From 33613b88f90e400e28c6e501dcda240be80bf34f Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 21 五月 2019 14:38:08 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - buff中增加固定技能伤害 --- ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 765 +++++++++++++++++++++++++++++++--------------------------- 1 files changed, 404 insertions(+), 361 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py index a4130f2..4566fe8 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py @@ -132,6 +132,7 @@ Def_Notify_WorldKey_IsMixServer = 'IsMixServer' # 是否合服服务器 Def_Notify_WorldKey_MixServerDay = 'MixServerDay' # 合服天数 Def_Notify_WorldKey_LastMixServerDay = 'LastMixServerDay' # 上次合服时的开服天数 +Def_Notify_WorldKey_LastMixServerWorldLV = 'LastMixServerWorldLV' # 上次合服时的世界等级 Def_Notify_WorldKey_OnDayEx = 'OnDayEx' # 特殊时间点凌晨X点过天 Def_Notify_WorldKey_OnWeekEx = 'OnWeekEx' # 特殊时间点凌晨X点过周 Def_Notify_WorldKey_OnMonthEx = 'OnMonthEx' # 特殊时间点凌晨X点过月 @@ -146,6 +147,7 @@ Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime" #启动服务器时间 Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名 Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID +Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表 Def_Notify_WorldKey_FBCanEnter = "FBCanEnter_%s" # 副本是否可进入,参数为副本DataMapID Def_Notify_WorldKey_FBFuncState = "FBFuncState_%s" # 副本状态,参数为副本DataMapID @@ -166,25 +168,16 @@ Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # 仙盟宴会数据 -Def_Notify_WorldKey_MergeBoss = "Merge_Boss" # 跨服boss +Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # 跨服服务器链接状态 +Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # 跨服服务器是否开启中 +Def_Notify_WorldKey_CrossZoneName = "CrossZoneName" # 跨服分区名 -Def_Notify_WorldKey_Merge_PK = "Merge_PK" # 跨服PK, 仅跨服服务器有用,做为触发PKState用 -Def_Notify_WorldKey_MergePKState = "MergePK_State" # 由跨服服务器控制的跨服PK活动状态 -Def_Notify_WorldKey_MergePKDayID = "MergePK_DayID" # 跨服PK活动日ID -Def_Notify_WorldKey_MergePKWeekID = "MergePK_WeekID" # 跨服PK活动周ID -Def_Notify_WorldKey_MergePKSeasonID = "MergePK_SeasonID" # 跨服PK活动赛季ID -Def_Notify_WorldKey_MergePKSeasonStartTime = "MergePK_SeasonStartTime" # 跨服PK活动当前赛季开始时间 -Def_Notify_WorldKey_IsSeasonEnd = "MergePK_IsSeasonEnd" # 跨服PK活动当前赛季是否结束 +Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID" # 本服跨服PK所属赛区 +Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID" # 本服跨服PK当前赛季 +Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState" # 本服跨服PK赛季状态 0-关闭,1-开启中 -Def_Notify_WorldKey_Merge_King = "Merge_King" # 由跨服服务器控制的跨服王者争霸活动状态 -Def_Notify_WorldKey_Merge_KingStartID = "Merge_KingStartID" # 王者争霸开始活动ID, 用于奖励状态重置 -Def_Notify_WorldKey_Merge_KingOverID = "Merge_KingOverID" # 王者争霸结束活动ID, 用于奖励状态重置 -Def_Notify_WorldKey_Merge_KingServerHonour = "Merge_KingServerHonour" # 王者争霸本服荣耀排位 - -Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s" # 合服活动记录数据时机0-否 1-是 -Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s" # 合服活动可领奖时机0-否 1-是 - -Def_Notify_WorldKey_GameWorldBossReborn = 'GameWorldBossReborn_%s' # 世界boss重生, %s为标识点28,29 +Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s' # 跨服世界boss重生, 参数为(zoneID, bossID) +Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s' # 世界boss重生, 参数为(bossID) Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s' # boss击杀次数, 参数为NPCID Def_Notify_WorldKey_GameWorldBossOnlineCnt = "GameWorldBossOnlineCnt_%s" #世界boss重生时间计算 在线人数统计 %s为bossid Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer' # boss分流玩家信息 @@ -195,35 +188,9 @@ Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState" #战盟相关活动今日开启状态, 按位存储代表今日是否开启过 -Def_Notify_WorldKey_ManorWar = 'ManorWar' # 领地争夺活动状态 -Def_Notify_WorldKey_ManorWarWinFamilyID = 'ManorWarWinFamilyID_%s' # 领地争夺获胜战盟id,%s地图id -Def_Notify_WorldKey_ManorWarFamilyLeaderID = 'ManorWarFamilyLeaderID_%s' # 领地争夺占领的战盟盟主id,%s地图id -Def_Notify_WorldKey_ManorWarTempFamilyID = 'ManorWarTempFamilyID_%s' # 领地争夺活动中临时占领的战盟id,%s地图id -Def_Notify_WorldKey_ManorWarLastFamilyID = 'ManorWarLastFamilyID_%s' # 领地争夺上次占领的战盟id,%s地图id -Def_Notify_WorldKey_ManorWarServerDay = 'ManorWarServerDay' # 领地战活动时的开服天数 - -Def_Notify_WorldKey_DayAction_ID = "%s_ID" # 按天开启的活动唯一id,参数为活动标识key -Def_Notify_WorldKey_DayAction_BeginTime = "%s_BT" # 按天开启的活动开始时间,参数为活动标识key -Def_Notify_WorldKey_DayAction_EndTime = "%s_ET" # 按天开启的活动结束时间,参数为活动标识key -Def_Notify_WorldKey_DayAction_ClassUPNum = "DA_ClassUPNum" # 按天开启的活动标识key - 升阶特惠活动编号 -Def_Notify_WorldKey_DayAction_Recharge = "DA_Recharge" # 按天开启的活动标识key - 充值特惠 -Def_Notify_WorldKey_DayAction_DiscountShop = "DA_DiscountShop" # 按天开启的活动标识key - 折扣店 -Def_Notify_WorldKey_DayAction_RechargeRank = "DA_RechargeRank" # 按天开启的活动标识key - 充值排行榜特惠 -Def_Notify_WorldKey_DayAction_MixDiscountShop = "DA_MixDiscountShop" # 按天开启的活动标识key - 合服折扣店 -Def_Notify_WorldKey_DayAction_CostProfit = "DA_CostProfit" # 按天开启的活动标识key - 消费返利 -Def_Notify_WorldKey_DayAction_CostRank = "DA_CostRank" # 按天开启的活动标识key - 消费特惠排行榜 - -Def_Notify_WorldKey_ShopState = 'ShopState_%s' # 自定义商店开启状态, 参数为ShopID -Def_Notify_WorldKey_TimeShopRefreshTime = 'TimeShopRefreshTime_%s' # 