInfo(self):
## 流向记录信息
- return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore,
- "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount,
+ return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore,
+ "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount,
"ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore}
class CrossPKRoom():
@@ -83,7 +84,7 @@
return
def GetDRInfo(self):
- return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick,
+ return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick,
"readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick}
#跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
@@ -199,7 +200,7 @@
cnt += 1
savaData += billboardData.getBuffer()
- GameWorld.Log("SaveCrossPKBillboard cnt :%s" % cnt)
+ GameWorld.Log("SaveCrossPKBillboard cnt :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -241,14 +242,16 @@
return
maxCount = min(2000, maxCount)
upBillboardList = []
- if winner.danLV >= danLVLimit:
- upBillboardList.append(winner)
- else:
- GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
- if loser.danLV >= danLVLimit:
- upBillboardList.append(loser)
- else:
- GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
+ if winner:
+ if winner.danLV >= danLVLimit:
+ upBillboardList.append(winner)
+ else:
+ GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
+ if loser:
+ if loser.danLV >= danLVLimit:
+ upBillboardList.append(loser)
+ else:
+ GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
if not upBillboardList:
return
@@ -297,7 +300,7 @@
billboardData.PKScore = pkPlayer.pkScore
billboardData.DanLV = pkPlayer.danLV
billboardData.Time = billboardTime
- GameWorld.Log(" 更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID)
+ GameWorld.DebugLog(" 更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID)
# 战斗结算更新榜单先不排序,只设置需要排序
if isUpd:
@@ -307,7 +310,8 @@
matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
if not matchState and not PyGameData.g_crossPKRoomDict:
GameWorld.Log("匹配已结束,且当前没有PK中的房间了!主动广播子服最新榜单! ")
- zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
+ crossZoneName = GameWorld.GetCrossZoneName()
+ zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
if zoneIpyData:
serverGroupIDList = zoneIpyData.GetServerGroupIDList()
SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
@@ -366,7 +370,8 @@
serverTime = GameWorld.GetServerTime()
curSeasonID = 0
seasonState = 0
- seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
+ crossZoneName = GameWorld.GetCrossZoneName()
+ seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
seasonList = [] if not seasonList else seasonList
for seasonIpyData in seasonList:
startDateStr = seasonIpyData.GetStartDate()
@@ -442,7 +447,7 @@
def SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList, exData={}):
## 同步赛区赛季榜单到子服
crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
- billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID, True) # 同步子服前需触发排序
+ billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID, True) # 同步子服前需触发排序
isFinalBillboardData = False # 是否最终的榜单数据
gameWorld = GameWorld.GetGameWorld()
curZoneSeasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
@@ -473,8 +478,8 @@
def CrossServerMsg_PKSyncBillboard(syncInfo):
## 收到跨服服务器同步的排行榜信息
zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData = syncInfo
- GameWorld.Log("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s"
- % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData))
+ GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s"
+ % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData))
crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
billboardList, orderDict = crossPKBillboardMgr.UpdClientServerPKBillboard(zoneID, seasonID, syncBillboardList, isFinalBillboardData)
@@ -535,18 +540,19 @@
zoneSeasonTimeDict = {}
serverTime = GameWorld.GetServerTime()
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
- zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+ crossZoneName = GameWorld.GetCrossZoneName()
+ crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+ if not crossZoneList:
+ return zoneSeasonTimeDict
+
+ for zoneIpyData in crossZoneList:
zoneID = zoneIpyData.GetZoneID()
# 规定每个赛区的赛季时间需按顺序配置
- seasonIpyDataList = []
- for sIndex in xrange(ipyDataMgr.GetCrossRealmPKSeasonCount()):
- seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(sIndex)
- if zoneID == seasonIpyData.GetZoneID():
- seasonIpyDataList.append(seasonIpyData)
-
+ seasonIpyDataList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
+ if not seasonIpyDataList:
+ continue
+
for i, seasonIpyData in enumerate(seasonIpyDataList):
seasonID = seasonIpyData.GetSeasonID()
startDateStr = seasonIpyData.GetStartDate()
@@ -604,8 +610,9 @@
gameWorld = GameWorld.GetGameWorld()
serverTime = GameWorld.GetServerTime()
+ crossZoneName = GameWorld.GetCrossZoneName()
for zoneID, seasonTimeInfo in zoneSeasonTimeDict.items():
- zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
+ zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
if not zoneIpyData:
continue
@@ -664,12 +671,18 @@
if not preState and isOpen:
PyGameData.g_crossPKPlayerDict = {}
PyGameData.g_crossPKZoneMatchPlayerDict = {}
+ PyGameData.g_crossPKZoneMatchRobotPlayerDict = {}
PyGameData.g_crossPKRoomDict = {}
+ PyGameData.g_crossPKTodayPKRecordInfo = {}
+ PyGameData.g_crossPKBesureMatchRobotInfo = {}
GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
- zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+ crossZoneName = GameWorld.GetCrossZoneName()
+ crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+ if not crossZoneList:
+ return
+
+ for zoneIpyData in crossZoneList:
zoneID = zoneIpyData.GetZoneID()
# 广播当前赛区的所有子服跨服PK赛季状态变更
@@ -682,87 +695,109 @@
return
-def ClientServerMsg_ServerInitOK(serverGroupID, tick):
- ## 子服启动成功
- GameWorld.Log("子服启动成功,同步给子服对应的赛季信息: serverGroupID=%s" % (serverGroupID))
- zoneID = GetCrossPKServerGroupZoneID(serverGroupID)
- if not zoneID:
- GameWorld.Log(" 该子服没有分配赛区,不同步!")
