From 34a4f24e4513fb9b63eb1e88c49e3f5316b76791 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 08 四月 2021 14:51:01 +0800
Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(瞬间群体/单体回血技能回血量支持超20E)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py |  286 ++++++++++++++++++++++++++++++++++++++-------------------
 1 files changed, 190 insertions(+), 96 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index 549d5d7..e684816 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -34,29 +34,27 @@
 import ChConfig
 import GMCommon
 import DirtyList
+import CrossBillboard
 import PlayerBillboard
 import PlayerExam
 import PlayerControl
-import PlayerRecall
 import PlayerFamilyAction
 import PlayerUniversalGameRec
 import PlayerFamily
 import GameWorldOpenServerCampaign
-import GameWorldMixServerCampaign
 import ShareDefine
 import GameDataRecord
-import GameWorldShopItem
 import PlayerCompensation
 import PlayerFB
 import UpdatePlayerName
 import PlayerFamilyBoss
-import PlayerManorWar
 import GameWorldBoss
 import GameWorldFamilyWar
 #import PlayerFamilyTech
 import PlayerFamilyRedPacket
 import PlayerFBHelpBattle
-import PlayerFamilyStore
+import PlayerHorsePetBoss
+#import PlayerFamilyStore
 import PlayerFamilySWRH
 import GameWorldProcess
 import PlayerLVAward
@@ -72,9 +70,18 @@
 import CrossRealmPlayer
 import CrossRealmMsg
 import CrossRealmPK
+import ChPyNetSendPack
+import NetPackCommon
+import AuctionHouse
+import PlayerFairyDomain
+import GameWorldSkyTower
+import GameWorldArena
+import GameWorldItem
+import PlayerAssist
 
 import time
 import datetime
+import json
 #---------------------------------------------------------------------
 #全局变量
 #---------------------------------------------------------------------
@@ -258,7 +265,7 @@
         return
     # 查询地图NPC数量
     elif queryType == ChConfig.queryType_NPCCnt:
-        __QueryMapNPCCntInfo(curPlayer, queryCallName, sendCMD)
+        __QueryMapNPCCntInfo(curPlayer, queryCallName, sendCMD, tick)
         return
     else:
         GameWorld.ErrLog('unKnow queryType = %s' % (queryType))
@@ -299,7 +306,7 @@
 #  @param queryCallName: 请求回调名
 #  @param sendCMD: 请求的命令 根据请求类型和请求命令来决定最终操作
 #  @return None
-def __QueryMapNPCCntInfo(curPlayer, queryCallName, sendCMD):
+def __QueryMapNPCCntInfo(curPlayer, queryCallName, sendCMD, tick):
     playerManager = GameWorld.GetPlayerManager()
     try:
         mapInfo = eval(sendCMD)
@@ -311,9 +318,87 @@
         return
     
