From 34c3c4d2917865cba8892305130b8d382cb7db28 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 12 三月 2025 15:15:13 +0800
Subject: [PATCH] 10416 【英文】【bt】【GM】【砍树】登录基金和幻境基金 完成后可以重置购买
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py | 57 ++++++++++++++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 7 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 3 +
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 7 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhanling.py | 10 +++++
6 files changed, 85 insertions(+), 0 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 944db1d..9e7d65d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -53517,6 +53517,7 @@
ZhanlingType = 0 #(BYTE ZhanlingType)// 战令类型
IsActivite = 0 #(BYTE IsActivite)// 普通战令是否已激活
IsActiviteH = 0 #(BYTE IsActiviteH)// 高级战令是否已激活
+ AllFinishTime = 0 #(DWORD AllFinishTime)// 全部奖励领取完毕的时间戳,未完毕时该值为0,后端会在0点过天时检查可否重置,前端自行做倒计时表现即可
Value1 = 0 #(DWORD Value1)// 战令对应的自定义值,可选,如登录战令代表开始计算日期时间戳
RewardCount = 0 #(WORD RewardCount)
RewardList = list() #(vector<tagMCZhanling> RewardList)
@@ -53534,6 +53535,7 @@
self.ZhanlingType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.IsActivite,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.IsActiviteH,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.AllFinishTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.RewardCount,_pos = CommFunc.ReadWORD(_lpData, _pos)
for i in range(self.RewardCount):
@@ -53550,6 +53552,7 @@
self.ZhanlingType = 0
self.IsActivite = 0
self.IsActiviteH = 0
+ self.AllFinishTime = 0
self.Value1 = 0
self.RewardCount = 0
self.RewardList = list()
@@ -53561,6 +53564,7 @@
length += 1
length += 1
length += 1
+ length += 4
length += 4
length += 2
for i in range(self.RewardCount):
@@ -53574,6 +53578,7 @@
data = CommFunc.WriteBYTE(data, self.ZhanlingType)
data = CommFunc.WriteBYTE(data, self.IsActivite)
data = CommFunc.WriteBYTE(data, self.IsActiviteH)
+ data = CommFunc.WriteDWORD(data, self.AllFinishTime)
data = CommFunc.WriteDWORD(data, self.Value1)
data = CommFunc.WriteWORD(data, self.RewardCount)
for i in range(self.RewardCount):
@@ -53586,6 +53591,7 @@
ZhanlingType:%d,
IsActivite:%d,
IsActiviteH:%d,
+ AllFinishTime:%d,
Value1:%d,
RewardCount:%d,
RewardList:%s
@@ -53595,6 +53601,7 @@
self.ZhanlingType,
self.IsActivite,
self.IsActiviteH,
+ self.AllFinishTime,
self.Value1,
self.RewardCount,
"..."
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index da6ff5d..f10058d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4217,6 +4217,7 @@
Def_PDict_ZhanlingReward = "ZhanlingReward_%s_%s" # 战令奖励领取记录,按类型二进制位运算记录是否已领取,参数(类型,key编号)
Def_PDict_ZhanlingRewardH = "ZhanlingRewardH_%s_%s" # 高级战令奖励领取记录,按类型二进制位运算记录是否已领取,参数(类型,key编号)
Def_PDict_ZhanlingRewardFree = "ZhanlingRewardFree_%s_%s" # 战令免费奖励领取记录,按类型二进制位运算记录是否已领取,参数(类型,key编号)
+Def_PDict_ZhanlingFinishTime = "ZhanlingFinishTime_%s" # 战令奖励全部领取完毕的时间戳,参数(类型)
#登录活动新
Def_PDict_ActLoginNewID = "ActLoginNewID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 944db1d..9e7d65d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -53517,6 +53517,7 @@
ZhanlingType = 0 #(BYTE ZhanlingType)// 战令类型
IsActivite = 0 #(BYTE IsActivite)// 普通战令是否已激活
IsActiviteH = 0 #(BYTE IsActiviteH)// 高级战令是否已激活
+ AllFinishTime = 0 #(DWORD AllFinishTime)// 全部奖励领取完毕的时间戳,未完毕时该值为0,后端会在0点过天时检查可否重置,前端自行做倒计时表现即可
Value1 = 0 #(DWORD Value1)// 战令对应的自定义值,可选,如登录战令代表开始计算日期时间戳
RewardCount = 0 #(WORD RewardCount)
RewardList = list() #(vector<tagMCZhanling> RewardList)
@@ -53534,6 +53535,7 @@
self.ZhanlingType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.IsActivite,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.IsActiviteH,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.AllFinishTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.RewardCount,_pos = CommFunc.ReadWORD(_lpData, _pos)