+def Sync_CrossPKInitDataToClientServer(tick, serverGroupID=0):
+ ''' 同步跨服PK活动数据到子服务器
+ @param serverGroupID: 为0时同步所有子服
+ '''
+
+ GameWorld.Log("同步给子服对应的赛季信息: syncServerGroupID=%s" % (serverGroupID))
+ if serverGroupID:
+ ipyData = GetCrossPKServerGroupZone(serverGroupID)
+ if not ipyData:
+ return
+ crossZoneList = [ipyData]
+ else:
+ crossZoneName = GameWorld.GetCrossZoneName()
+ crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+ if not crossZoneList:
return
gameWorld = GameWorld.GetGameWorld()
- seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
- seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
- matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
- seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, [serverGroupID])
+ for zoneIpyData in crossZoneList:
+ zoneID = zoneIpyData.GetZoneID()
+ seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
+ seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
+ matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
+ seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
+ serverGroupIDList = [serverGroupID] if serverGroupID else zoneIpyData.GetServerGroupIDList()
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, serverGroupIDList)
+
return
-def GetCrossPKServerGroupZoneID(serverGroupID):
+def GetCrossPKServerGroupZone(serverGroupID):
## 获取服务器组ID对应的跨服PK所属赛区,返回0代表该服务器没有分配赛区
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
- zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+ crossZoneName = GameWorld.GetCrossZoneName()
+ crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+ if not crossZoneList:
+ return
+
+ for zoneIpyData in crossZoneList:
for groupInfo in zoneIpyData.GetServerGroupIDList():
if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
or (isinstance(groupInfo, tuple) and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
- return zoneIpyData.GetZoneID()
- return 0
+ return zoneIpyData
+ return
+
+def OnPlayerLoginCrossServer(curPlayer):
+ # 跨服登录处理
+
+ mapID = curPlayer.GetMapID()
+ mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
+ if mapID not in mapIDList:
+ return
+
+ GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID())
+ if not __CheckCanLoginCrossServerPKMap(curPlayer):
+ CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
+ return
+
+ return
def OnPlayerLogin(curPlayer):
-
# 本服登录处理
- if not GameWorld.IsCrossServer():
- # 本服没有分配赛区不处理
- if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID):
- return
- __OnLoginNotifyPKOverInfo(curPlayer)
-
- # 同步所有赛区赛季信息
- zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo()
- zoneSeasonInfo.ZoneList = []
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
- zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
- zoneID = zoneIpyData.GetZoneID()
- zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone()
- zoneInfo.ZoneID = zoneID
- zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
- zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName)
- zoneInfo.SeasonList = []
- seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
- seasonList = [] if not seasonList else seasonList
- for seasonIpyData in seasonList:
- seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason()
- seasonInfo.SeasonID = seasonIpyData.GetSeasonID()
- seasonInfo.StartDate = seasonIpyData.GetStartDate()
- seasonInfo.EndDate = seasonIpyData.GetEndDate()
- seasonInfo.EndTime = seasonIpyData.GetEndTime()
- zoneInfo.SeasonList.append(seasonInfo)
- zoneInfo.SeasonCount = len(zoneInfo.SeasonList)
- zoneSeasonInfo.ZoneList.append(zoneInfo)
- zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList)
- NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo)
-
- # 同步本服赛季状态
- gameWorld = GameWorld.GetGameWorld()
- seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState()
- seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
- seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
- seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
- seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
- NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
-
- # 跨服登录处理
- else:
- mapID = curPlayer.GetMapID()
- mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
- if mapID not in mapIDList:
- return
-
- GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID())
- if not __CheckCanLoginCrossServerPKMap(curPlayer):
- CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
- return
+
+ # 本服没有分配赛区不处理
+ if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID):
+ return
+ __OnLoginNotifyPKOverInfo(curPlayer)
+
+ crossZoneName = GameWorld.GetCrossZoneName()
+ crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+ if not crossZoneList:
+ return
+ # 同步所有赛区赛季信息
+ zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo()
+ zoneSeasonInfo.ZoneList = []
+ for zoneIpyData in crossZoneList:
+ zoneID = zoneIpyData.GetZoneID()
+ zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone()
+ zoneInfo.ZoneID = zoneID
+ zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+ zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName)
+ zoneInfo.SeasonList = []
+ seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
+ seasonList = [] if not seasonList else seasonList
+ for seasonIpyData in seasonList:
+ seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason()
+ seasonInfo.SeasonID = seasonIpyData.GetSeasonID()
+ seasonInfo.StartDate = seasonIpyData.GetStartDate()
+ seasonInfo.EndDate = seasonIpyData.GetEndDate()
+ seasonInfo.EndTime = seasonIpyData.GetEndTime()
+ zoneInfo.SeasonList.append(seasonInfo)
+ zoneInfo.SeasonCount = len(zoneInfo.SeasonList)
+ zoneSeasonInfo.ZoneList.append(zoneInfo)
+ zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList)
+ NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo)
+
+ # 同步本服赛季状态
+ gameWorld = GameWorld.GetGameWorld()
+ seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState()
+ seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
+ seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+ seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
+ seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
+ seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
+ seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
+ NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
return
@@ -816,7 +851,7 @@
# return
vsRoomID = curPlayer.GetVsRoomId()
- if vsRoomID and PlayerControl.GetCrossRealmState(curPlayer) == 1:
+ if vsRoomID and PlayerControl.GetCrossMapID(curPlayer) == ChConfig.Def_FBMapID_CrossRealmPK:
GameWorld.DebugLog("玩家跨服PK状态,不能取消匹配!vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID())
return
@@ -829,7 +864,7 @@
CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKCancel, dataMsg)
PlayerControl.SetVsRoomId(curPlayer, 0)
SetIsCrossPKMatching(curPlayer, 0)