     tagMapID = mapInfo[0]
+    npcIDList = mapInfo[2]
+    # 本服查询跨服地图怪物数
+    if tagMapID in ChConfig.Def_CrossMapIDList and not GameWorld.IsCrossServer():
+        __QueryCrossServerMapNPCCntInfo(curPlayer, tagMapID, npcIDList, tick)
+        return
     playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_NPCCnt, 0, tagMapID,
                 queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
     return
+
+def __QueryCrossServerMapNPCCntInfo(curPlayer, mapID, npcIDList, tick):
+    ## 查询跨服地图NPC个数信息
+    if mapID in PyGameData.g_crossMapNPCInfo:
+        infoTick, mapNPCInfoDict = PyGameData.g_crossMapNPCInfo[mapID]
+        if tick - infoTick < 60 * 1000:
+            #GameWorld.DebugLog("直接同步本服缓存的跨服地图NPC信息")
+            SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict)
+            return
+        
+    serverGroupID = GameWorld.GetServerGroupID()
+    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
+    if not zoneIpyData:
+        return
+    zoneID = zoneIpyData.GetZoneID()
+    
+    # 本服缓存超时,发送跨服服务器查询
+    playerID = curPlayer.GetPlayerID()
+    dataMsg = {"PlayerID":playerID, "ZoneID":zoneID, "MapID":mapID, "NPCIDList":npcIDList}
+    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, dataMsg)
+    return
+
+def ClientServerMsg_QueryNPCInfo(serverGroupID, msgData):
+    ## 收到子服请求查看跨服地图NPC个数信息
+    
+    zoneID = msgData["ZoneID"]
+    mapID = msgData["MapID"]
+    
+    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(zoneID, mapID)
+    if not zoneIpyData:
+        return
+    realMapID = zoneIpyData.GetMapID()
+    copyMapID = zoneIpyData.GetCopyMapID()
+    
+    sendCMD = {"ServerGroupID":serverGroupID, "CopyMapID":copyMapID}
+    sendCMD.update(msgData)
+    sendCMD = str(sendCMD)
+    GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "NPCCntCross", sendCMD, len(sendCMD))
+    return
+
+def CrossServerMsg_NPCInfoRet(msgData, tick):
+    ## 收到跨服服务器同步的地图NPC信息
+    
+    mapID = msgData["MapID"]
+    playerID = msgData["PlayerID"]
+    npcIDList = msgData["NPCIDList"]
+    mapNPCInfoDict = msgData["Result"]
+    PyGameData.g_crossMapNPCInfo[mapID] = [tick, mapNPCInfoDict]
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer:
+        SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict)
+        
+    return
+
+def SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict):
+    ## 同步给玩家跨服地图NPC信息
+    
+    npcInfoPack = ChPyNetSendPack.tagMCNPCCntList()
+    npcInfoPack.Clear()
+    npcInfoPack.MapID = mapID
+    npcInfoPack.NPCInfoList = []
+    
+    for npcID in npcIDList:
+        npcInfo = ChPyNetSendPack.tagMCNPCCntInfo()
+        npcInfo.Clear()
+        npcInfo.NPCID = npcID
+        npcInfo.Cnt = mapNPCInfoDict.get(npcID, 0)
+        npcInfoPack.NPCInfoList.append(npcInfo)
+        
+    npcInfoPack.NPCInfoCnt = len(npcInfoPack.NPCInfoList)
+    NetPackCommon.SendFakePack(curPlayer, npcInfoPack)
+    return
+
 
 ## 获得家族属性(等级,人数)获得自己所在家族的属性
 #  @param curPlayer 请求的玩家
@@ -414,14 +499,19 @@
     resultName = pack.GetResultName()                       #[queryid, 人气值, 物品ID]
     
     if callName == "SendMail":
-        title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail = eval(resultName)
+        title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource = eval(resultName)
         limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
         limitTime = limitTime.split(".")[0]
-        PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
+        PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
         return
     
     if callName == "SendMailBatch":
         PlayerCompensation.SendPersonalItemMailBatch(eval(resultName))
+        return
+    
+    if callName == "SendEntireMail":
+        mailTypeKey, getDays, limitLV, limitLVType, addItemList, paramList, gold, goldPaper, silver, detail, moneySource = eval(resultName)
+        PlayerCompensation.SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList, paramList, gold, goldPaper, silver, detail, moneySource)
         return
     
     if callName == "SendMsgToCrossServer":
@@ -434,9 +524,21 @@
         CrossRealmMsg.SendMsgToClientServer(msgType, dataMsg, serverGroupIDList)
         return
     
-    if callName == 'MergeWorldNotify':
-        country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo = eval(resultName)
-        PlayerControl.MergeWorldNotify(country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo, 1)
+    if callName == "SetCrossPlayerAttrValue":
+        CrossRealmPlayer.SetCrossPlayerAttrValue(eval(resultName), tick)
+        return
+    
+    if callName == 'CrossNotify':
+        serverGroupIDList, crossNotifyList = eval(resultName)
+        PlayerControl.CrossNotify(serverGroupIDList, crossNotifyList)
+        return
+    
+    if callName == "DynamicLineMapStateChange":
+        PlayerFB.OnCrossDynamicLineStateChange(eval(resultName))
+        return
+    
+    if callName == "DynamicLineMapInitOK":
+        PlayerFB.OnCrossDynamicMapReset(eval(resultName))
         return
     
     if callName == "CommMapServerInitOK":
@@ -448,6 +550,10 @@
     if callName == "UpdateBillboard":     #地图服务器更新排行榜
         PlayerBillboard.MapServer_UpdateBillboard(eval(resultName), tick)
         return
+
+    if callName == "UpdateCrossBillboard":     #地图服务器更新跨服排行榜
+        CrossBillboard.MapServer_UpdateCrossBillboard(eval(resultName))
+        return
     
     if callName == 'PyAddFamilyInfoValue':     #地图服务器增加战盟信息值
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
@@ -456,27 +562,8 @@
         PlayerFamily.MapServer_PyAddFamilyInfoValue(curPlayer, eval(resultName))
         return
     