定时商店上次全服刷新时间 -Def_Notify_WorldKey_ActionBuffState = 'ActionBuffState_%s' # 活动玩家buff状态, 1-可加,0-不可添加; 参数为buffID - -Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s' # 登录领取奖励开始时间,参数为活动类型 -Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s' # 登录领取奖励结束时间,参数为活动类型 - -Def_Notify_WorldKey_ClearBillboardSign = 'ClearBillboardSign' # 清除排行榜标记 - Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息 - +Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志 +Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit" # 缥缈仙域限制事件 #运营活动表名定义 OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动 OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动 @@ -231,14 +198,34 @@ OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动 OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动 OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动 +OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # 仙界盛典活动 OperationActionName_RealmPoint = "ActRealmPoint" # 多倍修行点活动 OperationActionName_FlashSale = "ActFlashSale" # 限时抢购活动 +OperationActionName_WishingWell = "ActWishingWell" # 许愿池活动 +OperationActionName_TotalRecharge = "ActTotalRecharge" # 累计充值活动 +OperationActionName_WeekParty = "ActWeekParty" # 周狂欢活动 +OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动 +OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动 +OperationActionName_FeastRedPacket = "ActFeastRedPacket" # 节日红包活动 +OperationActionName_FeastCollectWords = "ActFeastCollectWords" # 节日集字活动 +OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动 +#节日活动类型列表 - 该类型无视开服天,日期到了就开启 +FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, OperationActionName_FeastCollectWords] +#所有的运营活动列表,含节日活动 OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, OperationActionName_BossReborn,OperationActionName_SpringSale, OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony, - OperationActionName_RealmPoint, OperationActionName_FlashSale] + OperationActionName_RealmPoint, OperationActionName_FlashSale, + OperationActionName_WishingWell, OperationActionName_TotalRecharge, + OperationActionName_WeekParty, OperationActionName_LoginAward, + OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure] \ + + FeastOperationActionNameList #需要记录开启活动时的世界等级的运营活动 -NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony] +NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, + OperationActionName_NewFairyCeremony, OperationActionName_FlashSale, + OperationActionName_BossReborn, OperationActionName_TotalRecharge, + OperationActionName_CostRebate, OperationActionName_FlashGiftbag, + OperationActionName_SpringSale, OperationActionName_LuckyTreasure] #活动信息字典key定义 ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值 @@ -246,6 +233,7 @@ ActKey_CfgID = "CfgID" # 活动表配置ID ActKey_DayIndex = "DayIndex" # 活动表配置ID ActKey_WorldLV = "WorldLV" # 活动开启时世界等级 +ActKey_WorldLVList = "WorldLVList" # 活动每天的世界等级列表 #答题类型枚举 Def_Game_ExamTypeList = range(1, 4 + 1) @@ -282,7 +270,8 @@ Def_ViewExpType_Sit , #打坐获取经验 3 Def_ViewExpType_KillNPCSuper, #杀怪获得经验暴击 4 Def_ViewExpType_Sys , #系统给经验-需要展示倍率,实际不享受 5 -) = range(0, 6) + Def_ViewExpType_RealmBuff, #境界全服福利经验(玄女天花) 6 +) = range(0, 7) #物品相关操作类型 @@ -294,7 +283,7 @@ Def_mitProduceResult, # 生产采集结果回应 Def_mitPetEquipMerge, # 宠物装备合成回应 Def_mitEquipInherit, # 装备继承 - Def_mitEquipPlus, # 装备加强 + Def_mitEquipStarUp, # 装备升星 Def_mitEquipMayaPlus, # 装备玛雅加强 Def_mitEquipAddAttr, # 装备追加 Def_mitEquipSlotting, # 装备打孔 @@ -308,54 +297,63 @@ Def_mitMWUpLevel, # 法宝进阶 Def_mitRecycleAttrFruit, # 回收魂石 Def_mitDogzEquipPlus, # 神兽装备强化 -) = range(1, 22) + Def_mitRuneCompound, # 符印合成 + Def_mitGatherSoulCompound,# 聚魂合成 + Def_mitGatherSoulDecompose,# 聚魂分解 +) = range(1, 25) #---写死的技能ID--- Def_SkillID_AutoTruck = 62220 # 自动运镖buff #---写死的物品属性效果ID--- +Def_Effect_FreePoint = 200 # 自由灵根,注意此属性ID不能在刷属性中加,只能在某个功能中一次性处理 +Def_Effect_Metal = 201 # 金 +Def_Effect_Wood = 202 # 木 +Def_Effect_Water = 203 # 水 +Def_Effect_Fire = 204 # 火 +Def_Effect_Earth = 205 # 土 #增加%d力量 -Def_Effect_STR = 2 #1006 +Def_Effect_STR = 2 #增加%d真元 -Def_Effect_PNE = 5 #1009 +Def_Effect_PNE = 5 #增加%d筋骨 -Def_Effect_PHY = 3 #1007 +Def_Effect_PHY = 3 #增加%d体魄 -Def_Effect_CON = 4 #1008 +Def_Effect_CON = 4 #增加HP -Def_Effect_MaxHP = 6 #20000 +Def_Effect_MaxHP = 6 #增加%d伤害值(物理和魔法的最大/小),只用到a值 -Def_Effect_Atk = 7 #1087 +Def_Effect_Atk = 7 #增加%d防御值 -Def_Effect_Def = 8 #1004 +Def_Effect_Def = 8 #命中(A值为具体值) -Def_Effect_Hit = 9 #20012 +Def_Effect_Hit = 9 #闪避(A值为具体值) -Def_Effect_Miss = 10 #20014 +Def_Effect_Miss = 10 #攻击速度(A值为具体值) -Def_Effect_AtkSpeed = 11 #20019 +Def_Effect_AtkSpeed = 11 #暴击伤害(a值为固定值,直接加上) -Def_Effect_SuperHit = 13 #20022 -#暴击伤害减免(暴击伤害抗性) A值为万分率 +Def_Effect_SuperHit = 13 +#暴击伤害减少固定值 Def_Effect_SuperHitReduce = 14 #暴击率(A值为万分率, 永恒为具体数值) -Def_Effect_SuperHitRate = 12 #20013 -# 幸运一击几率, a值为万分率 +Def_Effect_SuperHitRate = 12 +# 会心一击概率 Def_Effect_LuckyHitRate = 15 -# 幸运一击倍数(a值为万分率,直接加上) -Def_Effect_LuckyHit = 16 #20028 +# 会心一击固定伤害 +Def_Effect_LuckyHit = 16 # 会心一击抗性(抗概率), a值为万分率 Def_Effect_LuckyHitRateReduce = 17 # 技能伤害加成 (用作伤害加成)其中a值为增加的万分率 -Def_Effect_SkillAtkRate = 18 #20032 -# 伤害加成, 技能百分比外层 -Def_Effect_DamagePer = 19 -# 伤害吸收(A值为具体值) -Def_Effect_DamReducePer = 20 +Def_Effect_SkillAtkRate = 18 +# PVP固定伤害 +Def_Effect_DamagePVP = 19 +# PVP固定减伤 +Def_Effect_DamagePVPReduce = 20 #生命回复固定值(A值固定值) Def_Effect_HPRestore = 21 #反伤百分比(A值固定值) -Def_Effect_DamBackPer = 22 #2840 +Def_Effect_DamBackPer = 22 #移动速度(A值固定值) Def_Effect_Speed = 23 #宠物攻击(A值固定值) @@ -363,11 +361,11 @@ #宠物伤害比例提升(A值万分率) Def_Effect_PetDamPer = 25 #冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替 -Def_Effect_IceAtk = 26 #20005 +Def_Effect_IceAtk = 26 #冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替 -Def_Effect_IceDef = 27 #20010 +Def_Effect_IceDef = 27 #无视防御几率提升 -Def_Effect_IgnoreDefRate = 28 #20021 +Def_Effect_IgnoreDefRate = 28 #无视防御抗性, 受击时减少对方的无视防御属性 Def_Effect_IgnoreDefRateReduce = 29 #玩家每次被攻击有20%的几率减少伤害比率 @@ -380,13 +378,13 @@ Def_Effect_FaintRate = 33 #有几率使即将受到的眩晕效果不生效 Def_Effect_FaintDefRate = 34 -# 输出伤害, 对目标攻击造成最终伤害后,再加成一定伤害值 +# 附加伤害 Def_Effect_FinalHurt = 35 -# 减少承受伤害, 减少被攻击受到的最终伤害的部分伤害值 +# 附加减伤 Def_Effect_FinalHurtReduce = 36 -# 伤害加成 - PVP, 技能百分比外层 +# PVP技能加成 百分比 Def_Effect_DamagePerPVP = 37 -# 伤害减少 - PVP +# PVP技能减免 百分比 Def_Effect_DamagePerPVPReduce = 38 # 连击几率(默认100%技能伤害) Def_Effect_ComboRate = 39 @@ -404,8 +402,6 @@ Def_Effect_MissRate = 45 #20026 #杀怪经验百分比, 百分比增加基础杀怪经验(a值为万分率,直接加上) Def_Effect_FightExpRate = 46 -#魂器基础属性百分比 -Def_Effect_HorcruxBasePer = 48 Def_Effect_SkillAtkRateReduce = 49 #20032 #增加HP(A值填万分率) Def_Effect_MaxHPPer = 50 #20023 @@ -427,25 +423,50 @@ Def_Effect_StoneMaxHPPer = 58 #宝石攻击百分比 Def_Effect_StoneAtkPer = 59 -#装备基础百分比 +#装备基础百分比 - 含特殊装备位 Def_Effect_EquipBaseAddPer = 60 +#基础装备百分比 +Def_Effect_BaseEquipAddPer = 64 #冰攻百分比(A值为万分率) Def_Effect_IceAtkPer = 61 #冰防百分比(A值为万分率) Def_Effect_IceDefPer = 62 -#防具生命百分比 -Def_Effect_ArmorMaxHPAddPer = 63 -#圣器攻击百分比 -Def_Effect_RelicsAtkAddPer = 64 -#武器攻击百分比 -Def_Effect_WeaponAtkAddPer = 65 -#防具防御百分比 +#基础装备生命百分比 +Def_Effect_BaseEquipMaxHPAddPer = 63 +#基础装备攻击百分比 +Def_Effect_BaseEquipAtkAddPer = 65 +#防具防御百分比 - 废弃 Def_Effect_ArmorDefAddPer = 66 +#主手基础属性值 百分比 +Def_Effect_WeaponAddPer = 121 +#副手基础属性值 百分比 +Def_Effect_Weapon2AddPer = 122 +#腰带基础属性值 百分比 +Def_Effect_BeltAddPer = 123 +#手套基础属性值 百分比 +Def_Effect_GloveAddPer = 124 +#衣袍基础属性值 百分比 +Def_Effect_ClothesAddPer = 125 +#帽子基础属性值 百分比 +Def_Effect_HatAddPer = 126 +#下装基础属性值 百分比 +Def_Effect_TrousersAddPer = 127 +#鞋履基础属性值 百分比 +Def_Effect_ShoesAddPer = 128 +#仙器A基础属性值 百分比 +Def_Effect_FairyCanAddPer = 129 +#仙器B基础属性值 百分比 +Def_Effect_FairyCan2AddPer = 130 +#仙绳基础属性值 百分比 +Def_Effect_NeckAddPer = 131 +#莲台基础属性值 百分比 +Def_Effect_JadeAddPer = 132 + Def_Effect_MinAtk = 67 # 最小攻击 Def_Effect_MaxAtk = 68 # 最大攻击 #增加%d防御值(A值填万分率) -Def_Effect_DefPer = 69 #20024 +Def_Effect_DefPer = 69 #暴击伤害倍率(a值为万分率,直接加上) Def_Effect_SuperHitPer = 70 #移动速度百分比(A值万分率) @@ -474,6 +495,61 @@ Def_Effect_PlusBaseAtkPer = 88 # 强化基础攻击百分比 Def_Effect_NPCHurtAddPer = 89 # 对怪物伤害加成 + +Def_Effect_JobAHurtAddPer = 90 # 对目标战士伤害加成 +Def_Effect_JobBHurtAddPer = 91 # 对目标法师伤害加成 +Def_Effect_JobCHurtAddPer = 92 # 对目标弓箭伤害加成 +Def_Effect_JobAAtkReducePer = 93 # 战士攻击伤害减免 +Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免 +Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免 + +Def_Effect_ZXCloakAttrPer = 96 # 诛仙披风属性加成百分比 +Def_Effect_ZXMaskAttrPer = 97 # 诛仙面具属性加成百分比 +Def_Effect_ZXGloveAttrPer = 98 # 诛仙手套属性加成百分比 +Def_Effect_ZXRuyiAttrPer = 99 # 诛仙如意属性加成百分比 +Def_Effect_ZXPendantAttrPer = 100 # 诛仙吊坠属性加成百分比 +Def_Effect_ZXRingAttrPer = 101 # 诛仙戒指属性加成百分比 + +Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1 +Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2 +Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3 +Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4 +Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5 +Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6 +Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7 + +Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1 +Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2 +Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3 +Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4 +Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5 +Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6 +Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7 + +Def_Effect_ZXWeaponAttrPer = 116 # 诛仙剑1属性加成百分比 +Def_Effect_LXWeaponAttrPer = 117 # 诛仙剑2属性加成百分比 +Def_Effect_XXWeaponAttrPer = 118 # 诛仙剑3属性加成百分比 +Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比 + +Def_Effect_Luck = 120 # 气运 +Def_Effect_LuckPer = 133 # 气运百分率 + +Def_Effect_NormalHurt = 134 # 普通攻击增伤 +Def_Effect_NormalHurtPer = 135 # 普通攻击加成 +Def_Effect_FabaoHurt = 136 # 法宝技能增伤 +Def_Effect_FabaoHurtPer = 137 # 法宝技能加成 + +Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性 +Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤 +Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比 +Def_Effect_DamagePVE = 141 # PVE固定伤害 +Def_Effect_FinalHurtPer = 