From 33613b88f90e400e28c6e501dcda240be80bf34f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 21 五月 2019 14:38:08 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - buff中增加固定技能伤害

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py |   48 +++---------------------------------------------
 1 files changed, 3 insertions(+), 45 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
index ec5c0d4..2596575 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
@@ -36,7 +36,7 @@
         return curPlayer.GetOperateInfo()
     return platform
 
-def GetBillboardJob(curPlayer): return curPlayer.GetJob() + PlayerControl.GetJobRank(curPlayer) * 10   #个位是job 十位百位是jobrank
+def GetBillboardJob(curPlayer): return curPlayer.GetJob()
 
 def UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=False):
     ##下线更新玩家排行榜
@@ -50,6 +50,7 @@
     
     if isAll:
         UpdateRuneTowerBillboard(curPlayer)
+        
         #UpdateTJGBillboard(curPlayer, minuteExp) 脱机效率可不更新
         
     return
@@ -177,6 +178,7 @@
     UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_TrialTower, passLV) 
     return
 
+
 def UpdateTJGBillboard(curPlayer, minuteExp):
     ##脱机效率榜
     if not minuteExp:
@@ -220,50 +222,6 @@
     cmdList = [playerID, playerName, playerOpInfo, playerLV, truckLV, truckMapID]
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "UpdateBillboardPlayerTruck",
                                                               '%s' % (cmdList), len(str(cmdList)))
-    return
-
-## 更新充值排行特惠排行榜
-#  @param playerID: 玩家ID
-#  @return: 
-def UpdateRechargeRankBillboard(curPlayer, actionID, actionNum, updateGold):
-#    if GameWorld.IsGM(curPlayer):
-#        #GM不上榜
-#        return
-     
-    #排行榜需要数据[玩家ID, 玩家名字, 玩家职业, 击杀数]
-    playerID = curPlayer.GetID()
-    playerName = curPlayer.GetName()
-    playerOpInfo = curPlayer.GetOperateInfo()
-    playerJob = curPlayer.GetJob()
-    playerLV = curPlayer.GetLV()
-    familyName = curPlayer.GetFamilyName()
-    GameWorld.DebugLog("更新特惠充值排行榜: actionID=%s,actionNum=%s,updateGold=%s" 
-                       % (actionID, actionNum, updateGold), curPlayer.GetPlayerID())
-    sendMsg = '%s' % ([playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold]) 
-    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'UpdRechargeRankBillboard', \
-            sendMsg, len(sendMsg))
-    return
-
-## 更新消费排行特惠排行榜
-#  @param playerID: 玩家ID
-#  @return: 
-def UpdateCostRankBillboard(curPlayer, actionID, actionNum, updateGold):
-#    if GameWorld.IsGM(curPlayer):
-#        #GM不上榜
-#        return
-     
-    #排行榜需要数据[玩家ID, 玩家名字, 玩家职业, 击杀数]
-    playerID = curPlayer.GetID()
-    playerName = curPlayer.GetName()
-    playerOpInfo = curPlayer.GetOperateInfo()
-    playerJob = curPlayer.GetJob()
-    playerLV = curPlayer.GetLV()
-    familyName = curPlayer.GetFamilyName()
-    GameWorld.DebugLog("更新特惠消费排行榜: actionID=%s,actionNum=%s,updateGold=%s" 
-                       % (actionID, actionNum, updateGold), curPlayer.GetPlayerID())
-    sendMsg = '%s' % ([playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold]) 
-    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'UpdCostRankBillboard', \
-            sendMsg, len(sendMsg))
     return
     
 ##更新玩家充值排行榜

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