From 345583c976863943932363dde9ff4aab01f41e94 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 20 六月 2019 20:39:59 +0800
Subject: [PATCH] 7446 【后端】灵根称号修改为每级增加多少点
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 4 ++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 19 +++++++++----------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py | 7 ++++---
3 files changed, 15 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index e3e021f..d44df4f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3451,8 +3451,7 @@
if addPoint == None:
raise Exception('玩家获得升级属性点异常, curLV = %s PlayerID = %s' % (curLV, curPlayerID))
return
- multiple = GetLVAddPointMultiple(curPlayer)
- return int(addPoint+ GetFabaoAddPoint(curPlayer)) * multiple
+ return int(addPoint+ GetFabaoAddPoint(curPlayer) + GetTitleAddExtraPoint(curPlayer))
def GetAllPointByLV(curPlayer):
##获取当前等级可得到属性点数
@@ -3463,24 +3462,23 @@
# 初始点+(升级点+法宝效果)*称号效果倍数+境界点
setFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
fabaoAddPoint = GetFabaoAddPoint(curPlayer)
- multiple = GetLVAddPointMultiple(curPlayer)
+ titleAddPoint = GetTitleAddExtraPoint(curPlayer)
addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
for rangLVs, point in addPointDict.items():
if curLV < rangLVs[0]:
continue
- setFreePoint += (point + fabaoAddPoint) * multiple * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
+ setFreePoint += (point + fabaoAddPoint + titleAddPoint) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
#境界提升点数
setFreePoint += curPlayer.GetOfficialRank() * IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
return setFreePoint
-def GetLVAddPointMultiple(curPlayer):
- # 获取等级加点的倍数
- multiple = 1
+def GetTitleAddExtraPoint(curPlayer):
+ # 称号额外增加玩家每级获得的灵根点
titleID = IpyGameDataPY.GetFuncCfg("TitleAddPoint")
if titleID and curPlayer.GetDienstgradManager().GetDienstgrad(titleID):
- multiple = IpyGameDataPY.GetFuncCfg("TitleAddPoint", 2) or 1
- return multiple
+ return IpyGameDataPY.GetFuncCfg("TitleAddPoint", 2)
+ return 0
def GetFabaoAddPoint(curPlayer):
#法宝额外增加玩家每级获得的灵根点
@@ -4043,7 +4041,8 @@
if aftLV > befLV:
curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
- PlayerActivity.DoAddActivity(curPlayer, (aftLV - befLV)*IpyGameDataPY.GetFuncCfg('ImmortalDomainActivePoint',3))
+ PlayerActivity.DoAddActivityByLV(curPlayer, befLV, aftLV)
+
if aftFreePoint > befFreePoint:
curPlayer.SetFreePoint(aftFreePoint)
#NotifyCode(curPlayer, "ObtainAttributeDot", [aftFreePoint - befFreePoint])
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
index d13fe57..5eda731 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
@@ -150,14 +150,15 @@
# 未开启前不可加点,因为DoAddPointOpen会一次性补齐,避免意外情况多加了点数
return
addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
- fabaoAddPoint = PlayerControl.GetFabaoAddPoint(curPlayer)
- multiple = PlayerControl.GetLVAddPointMultiple(curPlayer)
+ titleAddPoint = PlayerControl.GetTitleAddExtraPoint(curPlayer)
+ if titleAddPoint <=0:
+ return
curLV = curPlayer.GetLV()
addFreePoint = 0
for rangLVs, point in addPointDict.items():
if curLV < rangLVs[0]:
continue
- addFreePoint += (fabaoAddPoint + point) * (multiple-1) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
+ addFreePoint += titleAddPoint * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
freePoint = curPlayer.GetFreePoint()
updFreePoint = freePoint + addFreePoint
curPlayer.SetFreePoint(updFreePoint)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index fd87952..a6215e0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -149,13 +149,13 @@
return
addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
fabaoAddPoint = PlayerControl.GetFabaoAddPoint(curPlayer)
- multiple = PlayerControl.GetLVAddPointMultiple(curPlayer)
+
curLV = curPlayer.GetLV()
addFreePoint = 0
for rangLVs, point in addPointDict.items():
if curLV < rangLVs[0]:
continue
- addFreePoint += fabaoAddPoint * multiple * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
+ addFreePoint += fabaoAddPoint * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
freePoint = curPlayer.GetFreePoint()
updFreePoint = freePoint + addFreePoint
curPlayer.SetFreePoint(updFreePoint)
--
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