From 345583c976863943932363dde9ff4aab01f41e94 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 20 六月 2019 20:39:59 +0800
Subject: [PATCH] 7446 【后端】灵根称号修改为每级增加多少点

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   19 +++++++++----------
 1 files changed, 9 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index e3e021f..d44df4f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3451,8 +3451,7 @@
     if addPoint == None:
         raise Exception('玩家获得升级属性点异常, curLV = %s PlayerID = %s' % (curLV, curPlayerID))
         return
-    multiple = GetLVAddPointMultiple(curPlayer)
-    return int(addPoint+ GetFabaoAddPoint(curPlayer)) * multiple
+    return int(addPoint+ GetFabaoAddPoint(curPlayer) + GetTitleAddExtraPoint(curPlayer))
 
 def GetAllPointByLV(curPlayer):
     ##获取当前等级可得到属性点数
@@ -3463,24 +3462,23 @@
     # 初始点+(升级点+法宝效果)*称号效果倍数+境界点
     setFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
     fabaoAddPoint = GetFabaoAddPoint(curPlayer)
-    multiple = GetLVAddPointMultiple(curPlayer)
+    titleAddPoint = GetTitleAddExtraPoint(curPlayer)
     addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
     for rangLVs, point in addPointDict.items():
         if curLV < rangLVs[0]:
             continue
-        setFreePoint += (point + fabaoAddPoint) * multiple * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
+        setFreePoint += (point + fabaoAddPoint + titleAddPoint) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
     
     #境界提升点数
     setFreePoint += curPlayer.GetOfficialRank() * IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
     return setFreePoint
 
-def GetLVAddPointMultiple(curPlayer):
-    # 获取等级加点的倍数
-    multiple = 1
+def GetTitleAddExtraPoint(curPlayer):
+    # 称号额外增加玩家每级获得的灵根点
     titleID = IpyGameDataPY.GetFuncCfg("TitleAddPoint")
     if titleID and curPlayer.GetDienstgradManager().GetDienstgrad(titleID):
-        multiple = IpyGameDataPY.GetFuncCfg("TitleAddPoint", 2) or 1
-    return multiple
+        return IpyGameDataPY.GetFuncCfg("TitleAddPoint", 2)
+    return 0
 
 def GetFabaoAddPoint(curPlayer):
     #法宝额外增加玩家每级获得的灵根点
@@ -4043,7 +4041,8 @@
             if aftLV > befLV:
                 curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
                 PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
-                PlayerActivity.DoAddActivity(curPlayer, (aftLV - befLV)*IpyGameDataPY.GetFuncCfg('ImmortalDomainActivePoint',3))
+                PlayerActivity.DoAddActivityByLV(curPlayer, befLV, aftLV)
+                
             if aftFreePoint > befFreePoint:
                 curPlayer.SetFreePoint(aftFreePoint)
                 #NotifyCode(curPlayer, "ObtainAttributeDot", [aftFreePoint - befFreePoint])

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