From 33613b88f90e400e28c6e501dcda240be80bf34f Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 21 五月 2019 14:38:08 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - buff中增加固定技能伤害 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 199 +++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 173 insertions(+), 26 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py index b90e7af..c6afb53 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py @@ -20,14 +20,18 @@ import PlayerControl import IPY_GameServer import CrossRealmPlayer +import PlayerCompensation import GameWorldBoss import CrossRealmPK +import PlayerQuery +import PlayerTalk import CrossBoss import ChConfig +import PlayerFB import GMShell import traceback -import json +import cPickle def SendMsgToCrossServer(msgType, dataMsg): ## 发送信息到跨服服务器上 @@ -35,21 +39,32 @@ return if not dataMsg: return - sendMsg = str({"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()}) - GameWorld.Log("SendMsgToCrossServer => %s" % (sendMsg)) + + # 协议要用最高级2,可减少长度 + srcMsg = {"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()} + sendMsg = cPickle.dumps(srcMsg, 2) + if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK): + GameWorld.ErrLog("服务器未启动好,不允许向跨服服务器发送数据! %s" % (srcMsg)) + return + GameWorld.Log("SendMsgToCrossServer => %s" % (srcMsg)) GameWorld.GetGameWorld().SendMergerChildToCenterStringData(sendMsg, len(sendMsg)) return def OnCrossServerReceiveMsg(recvMsg, tick): ## 跨服服务器收到信息处理 try: - #GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg) - msgDict = eval(recvMsg) + GameWorld.Log("收到OnCrossServerReceiveMsg" ) + if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK): + GameWorld.Log("服务器未启动好,不处理子服信息!") + return + msgDict = cPickle.loads(recvMsg) + + GameWorld.Log("OnCrossServerReceiveMsg: %s" % msgDict) msgType = msgDict.get("MsgType", -1) msgData = msgDict.get("Data", "") serverGroupID = msgDict.get("ServerGroupID", 0) - + if msgType == ShareDefine.ClientServerMsg_PKMatch: CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick) @@ -62,34 +77,102 @@ elif msgType == ShareDefine.ClientServerMsg_PKBillboard: CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData) + elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld: + PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick) + elif msgType == ShareDefine.ClientServerMsg_GMCMD: GMShell.ClientServerMsg_GMCMD(msgData, tick) elif msgType == ShareDefine.ClientServerMsg_ServerInitOK: - ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick) + ClientServerMsg_ServerInitOK(serverGroupID, tick) elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache: CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData) + + elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo: + PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData) + + elif msgType == ShareDefine.ClientServerMsg_EnterFB: + PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData, tick) + + elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue: + MapServer_CrossSetPlayerAttrValue(msgData) + + elif msgType == ShareDefine.ClientServerMsg_AddBuff: + MapServer_CrossAddBuff(msgData) + + # 需要发送到地图服务器处理的 + elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]: + MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID) else: GameWorld.ErrLog("没有该信息类型逻辑处理!") except: - GameWorld.ErrLog("OnCrossServerReceiveMsg:%s; except:%s" % (recvMsg, traceback.format_exc())) + GameWorld.ErrLog("OnCrossServerReceiveMsg:%s; except:%s" % (cPickle.loads(recvMsg), traceback.format_exc())) if GameWorld.GetGameWorld().GetDebugLevel(): raise BaseException(str(traceback.format_exc())) return -def ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick): +def ClientServerMsg_ServerInitOK(serverGroupID, tick): ''' 收到子服连接成功通知 当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服 ''' - GameWorld.Log("收到跨服子服连接成功通知!") - CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID) - CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick) - CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID) + GameWorld.Log("收到跨服子服连接成功通知! serverGroupID=%s" % serverGroupID) + Sync_CrossServerInitDataToClientServer(tick, serverGroupID) return +def Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0): + ''' 同步跨服功能数据到子服服务器 + 本函数调用时机: + 1.跨服服务器启动成功,主动广播同步所有子服,此时设置 serverGroupID 为 0 + 2.子服启动成功,由子服主动发起请求同步最新数据,此时有指定子服 serverGroupID + 3.子服重新连接跨服服务器成功,逻辑同2 + @param serverGroupID: 子服服务器组ID,为0时为全部子服务器组 + ''' + CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID) + CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID) + CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID) + return + +def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID): + ## 收到子服信息,需要发送到地图服务器处理 + + if not isinstance(msgData, dict): + return + tagPlayerID = msgData.get("PlayerID") + if not tagPlayerID: + return + tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID) + if not tagPlayer: + return + msgInfo = str([msgType, msgData, serverGroupID]) + tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo)) + return + +def MapServer_CrossSetPlayerAttrValue(msgData): + for playerID, setAttrInfoList in msgData.items(): + player = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if not player: + return + msgInfo = str(setAttrInfoList) + player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo)) + return + +def MapServer_CrossAddBuff(msgData): + ## 收到子服信息,添加buff + tagPlayerID = msgData.get("PlayerID") + if not tagPlayerID: + return + tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID) + if