From 35032f3eeedd4c4f40338d9d7aa8cfa93f7266b9 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 14 四月 2020 14:36:16 +0800 Subject: [PATCH] 8405 【后端】成就系统开发(修复领取通行证奖励未同步领取记录bug) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py | 449 +++++++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 394 insertions(+), 55 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py index 91db9e4..390f82b 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py @@ -15,9 +15,12 @@ #"""Version = 2019-12-06 21:00""" #------------------------------------------------------------------------------- +import PlayerFriend import PyDataManager +import IpyGameDataPY import NetPackCommon import PyGameDataStruct +import PlayerFBHelpBattle import ChPyNetSendPack import PlayerControl import PlayerFamily @@ -39,6 +42,8 @@ def OnPlayerLogin(curPlayer, isTJ=False): ## 玩家上线 # @param isTJ: 是否脱机上线 + + SyncCanGetAssistThanksGiftCount(curPlayer) familyID = curPlayer.GetFamilyID() playerID = curPlayer.GetPlayerID() @@ -140,6 +145,25 @@ return +def OnPlayerTeamChange(curPlayer): + ## 玩家队伍变更 + + if curPlayer.GetTeamID(): + return + playerID = curPlayer.GetPlayerID() + + assistMgr = PyDataManager.GetPlayerAssistPyManager() + if playerID not in assistMgr.playerNoSaveDBAssistDict: + return + playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID] + + for assistObj in playerAssistList[::-1]: + gameMap = GameWorld.GetMap(assistObj.MapID) + if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam: + OnCancelPlayerRequestAssist(assistObj, "LeaveTeam", True) + + return + def OnInitAssistData(dbData, isSaveDB): ## 加载协助数据额外处理 setattr(dbData, "IsSaveDB", isSaveDB) # 是否保存数据库,离线可协助的需要存库,如挖矿类 @@ -155,6 +179,39 @@ assistType = AssistType_TeamFB setattr(dbData, "AssistType", assistType) # 协助类型 setattr(dbData, "AssistPlayerIDList", []) # 协助中的玩家ID列表 + return + +def OnInitAssistThanksData(thanksMgr, dbData): + ## 初始化协助感谢数据额外处理 + setattr(dbData, "AssistPlayerDict", {}) + if dbData.AssistPlayer and dbData.AssistPlayer.startswith("{") and dbData.AssistPlayer.endswith("}"): + dbData.AssistPlayerDict = eval(dbData.AssistPlayer) + + thanksMgr.allAssistThanksList.append(dbData) + # 未感谢的 + if not dbData.ThanksState: + playerID = dbData.PlayerID + if playerID not in thanksMgr.playerThanksDict: + thanksMgr.playerThanksDict[playerID] = [] + playerThanksList = thanksMgr.playerThanksDict[playerID] + playerThanksList.append(dbData) + + for assistPlayerID, assistPlayerInfo in dbData.AssistPlayerDict.items(): + if "IsGet" in assistPlayerInfo: + # 已经接受感谢奖励的不再处理 + continue + + if assistPlayerID not in thanksMgr.assistPlayerThanksDict: + thanksMgr.assistPlayerThanksDict[assistPlayerID] = [] + assistPlayerThanksList = thanksMgr.assistPlayerThanksDict[assistPlayerID] + assistPlayerThanksList.append(dbData) + + return + +def OnSaveAssistThanksData(dbData): + ## 协助感谢保存数据额外处理 + dbData.AssistPlayer = str(dbData.AssistPlayerDict) + dbData.AssistPlayerLen = len(dbData.AssistPlayer) return #// B0 12 开始协助Boss #tagCGStartAssistBoss @@ -184,21 +241,27 @@ GameWorld.DebugLog("非同盟玩家不能协助!") return + playerMapID = curPlayer.GetMapID() mapID = assistObj.MapID lineID = assistObj.LineID - gameMap = GameWorld.GetMap(mapID) - if not gameMap: + playerMap = GameWorld.GetMap(playerMapID) + if not playerMap: return - if gameMap.GetMapFBType() != ChConfig.fbtNull: - playerMapID = curPlayer.GetMapID() - playerLineID = PlayerControl.GetFBFuncLineID(curPlayer) + if playerMap.GetMapFBType() != ChConfig.fbtNull: + if mapID == ChConfig.Def_FBMapID_SealDemon: + playerLineID = PlayerControl.GetFBFuncLineID(curPlayer) + else: + playerLineID = curPlayer.GetFBID() if playerMapID != mapID or playerLineID != lineID: #副本中无法协助 PlayerControl.NotifyCode(curPlayer, "AssistFBLimit") return # 设定协助必须离开队伍 - if gameMap.GetMapFBType() != ChConfig.fbtTeam: + tagMap = GameWorld.GetMap(mapID) + if not tagMap: + return + if tagMap.GetMapFBType() != ChConfig.fbtTeam: curTeam = curPlayer.GetTeam() if curTeam: PlayerTeam.DoPlayerLeaveTeam(curPlayer, curTeam, tick) @@ -277,7 +340,8 @@ tagPlayerName = tagPlayer.GetName() tagTeamID = tagPlayer.GetTeamID() - assistData = [mapID, "Start", assistGUID, assistPlayerID, assistPlayerName, tagPlayerID, tagPlayerName, tagTeamID, lineID, objID, npcID] + isFriend = PlayerFriend.IsFriend(assistPlayerID, tagPlayerID) + assistData = [mapID, "Start", assistGUID, assistPlayerID, assistPlayerName, isFriend, tagPlayerID, tagPlayerName, tagTeamID, lineID, objID, npcID] GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_AssistBoss, assistData) return @@ -291,13 +355,6 @@ assistPack = ChPyNetSendPack.tagGCAssistingInfo() assistPack.AssistGUID = assistGUID NetPackCommon.SendFakePack(assistPlayer, assistPack) - return - -def SetPlayerStartAssistTeamFB(curPlayer, queryData): - ## 开始协助组队副本 - 玩家进入副本后才真正进入协助状态 - - #mapID, lineID, tagPlayerID = queryData - return def MapServer_PlayerAssistLogic(curPlayer, msgList, tick): @@ -322,17 +379,16 @@ # 取消boss协助发布 elif queryType == "OnCancelBossRequestAssist": - mapID, lineID, npcID, objID, reason, cancelPlayerIDList = queryData + mapID, lineID, npcID, objID, reason = queryData assistMgr = PyDataManager.GetPlayerAssistPyManager() - for cancelPlayerID in cancelPlayerIDList: - if cancelPlayerID in assistMgr.playerNoSaveDBAssistDict: - playerAssistList = assistMgr.playerNoSaveDBAssistDict[cancelPlayerID] - for assistObj in playerAssistList: - if assistObj.MapID == mapID and assistObj.LineID == lineID and assistObj.NPCID == npcID and assistObj.ObjID == objID: - OnCancelPlayerRequestAssist(assistObj, reason, False) - break + if playerID in assistMgr.playerNoSaveDBAssistDict: + playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID] + for assistObj in playerAssistList: + if assistObj.MapID == mapID and assistObj.LineID == lineID and assistObj.NPCID == npcID and assistObj.ObjID == objID: + OnCancelPlayerRequestAssist(assistObj, reason, False) + break return - + # 取消协助Boss elif queryType == "OnCancelBossAssist": mapID, lineID, npcID, objID, reason = queryData @@ -341,6 +397,16 @@ assistObj = assistMgr.playerAssistingDict[playerID] if assistObj.MapID == mapID and assistObj.LineID == lineID and assistObj.NPCID == npcID and assistObj.ObjID == objID: OnCancelPlayerAssist(curPlayer, playerID, assistObj, reason, False) + return + + # boss协助结束 + elif queryType == "OnBossAssistOver": + __DoBossAssistOver(queryData) + return + + # 副本协助结束 + elif queryType == "OnFBAssistOver": + __DoFBAssistOver(queryData) return ## ------------------------------------------------------------------------------------------- @@ -352,19 +418,30 @@ # 开始协助组队副本 elif queryType == "OnStartAssistTeamFB": - SetPlayerStartAssistTeamFB(curPlayer, queryData) + mapID, lineID, tagPlayerID = queryData + GameWorld.DebugLog(" 开始协助副本: mapID=%s,lineID=%s,tagPlayerID=%s" % (mapID, lineID, tagPlayerID), playerID) + # 副本协助暂时只处理设置协助目标ID + PlayerControl.SetAssistTagPlayerID(curPlayer, tagPlayerID) + return + + # 取消协助组队副本 + elif queryType == "OnCancelAssistTeamFB": + mapID, lineID, reason = queryData + GameWorld.DebugLog(" 开始协助副本: mapID=%s,lineID=%s,reason=%s" % (mapID, lineID, reason), playerID) + # 副本协助暂时只处理设置协助目标ID + PlayerControl.SetAssistTagPlayerID(curPlayer, 0) return #QueryPlayerResult_PlayerAssist(curPlayer, queryType, queryData, result) return -#def QueryPlayerResult_PlayerAssist(curPlayer, queryType, queryData, result=[]): -# if not curPlayer: -# return -# resultMsg = str([queryType, queryData, result]) -# curPlayer.MapServer_QueryPlayerResult(0, 0, "PlayerAssist", resultMsg, len(resultMsg)) -# GameWorld.DebugLog("协助信息发送 MapServer: playerID=%s,queryType=%s,queryData=%s" % (curPlayer.GetPlayerID(), queryType, queryData)) -# return +def QueryPlayerResult_PlayerAssist(curPlayer, queryType, queryData, result=[]): + if not curPlayer: + return + resultMsg = str([queryType, queryData, result]) + curPlayer.MapServer_QueryPlayerResult(0, 0, "PlayerAssist", resultMsg, len(resultMsg)) + GameWorld.DebugLog("协助信息发送 MapServer: playerID=%s,queryType=%s,queryData=%s" % (curPlayer.GetPlayerID(), queryType, queryData)) + return def __DoRequestAssistBoss(curPlayer, queryData): ## 请求协助Boss @@ -372,12 +449,12 @@ familyID = curPlayer.GetFamilyID() if not familyID: return - mapID, lineID, npcID, objID = queryData + mapID, lineID, npcID, objID, npcLV = queryData playerID = curPlayer.GetPlayerID() - assistObj = None - addNewAssist = True + reqAssistObj = None + addNewAssist = False assistMgr = PyDataManager.GetPlayerAssistPyManager() if playerID in assistMgr.playerNoSaveDBAssistDict: playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID] @@ -387,19 +464,28 @@ if npcID != assistObj.NPCID or lineID != assistObj.LineID or objID != assistObj.ObjID: OnCancelPlayerRequestAssist(assistObj, "RequestNewAssistBoss", True) else: - addNewAssist = False + reqAssistObj = assistObj break - if addNewAssist: - assistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID, objID) + if not reqAssistObj: + addNewAssist = True + reqAssistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID, objID) - if not assistObj: + if not reqAssistObj: return # 通知本仙盟玩家 - PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj])) + PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([reqAssistObj])) # 求助信息已发送,请等待盟友支援 PlayerControl.NotifyCode(curPlayer, "AssistRequestOK") + + # 广播仙盟请求 + requestCount = 1 + if not addNewAssist: + requestCount = min(curPlayer.GetDictByKey("AssistBossRequestCount") + 