-    if callName == 'UpdRechargeRankBillboard':     #地图服务器更新玩家通知特惠累计充值排行榜
-        PlayerBillboard.MapServer_UpdateRechargeRankBillboard(eval(resultName))
-        return
-    
-    if callName == 'UpdCostRankBillboard':     #地图服务器更新玩家通知特惠累计消费排行榜
-        PlayerBillboard.MapServer_UpdateCostRankBillboard(eval(resultName))
-        return
-    
     if callName == 'UpdateTotalRechargeBillboard':    #地图服务器更新玩家充值总数排行榜
         PlayerBillboard.MapServer_UpdateTotalRechargeBillboard(eval(resultName))
-        return
-    
-    if callName == 'UpdMSRechargeRankBillboard':    #地图服务器更新玩家合服活动充值总数排行榜
-        PlayerBillboard.MapServer_UpdMSRechargeRankBillboard(eval(resultName))
-        return
-    
-    if callName == 'UpdMSFamilyKillBossBillboard':    #地图服务器更新玩家合服活动战盟击杀boss总数排行榜
-        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
-        if not curPlayer:
-            return
-        GameWorldMixServerCampaign.UpdMixCampaignFamiliyBossCnt(curPlayer, eval(resultName))
         return
     
     if callName == 'ExitExam': #地图服务器玩家退出答题
@@ -489,11 +576,6 @@
         msg, msgList = eval(resultName)
         
         PlayerControl.TeamNotify(teamID, msg, msgList)
-        return
-    
-    if callName == 'ReveiveRecallAward':
-        #召回奖励领取情况
-        PlayerRecall.ReveiveRecallAwardResult(srcPlayerID, resultName)
         return
     
     if callName == "NotifyTruckDestroy":
@@ -566,6 +648,14 @@
         PlayerTalk.ChatPYSpeaker(curPlayer, eval(resultName))
         return
     
+    #刷新本服角色信息
+    if callName == 'RefreshMainServerRole':
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        ChPlayer.DoRefreshMainServerRole(curPlayer)
+        return
+    
     # 战盟联赛
     if callName =="FamilyWarOver":
         GameWorldFamilyWar.MapServer_FamilyWarOver(eval(resultName))
@@ -592,16 +682,6 @@
             elif notifyType == 2:
                 PlayerUniversalGameRec.SendUniversalGameRecInfo(None, recType)
                 
-        return
-    
-    # 领地争夺战拔旗消耗
-    if callName =="ManorWarGetFlagCost":
-        PlayerManorWar.ManorWarGetFlagCost(eval(resultName))
-        return
-    
-    # 领地争夺战获胜战盟
-    if callName =="ManorWarWinner":
-        PlayerManorWar.DoMapServerManorWarWinner(eval(resultName))
         return
     
     # 战盟副本boss开始、被击杀
@@ -648,25 +728,14 @@
         GameWorldProcess.UpdGlobalKillCount(eval(resultName))
         return
     
-    # 自定义商店全服限购次数清空
-    if callName =="ShopItemClearBuyCnt":
-        shopID = eval(resultName)[0]
-        GameWorldShopItem.DoShopItemClearBuyCnt(shopID)
-        return
-    
-    # 新手指导员天数
-    if callName =="FreshmanGuiderDay":
-        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
-        if not curPlayer:
-            return
-        
-        guiderDay = eval(resultName)[0]
-        PlayerControl.SetFreshmanGuiderDay(curPlayer, guiderDay)
+    # 缓存装备广播信息中的装备明细信息
+    if callName == "NotifyEquipDetailInfo":
+        GameWorldItem.OnCacheNotifyEquipDetailInfo(json.loads(resultName), tick)
         return
     
     #生成仙盟红包
-    if callName == 'CreatFamilyRedPacket':
-        PlayerFamilyRedPacket.CreatFamilyRedPacket(eval(resultName))
+    if callName == "MapServer_CreatRedPacket":
+        PlayerFamilyRedPacket.MapServer_CreatRedPacket(eval(resultName))
         return
     #发仙盟红包
     if callName == 'SendFamilyRedPacket':
@@ -690,6 +759,10 @@
     if callName =="DuJieFBOver":
         PlayerDuJie.DoDuJieFBOver(eval(resultName))
         return
+    #境界提升全服buff
+    if callName =="RealmUpAddBuff":
+        PlayerDuJie.DoRealmUpAddBuff(resultName)
+        return
     
     # 组队副本队长请求进入询问结果
     if callName == "EnterFBTeamAsk":
@@ -709,15 +782,35 @@
         PlayerBourse.OnGivePlayerBourseGainsResult(curPlayer, eval(resultName))
         return
     
