From 33613b88f90e400e28c6e501dcda240be80bf34f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 21 五月 2019 14:38:08 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - buff中增加固定技能伤害

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py |  199 +++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 173 insertions(+), 26 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index b90e7af..c6afb53 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -20,14 +20,18 @@
 import PlayerControl
 import IPY_GameServer
 import CrossRealmPlayer
+import PlayerCompensation
 import GameWorldBoss
 import CrossRealmPK
+import PlayerQuery
+import PlayerTalk
 import CrossBoss
 import ChConfig
+import PlayerFB
 import GMShell
 
 import traceback
-import json
+import cPickle
 
 def SendMsgToCrossServer(msgType, dataMsg):
     ## 发送信息到跨服服务器上
@@ -35,21 +39,32 @@
         return
     if not dataMsg:
         return
-    sendMsg = str({"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()})
-    GameWorld.Log("SendMsgToCrossServer => %s" % (sendMsg))   
+    
+    # 协议要用最高级2,可减少长度
+    srcMsg = {"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()}
+    sendMsg = cPickle.dumps(srcMsg, 2)
+    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+        GameWorld.ErrLog("服务器未启动好,不允许向跨服服务器发送数据! %s" % (srcMsg))
+        return
+    GameWorld.Log("SendMsgToCrossServer => %s" % (srcMsg))   
     GameWorld.GetGameWorld().SendMergerChildToCenterStringData(sendMsg, len(sendMsg))
     return
 
 def OnCrossServerReceiveMsg(recvMsg, tick):
     ## 跨服服务器收到信息处理
     try:
-        #GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
-        msgDict = eval(recvMsg)
+        GameWorld.Log("收到OnCrossServerReceiveMsg" )
+        if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+            GameWorld.Log("服务器未启动好,不处理子服信息!")
+            return
+        msgDict = cPickle.loads(recvMsg)
+        
+        GameWorld.Log("OnCrossServerReceiveMsg: %s" % msgDict)
         
         msgType = msgDict.get("MsgType", -1)    
         msgData = msgDict.get("Data", "")
         serverGroupID = msgDict.get("ServerGroupID", 0)
-            
+        
         if msgType == ShareDefine.ClientServerMsg_PKMatch:
             CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
             
@@ -62,34 +77,102 @@
         elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
             CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
                         
+        elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
+            PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
+                        
         elif msgType == ShareDefine.ClientServerMsg_GMCMD:
             GMShell.ClientServerMsg_GMCMD(msgData, tick)
             
         elif msgType == ShareDefine.ClientServerMsg_ServerInitOK:
-            ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick)
+            ClientServerMsg_ServerInitOK(serverGroupID, tick)
             
         elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
             CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
+            PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_EnterFB:
+            PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData, tick)
+            
+        elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
+            MapServer_CrossSetPlayerAttrValue(msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_AddBuff:
+            MapServer_CrossAddBuff(msgData)
+            
+        # 需要发送到地图服务器处理的
+        elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
+            MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
             
         else:
             GameWorld.ErrLog("没有该信息类型逻辑处理!")
             
     except:
-        GameWorld.ErrLog("OnCrossServerReceiveMsg:%s; except:%s" % (recvMsg, traceback.format_exc()))
+        GameWorld.ErrLog("OnCrossServerReceiveMsg:%s; except:%s" % (cPickle.loads(recvMsg), traceback.format_exc()))
         if GameWorld.GetGameWorld().GetDebugLevel():
             raise BaseException(str(traceback.format_exc()))
     return
 
-def ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick):
+def ClientServerMsg_ServerInitOK(serverGroupID, tick):
     ''' 收到子服连接成功通知 
          当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服
     '''
-    GameWorld.Log("收到跨服子服连接成功通知!")
-    CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
-    CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
-    CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
+    GameWorld.Log("收到跨服子服连接成功通知! serverGroupID=%s" % serverGroupID)
+    Sync_CrossServerInitDataToClientServer(tick, serverGroupID)
     return
 
+def Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0):
+    ''' 同步跨服功能数据到子服服务器
+        本函数调用时机:
+        1.跨服服务器启动成功,主动广播同步所有子服,此时设置 serverGroupID 为 0
+        2.子服启动成功,由子服主动发起请求同步最新数据,此时有指定子服 serverGroupID
+        3.子服重新连接跨服服务器成功,逻辑同2
+        @param serverGroupID: 子服服务器组ID,为0时为全部子服务器组
+    '''
+    CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
+    CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
+    CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
+    return
+
+def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
+    ## 收到子服信息,需要发送到地图服务器处理
+    
+    if not isinstance(msgData, dict):
+        return
+    tagPlayerID = msgData.get("PlayerID")
+    if not tagPlayerID:
+        return
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if not tagPlayer:
+        return
+    msgInfo = str([msgType, msgData, serverGroupID])
+    tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
+    return
+
+def MapServer_CrossSetPlayerAttrValue(msgData):
+    for playerID, setAttrInfoList in msgData.items():
+        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+        if not player:
+            return
+        msgInfo = str(setAttrInfoList)
+        player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
+    return
+
+def MapServer_CrossAddBuff(msgData):
+    ## 收到子服信息,添加buff
+    tagPlayerID = msgData.get("PlayerID")
+    if not tagPlayerID:
+        return
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if not tagPlayer:
+        return
+    buffID = msgData.get("buffID")
+    if not buffID:
+        return
+    sendMsg = str(buffID)
+    tagPlayer.MapServer_QueryPlayerResult(0, 0, 'AddBuff', sendMsg, len(sendMsg))
+    return
 ## ================================================================================================
 