- GameWorld.Log("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
+ GameWorld.DebugLog("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
return
def ClientServerMsg_PKMatch(serverGroupID, playerInfoDict, tick):
@@ -852,20 +887,25 @@
playerLV = playerInfoDict["playerLV"] # 职业
maxHP = playerInfoDict["maxHP"] # 职业
maxProDef = playerInfoDict["maxProDef"] # 护盾
- fightPower = playerInfoDict["fightPower"] # 战斗力
+ fightPower = min(playerInfoDict["fightPower"], ChConfig.Def_UpperLimit_DWord) # 战斗力,暂无用,限制不超过20E
realmLV = playerInfoDict["realmLV"] # 境界
pkScore = playerInfoDict["pkScore"] # 当前积分
danLV = playerInfoDict["danLV"] # 当前段位
cWinCount = playerInfoDict["cWinCount"] # 连胜次数
+ cLoseCount = playerInfoDict["cLoseCount"] # 连败次数
ondayScore = playerInfoDict["ondayScore"] # 过天时的积分
+ if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+ GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+ return
zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
if playerID in zoneMatchPlayerList:
- GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
+ GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
return
if playerID in PyGameData.g_crossPKPlayerDict:
- GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
+ GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
return
@@ -887,16 +927,100 @@
pkPlayer.serverGroupID = serverGroupID
pkPlayer.pkZoneID = pkZoneID
pkPlayer.seasonID = seasonID
+
+ # 判断是否匹配机器人
+ matchRobotRate = 0
+ danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+ if danIpyData:
+ matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
+
+ # 判断是否必定匹配机器人: 连输X局必定连续匹配机器人Y局
+ cLoseCount = 0
+ todayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(playerID, [])
+ for pkRecord in todayPKRecordList[::-1]:
+ _, winnerID = pkRecord
+ if playerID == winnerID:
+ break
+ cLoseCount += 1
+ cLoseBesureMatchRobot, besureMatchRobotCount = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 2)
+ if cLoseCount >= cLoseBesureMatchRobot:
+ PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = besureMatchRobotCount
+ GameWorld.DebugLog("连输X局必定连续匹配机器人Y局! playerID=%s,cLoseCount(%s) >= X(%s),Y(%s)"
+ % (playerID, cLoseCount, cLoseBesureMatchRobot, besureMatchRobotCount))
+
+ matchRobotMaxRate = 100
+
+ # 还有必定匹配机器人次数
+ nowBesureMatchRobotCount = PyGameData.g_crossPKBesureMatchRobotInfo.get(playerID, 0)
+ if nowBesureMatchRobotCount > 0:
+ matchRobotRate = matchRobotMaxRate
+ PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = nowBesureMatchRobotCount - 1
+ GameWorld.DebugLog("玩家必定匹配机器人! playerID=%s,nowBesureMatchRobotCount=%s" % (playerID, nowBesureMatchRobotCount))
+
+ if matchRobotRate and GameWorld.CanHappen(matchRobotRate, matchRobotMaxRate):
+ pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
+ PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
+ GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s"
+ % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
+ GameWorld.DebugLog(" 本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
+ #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+ return
+
PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
# 加入赛区匹配列表
zoneMatchPlayerList.append(playerID)
PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
- GameWorld.Log("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s"
- % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
+ GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s"
+ % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+ return
+
+def __DelayNotifyMatchRobot(tick):
+ ## 做体验,延迟通知匹配到机器人
+ for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
+ if pkPlayer.notifyMatchRobotTick == -1:
+ #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
+ continue
+ if tick < pkPlayer.notifyMatchRobotTick:
+ continue
+ pkPlayer.notifyMatchRobotTick = -1
+ serverGroupID = pkPlayer.serverGroupID
+ GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+
+ return
+
+def __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick):
+ ## 超时很久很久的玩家系统匹配机器人
+ if not matchPlayerIDList:
+ return
+
+ matchRobotTimeoutInfo = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 1)
+ if len(matchRobotTimeoutInfo) != 2:
+ return
+ matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick
+
+ for matchPlayer in matchTickSortList:
+
+ playerID = matchPlayer.playerID
+ if playerID not in matchPlayerIDList:
+ continue
+
+ if tick - matchPlayer.matchTick < matchRobotTick:
+ #GameWorld.DebugLog(" i=%s,玩家未满足超时匹配机器人时间条件!" % (i))
+ break
+
+ matchPlayerIDList.remove(playerID) # 这个列表为分区对应匹配中的玩家列表 PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]
+
+ PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = matchPlayer
+ matchPlayer.notifyMatchRobotTick = -1
+ serverGroupID = matchPlayer.serverGroupID
+ GameWorld.DebugLog("直接通知超时玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
return
def ClientServerMsg_PKCancel(playerInfoDict, tick):
@@ -920,18 +1044,18 @@
GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID)
return
- GameWorld.Log("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
+ GameWorld.DebugLog("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
pkZoneID = 0
if playerID in PyGameData.g_crossPKPlayerDict:
pkPlayer = PyGameData.g_crossPKPlayerDict.pop(playerID)
pkZoneID = pkPlayer.pkZoneID
- GameWorld.Log(" 移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
+ GameWorld.DebugLog(" 移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
if playerID in zoneMatchPlayerList:
zoneMatchPlayerList.remove(playerID)
- GameWorld.Log(" 从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList)))
+ GameWorld.DebugLog(" 从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList)))
#取消所有存在该玩家的房间,子服不一定知道玩家当前最新所属房间ID, 故只能通过遍历删除已经为玩家创建的房间
for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
@@ -940,17 +1064,17 @@
for roomPlayerID in pkRoom.roomPlayerIDList:
if roomPlayerID == playerID:
- GameWorld.Log(" 自己不处理: roomID=%s,playerID=%s" % (roomID, playerID))
+ GameWorld.DebugLog(" 自己不处理: roomID=%s,playerID=%s" % (roomID, playerID))
continue
zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
zoneMatchPlayerList.append(roomPlayerID)
PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
- GameWorld.Log(" 将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s"
- % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
+ GameWorld.DebugLog(" 将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s"
+ % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
PyGameData.g_crossPKRoomDict.pop(roomID)
- GameWorld.Log(" 移除房间: popRoomID=%s" % (roomID))
+ GameWorld.DebugLog(" 移除房间: popRoomID=%s" % (roomID))
# 记录流向
dataDict = {"cancelPlayerID":playerID}
@@ -958,6 +1082,9 @@
DR_CrossReamlPK("CancelRoom", dataDict)
break
+ if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+ PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
+ GameWorld.DebugLog(" 从匹配机器人队列中移除!")