+    # 拍卖行
+    if callName == "AuctionHouse":
+        curPlayer = None
+        if srcPlayerID:
+            curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+            if not curPlayer:
+                return
+        AuctionHouse.MapServer_AuctionHouseLogic(curPlayer, eval(resultName), tick)
+        return
+    
+    # 协助
+    if callName == "PlayerAssist":
+        curPlayer = None
+        if srcPlayerID:
+            curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+            if not curPlayer:
+                return
+        PlayerAssist.MapServer_PlayerAssistLogic(curPlayer, eval(resultName), tick)
+        return
+    
     if callName == "TeamMemFuncData":
         PlayerTeam.MapServer_TeamMemFuncData(srcPlayerID, eval(resultName))
         return
     
-    #封魔坛结束
-    if callName == "SealDemonOver":
-        playerID, lineID, rank = eval(resultName)
-        PyDataManager.GetSealDemonRecordManager().UpdateSealDemonRecord(playerID,lineID,rank)
-        return
+#    #封魔坛结束
+#    if callName == "SealDemonOver":
+#        playerID, lineID, rank = eval(resultName)
+#        PyDataManager.GetSealDemonRecordManager().UpdateSealDemonRecord(playerID,lineID,rank)
+#        return
     
     #查询副本功能线路人数
     if callName == "FBLinePlayerCnt":
@@ -769,11 +862,19 @@
     if callName =="AddBossRebornPoint":
         GameWorldBoss.AddBossRebornPoint(eval(resultName))
         return
-    #通知神兽副本NPC刷新时间
-    if callName =="DogzNPCTime":
-        PyGameData.g_dogzNPCRefreshTimeDict = eval(resultName)
-        GameWorldBoss.Sync_DogzNPCRefreshTime()
+    #多仙盟BOSS结束
+    if callName =="AllFamilyBossOver":
+        PlayerFamilyBoss.AllFamilyBossKilled()
         return
+    #骑宠BOSS结束
+    if callName =="HorsePetBossOver":
+        PlayerHorsePetBoss.HorsePetBossKilled(int(resultName))
+        return
+    #缥缈仙域事件出现
+    if callName =="AddFairyDomainEvent":
+        PlayerFairyDomain.AddFairyDomainEvent(eval(resultName))
+        return
+    
 #---return分割线-----------------------------------------------------------------
 
     
@@ -817,15 +918,6 @@
             return
         resultName = '%s' % ret
         
-    if callName == 'SendInviteCode':
-        #邀请码验证回复
-        resultName = PlayerRecall.PlayerRecall_InviteCode(srcPlayerID, pack.GetQueryID())
-        
-    if callName == 'MixServerCampaignAward':
-        #可否领取合服活动奖励
-        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
-        resultName = '%s' % GameWorldMixServerCampaign.CanGiveMixCampaignAward(curPlayer, eval(resultName))
-    
     if callName == 'OpenServerCampaignAward':
         #可否领取开服活动奖励
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
@@ -847,26 +939,28 @@
         if ret == None:
             return
         resultName = '%s' % ret
-        
-    # 战盟仓库
-    if callName == "FamilyStore":
+    
+    # 竞技场
+    if callName =="Arena":
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
         if not curPlayer:
             return
-        resultName = '%s' % PlayerFamilyStore.DoMapServerFamilyStore(curPlayer, eval(resultName), tick)
-    
-    # 自定义商店物品
-    if callName == "ShopItem":
-        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
-        resultName = '%s' % GameWorldShopItem.DoShopItemQueryResult(curPlayer, eval(resultName))
-     
-    # 玩家天梯奖励
-    if callName == "HighLadderReward":
-        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
-        import HighLadder
-        needResult, resultName = HighLadder.MapServer_HighLadderReward(curPlayer, eval(resultName))
-        if not needResult:
+        ret = GameWorldArena.MapServer_Arena(curPlayer, eval(resultName))
+        resultName = '%s' % ret if ret != None else '' # 需要重置间隔,每次都回复
+        
+    # 天星塔
+    if callName == "SkyTower":
+        ret = GameWorldSkyTower.MapServer_SkyTowerInfo(eval(resultName))
+        if ret == None:
             return
+        resultName = '%s' % ret
+        
+#    # 战盟仓库
+#    if callName == "FamilyStore":
+#        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+#        if not curPlayer:
+#            return
+#        resultName = '%s' % PlayerFamilyStore.DoMapServerFamilyStore(curPlayer, eval(resultName), tick)
         
     srcPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
     

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