142 # 最终伤害万分率 +Def_Effect_FinalHurtReducePer = 143 # 最终伤害减少万分 +Def_Effect_YinjiTime = 144 # 每X毫秒自动消失一个印记 +Def_Effect_TheFBSkillsCD = 145 # 减少指定技能组CD XX% +Def_Effect_BurnValue = 146 # 灼烧固定伤害 +Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比 +Def_Effect_SubSpeedPer = 148 # 减移动速度百分比 #增加%d物理伤害值,其中a值为伤害值 Def_Effect_AddAtk = 1005 @@ -561,24 +637,16 @@ Def_BT_Campaign_FightPower, #战力排行(开服活动榜) Def_BT_FCCostGold, #消费排行榜(仙界盛典) + Def_BT_Campaign_RuneLV, #符印等级(开服活动榜) + Def_BT_FBHelpBattle, #助战次数排行榜 + Def_BT_Campaign_GodWeaponLV, #神兵等级(开服活动榜) 20 + Def_BT_Campaign_Recharge, #累计充值(开服活动榜) + Def_BT_Campaign_PetLV, #灵宠等级(开服活动榜) - Def_BT_HighLadder, #天梯竞技场排行 - Def_BT_HighLadder_Yester, #天梯竞技场昨日排行 - Def_BT_RechargeTeHuiLast, #充值特惠活动排行榜-上一期记录 20 - Def_BT_RechargeTeHui, #充值特惠活动排行榜-当前期记录 - - Def_BT_MixCampaign_PlayerBattle, #总战斗力(合服活动) - Def_BT_MixCampaign_Recharge, #累计充值(合服活动) - Def_BT_MixCampaign_WinFamilyMember, #获胜战盟成员,按职位排(合服活动) - Def_BT_MixCampaign_FamilyKillBoss, #战盟击杀boss(合服活动) 25 - - Def_BT_CostTeHui, #消费特惠排行榜 - Def_BT_CostTeHuiLast, #消费特惠排行榜上一期 - Def_BT_MergePKDay, #跨服PK日积分榜 - Def_BT_MergePKWeek, #跨服PK周积分榜 + Def_BT_NewFCCostGold, #消费排行榜(新仙界盛典) Def_BT_Max, #排行榜最大类型 -) = range(0, 29 + 2) +) = range(0, 23 + 2) #职业对应战力排行榜类型 JobFightPowerBillboardDict = { @@ -590,6 +658,7 @@ #排行榜Value1存储境界信息的榜单列表 BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient, + Def_BT_FBHelpBattle, ] ##---比率--- @@ -706,9 +775,6 @@ Def_Cheater_CharArg = 200 #字符参数 #--------------------------------------------------------------------- -#玩家回归开关 1开 -Def_Player_Recall_Open = 1 - #---竞技场--- #竞技场房间状态 Def_VsRoom_State = range(0,3) @@ -726,12 +792,12 @@ # 属性刷新类型定义, BYTE, 从146开始, C++定义到 IPY_PlayerDefine.CDBPlayerRefresh_OperateInfo ( -CDBPlayerRefresh_SuperHitReduce, # 暴击抗性 146 -CDBPlayerRefresh_LuckyHitRateReduce, # 幸运一击抗概率 +CDBPlayerRefresh_SuperHitReduce, # 暴击固定值减少 146 +CDBPlayerRefresh_LuckyHitRateReduce, # 会心一击抗概率 CDBPlayerRefresh_SkillAtkRateReduce, # 技能减伤 -CDBPlayerRefresh_DamagePer, # 增加伤害 +CDBPlayerRefresh_DamagePVP, # PVP固定伤害 CDBPlayerRefresh_SpeedValue, # 移动速度值 150 -CDBPlayerRefresh_151, # +CDBPlayerRefresh_DamagePVE, # 对NPC的伤害固定值 CDBPlayerRefresh_PetDamPer, # 灵宠增加伤害 CDBPlayerRefresh_IgnoreDefRateReduce, # 无视防御抗性 CDBPlayerRefresh_DamChanceDef, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率 @@ -754,7 +820,7 @@ CDBPlayerRefresh_RealmPoint, # 境界修炼点 CDBPlayerRefresh_Ysog, # 魔精 CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令 -CDBPlayerRefresh_FBHelpPoint, # 副本助战积分 +CDBPlayerRefresh_Xianyuancoin, # 仙缘币 CDBPlayerRefresh_PKState, # 战斗状态 175 CDBPlayerRefresh_BossState, # boss状态 CDBPlayerRefresh_BaseAtkMin, # 基础最小攻击 @@ -769,9 +835,33 @@ CDBPlayerRefresh_TreasureScore, # 寻宝积分 CDBPlayerRefresh_Danjing, # 丹精 CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成 -CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比 +CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比 CDBPlayerRefresh_TalentPoint, # 天赋点数 190 -) = range(146, 191) +CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少 +CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192 +CDBPlayerRefresh_GodWeaponLV_2, # 神兵等级 - 类型2 193 +CDBPlayerRefresh_GodWeaponLV_3, # 神兵等级 - 类型3 194 +CDBPlayerRefresh_GodWeaponLV_4, # 神兵等级 - 类型4 195 +CDBPlayerRefresh_SoulDust, # 魂尘 196 +CDBPlayerRefresh_SoulSplinters, # 聚魂碎片 197 +CDBPlayerRefresh_SoulCore, # 核心环 198 +CDBPlayerRefresh_Honor, # 荣誉 199 +CDBPlayerRefresh_200, # 200 +CDBPlayerRefresh_Mater, # 金 +CDBPlayerRefresh_Wood, # 木 +CDBPlayerRefresh_Water, # 水 +CDBPlayerRefresh_Fire, # 火 +CDBPlayerRefresh_Earth, # 土 205 +CDBPlayerRefresh_NormalHurt, # 属性普通攻击增伤:普通攻击附加的固定值伤害 206 +CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207 +CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208 +CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209 +CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210 +CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值 +CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 +CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒 +CDBPlayerRefresh_YinjiCnt, # 当前印记数 214 +) = range(146, 215) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) @@ -779,25 +869,23 @@ TYPE_Price_RealmPoint = 13 # 境界修炼点 TYPE_Price_Ysog = 14 # 魔精 TYPE_Price_FamilyActivity = 15 # 仙盟活跃令 -TYPE_Price_FBHelpPoint = 16 # 副本助战积分 +TYPE_Price_FBHelpPoint = 16 # 副本助战积分, 废弃 +TYPE_Price_XianyuanCoin = 17 # 仙缘币 +TYPE_Price_Honor = 18 # 荣誉 TYPE_Price_Rune = 23 # 符印精华点 TYPE_Price_RuneSplinters = 24 # 符印碎片 TYPE_Price_TreasureScore = 25 # 寻宝积分 TYPE_Price_BourseMoney = 26 # 交易所可购买额度 TYPE_Price_Danjing = 27 # 丹精(丹药回收) +TYPE_Price_SoulDust = 28 # 魂尘 +TYPE_Price_SoulSplinters = 29 # 聚魂碎片 +TYPE_Price_SoulCore = 30 # 核心环 #以下是旧的金钱类型 TYPE_Price_Magic_Integral = 101 # 魔方寻宝积分 -TYPE_Price_HighLadder_Currency = 102 # 天梯竞技场积分 -TYPE_Price_HighLadder_Signet = 103 # 物品兑换(圣光晶石) TYPE_Price_GongXun = 105 # 功勋点 -TYPE_Price_Honor = 108 # 荣誉商店积分 TYPE_Price_ArrestPoint = 110 # 悬赏积分 - -# 物品兑换 -TYPE_Price_ItemExchangeList = [TYPE_Price_HighLadder_Signet, - ] # 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None TYPE_Price_CurrencyDict = { @@ -810,8 +898,12 @@ TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint, TYPE_Price_Ysog:CDBPlayerRefresh_Ysog, TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity, - TYPE_Price_FBHelpPoint:CDBPlayerRefresh_FBHelpPoint, + TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin, TYPE_Price_Danjing:CDBPlayerRefresh_Danjing, + TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust, + TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters, + TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore, + TYPE_Price_Honor:CDBPlayerRefresh_Honor, } # 高效战斗状态 @@ -821,12 +913,6 @@ Def_Battle_Query # 查询 ) = range(1, 4) - -#区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4 -( -gatManor, # 领地区域, 领地战期间可PK, 反之为普通区域 -) = range(5, 6) - # 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致 GameFuncID_Wing = 3 # 翅膀 GameFuncID_Pet = 6 # 宠物,灵宠 @@ -835,7 +921,7 @@ GameFuncID_Official = 12 # 官爵,境界 GameFuncID_Family = 15 # 战盟,仙盟 GameFuncID_GodWeapon = 20 # 神器 -GameFuncID_Talent = 28 # 天赋 +GameFuncID_Talent = 149 # 天赋 GameFuncID_RefineExp = 60 # 经验炼制,祈愿 GameFuncID_RefineMoney = 61 # 金币炼制,祈愿 GameFuncID_WorldLV = 71 # 世界等级 @@ -850,6 +936,11 @@ GameFuncID_FreeGoods = 130 # 极品白拿 GameFuncID_OSSail = 132 # 开服特惠 GameFuncID_HorsePetRobBoss = 139# 骑宠争夺 +GameFuncID_AddPoint = 145 # 加点功能/灵根功能 +GameFuncID_LittleHelper = 146 # 小助手 +GameFuncID_TJG = 147 # 脱机挂 +GameFuncID_SuperGift = 150 # 超值礼包 +GameFuncID_ZhuXianBoss = 163 # 诛仙BOSS # 以下为暂时无用的 GameFuncID_Truck = 33 # 运镖 GameFuncID_RunDaily = 34 # 日常跑环 @@ -872,7 +963,10 @@ Def_TalkExtraValue_Bit_VipLv, # vip等级 Def_TalkExtraValue_Bit_GM, #GM Def_TalkExtraValue_Bit_JOB, #job -) = range(0, 3) +Def_TalkExtraValue_Bit_BubbleBox, #气泡框 +Def_TalkExtraValue_Bit_ServerGroupID, #服务器组ID +Def_TalkExtraValue_Bit_LV, #等级 +) = range(0, 6) #聊天信息附加值中某信息数据所占位置 #{聊天信息附加值类型:[起始位置(从左往右), 结束位置(不包含)]} @@ -880,6 +974,9 @@ Def_TalkExtraValue_Bit_VipLv:[0, 2], # vip等级 Def_TalkExtraValue_Bit_GM:[2, 3], # GM Def_TalkExtraValue_Bit_JOB:[3, 4], # job + Def_TalkExtraValue_Bit_BubbleBox:[4, 6], # 气泡框 + Def_TalkExtraValue_Bit_ServerGroupID:[6, 13], # 服务器组ID + Def_TalkExtraValue_Bit_LV:[13, 17], # 等级 } # 聊天频道 暂用语音 @@ -898,13 +995,16 @@ rptPet, # 宠物背包(用物品存储宠物的数据) 31 rptDogzItem, # 神兽物品背包 32 rptDogzEquip, # 神兽装备背包 33 +rptZhuXianItem, # 诛仙物品背包 34 +rptZhuXianEquip, # 诛仙装备背包 35 rptMax, # 最大背包类型数量,放在最后一个 -) = range(28, 28 + 7) #C++定义的枚举到27 +) = range(28, 28 + 9) #C++定义的枚举到27 #虚拟背包类型, 从255递减 Def_VPack_TypeList = ( +rptGatherSoul, # 聚魂背包 254 rptRune, # 符印背包 255 -) = range(256 - 1, 256) +) = range(256 - 2, 256) #武器的手持形式 @@ -925,11 +1025,11 @@ Def_UniversalGameRecType_TodayPlayerLVInfo, #今日活跃玩家等级信息6 Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7 Def_UniversalGameRecType_StoreServerCntRecord, #商店全服购买记录 8, - Def_UniversalGameRecType_9, - Def_UniversalGameRecType_10, - Def_UniversalGameRecType_11, - Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12 - Def_UniversalGameRecType_13, + Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9 + Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10 + Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11 + Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12 + Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13 Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14 Def_UniversalGameRecType_15, Def_UniversalGameRecType_16, @@ -946,12 +1046,12 @@ Def_UniversalGameRecType_27, Def_UniversalGameRecType_28, Def_UniversalGameRecType_BossInfo, # boss信息29 - Def_UniversalGameRecType_30, + Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息 Def_UniversalGameRecType_31, Def_UniversalGameRecType_32, - Def_UniversalGameRecType_ManorWarInfo, # 领地争夺战占领结果33 + Def_UniversalGameRecType_33, Def_UniversalGameRecType_34, - Def_UniversalGameRecType_ShopItem, # 自定义商店全服限购数据35 + Def_UniversalGameRecType_35, Def_UniversalGameRecType_36, Def_UniversalGameRecType_37, Def_UniversalGameRecType_38, @@ -959,15 +1059,15 @@ Def_UniversalGameRecType_40, Def_UniversalGameRecType_RedPacketRecord, # 红包产出结果记录41 Def_UniversalGameRecType_42, - Def_UniversalGameRecType_MergeEvent, # 跨服玩家数据变更事件信息43 - Def_UniversalGameRecType_MergePKAwardRecord, # 跨服PK奖励领取记录44 - Def_UniversalGameRecType_MergePKTopPlayerEquip, # 跨服PK赛高手玩家装备预览信息45 - Def_UniversalGameRecType_MergePKScoreAward, # 跨服PK积分领奖记录46 - Def_UniversalGameRecType_MergeKingBattleRecord, # 跨服王者争霸对战信息47 - Def_UniversalGameRecType_MergeKingBattleRecordLast, # 跨服王者争霸上一期对战信息48 - Def_UniversalGameRecType_MergeKingSupportRecord, # 跨服王者争霸支持押注信息49 - Def_UniversalGameRecType_MergeKingTopPlayerEquip, # 跨服王者争霸高手玩家装备预览信息50 - Def_UniversalGameRecType_MergePKUnNotifyOver, # 跨服PK未同步的PK结果51 + Def_UniversalGameRecType_43, + Def_UniversalGameRecType_44, + Def_UniversalGameRecType_45, + Def_UniversalGameRecType_46, + Def_UniversalGameRecType_47, + Def_UniversalGameRecType_48, + Def_UniversalGameRecType_49, + Def_UniversalGameRecType_50, + Def_UniversalGameRecType_51, Def_UniversalGameRecType_52, Def_UniversalGameRecType_53, Def_UniversalGameRecType_54, @@ -994,13 +1094,10 @@ # 客户端不可查看的自定义表类型 Def_Confidential_UniversalRecList = ( - Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12 Def_UniversalGameRecType_FamilyWarMember, # 盟联赛参赛人员记录70 ) # 只同步自身数据的类型 {类型:自身数据最大条数, ...