From 34a4f24e4513fb9b63eb1e88c49e3f5316b76791 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 08 四月 2021 14:51:01 +0800 Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(瞬间群体/单体回血技能回血量支持超20E) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index b3ae73d..c9f56fd 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -2184,7 +2184,7 @@ # @param cureType 治疗类型(影响公式)自定义:1.伤害 2.最大血量 # @return 治疗值 # @remarks 获得治疗值 -def GetCureHP(userObj, tagObj, curSkill, cureType=ChConfig.Def_Cure_Attack): +def GetCureHP(userObj, tagObj, curSkill, cureType=ChConfig.Def_Cure_Attack, largeNum=False): curePercent = 1.0 #治疗加成值 cureBaseValue = 0 #治疗基础值 @@ -2235,7 +2235,8 @@ skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(userObj, None, curSkill, ChConfig.TriggerType_AddHP)/float(ChConfig.Def_MaxRateValue) #公式计算治疗值 cureHP = int((cureBaseValue * skillPer + skillValue + addExValue) * curePercent) - cureHP = min(cureHP, ChConfig.Def_UpperLimit_DWord) + if not largeNum: + cureHP = min(cureHP, ChConfig.Def_UpperLimit_DWord) #GameWorld.DebugLog("获取治疗值(%s):cureType=%s,cureBaseValue=%s,skillPer=%s,skillValue=%s" # % (cureHP, cureType, cureBaseValue, skillPer, skillValue)) -- Gitblit v1.8.0