1, 999) + curPlayer.SetDict("AssistBossRequestCount", requestCount) + notifyNum = (requestCount - 1) % 3 + PlayerControl.FamilyNotify(familyID, "AssistBossRequest%s" % notifyNum, [curPlayer.GetName(), mapID, npcLV, npcID]) return def __DoRequestAssistTeamFB(curPlayer, queryData): @@ -412,7 +498,7 @@ playerID = curPlayer.GetPlayerID() - assistObj = None + reqAssistObj = None addNewAssist = False assistMgr = PyDataManager.GetPlayerAssistPyManager() if playerID in assistMgr.playerNoSaveDBAssistDict: @@ -422,21 +508,28 @@ continue if mapID != assistObj.MapID or lineID != assistObj.LineID: OnCancelPlayerRequestAssist(assistObj, "RequestNewAssistTeamFB", True) - addNewAssist = True - break - else: + else: + reqAssistObj = assistObj + break + + if not reqAssistObj: addNewAssist = True + reqAssistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID) - if addNewAssist: - assistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID) - - if not assistObj: + if not reqAssistObj: return # 通知本仙盟玩家 - PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj])) + PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([reqAssistObj])) # 求助信息已发送,请等待盟友支援 PlayerControl.NotifyCode(curPlayer, "AssistRequestOK") + # 广播仙盟请求 + requestCount = 1 + if not addNewAssist: + requestCount = min(curPlayer.GetDictByKey("AssistFBRequestCount") + 1, 999) + curPlayer.SetDict("AssistFBRequestCount", requestCount) + notifyNum = (requestCount - 1) % 3 + PlayerControl.FamilyNotify(familyID, "AssistFBRequest%s" % notifyNum, [curPlayer.GetName(), mapID]) return def __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID=0, objID=0, exData="", isSaveDB=0): @@ -485,6 +578,7 @@ for assistObj in familyAssistList: assistInfo = ChPyNetSendPack.tagGCAssistInfo() assistInfo.AssistGUID = assistObj.GUID + assistInfo.PlayerID = assistObj.PlayerID assistInfo.PlayerName = assistObj.PlayerName assistInfo.Job = assistObj.Job assistInfo.LV = assistObj.LV @@ -540,8 +634,6 @@ if assistObj in playerAssistList: playerAssistList.remove(assistObj) - SyncFamilyClearAssist(familyID, assistGUID) - # 取消boss协助 if assistType == AssistType_Boss: @@ -562,6 +654,8 @@ # 暂不需要处理 pass + # 放最后 + SyncFamilyClearAssist(familyID, assistGUID) return def OnCancelPlayerAssist(cancelPlayer, cancelPlayerID, assistObj, reason, isGameServer, isNotify=True): @@ -597,7 +691,14 @@ assistObj.AssistPlayerIDList.remove(cancelPlayerID) if cancelPlayer: + isTagPlayerReason = reason.startswith("RequestPlayerCancel_") PlayerControl.SetAssistTagPlayerID(cancelPlayer, 0) + overPack = ChPyNetSendPack.tagGCAssistOver() + overPack.IsTagPlayerReason = isTagPlayerReason + overPack.Reason = reason[len("RequestPlayerCancel_"):] if isTagPlayerReason else reason + overPack.ReasonLen = len(overPack.Reason) + overPack.AssistGUID = assistGUID + NetPackCommon.SendFakePack(cancelPlayer, overPack) # 取消boss协助 if assistObj.AssistType == AssistType_Boss: @@ -619,6 +720,83 @@ return +def __DoBossAssistOver(queryData): + ## boss协助结束,一般是boss被击杀 或 被系统 + mapID, lineID, npcID, objID, noAssistPlayerIDList, assistAwardItemID, assistAwardResult = queryData + assistMgr = PyDataManager.GetPlayerAssistPyManager() + for