From 34f7a35b41419cc4d86ec98f91b92db1bc35bde1 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 23 十一月 2018 16:56:06 +0800
Subject: [PATCH] 4994 子 【优化】【1.3】神兵系统修改 / 【后端】【1.3】生命、攻击、暴击神兵的老号处理
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index ae5b0d9..4cac370 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -337,6 +337,9 @@
4059:ChConfig.TriggerType_StormAttackOneByOne, # 类剑刃风暴攻击1对1触发技能 57
4060:ChConfig.TriggerType_StormAttackOver, # 类剑刃风暴攻击后触发技能 57
4061:ChConfig.TriggerType_AttackOverPassive, # 攻击(对敌技能)后被动技能被触发在其他被动效果处理后调用,触发顺序原因
+ 4062:ChConfig.TriggerType_AttackAddFinalPer, # 增加最终伤害百分比 59
+ 4063:ChConfig.TriggerType_SummonDie, #自身召唤兽死亡触发技能 60
+ 4064:ChConfig.TriggerType_GiftReduceCD, # 天赋减少CD9, #CD
}
return tdict.get(effectID, -1)
#===========================================================================
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