From 350137e48a88e5a19588434edd8e78860d90647f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 九月 2024 10:36:38 +0800
Subject: [PATCH] 10130 【后端】福地争夺资源功能(剩余时间为0报错防范;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py |   27 +--------------------------
 1 files changed, 1 insertions(+), 26 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 446814a..08e1c29 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -45,7 +45,6 @@
 import CrossRealmMsg
 import CommFunc
 import PyGameData
-import PlayerGeTui
 import IPY_GameServer
 import PlayerTeam
 import CrossBoss
@@ -456,7 +455,6 @@
             break
         
         #此处只处理复活的
-        PlayerGeTui.GeTuiBossReborn(bossID)
         __SetIsAlive(bossID, 1)
         syncBOSSIDList.append(bossID)
         
@@ -467,29 +465,6 @@
     if syncBOSSIDList:
         Sync_BossInfo(None, syncBOSSIDList)
     return
-
-
-#BOSS个推提前倒计时通知处理,   复活由DoCheckWorldBossReborn处理
-def ProcessBossGeTui(tick):
-    if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
-        #间隔未到 
-        return
-    if GameWorld.IsCrossServer():
-        return
-    curTime = int(time.time())
-    for bossInfo in PyGameData.g_sortBOSSRefreshList:
-        bossID, killedTime, refreshTime = bossInfo
-        isAlive = __GetIsAlive(bossID)
-        if isAlive:
-            #GameWorld.DebugLog("    bossID=%s,未被击杀!" % bossID)
-            continue
-        rebornSecond = max(0, refreshTime - (curTime - killedTime))
-        if not rebornSecond:
-            #不处理复活BOSS
-            continue
-        
-        PlayerGeTui.GeTuiBoss(bossID, rebornSecond)
-
 
 def GetBossIsAliveOrCanReborn(bossID):
     ##BOSS是否活着或者可重生
@@ -805,7 +780,7 @@
             cnt += 1
             savaData += attentionData.getBuffer()
                 
-        GameWorld.Log("SaveBossAttention cnt :%s" % cnt)
+        GameWorld.Log("SaveBossAttention cnt :%s len=%s" % (cnt, len(savaData)))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
     
     # 从数据库载入数据

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