return
def ClientServerMsg_PKPrepareOK(playerInfoDict, tick):
@@ -988,7 +1115,7 @@
if playerID not in vsRoom.readyPlayerIDList:
vsRoom.readyPlayerIDList.append(playerID)
- GameWorld.Log("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
+ GameWorld.DebugLog("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
return
def __ReadyOKRoomPlayerProcess(tick):
@@ -1024,19 +1151,20 @@
continue
vsRoom.roomState = ShareDefine.Def_VsRoom_State_PrepareFight
vsRoom.readyTick = tick
- GameWorld.Log(" 准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
+ GameWorld.DebugLog(" 准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
sendReadyOKRoomList.append([roomID, readyMemberDict])
serverGroupIDList += roomGroupIDList
# 将已准备好的房间广播到子服
if sendReadyOKRoomList:
- GameWorld.Log(" 已准备好的对战房间数: %s" % len(sendReadyOKRoomList))
+ GameWorld.DebugLog(" 已准备好的对战房间数: %s" % len(sendReadyOKRoomList))
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList)
return
#
-#def TestAddMatch(tick, addCount, maxDanLV=None, isClear=False):
+#def TestAddMatch(addCount, maxDanLV=None, isClear=False):
+# tick = GameWorld.GetGameWorld().GetTick()
# if isClear:
# PyGameData.g_crossPKPlayerDict = {}
# PyGameData.g_crossPKZoneMatchPlayerDict = {}
@@ -1046,8 +1174,11 @@
# ipyDataMgr = IpyGameDataPY.IPY_Data()
# if maxDanLV == None:
# maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1
-# for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
-# zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+# crossZoneName = GameWorld.GetCrossZoneName()
+# crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+# if not crossZoneList:
+# return
+# for zoneIpyData in crossZoneList:
# pkZoneID = zoneIpyData.GetZoneID()
#
# addPlayerList = []
@@ -1096,6 +1227,8 @@
return
GameWorld.GetGameWorld().SetDict(processTickKey, tick)
+ # 延迟通知匹配到机器人的
+ __DelayNotifyMatchRobot(tick)
# 处理超时的房间
__DoCheckRoomTimeout(tick)
# 通知已准备好的房间玩家可进入跨服
@@ -1106,12 +1239,15 @@
# 每个赛区单独匹配
for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items():
- matchPlayerCount = len(matchPlayerIDList)
- if matchPlayerCount < 2:
- #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
+ if not matchPlayerIDList:
+ #GameWorld.Log("没有玩家匹配PK,不处理!pkZoneID=%s" % (pkZoneID))
continue
+ matchPlayerCount = len(matchPlayerIDList)
+# if matchPlayerCount < 2:
+# #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
+# continue
- GameWorld.Log("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
+ GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
matchPlayerList = []
for matchPlayerID in matchPlayerIDList:
@@ -1120,202 +1256,170 @@
matchPlayerList.append(PyGameData.g_crossPKPlayerDict[matchPlayerID])
# 按匹配时间、积分升序排序
matchTickSortList = sorted(matchPlayerList, key=operator.attrgetter("matchTick"))
- scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore"))
+ #scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore")) # 新匹配规则暂时用不到积分排序的
matchPlayerVSList = [] # 成功匹配玩家对战列表
# 优先匹配等待超时玩家
- __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick)
+ __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick)
if len(matchPlayerVSList) < maxGroupCnt:
# 再按积分段匹配玩家
- __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList)
+ __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick)
# 给成功匹配的玩家非配对战房间
matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
__DoSetVSRoom(pkZoneID, matchPlayerVSList, tick)
- GameWorld.Log("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
- #GameWorld.Log("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
- #GameWorld.Log("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
+ GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
+ #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
+ #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
+
+ __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick)
return
-
-def __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick):
- '''匹配超时玩家
- 匹配中的玩家按积分排序,最后一个默认匹配上一个,第一个默认匹配下一个,其他匹配前后积分差绝对值较小的一个
+def __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick=0):
+ ''' 匹配玩家
+ @param matchTickSortList: 按匹配时间升序排序后的匹配玩家列表
+ @param maxGroupCnt: 最大匹配组数
+ @param matchPlayerVSList: 已经匹配的PK组列表
+ @param outTimeTick: 超时tick设定,0为匹配非超时玩家
'''
- GameWorld.Log(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick))
- GameWorld.Log(" scoreSortListLen=%s" % len(scoreSortList))
- for i, matchPlayer in enumerate(matchTickSortList):
- # 只有一个玩家
- if len(scoreSortList) <= 1:
- #GameWorld.Log(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
+
+ matchPlayerCount = 0
+ danPlayerListDict = {}
+ for matchPlayer in matchTickSortList:
+ if outTimeTick and tick - matchPlayer.matchTick < outTimeTick:
+ # 未超时,不再匹配,因为只有一个玩家
break
-
- if tick - matchPlayer.matchTick < outTimeTick:
- #GameWorld.Log(" i=%s,玩家未超时,不再匹配!" % (i))
- break
-
- GameWorld.Log(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)"
- % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
- # 已经被匹配走了
- if matchPlayer not in scoreSortList:
- GameWorld.Log(" 已经被匹配走了!")