} , 自身数据最大条数-1时代表自身全部数据; 这里的数据Value1固定为playerID Def_Sync_UniversalRecSelfDict = { - Def_UniversalGameRecType_MergePKAwardRecord:1, - Def_UniversalGameRecType_MergeKingSupportRecord:-1, } #家族行为类型 在GameServer.ChConfig.ActionTypeSaveCnt 中配置最高存储条数 @@ -1053,23 +1150,13 @@ #家族相关活动类型定义 Def_FamActivityList = ( Def_FamActivity_War, # 战盟争霸 -Def_FamActivity_Manor, # 领地争夺 -) = range(2) - -#副本通关类型 -( -Def_PassType_Individual, # 单人 -Def_PassType_Team, # 组队 -) = range(0, 2) +) = range(1) #运骠 ( Def_Out_Truck, # 离开骠车 Def_Enter_Truck, #进入骠车 ) = range(1, 3) - -Def_OSC_ValidDay = 6 # 开服活动有效活动天 -Def_MSC_ValidDay = 5 # 合服活动有效活动天 # 开服活动类型标识, 不可超过32 Def_Campaign_Type_List = ( @@ -1079,7 +1166,11 @@ Def_Campaign_Type_LV, # 冲级等级排行 4 Def_Campaign_Type_RealmLV, # 境界等级排行 5 Def_Campaign_Type_FightPower, # 总战斗力排行 6 -) = range(1, 1 + 6) +Def_Campaign_Type_RuneLV, # 符印等级排行 7 +Def_Campaign_Type_GodWeaponLV, # 神兵等级排行 8 +Def_Campaign_Type_Recharge, # 累计充值排行 9 +Def_Campaign_Type_PetLV, # 灵宠等级排行 10 +) = range(1, 1 + 10) # 活动类型对应的奖励排行榜{活动类型:排行榜, ...} Def_Campaign_Billboard_Dict = { @@ -1089,55 +1180,11 @@ Def_Campaign_Type_LV:Def_BT_Campaign_LV, Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV, Def_Campaign_Type_FightPower:Def_BT_Campaign_FightPower, + Def_Campaign_Type_RuneLV:Def_BT_Campaign_RuneLV, + Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV, + Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge, + Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV, } - -# 活动数据状态 -( -Def_CampaignDataState_None, # 无 -Def_CampaignDataState_Save, # 数据可更新 -Def_CampaignDataState_Over, # 数据结束更新 -) = range(3) - -# 活动领奖状态 -( -Def_CampaignAwardState_None, # 无 -Def_CampaignAwardState_Allow, # 允许领奖 -Def_CampaignAwardState_Over, # 领奖结束 -) = range(3) - -#合服活动类型标识 -Def_MixCampaign_Type_List = ( - Def_MixCampaign_Type_PlayerBattle, # 总战斗力0 - Def_MixCampaign_Type_RechargeFirst, # 首充奖励1 - Def_MixCampaign_Type_RechargeRank, # 累计充值排行奖励2 - Def_MixCampaign_Type_RechargeCnt, # 累计充值保底奖励3 - Def_MixCampaign_Type_FamilyWar, # 冰封王座家族战获胜家族成员奖励4 - Def_MixCampaign_Type_FamilyWarEnter, # 冰封王座参与奖5 - Def_MixCampaign_Type_FamilyKillBoss, # 战盟击杀boss排行 - Def_MixCampaign_Type_PlayerKillBoss, # 个人击杀boss -) = range(8) - -#合服活动类型对应的奖励排行榜 -Def_MixCampaign_Billboard_Dict = { - Def_MixCampaign_Type_PlayerBattle:Def_BT_MixCampaign_PlayerBattle, # 总战斗力 - Def_MixCampaign_Type_RechargeRank:Def_BT_MixCampaign_Recharge, # 累计充值排行 - Def_MixCampaign_Type_FamilyWar:Def_BT_MixCampaign_WinFamilyMember, # 获胜战盟成员 - Def_MixCampaign_Type_FamilyKillBoss:Def_BT_MixCampaign_FamilyKillBoss, # 战盟击杀boss排行 - } - -# 直接在MapServer中处理的合服活动类型 -DoOnMapServerMixCampaignTypeList = [ - Def_MixCampaign_Type_RechargeFirst, - Def_MixCampaign_Type_RechargeCnt, - Def_MixCampaign_Type_FamilyWarEnter, - Def_MixCampaign_Type_PlayerKillBoss, - ] -# 合服活动请求GameServer操作类型定义 -( -Def_MSCGameServerQuery_QueryAward, # 查询 -Def_MSCGameServerQuery_GetAward, # 领奖 -Def_MSCGameServerQuery_MailAward, # 邮件发送奖励 -) = range(3) #队伍最大人数 Def_Team_MaxPlayerCount = 4 @@ -1152,42 +1199,53 @@ CampType_Evil, #邪恶(与 Def_ID2Win 一致) ] = range(3) -#跨服匹配PK奖励类型 -Def_MergePKAwardTypeList = ( -Def_MergePKAward_DayPKCnt, # 0 每日挑战次数奖励 -Def_MergePKAward_DayWinCnt, # 1 每日胜利次数奖励 -Def_MergePKAward_SeasonGrade, # 2 赛季晋级奖励 -Def_MergePKAward_SeasonRank, # 3 赛季排名奖励 -Def_MergePKAward_FirstWinCnt, # 4 首次胜利次数奖励 -) = range(5) +# 跨服服务器发送子服信息定义 +CrossServerMsg_CrossServerState = "CrossServerState" # 跨服服务器状态变更 +CrossServerMsg_ExitCrossServer = "ExitCrossServer" # 退出跨服服务器 +CrossServerMsg_Notify = "Notify" # 提示信息 +CrossServerMsg_ChatCrossWorld = "ChatCrossWorld" # 跨服世界聊天 +CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# 查看跨服玩家信息结果 +CrossServerMsg_PKMatchReqRet = "PKMatchReqRet" # 跨服PK匹配请求结果 +CrossServerMsg_PKMatchResult = "PKMatchResult" # 跨服PK匹配结果 +CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList" # 跨服PK已准备好的房间列表 +CrossServerMsg_PKTimeoutRoomList = "PKTimeoutRoomList" # 跨服PK已超时的房间列表 +CrossServerMsg_PKOverInfo = "PKOverInfo" # 跨服PK结果 +CrossServerMsg_PKSeasonInfo = "PKSeasonInfo" # 跨服PK赛季信息 +CrossServerMsg_PKSyncBillboard = "PKSyncBillboard" # 跨服PK同步排行榜 +CrossServerMsg_CrossBossInfo = "CrossBossInfo" # 跨服Boss信息 +CrossServerMsg_CrossBossState = "CrossBossState" # 跨服Boss状态 +CrossServerMsg_PutInItem = "PutInItem" # 获得物品 +CrossServerMsg_GiveMoney = "GiveMoney" # 获得货币 +CrossServerMsg_DropGoodItem = "DropGoodItem" # 掉落好物品 +CrossServerMsg_RebornRet = "RebornRet" # 复活结果 +CrossServerMsg_NPCInfoRet = "NPCInfoRet" # 跨服地图NPC信息 +CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成 +CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息 +CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本 +CrossServerMsg_NPCAttackCount = "NPCAttackCount" # 攻击NPC次数记录 +CrossServerMsg_SendMail = "SendMail" # 发送邮件 +CrossServerMsg_FBPlayerCount = "FBPlayerCount" # 副本功能线路人数同步 -#跨服战战斗状态 -( -Def_NotBegin, #还没开始 -Def_ID1Win, #第一个玩家胜利(与CampType_Justice一致) -Def_ID2Win, #第二个玩家胜利(与CampType_Evil一致) -Def_Battling, #正在战斗中 -Def_BattleReady, #押注中 -) = range(5) +# 子服发送跨服信息定义 +ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功 +ClientServerMsg_ChatCrossWorld = "ChatCrossWorld" # 跨服世界聊天 +ClientServerMsg_GMCMD = "GMCMD" # GM命令 +ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息 +ClientServerMsg_PKMatch = "PKMatch" # 跨服PK匹配 +ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配 +ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕 +ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜 +ClientServerMsg_Reborn = "Reborn" # 复活 +ClientServerMsg_QueryNPCInfo = "QueryNPCInfo" # 查询跨服地图NPC信息 +ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新 +ClientServerMsg_CollectNPC = "CollectNPC" # 采集NPC +ClientServerMsg_EnterFB = "EnterFB" # 请求进入跨服副本 +ClientServerMsg_AddBuff = "AddBuff" # 添加BUFF -# 跨服赛(跨服服务器)上传数据状态 -( -Def_MergeRegisterState_None, #空闲 -Def_MergeRegisterState_Start, #开始上传 -Def_MergeRegisterState_Err, # 上传出错 -Def_MergeRegisterState_Success, #上传成功 -Def_MergeRegisterState_Request, #请求跨服, 比开始上传还早的一步,先通过请求,才开始上传 -) = range(5) - -# 跨服活动类型 -( -Def_MergeAction_MergeWar, # 万国战 -Def_MergeAction_WarOfHonour, # 荣耀之战(跨服混战) -Def_MergeAction_Boss, # 跨服boss -Def_MergeAction_MergePK, # 跨服匹配PK -Def_MergeAction_MergeKing, # 跨服王者争霸 -Def_MergeAction_TypeMax, # 类型数 -) = range(6) +#跨服广播类型定义 +CrossNotify_World = "World" +CrossNotify_Family = "Family" +CrossNotify_Player = "Player" #角色改名结果 ( @@ -1236,6 +1294,9 @@ Def_IudetRuneSource = 40 # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得) Def_IudetWingProgressValue = 42 #羽翼精炼值 Def_IudetCreateTime = 44 # 时效物品的创建时间 +Def_IudetGatherSoulLV = 46 # 聚魂等级 +Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定 +Def_IudetAuctionItemCreateTime = 50 # 拍品创建时间 # 200~300 宠物数据用 Def_IudetPet_NPCID = 200 # npcID @@ -1261,34 +1322,9 @@ Item_Source_VirtualItemDrop,# 虚拟掉落 4 ) = range(5) -# 玩家在线奖励类型 -( -Def_OnlinePrizeType_NewGuy, -Def_OnlinePrizeType_ByDay, -Def_OnlinePrizeType_Max, -) = range(3) - #--------------------------------------------------------------------- # 玩家字典按数位存储数据个数 Def_PDictDigitCnt = 9 - -# 副本评分类型 -( -ScoreType_TimeConsume, # 耗时结算类型 -ScoreType_KillStat, # 击杀怪物统计 -ScoreType_NewGuySuperShow, # 击杀怪物统计 -ScoreType_GetItem, # 获得物品奖励统计 -ScoreType_RedFortReward, # 打开客户端frmRedFortReward -ScoreType_MergeBoss, # 跨服boss界面 -ScoreType_MergePK, # 跨服匹配PK结算 -)=range(7) - -ScoreTypeName = "TScore" - -Def_QQPlatVIPTypeList = ( -Def_QQPlatVIP_Yellow, #黄钻 -Def_QQPlatVIP_Blue, #蓝钻 -) = range(1, 3) # VIP类型定义 ( @@ -1300,13 +1336,13 @@ )=range(5) # 战斗力模块类型 -Def_MFPType_Max = 25 +Def_MFPType_Max = 26 ModuleFightPowerTypeList = ( Def_MFPType_Role, # 角色 0 -Def_MFPType_Equip, # 装备(基本装备位) 1 +Def_MFPType_Equip, # 装备(装备本身) 1 Def_MFPType_Plus, # 强化 2 Def_MFPType_Stone, # 宝石 3 -Def_MFPType_Suit, # 套装 4 +Def_MFPType_LingGen, # 灵根 4 Def_MFPType_Wing, # 翅膀 5 Def_MFPType_Wash, # 洗练 6 Def_MFPType_Pet, # 灵宠 7 @@ -1315,20 +1351,19 @@ Def_MFPType_GodWeapon, # 神兵 10 Def_MFPType_Dienstgrad, #称号 11 Def_MFPType_Rune, # 符印 12 -Def_MFPType_Horcrux, # 魂器 13 +Def_MFPType_Star, # 升星 13 Def_MFPType_MagicWeapon1, # 人族法宝 14 Def_MFPType_StoveYao, # 炼丹炉丹药 15 Def_MFPType_MagicWeapon2, # 魔族法宝 16 Def_MFPType_MagicWeapon3, # 仙族法宝 17 Def_MFPType_PetSoul, # 灵宠魂石 18 Def_MFPType_HorseSoul, # 坐骑魂石 19 -Def_MFPType_MagicWeaponSoul, # 法宝之魂 20 +Def_MFPType_20, Def_MFPType_Dogz, # 神兽 21 +Def_MFPType_GatherSoul, # 聚魂 22 +Def_MFPType_MagicWeapon4, # 王者法宝 23 +Def_MFPType_Coat, # 时装 24 Def_MFPType_Other, # 其他 - -#以下暂时没用到,改时再处理 -Def_MFPType_Passive, #被动技能 -Def_MFPType_ClothesCoat, #衣服时装 ) = range(Def_MFPType_Max) #事件汇报用户行为----------------------------------------------------------- @@ -1400,59 +1435,6 @@ Difficulty_Hero, # 英雄 ) = range(3) -# 称号类型定义,需与\PySysDB\tagDienstgrad.txt表中的类型Type一致,从1开始 -( -Def_DienstgradType_Flower, # 鲜花称号 -) = range(1, 2) - -# 特惠活动类型 -TeHuiActivityList = ( -TeHuiActivity_Recharge, # 0充值特惠 -TeHuiActivity_ClassUP, # 功能升阶特惠 -TeHuiActivity_DiscountShop, # 折扣店特惠 -TeHuiActivity_RechargeRank, # 充值排行特惠/合服每日充值排行榜 -TeHuiActivity_MixDiscountShop, # 合服折扣店特惠 -TeHuiActivity_CostProfit, # 5消费返利 -TeHuiActivity_CostRank, # 消费排行榜 -) = range(1, 7 + 1) - - -# 特惠活动类型对应的Key -TeHuiTypeKeyDict = { -TeHuiActivity_Recharge:Def_Notify_WorldKey_DayAction_Recharge, -TeHuiActivity_ClassUP:Def_Notify_WorldKey_DayAction_ClassUPNum, -TeHuiActivity_DiscountShop:Def_Notify_WorldKey_DayAction_DiscountShop, -TeHuiActivity_RechargeRank:Def_Notify_WorldKey_DayAction_RechargeRank, -TeHuiActivity_MixDiscountShop:Def_Notify_WorldKey_DayAction_MixDiscountShop, -TeHuiActivity_CostProfit:Def_Notify_WorldKey_DayAction_CostProfit, -TeHuiActivity_CostRank:Def_Notify_WorldKey_DayAction_CostRank, -} - -# 