for i in range(self.RewardCount):
@@ -53550,6 +53552,7 @@
self.ZhanlingType = 0
self.IsActivite = 0
self.IsActiviteH = 0
+ self.AllFinishTime = 0
self.Value1 = 0
self.RewardCount = 0
self.RewardList = list()
@@ -53561,6 +53564,7 @@
length += 1
length += 1
length += 1
+ length += 4
length += 4
length += 2
for i in range(self.RewardCount):
@@ -53574,6 +53578,7 @@
data = CommFunc.WriteBYTE(data, self.ZhanlingType)
data = CommFunc.WriteBYTE(data, self.IsActivite)
data = CommFunc.WriteBYTE(data, self.IsActiviteH)
+ data = CommFunc.WriteDWORD(data, self.AllFinishTime)
data = CommFunc.WriteDWORD(data, self.Value1)
data = CommFunc.WriteWORD(data, self.RewardCount)
for i in range(self.RewardCount):
@@ -53586,6 +53591,7 @@
ZhanlingType:%d,
IsActivite:%d,
IsActiviteH:%d,
+ AllFinishTime:%d,
Value1:%d,
RewardCount:%d,
RewardList:%s
@@ -53595,6 +53601,7 @@
self.ZhanlingType,
self.IsActivite,
self.IsActiviteH,
+ self.AllFinishTime,
self.Value1,
self.RewardCount,
"..."
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhanling.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhanling.py
index 9c24f4a..fcee322 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhanling.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhanling.py
@@ -19,6 +19,7 @@
import PlayerControl
import PlayerZhanling
import GameWorld
+import time
#---------------------------------------------------------------------
#逻辑实现
@@ -34,6 +35,7 @@
GameWorld.DebugAnswer(curPlayer, "重置奖励: Zhanling 0 类型")
GameWorld.DebugAnswer(curPlayer, "设置战令: Zhanling 类型 是否激活普通 高级")
GameWorld.DebugAnswer(curPlayer, "设置进度: Zhanling v 类型 进度值")
+ GameWorld.DebugAnswer(curPlayer, "设置登录: Zhanling d 登录战令已登录天数")
return
value = msgList[0]
@@ -51,6 +53,14 @@
GameWorld.DebugAnswer(curPlayer, "该战令不用设置进度值! %s" % (zhanlingType))
return
GameWorld.DebugAnswer(curPlayer, "战令进度:Type=%s,V=%s" % (zhanlingType, retValue))
+ elif value == "d":
+ zhanlingType = 5
+ loginDays = msgList[1] if len(msgList) > 1 else 1
+ curTime = int(time.time())
+ firstLoginTime = curTime - (loginDays - 1) * 3600 * 24
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, firstLoginTime)
+ PlayerZhanling.SyncZhanlingInfo(curPlayer, zhanlingType)
+ GameWorld.DebugAnswer(curPlayer, "登录战令已登录天数:%s" % (GameWorld.GetDiff_Day(curTime, firstLoginTime) + 1))
else:
zhanlingType = value
activiteC = msgList[1] if len(msgList) > 1 else 0
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 58ba0e6..0b8de83 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -125,6 +125,7 @@
import PlayerFairyDomain
import CrossPlayerData
import PlayerTreasure
+import PlayerZhanling
import PlayerVip
import PlayerLove
import PlayerDiceEx
@@ -551,6 +552,8 @@
#投资
PlayerGoldInvest.OnDay(curPlayer)
+ #战令
+ PlayerZhanling.OnDay(curPlayer)
#寻宝
PlayerTreasure.OnDay(curPlayer)
#法宝
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
index 809079f..ad3e140 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
@@ -50,6 +50,7 @@
def OnPlayerLogin(curPlayer):
for zhanlingType in ZhanlingTypeList:
+ CheckZhanlingAllFinish(curPlayer, zhanlingType) # 因为是后面加的功能,为了处理线上玩家及兼容之后可能修改配置等,故上线默认检查一次
if zhanlingType == ZhanlingType_Login:
value1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
if not value1:
@@ -57,6 +58,23 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, firstLoginTime)
GameWorld.DebugLog("设置登录战令首次登录时间: %s" % firstLoginTime, curPlayer.GetPlayerID())
SyncZhanlingInfo(curPlayer, zhanlingType)
+ return
+
+def OnDay(curPlayer):
+ resetZhanlingDict = IpyGameDataPY.GetFuncEvalCfg("Zhanling", 4, {})
+ for zhanlingTypeStr, cdDays in resetZhanlingDict.items():
+ zhanlingType = int(zhanlingTypeStr)
+ finishTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingFinishTime % zhanlingType)
+ if not finishTime:
+ GameWorld.DebugLog("战令奖励未全部领取,不重置! zhanlingType=%s" % zhanlingType, curPlayer.GetPlayerID())