- continue
-
- outTimeIndex = scoreSortList.index(matchPlayer)
- # 最后一个默认匹配上一个
- if outTimeIndex == len(scoreSortList) - 1:
- vsIndex = outTimeIndex - 1
- GameWorld.Log(" 超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex))
- # 第一个默认匹配下一个
- elif outTimeIndex == 0:
- vsIndex = outTimeIndex + 1
- GameWorld.Log(" 超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex))
- # 其他情况匹配积分较近的一个
- else:
- preIndex = outTimeIndex - 1
- nextIndex = outTimeIndex + 1
- prePlayer = scoreSortList[preIndex]
- nextPlayer = scoreSortList[nextIndex]
- preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore)
- nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore)
- vsIndex = preIndex if preDiff <= nextDiff else nextIndex
- GameWorld.Log(" 超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s"
- % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore,
- nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
-
- if outTimeIndex > vsIndex:
- scoreSortList.pop(outTimeIndex)
- vsPlayer = scoreSortList.pop(vsIndex)
- elif outTimeIndex < vsIndex:
- vsPlayer = scoreSortList.pop(vsIndex)
- scoreSortList.pop(outTimeIndex)
- else:
- continue
-
- # 加入成功匹配列表
- matchPlayerVSList.append([matchPlayer, vsPlayer])
-
- return
-
-def __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList):
- ''' 匹配积分分段玩家
- 匹配中的玩家按段位积分归组,归组后,随机段位顺序,每个段位组中的玩家随机两两PK
- '''
- GameWorld.Log(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
- danPlayerListDict = {} # 按积分分段列表分散玩家
- for matchPlayer in scoreSortList:
danLV = matchPlayer.danLV
danPlayerList = danPlayerListDict.get(danLV, [])
danPlayerList.append(matchPlayer)
danPlayerListDict[danLV] = danPlayerList
+ matchPlayerCount += 1
- # 按分段玩家随机匹配
+ if outTimeTick:
+ GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, matchPlayerCount=%s" % (outTimeTick, matchPlayerCount))
+ else:
+ GameWorld.DebugLog(" ==常规段位玩家== maxGroupCnt=%s,matchPlayerCount=%s" % (maxGroupCnt, matchPlayerCount))
+
+ if matchPlayerCount < 2:
+ #GameWorld.DebugLog(" 匹配玩家不足!不处理!matchPlayerCount=%s" % matchPlayerCount)
+ return
+
danList = danPlayerListDict.keys()
- random.shuffle(danList) # 打乱段位顺序
+ random.shuffle(danList) # 打乱段位处理顺序
- GameWorld.Log(" 积分分段个数: %s, %s" % (len(danList), danList))
+ matchProtectRound = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch2", 1) # 几局内不能匹配到同一个玩家
+ matchDanDiffList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch2", 2) # 初始匹配段位差|超时匹配段位差
+ matchDanDiff = matchDanDiffList[1] if outTimeTick else matchDanDiffList[0]
- # 优先匹配相同段位
- doCount = 0
- while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
- doCount += 1
- isMatchOK = False
-# # 日志输出分组明细
-# GameWorld.Log(" -------------")
-# for danLV in danList:
-# strList = []
-# for player in danPlayerListDict[danLV]:
-# strList.append((player.playerID, player.pkScore, player.fightPower))
-# GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
-# # -------------------------------
-
- for danLV in danList:
- danPlayerList = danPlayerListDict[danLV]
- danPlayerCount = len(danPlayerList)
- if danPlayerCount < 2:
- #GameWorld.Log(" 段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV))
+ #GameWorld.DebugLog(" 匹配玩家数=%s,同对手匹配保护局数=%s,匹配段位差=%s,danList=%s"
+ # % (matchPlayerCount, matchProtectRound, matchDanDiff, danList))
+
+ for danLV in danList:
+ danPlayerList = danPlayerListDict[danLV]
+ lowDanPlayerList, highDanPlayerList = [], [] # 相对danLV的高低段位玩家需要分开处理,如果一起处理的话可能导致匹配到不应该匹配到的段位
+ for vsDanLV in xrange(max(0, danLV - matchDanDiff), danLV + matchDanDiff + 1):
+ if danLV == vsDanLV:
continue
-
- vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战
- vsIndexList.sort()
- aPlayer = danPlayerList.pop(vsIndexList[1])
- bPlayer = danPlayerList.pop(vsIndexList[0])
-
- matchPlayerVSList.append([aPlayer, bPlayer])
- isMatchOK = True
- GameWorld.Log(" 成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV))
-
- if len(matchPlayerVSList) >= maxGroupCnt:
- GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
- break
-
- if not isMatchOK:
- GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
- break
-
- # 不足再匹配范围段位
- doCount = 0
- while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
- doCount += 1
- isMatchOK = False
-# # 日志输出分组明细
-# GameWorld.Log(" -------------")
-# for danLV in danList:
-# strList = []
-# for player in danPlayerListDict[danLV]:
-# strList.append((player.playerID, player.pkScore, player.fightPower))
-# GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
-# # -------------------------------
-
- for danLV in danList:
- danMatchRange = []
- danMatchPlayerList = []
- danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
- matchDanRange = [] if not danIpyData else danIpyData.GetMatchRange()
- if matchDanRange and len(matchDanRange) == 2:
- danMatchRange = range(matchDanRange[0], matchDanRange[1] + 1)
-
- if danLV not in danMatchRange:
- danMatchRange.append(danLV)
-
- for matchDanLV in danMatchRange:
- if matchDanLV not in danPlayerListDict:
- continue
- danMatchPlayerList += danPlayerListDict[matchDanLV]