noAssistPlayerID in noAssistPlayerIDList: + if noAssistPlayerID not in assistMgr.playerNoSaveDBAssistDict: + continue + playerAssistList = assistMgr.playerNoSaveDBAssistDict[noAssistPlayerID] + for assistObj in playerAssistList: + if assistObj.MapID == mapID and assistObj.LineID == lineID and assistObj.NPCID == npcID and assistObj.ObjID == objID: + OnCancelPlayerRequestAssist(assistObj, "BossAssistOver", False) + break + + if not assistAwardItemID or not assistAwardResult: + return + + # 新增感谢数据 + playerMgr = GameWorld.GetPlayerManager() + for playerID, assistPlayerDict in assistAwardResult.items(): + curPlayer = playerMgr.FindPlayerByID(playerID) + if not curPlayer: + continue + AddNewAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict, npcID) + + return + +def __DoFBAssistOver(queryData): + ## 副本协助结束 + mapID, lineID, noAssistPlayerID, assistAwardItemID, assistPlayerDict = queryData + assistMgr = PyDataManager.GetPlayerAssistPyManager() + if noAssistPlayerID not in assistMgr.playerNoSaveDBAssistDict: + return + playerAssistList = assistMgr.playerNoSaveDBAssistDict[noAssistPlayerID] + for assistObj in playerAssistList: + if assistObj.MapID == mapID and assistObj.LineID == lineID: + OnCancelPlayerRequestAssist(assistObj, "FBAssistOver", False) + break + + if not assistAwardItemID or not assistPlayerDict: + return + + # 新增感谢数据 + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(noAssistPlayerID) + if curPlayer: + AddNewAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict) + + return + +def AddNewAssistThanks(curPlayer, itemID, mapID, lineID, assistPlayerDict, npcID=0, exData=""): + ## 添加协助感谢数据 + + playerID = curPlayer.GetPlayerID() + newThanks = PyGameDataStruct.tagDBAssistThanks() + newThanks.GUID = str(uuid.uuid1()) + newThanks.ItemID = itemID + newThanks.FamilyID = curPlayer.GetFamilyID() + newThanks.PlayerID = playerID + newThanks.PlayerName = curPlayer.GetName() + newThanks.Job = curPlayer.GetJob() + newThanks.LV = curPlayer.GetLV() + newThanks.RealmLV = curPlayer.GetOfficialRank() + newThanks.MapID = mapID + newThanks.LineID = lineID + newThanks.NPCID = npcID + newThanks.ExData = exData + newThanks.ExDataLen = len(exData) + newThanks.DailyDateStr = GameWorld.GetDailyDateStr() + newThanks.TimeStr = GameWorld.GetCurrentDataTimeStr() + newThanks.AssistPlayer = str(assistPlayerDict) + newThanks.AssistPlayerLen = len(newThanks.AssistPlayer) + + assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager() + OnInitAssistThanksData(assistThanksMgr, newThanks) + + GameWorld.DebugLog("增加协助感谢: itemID=%s,mapID=%s,lineID=%s,npcID=%s,exData=%s" % (itemID, mapID, lineID, npcID, exData), playerID) + return + #// B0 14 使用协助感谢礼盒 #tagCGUseAssistThanksGift # #struct tagCGUseAssistThanksGift @@ -626,27 +804,188 @@ #{ # tagHead Head; # DWORD ItemID; -# char GiftGUID[40]; //预览时GUID不发,确认使用时需发送预览返回的GUID +# BYTE IsPreview; //是否预览,非预览即确认使用 #}; def OnUseAssistThanksGift(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) itemID = clientData.ItemID - giftGUID = clientData.GiftGUID + isPreview = clientData.IsPreview + + playerID = curPlayer.GetPlayerID() + assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager() + if playerID not in assistThanksMgr.playerThanksDict: + GameWorld.ErrLog("玩家没有可使用的协助感谢礼盒!", playerID) + return + useThanks = None + playerThanksList = assistThanksMgr.playerThanksDict[playerID] + for thanks in playerThanksList: + if itemID == thanks.ItemID: + useThanks = thanks + break + if not useThanks: + GameWorld.ErrLog("玩家没有该协助感谢礼盒!itemID=%s" % (itemID), playerID) + return + + GameWorld.DebugLog("玩家使用协助感谢礼盒!itemID=%s,isPreview=%s" % (itemID, isPreview), playerID) + # 预览 + if isPreview: + previewPack = ChPyNetSendPack.tagGCUseAssistThanksGiftPreview() + previewPack.ItemID = useThanks.ItemID + previewPack.MapID = useThanks.MapID + previewPack.LineID = useThanks.LineID + previewPack.NPCID = useThanks.NPCID + previewPack.ExData = useThanks.ExData + previewPack.ExDataLen = useThanks.ExDataLen + previewPack.AssistPlayerList = [] + for assistPlayerID, assistPlayerInfoDict in useThanks.AssistPlayerDict.items(): + if "PlayerName" not in assistPlayerInfoDict: + continue + assistPlayerInfo = ChPyNetSendPack.tagGCAssistPlayerInfo() + assistPlayerInfo.PlayerID = assistPlayerID + assistPlayerInfo.PlayerName = assistPlayerInfoDict["PlayerName"] + assistPlayerInfo.Job = assistPlayerInfoDict["Job"] + assistPlayerInfo.LV = assistPlayerInfoDict["LV"] + assistPlayerInfo.RealmLV = assistPlayerInfoDict["RealmLV"] + previewPack.AssistPlayerList.append(assistPlayerInfo) + previewPack.AssistPlayerCount = len(previewPack.AssistPlayerList) + NetPackCommon.SendFakePack(curPlayer, previewPack) + return + + ipyData = IpyGameDataPY.GetIpyGameData("AssistThanksGift", itemID) + if not ipyData: + return + + useThanks.ThanksState = 1 # 设置为已感谢 + playerThanksList.remove(useThanks) # 移除已感谢 + queryData = [itemID] + QueryPlayerResult_PlayerAssist(curPlayer, "UseAssistThanksGift", queryData) + + # 通知协助玩家可接收的感谢个数 + playerMgr = GameWorld.GetPlayerManager() + for assistPlayerID in useThanks.AssistPlayerDict.keys(): + assistPlayer = playerMgr.FindPlayerByID(assistPlayerID) + if assistPlayer: + SyncCanGetAssistThanksGiftCount(assistPlayer) return -#// B0 15 领取协助感谢礼物 #tagCGGetAssistThanksGift +#// B0 15 接收协助感谢礼物 #tagCGGetAssistThanksGift # #struct tagCGGetAssistThanksGift # #{ # tagHead Head; -# char GiftGUID[40]; //礼盒GUID +# BYTE IsPreview; //是否预览,非预览即确认领取,无额外奖励确认时也需要回复领取包代表已读 #}; def OnGetAssistThanksGift(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - giftGUID = clientData.GiftGUID + isPreview = clientData.IsPreview + + playerID = curPlayer.GetPlayerID() + assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager() + if playerID not in assistThanksMgr.assistPlayerThanksDict: + GameWorld.ErrLog("玩家没有可接收感谢的协助感谢礼盒!", playerID) + return + assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID] + getThanks = None + for thanks in assistPlayerThanksList: + if thanks.ThanksState: + getThanks = thanks + break + if not getThanks: + GameWorld.ErrLog("找不到玩家可接收感谢的协助感谢礼盒!", playerID) + return + itemID = getThanks.ItemID + ipyData = IpyGameDataPY.GetIpyGameData("AssistThanksGift", itemID) + if not ipyData: + return + if playerID not in getThanks.AssistPlayerDict: + return + assistPlayerInfoDict = getThanks.AssistPlayerDict[playerID] + todayGiftCount = assistPlayerInfoDict.get("TodayGiftCount", 0) # 该礼盒当日已领取额外奖励次数 + isExtraAward = 1 if todayGiftCount < ipyData.GetAssistAwardCount() else 0 + + GameWorld.DebugLog("接收协助感谢礼物: itemID=%s,isPreview=%s,isExtraAward=%s,DailyDateStr=%s" + % (itemID, isPreview, isExtraAward, getThanks.DailyDateStr), playerID) + + # 预览 + if isPreview: + previewPack = ChPyNetSendPack.tagGCGetAssistThanksGiftPreview() + previewPack.ItemID = getThanks.ItemID + previewPack.PlayerID = getThanks.PlayerID + previewPack.PlayerName = getThanks.PlayerName + previewPack.Job = getThanks.Job + previewPack.LV = getThanks.LV + previewPack.RealmLV = getThanks.RealmLV + previewPack.MapID = getThanks.MapID + previewPack.LineID = getThanks.LineID + previewPack.NPCID = getThanks.NPCID + previewPack.ExData = getThanks.ExData + previewPack.ExDataLen = len(getThanks.ExData) + previewPack.TimeStr = getThanks.TimeStr + previewPack.ExtraAward = isExtraAward + NetPackCommon.SendFakePack(curPlayer, previewPack) + return + + assistPlayerInfoDict["IsGet"] = 1 + isAllGet = True + for playerDict in getThanks.AssistPlayerDict.values(): + if "IsGet" not in playerDict: + isAllGet = False + break + + # 所有人都接收感谢了,删除该协助感谢数据 + if isAllGet: + GameWorld.DebugLog(" 所有人都感谢了,移除该协助感谢!", playerID) + if getThanks in assistThanksMgr.allAssistThanksList: + assistThanksMgr.allAssistThanksList.remove(getThanks) + + assistPlayerThanksList.remove(getThanks) # 移除 + + updateTodayGiftCount = todayGiftCount + 1 + # 更新当天该礼盒ID已领取次数 + for thanks in assistPlayerThanksList: + if getThanks.DailyDateStr != thanks.DailyDateStr or getThanks.ItemID != thanks.ItemID: + continue + if playerID not in thanks.AssistPlayerDict: + continue + assistPlayerInfoDict = thanks.AssistPlayerDict[playerID] + assistPlayerInfoDict["TodayGiftCount"] = updateTodayGiftCount + + SyncCanGetAssistThanksGiftCount(curPlayer, True) + + isCurDailyDate = getThanks.DailyDateStr == GameWorld.GetDailyDateStr() + + # 如果是镜像协助的,更新今日接收感谢礼盒次数 + if isCurDailyDate: + if IpyGameDataPY.GetIpyGameDataNotLog("FBHelpBattle", getThanks.MapID, getThanks.LineID): + PlayerFBHelpBattle.UpdateGetThanksGiftCountDict(curPlayer, itemID, updateTodayGiftCount) + + # 通知地图 + queryData = [itemID, isExtraAward, isCurDailyDate, updateTodayGiftCount] + QueryPlayerResult_PlayerAssist(curPlayer, "GetAssistThanksGift", queryData) return +def SyncCanGetAssistThanksGiftCount(curPlayer, isForce=False): + ## 通知可接收协助感谢礼物个数 + + playerID = curPlayer.GetPlayerID() + assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager() + if playerID not in assistThanksMgr.assistPlayerThanksDict: + return + assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID] + canGetCount = 0 + for thanks in assistPlayerThanksList: + if thanks.ThanksState: + canGetCount += 1 + + if not canGetCount and not isForce: + return + + countPack = ChPyNetSendPack.tagGCCanGetAssistThanksGiftCount() + countPack.CanGetCount = canGetCount + NetPackCommon.SendFakePack(curPlayer, countPack) + return + def SyncFamilyAssist(curPlayer): ## 同步当前仙盟所有协助请求信息 familyID = curPlayer.GetFamilyID() -- Gitblit v1.8.0