+ continue
+ passDays = GameWorld.GetDiff_Day(int(time.time()), finishTime)
+ if passDays < cdDays:
+ GameWorld.DebugLog("战令重置CD天未到,不重置! zhanlingType=%s,passDays=%s < %s, finishTime=%s"
+ % (zhanlingType, passDays, cdDays, GameWorld.ChangeTimeNumToStr(finishTime)), curPlayer.GetPlayerID())
+ continue
+ ResetZhanling(curPlayer, int(zhanlingTypeStr))
+
return
def OnActiviteByCTGID(curPlayer, ctgID):
@@ -109,6 +127,10 @@
elif zhanlingType in ZhanlingValue1TypeList:
backValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, 0)
+ elif zhanlingType == ZhanlingType_Login:
+ firstLoginTime = int(time.time())
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, firstLoginTime)
+ GameWorld.DebugLog("重置登录战令首次登录时间: %s" % firstLoginTime, curPlayer.GetPlayerID())
GameWorld.Log("重置战令: zhanlingType=%s,backValue=%s,state=(%s to %s) stateH=(%s to %s)"
% (zhanlingType, backValue, state, updState, stateH, updStateH), curPlayer.GetPlayerID())
@@ -119,6 +141,8 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingReward % (zhanlingType, keyNum), 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingRewardH % (zhanlingType, keyNum), 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingRewardFree % (zhanlingType, keyNum), 0)
+
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingFinishTime % zhanlingType, 0)
SyncZhanlingInfo(curPlayer, zhanlingType)
return
@@ -267,7 +291,39 @@
ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
ItemControler.NotifyGiveAwardInfo(curPlayer, itemList, "Zhanling")
+ if str(zhanlingType) in IpyGameDataPY.GetFuncEvalCfg("Zhanling", 4, {}):
+ CheckZhanlingAllFinish(curPlayer, zhanlingType)
return
+
+def CheckZhanlingAllFinish(curPlayer, zhanlingType):
+ ## 判断战令类型是否所有奖励已领取
+
+ if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingFinishTime % zhanlingType):
+ return True
+
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("Zhanling", {"ZhanlingType":zhanlingType}, True)
+ if not ipyDataList:
+ return
+
+ for ipyData in ipyDataList:
+ rewardIndex = ipyData.GetRewardIndex()
+
+ if ipyData.GetZLRewardItemListH() and not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardH, rewardIndex, True, [zhanlingType]):
+ GameWorld.DebugLog("还有高级战令奖励未领取! zhanlingType=%s,rewardIndex=%s" % (zhanlingType, rewardIndex), curPlayer.GetPlayerID())
+ return
+
+ if ipyData.GetZLRewardItemList() and not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingReward, rewardIndex, True, [zhanlingType]):
+ GameWorld.DebugLog("还有普通战令奖励未领取! zhanlingType=%s,rewardIndex=%s" % (zhanlingType, rewardIndex), curPlayer.GetPlayerID())
+ return
+
+ if ipyData.GetFreeRewardItemList() and not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardFree, rewardIndex, True, [zhanlingType]):
+ GameWorld.DebugLog("还有免费战令奖励未领取! zhanlingType=%s,rewardIndex=%s" % (zhanlingType, rewardIndex), curPlayer.GetPlayerID())
+ return
+
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingFinishTime % zhanlingType, int(time.time()))
+ SyncZhanlingInfo(curPlayer, zhanlingType)
+ GameWorld.DebugLog("设置战令已全部领取完毕! zhanlingType=%s" % (zhanlingType), curPlayer.GetPlayerID())
+ return True
def SyncZhanlingInfo(curPlayer, zhanlingType, ipyDataList=None):
@@ -292,6 +348,7 @@
clientPack.ZhanlingType = zhanlingType
clientPack.IsActivite = 1 if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingState)&pow(2, zhanlingType) else 0
clientPack.IsActiviteH = 1 if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingStateH)&pow(2, zhanlingType) else 0
+ clientPack.AllFinishTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingFinishTime % zhanlingType)
clientPack.Value1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
clientPack.RewardList = rewardList
clientPack.RewardCount = len(clientPack.RewardList)
--
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