-
- #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList]
- #GameWorld.Log("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList))
- matchPlayerCount = len(danMatchPlayerList)
- if matchPlayerCount < 2:
- #GameWorld.Log(" 段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange))
+ if vsDanLV not in danPlayerListDict:
continue
-
- vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战
- aPlayer, bPlayer = danMatchPlayerList[vsIndexList[0]], danMatchPlayerList[vsIndexList[1]]
-
- aDanPlayerList = danPlayerListDict.get(aPlayer.danLV, [])
- bDanPlayerList = danPlayerListDict.get(bPlayer.danLV, [])
- if aPlayer in aDanPlayerList and bPlayer in bDanPlayerList:
- aDanPlayerList.remove(aPlayer)
- bDanPlayerList.remove(bPlayer)
+ if vsDanLV < danLV:
+ lowDanPlayerList += danPlayerListDict[vsDanLV]
else:
+ highDanPlayerList += danPlayerListDict[vsDanLV]
+
+ #GameWorld.DebugLog(" danLV=%s,danPlayerCount=%s,lowPlayerCount=%s,highPlayerCount=%s"
+ # % (danLV, len(danPlayerList), len(lowDanPlayerList), len(highDanPlayerList)))
+
+ # 非超时的,优先匹配同段位玩家
+ if not outTimeTick:
+ __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
+
+ # 分别匹配低段位、高段位
+ __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + lowDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
+ __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + highDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
+
+ return
+
+def __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, matchPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt):
+ ## 执行匹配段位玩家列表
+
+ matchPlayerCount = len(matchPlayerList)
+ if matchPlayerCount < 2:
+ return
+ random.shuffle(matchPlayerList) # 打乱匹配顺序,相当于随机两两分组,然后下面直接按顺序处理即可
+ #GameWorld.DebugLog(" 总未匹配人数=%s,已匹配组数=%s,待匹配人数=%s" % (len(matchTickSortList), len(matchPlayerVSList), len(matchPlayerList)))
+ #for i, mPlayer in enumerate(matchPlayerList):
+ # GameWorld.DebugLog(" i=%s,playerID=%s,danLV=%s" % (i, mPlayer.playerID, mPlayer.danLV))
+ #maxGroupCnt = 99999 # 测试批量匹配用
+
+ nextIndex = 0
+ doCount = matchPlayerCount
+ # 至少需要两个 且 未达到最大成功匹配组数 且 限制最大可循环次数大于0
+ while nextIndex < len(matchPlayerList) - 1 and len(matchPlayerVSList) < maxGroupCnt and doCount > 0:
+ doCount -= 1
+ i = nextIndex
+ aPlayer = matchPlayerList[i]
+ nextIndex += 1
+
+ aPlayerID = aPlayer.playerID
+ aDanLV = aPlayer.danLV
+ #if maxGroupCnt == 99999 and random.randint(1, 10) > 5:
+ # GameWorld.DebugLog(" i=%s,aPlayerID=%s,aDanLV=%s 测试随机不匹配" % (i, aPlayerID, aDanLV))
+ # continue
+ if aPlayer not in matchTickSortList:
+ #GameWorld.DebugLog(" i=%s,aPlayerID=%s,aDanLV=%s 已经被匹配走了" % (i, aPlayerID, aDanLV))
+ continue
+ aTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(aPlayerID, [])
+ aMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in aTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID
+ #GameWorld.DebugLog(" i=%s,aPlayerID=%s,aMatchProtectPlayerIDList=%s" % (i, aPlayerID, aMatchProtectPlayerIDList))
+
+ isMatchOK = False
+ for j, bPlayer in enumerate(matchPlayerList[nextIndex:], nextIndex):
+ bPlayerID = bPlayer.playerID
+ bDanLV = bPlayer.danLV
+ #if maxGroupCnt == 99999 and random.randint(1, 10) > 5:
+ # GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s 测试随机不匹配" % (j, bPlayerID, bDanLV))
+ # continue
+ if bPlayer not in matchTickSortList:
+ #GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s 已经被匹配走了" % (j, bPlayerID, bDanLV))
+ continue
+ if bPlayerID in aMatchProtectPlayerIDList:
+ GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! bPlayerID=%s in aMatchProtectPlayerIDList=%s"
+ % (j, bPlayerID, bDanLV, matchProtectRound, bPlayerID, aMatchProtectPlayerIDList))
continue
- matchPlayerVSList.append([aPlayer, bPlayer])
+ bTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(bPlayerID, [])
+ bMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in bTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID
+ if aPlayerID in bMatchProtectPlayerIDList:
+ GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! aPlayerID=%s in bMatchProtectPlayerIDList=%s"
+ % (j, bPlayerID, bDanLV, matchProtectRound, aPlayerID, bMatchProtectPlayerIDList))
+ continue
+
+ matchTickSortList.remove(aPlayer)
+ matchTickSortList.remove(bPlayer)
+
+ matchPlayerList.remove(aPlayer)
+ matchPlayerList.remove(bPlayer)
+
+ aDanPlayerList = danPlayerListDict.get(aDanLV, [])
+ if aPlayer in aDanPlayerList:
+ aDanPlayerList.remove(aPlayer)
+ bDanPlayerList = danPlayerListDict.get(bDanLV, [])
+ if bPlayer in bDanPlayerList:
+ bDanPlayerList.remove(bPlayer)
+
+ # 加入成功匹配列表
isMatchOK = True
- GameWorld.Log(" 成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s"
- % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange))
-
- if len(matchPlayerVSList) >= maxGroupCnt:
- GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
- break
-
- if not isMatchOK:
- GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount))
+ matchPlayerVSList.append([aPlayer, bPlayer])
+ GameWorld.DebugLog(" i=%s,j=%s,aPlayerID=%s(danLV:%s) VS bPlayerID=%s(danLV:%s) 匹配成功!"
