From 34a4f24e4513fb9b63eb1e88c49e3f5316b76791 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 08 四月 2021 14:51:01 +0800
Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(瞬间群体/单体回血技能回血量支持超20E)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index b3ae73d..c9f56fd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -2184,7 +2184,7 @@
 # @param cureType 治疗类型(影响公式)自定义:1.伤害 2.最大血量
 # @return 治疗值
 # @remarks 获得治疗值
-def GetCureHP(userObj, tagObj, curSkill, cureType=ChConfig.Def_Cure_Attack):
+def GetCureHP(userObj, tagObj, curSkill, cureType=ChConfig.Def_Cure_Attack, largeNum=False):
     curePercent = 1.0     #治疗加成值
     cureBaseValue = 0     #治疗基础值
     
@@ -2235,7 +2235,8 @@
     skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(userObj, None, curSkill, ChConfig.TriggerType_AddHP)/float(ChConfig.Def_MaxRateValue)
     #公式计算治疗值 
     cureHP = int((cureBaseValue * skillPer + skillValue + addExValue) * curePercent)
-    cureHP = min(cureHP, ChConfig.Def_UpperLimit_DWord)
+    if not largeNum:
+        cureHP = min(cureHP, ChConfig.Def_UpperLimit_DWord)
     
     #GameWorld.DebugLog("获取治疗值(%s):cureType=%s,cureBaseValue=%s,skillPer=%s,skillValue=%s" 
     #                   % (cureHP, cureType, cureBaseValue, skillPer, skillValue))

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