From 34a4f24e4513fb9b63eb1e88c49e3f5316b76791 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 08 四月 2021 14:51:01 +0800 Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(瞬间群体/单体回血技能回血量支持超20E) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py index 4ae8701..6d19178 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py @@ -68,7 +68,7 @@ valueList = [] for cureObjInfo in cureObjList[:cureCount]: cureObj = cureObjInfo[1] - addValue = SkillCommon.GetCureHP(attacker, cureObj, curSkill, cureType) + addValue = SkillCommon.GetCureHP(attacker, cureObj, curSkill, cureType, largeNum=True) #GameWorld.DebugLog("加血: curHP=%s,maxHP=%s,addHP=%s" % (GameObj.GetHP(obj), GameObj.GetMaxHP(obj), addValue)) #总量 最大生命值的百分比 回血 附加多少 SkillCommon.SkillAddHP(cureObj, curSkill.GetSkillTypeID(), addValue, False) -- Gitblit v1.8.0