+ % (i, j, aPlayerID, aDanLV, bPlayerID, bDanLV))
break
+ if isMatchOK:
+ nextIndex -= 1
+
return
def __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick):
@@ -1329,7 +1433,7 @@
zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
- GameWorld.Log("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList)))
+ GameWorld.DebugLog("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList)))
for aPlayer, bPlayer in matchPlayerVSList:
if not aPlayer or not bPlayer:
@@ -1357,7 +1461,7 @@
PyGameData.g_crossPKRoomDict[roomID] = newRoom
aServerGroupID, bServerGroupID = aPlayer.serverGroupID, bPlayer.serverGroupID
- GameWorld.Log(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
+ GameWorld.DebugLog(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]]
# 记录流向
@@ -1439,7 +1543,7 @@
def MapServer_CrossPKOver(infoList, tick):
## 收到MapServer副本跨服PK结果同步
- GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
+ GameWorld.DebugLog("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
roomID, winnerID, loserID, roundWinnerIDList, overType = infoList
@@ -1484,8 +1588,8 @@
winnerDanLV, loserDanLV = winner.danLV, loser.danLV
winnerDayScore, loserDayScore = max(0, winnerScore - winner.ondayScore), max(0, loserScore - loser.ondayScore) # 今日已获得积分,正积分
- GameWorld.Log("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
- GameWorld.Log("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
+ GameWorld.DebugLog("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
+ GameWorld.DebugLog("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", winnerDanLV)
loseIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", loserDanLV)
@@ -1520,11 +1624,23 @@
if loseIpyData and loseIpyData.GetLVUpScore() and loser.pkScore >= loseIpyData.GetLVUpScore():
loser.danLV += 1
- GameWorld.Log("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
- GameWorld.Log("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
+ GameWorld.DebugLog("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
+ GameWorld.DebugLog("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
# 更新排行榜
UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
+
+ # 更新今日PK记录
+ if winnerID not in PyGameData.g_crossPKTodayPKRecordInfo:
+ PyGameData.g_crossPKTodayPKRecordInfo[winnerID] = []
+ winnerPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[winnerID]
+ winnerPKRecordList.append([loserID, winnerID])
+
+ if loserID not in PyGameData.g_crossPKTodayPKRecordInfo:
+ PyGameData.g_crossPKTodayPKRecordInfo[loserID] = []
+ loserPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[loserID]
+ loserPKRecordList.append([winnerID, winnerID])
+ #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo)
timeStr = GameWorld.GetCurrentDataTimeStr()
playerOverDict = {}
@@ -1559,12 +1675,12 @@
overPack.TagNameLen = len(overPack.TagName)
NetPackCommon.SendFakePack(player, overPack)
- GameWorld.Log("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s"
- % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
+ GameWorld.DebugLog("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s"
+ % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
serverGroupIDList = [winner.serverGroupID, loser.serverGroupID]
- GameWorld.Log("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s"
- % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
+ GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s"
+ % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
# 同步子服
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
@@ -1574,7 +1690,134 @@
DR_CrossReamlPK("PKOverRoom", dataDict)
return
+def UpdatePKPlayerScore(roomID, pkPlayer, isWin):
+ ## 更新PK玩家积分
+
+ playerID = pkPlayer.playerID
+ cWinCount = pkPlayer.cWinCount
+ pkScore = pkPlayer.pkScore
+ danLV = pkPlayer.danLV
+ dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分
+
+ GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s"
+ % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount))
+
+ pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+ if not pkDanIpyData:
+ GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV))
+
+ baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
+ wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
+ lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
+ wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
+ lExScore = 0
+
+ if isWin:
+ addScore = wBaseScore + wExScore
+ pkPlayer.cWinCount += 1
+ else:
+ addScore = lBaseScore + lExScore
+ pkPlayer.cWinCount = 0
+
+ dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
+ if dayMaxScore and addScore:
+ addScore = min(dayMaxScore - dayScore, addScore)
+ pkPlayer.pkScore += addScore
+
+ if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore():
+ pkPlayer.danLV += 1
+
+ return addScore
+
+def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick):
+ ## 收到子服同步的PK机器人结算
+
+ if not GameWorld.IsCrossServer():
+ GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
+ return
+
+ playerID = playerInfoDict["playerID"] # 角色ID
+ isWinner = playerInfoDict["isWinner"] # 是否获胜
+
+ if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+ GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID)
+ return
+ pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
+ if playerID in PyGameData.g_crossPKPlayerDict:
+ PyGameData.g_crossPKPlayerDict.pop(playerID)
+ zoneID = pkPlayer.pkZoneID
+ seasonID = pkPlayer.seasonID
+
+ GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s"
+ % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID)
+
+ roomID = 0
+ addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner)
+ pkScore = pkPlayer.pkScore
+ danLV = pkPlayer.danLV
+ cWinCount = pkPlayer.cWinCount
+
+ GameWorld.Log(" 更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore, pkScore, danLV, cWinCount), playerID)
+
+ if isWinner:
+ winner, loser = pkPlayer, None
+ else:
+ winner, loser = None, pkPlayer
+
+ # 更新排行榜
+ UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
+
+ # PK机器人默认结果数据
+ overType = 0
+ roundWinnerIDList = []
+ notifyState = False
+ winnerID = winner.playerID if winner else 0
+ tagPlayerID = 0
+ tagPlayerName = ""
+
+ timeStr = GameWorld.GetCurrentDataTimeStr()
+ playerOverDict = {}
+ playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
+ + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
+
+ serverGroupIDList = [pkPlayer.serverGroupID]
+ GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s"
+ % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
+ # 同步子服
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
+
+ if playerID not in PyGameData.g_crossPKTodayPKRecordInfo:
+ PyGameData.g_crossPKTodayPKRecordInfo[playerID] = []
+ pkRecordList = PyGameData.g_crossPKTodayPKRecordInfo[playerID]
+ pkRecordList.append([0, winnerID])
+ #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo)
+
+ # 记录流向
+ dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
+ DR_CrossReamlPK("PKOverRobot", dataDict)
+ return
+
##================================== 以下是子服逻辑 ==========================================
+
+def OnGameServerInitOK():
+
+ if GameWorld.IsCrossServer():
+ return
+
+ dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
+ dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+ dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
+ GameWorld.Log("OnGameServerInitOK dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
+
+ gameWorld = GameWorld.GetGameWorld()
+ zoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
+ if not zoneID:
+ gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, dbZoneID)
+ gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, dbSeasonID)
+ gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, dbSeasonState)
+ GameWorld.Log(" 服务器启动取DB值设置本服赛区赛季信息: ")
+
+ return
def OnMapServerInitOK():
# 通知地图服务器状态
@@ -1607,7 +1850,12 @@
GameWorld.Log(" zoneID=%s,seasonID=%s,seasonState=%s,matchState=%s" % (zoneID, seasonID, seasonState, matchState))
if not zoneID:
return
-
+ if not seasonID:
+ dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+ if dbSeasonID:
+ GameWorld.ErrLog(" 已经有分配赛季ID的暂定不能被置为0! dbSeasonID=%s" % dbSeasonID)
+ return
+
gameWorld = GameWorld.GetGameWorld()
curSeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
@@ -1615,6 +1863,20 @@
gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, seasonID)
gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState)
gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, matchState)
+
+ # 强制覆盖存DB
+ dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
+ dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+ dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
+ GameWorld.Log(" before dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
+
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID)
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, seasonID)
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState)
+ dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
+ dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+ dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
+ GameWorld.Log(" update dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
if curSeasonState == 1 and seasonState == 2:
pass
@@ -1632,6 +1894,8 @@
seasonStatePack.SeasonID = seasonID
seasonStatePack.SeasonState = seasonState
seasonStatePack.MatchState = matchState
+ seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
+ seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
playerManager = GameWorld.GetPlayerManager()
for i in xrange(playerManager.GetPlayerCount()):
curPlayer = playerManager.GetPlayerByIndex(i)
@@ -1647,14 +1911,23 @@
if not curPlayer:
return
+ if not result:
+ return
+
if result == -2:
PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
return
+ startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch()
+
if result == 1:
SetIsCrossPKMatching(curPlayer, 1)
- NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
+ startMatchPack.IsRobot = 0
+ elif result == 2:
+ SetIsCrossPKMatching(curPlayer, 0)
+ startMatchPack.IsRobot = 1
+ NetPackCommon.SendFakePack(curPlayer, startMatchPack)
return
## 跨服匹配状态
@@ -1668,16 +1941,15 @@
def CrossServerMsg_PKMatchResult(vsRoomDict):
## 跨服PK匹配结果
curServerGroupID = GameWorld.GetServerGroupID()
- actionType = ShareDefine.Def_CrossAction_PK
mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5)
- GameWorld.Log("=== 收到PK匹配结果处理 === curServerGroupID=%s" % curServerGroupID)
+ GameWorld.DebugLog("=== 收到PK匹配结果处理 === curServerGroupID=%s" % curServerGroupID)
if not mapPosList:
GameWorld.ErrLog("没有配置对战地图进入坐标!")
