From 33613b88f90e400e28c6e501dcda240be80bf34f Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 21 五月 2019 14:38:08 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - buff中增加固定技能伤害 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4505.py | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4505.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4505.py index ee5cf49..1673d99 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4505.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4505.py @@ -22,8 +22,9 @@ if passiveEffect.GetEffectValue(2): ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType() - if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1), ownerID, ownerType): - return False + if passiveEffect.GetEffectValue(1): + if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1), ownerID, ownerType): + return False return True -- Gitblit v1.8.0