功能升阶日类型 -ClassUPDayList = ( -ClassUPDay_Horse, # 坐骑 -ClassUPDay_Wing, # 翅膀 -ClassUPDay_Office # 官爵 -) = range(1, 3 + 1) - -# 总动员类型 -Def_ZDY_List = ( -Def_ZDY_Horse, # 坐骑 -Def_ZDY_Wing, # 翅膀 -Def_ZDY_Office, # 官爵 -Def_ZDY_Pet, # 宠物 -Def_ZDY_FightPower, # 战力 -) = range(1, 5 + 1) - -# 自定义商店查询定义 -( -Def_ShopItem_QueryServerBuyCnt, # 查询全部全服限购数据 -Def_ShopItem_BuyItem, # 购买物品 -Def_ShopItem_ClearBuyCnt, # 重置全服限购数据 -Def_ShopItem_SyncServerBuyCnt, # 同步单品全服限购数据 -) = range(4) - - # 每日活动编号定义 DailyActionIDList = ( DailyActionID_DailyRunMission, # 赏金跑环任务 @@ -1473,7 +1455,14 @@ DailyActionID_BOSSHome, # BOSS之家 DailyActionID_FamilyRobBoss, # 仙盟抢boss DailyActionID_KillNPC, # 野外怪物 -) = range(1, 18 + 1) +DailyActionID_IceLode, # 冰晶矿脉 +DailyActionID_HelpBattleCheckIn, # 助战登记 20 +DailyActionID_CrossReamPK, # 跨服PK 21 +DailyActionID_FamilyBoss1, # 仙盟BOSS 22 +DailyActionID_SkyTower, # 天星塔 23 +DailyActionID_HorsePetBoss, # 骑宠BOSS 24 +DailyActionID_FairyDomain, # 缥缈仙域 25 +) = range(1, 25 + 1) @@ -1611,10 +1600,21 @@ SuccType_DogzBattle, #x神兽出战129 SuccType_DogzEquipPlus, #出战神兽装备总强化X级130 SuccType_Collect, #采集X物品X次131 -) = range(1, 132) +SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132 +SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133 +SuccType_FeastRedPack_TalkWorld, #节日红包 - 世界频道发言 x次 134 +SuccType_FeastRedPack_Pray, # 节日红包 - 祈祷x次 135 +SuccType_FeastRedPack_KillSpecificNPC, # 节日红包 - 击杀特定NPC x次 136 +SuccType_FeastRedPack_KillBoss, # 节日红包 - 指定类型boss x次 137 +SuccType_FeastRedPack_EnterMap, # 节日红包 - 进入指定地图 x次 138 +SuccType_FeastRedPack_TaskCRun, # 节日红包 - 完成x次日常环任务成就 139 +SuccType_FeastRedPack_Dice, # 节日红包 - 天机摇骰子x次 140 +SuccType_FeastRedPack_CrossPK, # 节日红包 - 跨服PK x次 141 +SuccType_FeastRedPack_FBSweep, # 节日红包 - 副本扫荡 x次 142 +) = range(1, 143) - - +# 节日红包成就类型 +FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1) # 连续天规则的成就类型 ContinueSuccessTypeList = [] @@ -1629,6 +1629,8 @@ SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle, SuccType_UseItem,SuccType_FamilyTechLV, SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ, + SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss, + SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep, ] #传进来的条件满足配置的条件列表中的一个就行的成就类型 ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp] @@ -1640,7 +1642,7 @@ NeedResetSuccessTypeList = [ SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune, SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus, - SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV, + SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,SuccType_InlayGatherSoul, ] # 聊天类型, 从100开始, 前100个给c++用 @@ -1656,27 +1658,32 @@ # 手游不使用C++定义 enum RoleEquipType # 装备位定义 RoleEquipType = ( - retWeapon, #1 主手 - retWeapon2, #2 副手 - retHat, #3 帽子 - retClothes, #4 衣服 - retBelt, #5 腰带 - retTrousers, #6 裤子 - retShoes, #7 鞋子 - retNeck, #8 项链 - retFairyCan, #9 仙器 - retFairyCan2, #10 仙器 - retWing, #11 翅膀 - retGuard, #12 守护 - retBaldric1, #13 佩饰 - retBaldric2, #14 佩饰 - retBaldric3, #15 佩饰 - retBaldric4, #16 佩饰 - retBaldric5, #17 佩饰 - retBaldric6, #18 佩饰 - retHorse, #19 坐骑 + retWeapon, #1 主手 + retWeapon2, #2 副手 + retHat, #3 帽子 + retClothes, #4 衣服 + retBelt, #5 腰带 + retTrousers, #6 裤子 + retShoes, #7 鞋子 + retGlove, #8 手套 + retNeck, #9 项链 + retFairyCan, #10 仙器1 + retFairyCan2, #11 仙器2 + retJade, #12 玉佩 + retWing, #13 翅膀 + retGuard1, #14 守护1 + retGuard2, #15 守护2 + retPeerlessWeapon, #16 绝世武器 + retPeerlessWeapon2, #17 绝世副手 + retXXX18, #18 暂无 + retHorse, #19 坐骑 + retWeaponSkin, #20 时装武器 + retClothesSkin, #21 时装衣服 + retWeapon2Skin, #22 时装副手 retMax, -) = range(1, 21) +) = range(1, 24) + + # 神兽装备位定义 @@ -1688,6 +1695,27 @@ dogzetScute, # 神兽鳞甲 ) = range(101, 101 + 5) +# 诛仙装备位定义 +ZhuXianEquipPlace = ( + zxetCloak, # 诛仙披风 121 + zxetMask, # 诛仙面具 122 + zxetGlove, # 诛仙手套 123 + zxetGlove2, # 诛仙手套 124 + zxetRuyi, # 诛仙如意 125 + zxetPendant, # 诛仙吊坠 126 + zxetRing, # 诛仙戒指 127 + zxetRing2, # 诛仙戒指 128 + zxetWeapon1, # 诛仙剑1 129 + zxetWeapon2, # 诛仙剑2 130 + zxetWeapon3, # 诛仙剑3 131 + zxetWeapon4, # 诛仙剑4 132 +) = range(121, 121 + 12) + +# 共享通用装备位,可装备同一类型装备 +ShareEquipPlace = [ + [zxetGlove, zxetGlove2], + [zxetRing, zxetRing2], + ] # 请求进入副本通用检查结果,优先提示的放前面(即索引越大,提示优先级越低) EnterFBAskResult = ( @@ -1705,9 +1733,11 @@ EntFBAskRet_InFB, # 11 副本中 EntFBAskRet_TJG, # 12 脱机挂中 EntFBAskRet_Sit, # 13 打坐中 + EntFBAskRet_CrossPKMatching,# 14 跨服匹配中 + EntFBAskRet_InCrossMap, # 15 跨服地图中 EntFBAskRet_Other, # xx 其他限制 EntFBAskRet_Max, -) = range(16) +) = range(18) #增加仙盟活跃的活动类型 @@ -1728,3 +1758,16 @@ Def_Boss_Func_Dogz, # 神兽功能BOSS ) = range(3) +# 红包类型定义 +RedPackType_GoldPacket = 0 # 主动发钻石红包 +RedPackType_OpenServer = 5 # 开服红包 +RedPackType_FeastSysBig = 31 # 节日系统大红包 +RedPackType_FeastSysSmall = 32 # 节日系统小红包 +RedPackType_FeastSucc = 33 # 节日成就红包 +# 节日红包类型 +FeastRedPackType = [RedPackType_FeastSysBig, RedPackType_FeastSysSmall, RedPackType_FeastSucc] +# 需要限制服务器最大红包数的红包类型 {统计个数编号:[红包类型, ...], ...} +RedPackMaxCountDict = {1:[RedPackType_OpenServer], + 2:[RedPackType_FeastSucc], + } + -- Gitblit v1.8.0