not tagPlayer: + return + buffID = msgData.get("buffID") + if not buffID: + return + sendMsg = str(buffID) + tagPlayer.MapServer_QueryPlayerResult(0, 0, 'AddBuff', sendMsg, len(sendMsg)) + return ## ================================================================================================ def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]): @@ -101,34 +184,47 @@ return if not dataMsg: return - sendMsg = str({"MsgType":msgType, "Data":dataMsg}) - GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, sendMsg=%s" % (serverGroupIDList, sendMsg)) + + srcMsg = {"MsgType":msgType, "Data":dataMsg} + sendMsg = cPickle.dumps(srcMsg, 2) + if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK): + GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg)) + return + GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg)) if not serverGroupIDList: - GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg) + GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg, len(sendMsg)) else: serverGroupIDList = list(set(serverGroupIDList)) # 去重 #for serverGroupID in serverGroupIDList: - # GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg) - jsonGroupIDInfo = json.dumps(serverGroupIDList, ensure_ascii=False) - GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, sendMsg) + # GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg, len(sendMsg)) + jsonGroupIDInfo = cPickle.dumps(serverGroupIDList, 2) + GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, len(jsonGroupIDInfo), sendMsg, len(sendMsg)) return def OnClientServerReceiveMsg(index, tick): ## 子服收到跨服服务器信息 dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient() dataMsg = dataPack.GetData() - #GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg) try: - msgDict = eval(dataMsg) + GameWorld.Log("收到OnClientServerReceiveMsg" ) + if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK): + GameWorld.Log("服务器未启动好,不处理跨服信息!") + return + + msgDict = cPickle.loads(dataMsg) msgType = msgDict.get("MsgType", -1) msgData = msgDict.get("Data", "") + GameWorld.Log("OnClientServerReceiveMsg: %s" % msgDict) if msgType == ShareDefine.CrossServerMsg_ExitCrossServer: CrossRealmPlayer.CrossServerMsg_ExitCrossServer(msgData) elif msgType == ShareDefine.CrossServerMsg_Notify: PlayerControl.CrossServerMsg_Notify(msgData) + + elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld: + PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData) elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet: CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick) @@ -169,6 +265,23 @@ elif msgType == ShareDefine.CrossServerMsg_DropGoodItem: GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick) + elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet: + PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick) + + elif msgType == ShareDefine.CrossServerMsg_EnterFBRet: + PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick) + + elif msgType == ShareDefine.CrossServerMsg_SendMail: + PlayerCompensation.CrossServerMsg_SendMail(msgData) + + elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount: + PlayerFB.CrossServerMsg_FBPlayerCount(msgData) + + # 需要发送到地图服务器处理的 + elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd, + ShareDefine.CrossServerMsg_NPCAttackCount]: + MapServer_ClientServerReceiveMsg(msgType, msgData) + elif msgType == ShareDefine.CrossServerMsg_CrossServerState: CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData) @@ -176,12 +289,42 @@ GameWorld.ErrLog("没有该信息类型逻辑处理!") except: - GameWorld.ErrLog("OnClientServerReceiveMsg:%s; except:%s" % (dataMsg, traceback.format_exc())) + GameWorld.ErrLog("OnClientServerReceiveMsg:%s; except:%s" % (cPickle.loads(dataMsg), traceback.format_exc())) if GameWorld.GetGameWorld().GetDebugLevel(): raise BaseException(str(traceback.format_exc())) return +def MapServer_ClientServerReceiveMsg(msgType, msgData): + ## 收到跨服服务器信息,需要发送到地图服务器处理 + + if msgType in [ShareDefine.CrossServerMsg_FBEnd]: + curServerGroupID = GameWorld.GetServerGroupID() + for tagPlayerID, msgInfo in msgData.items(): + if not msgInfo: + continue + serverGroupID = msgInfo[0] + if curServerGroupID != serverGroupID: + continue + tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID) + if not tagPlayer: + continue + msgInfo = str([msgType, msgInfo[1:]]) + tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo)) + + return + + if not isinstance(msgData, dict): + return + tagPlayerID = msgData.get("PlayerID") + if not tagPlayerID: + return + tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID) + if not tagPlayer: + return + msgInfo = str([msgType, msgData]) + tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo)) + return # 连接跨服服务器状态 # 1 为连接成功; 其他为失败,失败会延迟通知 @@ -193,12 +336,12 @@ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState) if result != 1: - GameWorld.Log("--OnClientServerReceiveMsg disconn") + GameWorld.Log("===与跨服服务器断开连接!") CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0}) return - GameWorld.Log("OnConnCorossServer conn success!!!") - if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit): + GameWorld.Log("===与跨服服务器连接成功!") + if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK): GameWorld.Log(" 服务器还未启动好,暂不处理! 等服务器启动好后再处理!") return @@ -211,8 +354,12 @@ return def OnGameServerInitOK(): - ## 子服启动成功 + ## 服务器启动成功 + + tick = GameWorld.GetGameWorld().GetTick() + if GameWorld.IsCrossServer(): + Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0) # 这里设置为0,广播所有子服务器组 return serverGroupID = GameWorld.GetServerGroupID() -- Gitblit v1.8.0