From 33b3a3ca2a65f9988417d387a78e63378f824302 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 30 五月 2019 18:13:20 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 重击回血
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
index 3a9d6bf..4716952 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
@@ -576,7 +576,7 @@
GameWorld.DebugLog('封魔坛 客户端副本发送结束mapID=%s,lineID=%s,dataList=%s' % (mapID,lineID,dataList), curPlayer.GetPlayerID())
rank, hurt = dataList[:2]
prizeItemList = GiveSealDemonAward(curPlayer, lineID, rank, False, True, [curPlayer.GetPosX(), curPlayer.GetPosY(), True])
- if rank == 1:
+ if rank == 1 and prizeItemList:
bossID = CurFBLineBOSSID(lineID)
NPCCommon.GameServer_KillGameWorldBoss(bossID, curPlayer.GetName(), hurt, False)
--
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