return
for roomID, roomInfo in vsRoomDict.items():
mapID, playerList = roomInfo
- GameWorld.Log(" roomID=%s,playerList=%s" % (roomID, playerList))
+ GameWorld.DebugLog(" roomID=%s,playerList=%s" % (roomID, playerList))
for i, playerInfo in enumerate(playerList):
serverGroupID, playerID = playerInfo
if serverGroupID != curServerGroupID:
@@ -1693,7 +1965,7 @@
PlayerControl.SetVsRoomId(player, roomID, True)
# 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器
posX, posY = mapPosList[i] if len(mapPosList) > i else mapPosList[0]
- CrossRealmPlayer.SendCrossRealmReg(player, actionType, mapID, mapID, 0, posX, posY)
+ CrossRealmPlayer.SendCrossRealmReg(player, ChConfig.Def_FBMapID_CrossRealmPK, mapID, mapID, 0, posX, posY)
return
@@ -1701,7 +1973,7 @@
## 子服接收玩家已准备好的PK房间信息, 此房间里的玩家可传送进入跨服
curServerGroupID = GameWorld.GetServerGroupID()
- GameWorld.Log("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
+ GameWorld.DebugLog("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
# serverGroupID, playerName, playerJob
if not CrossRealmPlayer.IsCrossServerOpen():
@@ -1735,11 +2007,12 @@
matchPlayer.NameLen = len(matchPlayer.PlayerName)
matchPlayer.Job = readyPlayerInfo["Job"]
matchPlayer.LV = readyPlayerInfo["LV"]
- matchPlayer.MaxHP = readyPlayerInfo["MaxHP"]
+ matchPlayer.MaxHP = readyPlayerInfo["MaxHP"] % ShareDefine.Def_PerPointValue
+ matchPlayer.MaxHPEx = readyPlayerInfo["MaxHP"] / ShareDefine.Def_PerPointValue
matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"]
break
- PlayerControl.SetCrossRealmState(player, 1)
+ PlayerControl.SetCrossMapID(player, ChConfig.Def_FBMapID_CrossRealmPK)
SetIsCrossPKMatching(player, 0)
# 通知匹配成功,可进入跨服
@@ -1751,7 +2024,7 @@
matchOKPack.MatchPlayer = [matchPlayer]
matchOKPack.MatchPlayerCount = len(matchOKPack.MatchPlayer)
NetPackCommon.SendFakePack(player, matchOKPack)
- GameWorld.Log(" 通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
+ GameWorld.DebugLog(" 通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
return
@@ -1759,7 +2032,7 @@
## 子服接收已超时的PK房间信息, 此房间里的玩家重置跨服状态
curServerGroupID = GameWorld.GetServerGroupID()
- GameWorld.Log("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
+ GameWorld.DebugLog("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
for roomID, roomPlayerInfo in timeoutRoomDict.items():
if not roomPlayerInfo:
@@ -1782,7 +2055,7 @@
GameWorld.DebugLog(" 房间ID不同, playerID=%s" % (playerID))
continue
player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
- PlayerControl.SetCrossRealmState(player, 0)
+ PlayerControl.SetCrossMapID(player, 0)
return
@@ -1808,7 +2081,7 @@
cnt += 1
savaData += overInfoData.getBuffer()
- GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s" % cnt)
+ GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -1828,7 +2101,7 @@
## 子服接收跨服PK结果信息
curServerGroupID = GameWorld.GetServerGroupID()
- GameWorld.Log("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID)
+ GameWorld.DebugLog("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID)
for playerID, overInfo in playerOverDict.items():
roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, \
@@ -1839,8 +2112,10 @@
sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not player:
+ CrossRealmPlayer.DoOfflinePlayerExitCrossServer(playerID)
if not player or PlayerControl.GetIsTJG(player):
- GameWorld.Log(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
+ GameWorld.DebugLog(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo()
overInfoData.clear()
overInfoData.ZoneID = zoneID
@@ -1864,8 +2139,8 @@
PlayerControl.SetVsRoomId(player, 0)
sysMsg = str(sendMapOverInfo)
player.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
- GameWorld.Log("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s"
- % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
+ GameWorld.DebugLog("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s"
+ % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
return
def __OnLoginNotifyPKOverInfo(curPlayer):
@@ -1873,7 +2148,7 @@
overInfoData = PyDataManager.GetCrossPKUnNotifyOverInfoManager().GetPlayerUnNotifyOverInfo(playerID)
if not overInfoData:
return
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
PlayerControl.SetVsRoomId(curPlayer, 0)
zoneID = overInfoData.ZoneID
@@ -1898,8 +2173,8 @@
sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
sysMsg = str(sendMapOverInfo)
curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
- GameWorld.Log("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s"
- % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
+ GameWorld.DebugLog("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s"
+ % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
return
def DR_CrossReamlPK(eventName, dataDict={}):
--
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