From 3432170bf134002130d01f905fe4abe67957a10e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 29 四月 2019 17:50:28 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 优化灼烧, 模板44修复通知对象

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 81787a1..b2a98e5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -289,7 +289,7 @@
              4004:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
              4005:ChConfig.TriggerType_AttackAddSkillPer,  # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
              4006:ChConfig.TriggerType_SuperHit, # 暴击时 触发技能6,
-             4007:ChConfig.TriggerType_SuperHitValue, # 暴击时 增加暴击值7,
+             4007:ChConfig.TriggerType_SuperHitValue, # 暴击时 增加暴击值百分比7,
              4008:ChConfig.TriggerType_AttackAddSkillPer,  # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
              4009:ChConfig.TriggerType_HurtObjAddBuff, # 击中玩家(群攻多次触发)8,
              4010:ChConfig.TriggerType_ReduceCD, # 减少CD9, #CD
@@ -375,8 +375,7 @@
              4093:ChConfig.TriggerType_NoControl,   # 使关联技能不受控制 78
              4094:ChConfig.TriggerType_Buff_AddSuperHitRate, # BUFF类:增加暴击率
              4095:ChConfig.TriggerType_SuperHitSuckBloodPer, # BUFF类: 暴击百分比吸血, 79
-             4096:ChConfig.TriggerType_SuperHitAddSkillPer, # 暴击增加技能伤害
-             4097:ChConfig.TriggerType_BurnPer, # 灼烧伤害百分比 81
+             4097:ChConfig.TriggerType_BurnPer, # 灼烧伤害百分比 80
              }
     return tdict.get(effectID, -1) 
     #===========================================================================
@@ -393,6 +392,7 @@
 # 获得【BUFF】被动触发的方式 与GetTriggerTypeByEffectID互补
 def GetBuffTriggerTypeByEffectID(effectID):
     tdict = {
+             1011:ChConfig.TriggerType_Buff_AttackSubLayer,  # BUFF类:攻击减buff层,0消失
              4500:ChConfig.TriggerType_AttackOver, # BUFF类:攻击触发新技能
              4501:ChConfig.TriggerType_AttackAddSkillPer, # BUFF类:提高主动技能的技能伤害
              4502:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能
@@ -425,6 +425,7 @@
              4530:ChConfig.TriggerType_Buff_AttackSubLayer,  # BUFF类:攻击减buff层,0消失
              4531:ChConfig.TriggerType_BounceHPPerByAttacker,  # 反弹伤害百分比值, 由攻击方决定 77
              4532:ChConfig.TriggerType_SuperHit,    # buff中对第一目标暴击触发技能
+             4533:ChConfig.TriggerType_BurnDisappear, # 灼烧消失触发 81
              
              803:ChConfig.TriggerType_BloodShield,  # 血盾
              806:ChConfig.TriggerType_BloodShield,  # 血盾

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