From 33613b88f90e400e28c6e501dcda240be80bf34f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 21 五月 2019 14:38:08 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - buff中增加固定技能伤害

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4505.py |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4505.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4505.py
index ee5cf49..1673d99 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4505.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4505.py
@@ -22,8 +22,9 @@
     if passiveEffect.GetEffectValue(2):
         ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType()
     
-    if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1), ownerID, ownerType):
-        return False
+    if passiveEffect.GetEffectValue(1):
+        if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1), ownerID, ownerType):
+            return False
         
     return True
 

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