 def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
@@ -101,34 +184,47 @@
         return
     if not dataMsg:
         return
-    sendMsg = str({"MsgType":msgType, "Data":dataMsg})
-    GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, sendMsg=%s" % (serverGroupIDList, sendMsg))
+    
+    srcMsg = {"MsgType":msgType, "Data":dataMsg}
+    sendMsg = cPickle.dumps(srcMsg, 2)
+    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+        GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
+        return
+    GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
     if not serverGroupIDList:
-        GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg)
+        GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg, len(sendMsg))
     else:
         serverGroupIDList = list(set(serverGroupIDList)) # 去重
         #for serverGroupID in serverGroupIDList:
-        #    GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg)
-        jsonGroupIDInfo = json.dumps(serverGroupIDList, ensure_ascii=False)
-        GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, sendMsg)
+        #    GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg, len(sendMsg))
+        jsonGroupIDInfo = cPickle.dumps(serverGroupIDList, 2)
+        GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, len(jsonGroupIDInfo), sendMsg, len(sendMsg))
     return
 
 def OnClientServerReceiveMsg(index, tick):
     ## 子服收到跨服服务器信息
     dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient()
     dataMsg = dataPack.GetData()
-    #GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
     
     try:
-        msgDict = eval(dataMsg)
+        GameWorld.Log("收到OnClientServerReceiveMsg" )
+        if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+            GameWorld.Log("服务器未启动好,不处理跨服信息!")
+            return
+        
+        msgDict = cPickle.loads(dataMsg)
         msgType = msgDict.get("MsgType", -1)    
         msgData = msgDict.get("Data", "")
+        GameWorld.Log("OnClientServerReceiveMsg: %s" % msgDict)
         
         if msgType == ShareDefine.CrossServerMsg_ExitCrossServer:
             CrossRealmPlayer.CrossServerMsg_ExitCrossServer(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_Notify:
             PlayerControl.CrossServerMsg_Notify(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
+            PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
             CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
@@ -169,6 +265,23 @@
         elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
             GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
             
+        elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
+            PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
+            
+        elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
+            PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
+            
+        elif msgType == ShareDefine.CrossServerMsg_SendMail:
+            PlayerCompensation.CrossServerMsg_SendMail(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
+            PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
+            
+        # 需要发送到地图服务器处理的
+        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
+                         ShareDefine.CrossServerMsg_NPCAttackCount]:
+            MapServer_ClientServerReceiveMsg(msgType, msgData)
+            
         elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
             CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
             
@@ -176,12 +289,42 @@
             GameWorld.ErrLog("没有该信息类型逻辑处理!")
             
     except:
-        GameWorld.ErrLog("OnClientServerReceiveMsg:%s; except:%s" % (dataMsg, traceback.format_exc()))
+        GameWorld.ErrLog("OnClientServerReceiveMsg:%s; except:%s" % (cPickle.loads(dataMsg), traceback.format_exc()))
         if GameWorld.GetGameWorld().GetDebugLevel():
             raise BaseException(str(traceback.format_exc()))
         
     return
 
+def MapServer_ClientServerReceiveMsg(msgType, msgData):
+    ## 收到跨服服务器信息,需要发送到地图服务器处理
+    
+    if msgType in [ShareDefine.CrossServerMsg_FBEnd]:
+        curServerGroupID = GameWorld.GetServerGroupID()
+        for tagPlayerID, msgInfo in msgData.items():
+            if not msgInfo:
+                continue
+            serverGroupID = msgInfo[0]
+            if curServerGroupID != serverGroupID:
+                continue
+            tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+            if not tagPlayer:
+                continue
+            msgInfo = str([msgType, msgInfo[1:]])
+            tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+            
+        return
+    
+    if not isinstance(msgData, dict):
+        return
+    tagPlayerID = msgData.get("PlayerID")
+    if not tagPlayerID:
+        return
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if not tagPlayer:
+        return
+    msgInfo = str([msgType, msgData])
+    tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+    return
 
 # 连接跨服服务器状态
 # 1 为连接成功; 其他为失败,失败会延迟通知
@@ -193,12 +336,12 @@
     GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState)
     
     if result != 1:
-        GameWorld.Log("--OnClientServerReceiveMsg  disconn")
+        GameWorld.Log("===与跨服服务器断开连接!")
         CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0})
         return
     
-    GameWorld.Log("OnConnCorossServer conn success!!!")
-    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
+    GameWorld.Log("===与跨服服务器连接成功!")
+    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
         GameWorld.Log("    服务器还未启动好,暂不处理! 等服务器启动好后再处理!")
         return
     
@@ -211,8 +354,12 @@
     return
 
 def OnGameServerInitOK():
-    ## 子服启动成功
+    ## 服务器启动成功
+    
+    tick = GameWorld.GetGameWorld().GetTick()
+    
     if GameWorld.IsCrossServer():
+        Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0) # 这里设置为0,广播所有子服务器组
         return
     
     serverGroupID = GameWorld.GetServerGroupID()

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